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2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash1-0/+3
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash1-6/+6
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash1-0/+8
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash1-0/+2
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash1-1/+5
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman1-0/+2
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-8/+4
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-8/+8
2018-11-18am: Deglobalize software keyboard appletZach Hilman1-4/+6
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman1-0/+26
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman1-0/+1
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile1-0/+1
2018-11-07FixupsDavid Marcec1-1/+1
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec1-1/+28
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-10-19Stubbed home blockingDavid Marcec1-0/+4
Needed by arms due to new hid rework
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec1-0/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+12
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-24Added GetBootMode (#1107)David1-0/+1
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer1-0/+3
* Used by Mario Tennis Aces
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer1-0/+1
Require by Toki Tori and Toki Tori 2+
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei1-0/+1
- Used by Super Mario Odyssey.
2018-07-19hle/service: Make constructors explicit where applicableLioncash1-1/+1
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei1-0/+1
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei1-0/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei1-0/+1
2018-05-26Add & correct miscellaneous things (#470)greggameplayer1-2/+17
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-07Stubs for QLaunch (#428)Hexagon121-0/+25
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-02-22Stub more functionsmailwl1-0/+7
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl1-0/+1
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl1-0/+5
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei1-0/+1
2018-02-02Service/am: Add AppletAE service (#153)mailwl1-0/+93
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv1-1/+7
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2017-10-15hle: Add service stubs for apm and appletOE.bunnei1-12/+3
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei1-0/+25