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* nvnflinger: fix nameLiam2023-03-011-4/+4
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* service: move hle_ipc from kernelLiam2023-03-011-1/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* service: Reduce header include overheadMorph2021-10-071-1/+1
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* service: Eliminate usages of the global system instanceLioncash2020-11-271-3/+2
| | | | | Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
* hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei2020-11-241-2/+2
| | | | | | * hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
* am: Implement ISelfController ExitZach Hilman2019-09-221-0/+2
| | | | Closes the current application.
* services: Pass FileSystemController as reference to services that need itZach Hilman2019-09-211-0/+4
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* applets: Pass current process title ID to appletsZach Hilman2019-06-251-1/+2
| | | | Avoids using system accessor to get current process in applet code.
* Ability to switch between docked and undocked mode in-gameDavid Marcec2018-11-071-1/+5
| | | | Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* hle/service: Make constructors explicit where applicableLioncash2018-07-191-1/+1
| | | | | Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
* Service/am: Add AppletAE service (#153)mailwl2018-02-021-6/+0
| | | | | | * Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
* AppletOE: Make ISelfController keep a reference to nvflinger.Subv2018-01-221-1/+8
| | | | It'll be needed when we implement CreateManagedDisplayLayer.
* acc, set, applet_oe: stub various functions, add set service (#105)goaaats2018-01-191-0/+6
| | | | | | | | | | | | | | * Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei2017-12-291-0/+4
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* service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei2017-12-281-2/+2
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* hle: Add service stubs for apm and appletOE.bunnei2017-10-151-0/+19