Commit message (Collapse) | Author | Age | Files | Lines | |
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* | applet: Add AppletDataBroker to manage HLE to AM service interaction | Zach Hilman | 2018-11-19 | 1 | -12/+44 |
| | | | | This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels. | ||||
* | applet: Use std::queue instead of std::vector for storage stack | Zach Hilman | 2018-11-18 | 1 | -3/+4 |
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* | software_keyboard: Push buffer size to offset 0x4 in output data | Zach Hilman | 2018-11-18 | 1 | -1/+3 |
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* | am: Allow applets to push multiple and different channels of data | Zach Hilman | 2018-11-18 | 1 | -1/+5 |
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* | am: Implement text check software keyboard mode | Zach Hilman | 2018-11-18 | 1 | -0/+5 |
| | | | | Allows the game to verify and send a message to the frontend. | ||||
* | am: Deglobalize software keyboard applet | Zach Hilman | 2018-11-18 | 1 | -3/+7 |
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* | am/applets: Add Applet superclass to describe a generic applet | Zach Hilman | 2018-11-18 | 1 | -0/+46 |
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet. |