Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | service/am: Remove usages of global system accessors | Lioncash | 2019-09-05 | 1 | -2/+3 |
| | | | | | | Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden | ||||
* | applets: Port current applets to take frontend in constructor | Zach Hilman | 2019-04-17 | 1 | -5/+2 |
| | | | As opposed to using Core::System::GetInstance() | ||||
* | core/hle/ipc: Remove unnecessary includes | Lioncash | 2019-03-05 | 1 | -0/+1 |
| | | | | | | | | | | | Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations). | ||||
* | applets: Correct usage of SignalStateChanged event | Zach Hilman | 2018-12-10 | 1 | -2/+1 |
| | | | | This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. | ||||
* | am/applets: Make the applet data broker part of the applet itself. | Lioncash | 2018-11-20 | 1 | -12/+12 |
| | | | | | The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well. | ||||
* | software_keyboard: Fix erroneous extra PushNormalData | Zach Hilman | 2018-11-19 | 1 | -3/+2 |
| | |||||
* | software_keyboard: Return correct result code on user cancel operation | Zach Hilman | 2018-11-19 | 1 | -3/+1 |
| | |||||
* | applet: Add AppletDataBroker to manage HLE to AM service interaction | Zach Hilman | 2018-11-19 | 1 | -22/+21 |
| | | | | This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels. | ||||
* | software_keyboard: Use correct offset for inital text string | Zach Hilman | 2018-11-19 | 1 | -1/+2 |
| | |||||
* | software_keyboard: Check for UTF-8 config flag | Zach Hilman | 2018-11-19 | 1 | -8/+21 |
| | |||||
* | software_keyboard: Push all data over all channels on dialog completion | Zach Hilman | 2018-11-18 | 1 | -18/+26 |
| | |||||
* | applet: Use std::queue instead of std::vector for storage stack | Zach Hilman | 2018-11-18 | 1 | -3/+6 |
| | |||||
* | applet: Add operation completed callback | Zach Hilman | 2018-11-18 | 1 | -1/+1 |
| | |||||
* | software_keyboard: Push buffer size to offset 0x4 in output data | Zach Hilman | 2018-11-18 | 1 | -5/+13 |
| | |||||
* | software_keyboard: Make GetText asynchronous | Zach Hilman | 2018-11-18 | 1 | -5/+14 |
| | | | | a | ||||
* | am: Allow applets to push multiple and different channels of data | Zach Hilman | 2018-11-18 | 1 | -16/+11 |
| | |||||
* | am: Implement text check software keyboard mode | Zach Hilman | 2018-11-18 | 1 | -9/+58 |
| | | | | Allows the game to verify and send a message to the frontend. | ||||
* | am: Deglobalize software keyboard applet | Zach Hilman | 2018-11-18 | 1 | -2/+10 |
| | |||||
* | am/applets: Add connector between frontend and AM applet classes | Zach Hilman | 2018-11-18 | 1 | -0/+71 |
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor |