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2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-0/+1
2016-03-31GSP: Return proper error codes for register writespurpasmart961-1/+1
2015-09-14GSP: Implement command 0x05, used for flushing cachesYuri Kunde Schlesner1-4/+15
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner1-1/+10
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-07-17Ensure all kernel objects are released during shutdownYuri Kunde Schlesner1-0/+1
This commit fixes several kernel object leaks. The most severe of them was threads not being removed from the private handle table used for CoreTiming events. This resulted in Threads never being released, which in turn held references to Process, causing CodeSets to never be freed when loading other applications.
2015-07-12Applets: Reworked how the Applet update event is handled.Subv1-1/+1
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-12Applets: Add infrastructure to allow custom drawing and input handling in Applets.Subv1-0/+10
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-0/+3
2015-02-18GPU: Properly implement memory fills.Tony Wasserka1-0/+4
2015-01-14GSP: Fix appending of interrupts to the shared memory bufferYuri Kunde Schlesner1-15/+10
The code was previously appending the interrupt to after the end of the buffer, instead of at the end.
2014-12-26More services & small clean upspurpasmart961-8/+0
2014-12-21License changepurpasmart961-1/+1
2014-10-29Renamed souce files of services to match port namesGareth Poole1-0/+0
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner1-1/+1
This was automated using `clang-modernize`.
2014-08-25GSP: Update framebuffer information when necessary.Tony Wasserka1-0/+18
2014-08-25GSP: Implement SetBufferSwap.Tony Wasserka1-0/+12
2014-08-18Core: Alter the kernel string functions to use std::string instead of const char*.Lioncash1-1/+1
Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
2014-08-07GSP: Cleaned up command buffer decoding.bunnei1-19/+27
GSP: Cleaned up code and added additional comments. GSP: Removed unnecessary TODO comment. GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
2014-08-06GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei1-13/+54
- Various other cleanups.
2014-08-06GSP: Implements preliminary command synchronization via GPU interrupts.bunnei1-0/+16
Core: Added a comment to explain the logic for the RunLoop iterations.
2014-07-23GSP: Add a few comments.Tony Wasserka1-0/+8
2014-07-23GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.Tony Wasserka1-11/+41
Anonymous structs are not standard C++, hence don't use them.
2014-07-23GPU: Emulate memory fills.Tony Wasserka1-1/+1
2014-06-12GSP: Define more GX commands.Tony Wasserka1-0/+17
2014-05-19- updated service(s) to be KernelObject'sbunnei1-1/+1
- various cleanups
2014-04-28removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei1-3/+0
2014-04-17updated service commentsbunnei1-1/+2
2014-04-16- added stubbed out GSP::Gpu service interfacebunnei1-13/+8
- various cleanups/refactors to HLE services
2014-04-16restructured hle:services completely to use function lookup tablesbunnei1-0/+39