Commit message (Collapse) | Author | Age | Files | Lines | |
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* | core_timing: Rename CoreTiming namespace to Core::Timing | Lioncash | 2019-02-12 | 1 | -1/+1 |
| | | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. | ||||
* | web_browser: Add bounds checking to applet interface | Zach Hilman | 2018-12-29 | 1 | -4/+2 |
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* | hid: Make Hid service accessible and add GetPressState | Zach Hilman | 2018-12-28 | 1 | -0/+8 |
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* | npad: Remove code to invert input in horizontal mode. | bunnei | 2018-12-26 | 1 | -46/+0 |
| | | | | | - This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey. | ||||
* | Merge pull request #1803 from DarkLordZach/k-able-event | bunnei | 2018-12-03 | 1 | -8/+10 |
|\ | | | | | kernel: Divide Event into ReadableEvent and WritableEvent | ||||
| * | kernel/event: Reference ReadableEvent from WritableEvent | Zach Hilman | 2018-11-29 | 1 | -7/+5 |
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| * | core: Port all current usages of Event to Readable/WritableEvent | Zach Hilman | 2018-11-29 | 1 | -5/+9 |
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* | | Fixed crash with SetNpadMode | David Marcec | 2018-12-02 | 1 | -2/+3 |
|/ | | | | fixed crash due to handheld | ||||
* | Merge pull request #1801 from ogniK5377/log-before-execute | bunnei | 2018-11-29 | 1 | -1/+2 |
|\ | | | | | Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level | ||||
| * | Changed logging to be "Log before execution", Added more error logging, all services should now log on some level | David Marcec | 2018-11-26 | 1 | -1/+2 |
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* | | npad: Use NPadIdToIndex to prevent invalid array access | Zach Hilman | 2018-11-28 | 1 | -2/+2 |
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* | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | 2018-11-19 | 1 | -163/+50 |
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* | hid/npad: Update NPad to use player controller bindings and type | Zach Hilman | 2018-11-19 | 1 | -53/+101 |
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* | Added controller helper funcs | David Marcec | 2018-11-19 | 1 | -0/+31 |
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* | Left joycon rotation button remapping | David Marcec | 2018-11-19 | 1 | -5/+16 |
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* | Added automatic npad switch based on supported stylesets | David Marcec | 2018-11-19 | 1 | -3/+121 |
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* | Added multi-input support and controller assignment at any port | David Marcec | 2018-11-19 | 1 | -119/+168 |
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* | Fixed priority switching edge case for handheld (#1675) | David | 2018-11-16 | 1 | -12/+46 |
| | | | | | | | | * Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex | ||||
* | hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() | Lioncash | 2018-11-14 | 1 | -0/+1 |
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* | Updated npad styles on holdtype switches | David Marcec | 2018-11-07 | 1 | -0/+2 |
| | | | | Fixes input for megaman | ||||
* | Fixed HID crash when launching more than 1 game & signaled syleset change event | David Marcec | 2018-11-02 | 1 | -0/+3 |
| | | | | This should fix crashes when launching multiple games in yuzu | ||||
* | npad: Remove unused controller variable from OnInit() | Lioncash | 2018-10-24 | 1 | -2/+3 |
| | | | | | This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well. | ||||
* | Added auto controller switching to supported controllers and single joycon button rotation | David Marcec | 2018-10-20 | 1 | -4/+187 |
| | | | | This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game | ||||
* | hid/controller: Remove unused header inclusions | Lioncash | 2018-10-18 | 1 | -1/+0 |
| | | | | | | swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h | ||||
* | hid/controller/npad: Remove #pragma once from the cpp file | Lioncash | 2018-10-18 | 1 | -2/+0 |
| | | | | This is only useful in headers. | ||||
* | hid/controller/npad: Move npad_id_list into the cpp file | Lioncash | 2018-10-18 | 1 | -1/+10 |
| | | | | | This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file. | ||||
* | hid/controller/npad: Remove unnecessary const from void return type | Lioncash | 2018-10-18 | 1 | -1/+1 |
| | | | | This literally does nothing. | ||||
* | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 2018-10-18 | 1 | -0/+1 |
| | | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | ||||
* | Using dual joycons as the default controller | David Marcec | 2018-10-17 | 1 | -68/+47 |
| | | | | Reason for the change is to allow both docked and undocked mode to work | ||||
* | Wip | David Marcec | 2018-10-12 | 1 | -2/+18 |
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* | Dynamically decide handheld variant based on supported npad id priority | David Marcec | 2018-10-11 | 1 | -16/+55 |
| | | | | Kirby input still doesn't work, should fix a lot of other games | ||||
* | Added BeginPermitVibrationSession and EndPermitVibrationSession | David Marcec | 2018-10-10 | 1 | -0/+6 |
| | | | | Used by Mario Party | ||||
* | Added GetLedPattern and HandheldVariant | David Marcec | 2018-10-10 | 1 | -2/+34 |
| | | | | HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips) | ||||
* | Kirby expects handheld controllers to be at position 8 | David Marcec | 2018-10-10 | 1 | -2/+8 |
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* | Added the ability to "disconnect" individual npads | David Marcec | 2018-10-10 | 1 | -12/+24 |
| | | | | Fixes arms | ||||
* | Addressed changes for better hid | David Marcec | 2018-10-10 | 1 | -49/+52 |
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* | "Better Hid" rework part 1 | David Marcec | 2018-10-10 | 1 | -0/+336 |