Commit message (Collapse) | Author | Files | Lines | ||
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2018-11-27 | npad: Fix copy/paste error with LED position assignments | Zach Hilman | 1 | -3/+3 | |
2018-11-19 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | 1 | -3/+8 | |
2018-11-19 | hid/npad: Update NPad to use player controller bindings and type | Zach Hilman | 1 | -2/+7 | |
2018-11-19 | Added controller helper funcs | David Marcec | 1 | -0/+4 | |
2018-11-19 | Left joycon rotation button remapping | David Marcec | 1 | -2/+5 | |
2018-11-19 | Added automatic npad switch based on supported stylesets | David Marcec | 1 | -1/+3 | |
2018-11-19 | Added multi-input support and controller assignment at any port | David Marcec | 1 | -3/+13 | |
2018-10-20 | Added auto controller switching to supported controllers and single joycon button rotation | David Marcec | 1 | -0/+2 | |
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game | |||||
2018-10-18 | hid/controller/npad: Remove unused dump_idx member variable | Lioncash | 1 | -1/+0 | |
Given it's unused, we may as well toss it. | |||||
2018-10-18 | hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor | Lioncash | 1 | -1/+1 | |
2018-10-18 | hid/controller/npad: Move npad_id_list into the cpp file | Lioncash | 1 | -1/+0 | |
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file. | |||||
2018-10-18 | hid/controller/npad: Remove unnecessary const from void return type | Lioncash | 1 | -1/+1 | |
This literally does nothing. | |||||
2018-10-18 | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 1 | -0/+1 | |
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | |||||
2018-10-17 | Using dual joycons as the default controller | David Marcec | 1 | -6/+11 | |
Reason for the change is to allow both docked and undocked mode to work | |||||
2018-10-11 | Dynamically decide handheld variant based on supported npad id priority | David Marcec | 1 | -3/+3 | |
Kirby input still doesn't work, should fix a lot of other games | |||||
2018-10-10 | Added BeginPermitVibrationSession and EndPermitVibrationSession | David Marcec | 1 | -0/+2 | |
Used by Mario Party | |||||
2018-10-10 | Added GetLedPattern and HandheldVariant | David Marcec | 1 | -2/+20 | |
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips) | |||||
2018-10-10 | Added the ability to "disconnect" individual npads | David Marcec | 1 | -3/+12 | |
Fixes arms | |||||
2018-10-10 | Removed unneeded forward declarations | David Marcec | 1 | -7/+1 | |
2018-10-10 | Addressed changes for better hid | David Marcec | 1 | -26/+37 | |
2018-10-10 | "Better Hid" rework part 1 | David Marcec | 1 | -0/+249 | |