Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add missing types to NpadCommunicationMode | german | 2020-11-29 | 1 | -0/+2 |
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* | Stub set and get NpadCommunicationMode | german | 2020-11-27 | 1 | -0/+10 |
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* | hid: Reimplement Begin/EndPermitVibrationSession | Morph | 2020-11-16 | 1 | -0/+3 |
| | | | | Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false. | ||||
* | general: Fix compiler warnings on linux and miscellaneous changes | Morph | 2020-11-16 | 1 | -1/+1 |
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* | controllers/npad: Remove the old vibration filter | Morph | 2020-11-16 | 1 | -0/+4 |
| | | | | Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false. | ||||
* | hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted | Morph | 2020-11-16 | 1 | -0/+7 |
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* | input_common: Add VibrationDevice and VibrationDeviceFactory | Morph | 2020-11-16 | 1 | -3/+8 |
| | | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration. | ||||
* | hid: Mark Begin/EndPermitVibrationSession as stubs | Morph | 2020-11-16 | 1 | -3/+0 |
| | | | | The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly. | ||||
* | controllers/npad: Send an empty vibration on destruction/deactivation | Morph | 2020-11-16 | 1 | -6/+8 |
| | | | | This stops all controllers from continuously vibrating when emulation is stopped. | ||||
* | hid: Fix controller rumble based on new research | Morph | 2020-11-16 | 1 | -6/+6 |
| | | | | | This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands. | ||||
* | hid: Reorder all HID commands | Morph | 2020-11-16 | 1 | -7/+7 |
| | | | | Reorders all HID commands in command id order. | ||||
* | controllers/npad: Rename NPadType to NpadStyleSet | Morph | 2020-11-16 | 1 | -6/+6 |
| | | | | This more accurately represents the underlying type and avoids confusion with NpadType | ||||
* | controllers/npad: Add DeviceHandle struct | Morph | 2020-11-16 | 1 | -27/+50 |
| | | | | A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position | ||||
* | Merge pull request #4736 from Morph1984/home-button-input-protection-stub | bunnei | 2020-10-07 | 1 | -0/+3 |
|\ | | | | | hid: Stub HomeButtonInputProtection service commands | ||||
| * | hid: Stub HomeButtonInputProtection service commands | Morph | 2020-09-30 | 1 | -0/+3 |
| | | | | | | | | - Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now. | ||||
* | | Merge pull request #4291 from german77/ImplementControllerRumble | David | 2020-09-30 | 1 | -1/+1 |
|\ \ | |/ |/| | input_common: First implementation of controller rumble | ||||
| * | First implementation of controller rumble | german | 2020-09-29 | 1 | -1/+1 |
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* | | Use different timing for motion | german | 2020-09-24 | 1 | -0/+4 |
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* | Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl | bunnei | 2020-09-20 | 1 | -0/+10 |
|\ | | | | | hid: Implement Get/SetNpadHandheldActivationMode | ||||
| * | hid: Implement Get/SetNpadHandheldActivationMode | Morph | 2020-09-18 | 1 | -0/+10 |
| | | | | | | | | - Used in Clubhouse Games: 51 Worldwide Classics | ||||
* | | Merge pull request #4594 from german77/MotionHID | bunnei | 2020-09-17 | 1 | -9/+45 |
|\ \ | |/ |/| | hid/configuration: Implement motion controls to HID | ||||
| * | Remove RealMotionDevice | german | 2020-09-05 | 1 | -5/+5 |
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| * | Include HID and configuration changes related to motion | german | 2020-09-05 | 1 | -9/+45 |
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* | | Merge pull request #4597 from Morph1984/mjolnir-p2 | bunnei | 2020-09-11 | 1 | -2/+5 |
|\ \ | |/ |/| | Project Mjölnir: Part 2 - Controller Applet | ||||
| * | applets/controller: Implement fallback applet for the SDL frontend | Morph | 2020-09-04 | 1 | -1/+0 |
| | | | | | | | | Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required. | ||||
| * | Project Mjölnir: Part 2 - Controller Applet | Morph | 2020-09-04 | 1 | -1/+5 |
| | | | | | | | | Co-authored-by: Its-Rei <kupfel@gmail.com> | ||||
* | | hid: Implement MergeSingleJoyasDualJoy | Morph | 2020-09-04 | 1 | -0/+1 |
|/ | | | | - Used in multiple games such as Super Mario Odyssey. | ||||
* | Project Mjölnir: Part 1 | Morph | 2020-08-26 | 1 | -4/+7 |
| | | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com> | ||||
* | hid: Implement Get/ResetGyroscopeZeroDriftMode | Morph | 2020-06-21 | 1 | -1/+9 |
| | | | | - Used by Captain Toad Treasure Tracker | ||||
* | kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154) | bunnei | 2019-11-25 | 1 | -1/+1 |
| | | | | | | * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details. | ||||
* | hid/npad: Remove redundant non-const variant of IsControllerSupported() | Lioncash | 2019-10-18 | 1 | -1/+0 |
| | | | | | | The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication. | ||||
* | hid/npad: Move function declarations | Lioncash | 2019-10-18 | 1 | -5/+6 |
| | | | | | Clearly separate these from the variable declarations to make them more visible. | ||||
* | Rebased | David Marcec | 2019-09-22 | 1 | -2/+3 |
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* | marked controller constructors as explicit | David Marcec | 2019-09-22 | 1 | -1/+1 |
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* | Rebase | David Marcec | 2019-09-22 | 1 | -2/+3 |
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* | Deglobalize System: Hid | David Marcec | 2019-09-22 | 1 | -1/+1 |
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* | ditto | Morph1984 | 2019-09-04 | 1 | -1/+1 |
| | | | Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com> | ||||
* | Update npad.h | Morph1984 | 2019-09-04 | 1 | -0/+1 |
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* | hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment | David Marcec | 2019-07-01 | 1 | -0/+5 |
| | | | | StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future | ||||
* | Merge pull request #2090 from FearlessTobi/port-4599 | bunnei | 2019-03-21 | 1 | -51/+51 |
|\ | | | | | Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField | ||||
| * | remove all occurance of specifying endianness inside BitField | Weiyi Wang | 2019-02-06 | 1 | -51/+51 |
| | | | | | | | | | | | | | | This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter. | ||||
* | | core_timing: Convert core timing into a class | Lioncash | 2019-02-16 | 1 | -1/+1 |
|/ | | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. | ||||
* | web_browser: Add bounds checking to applet interface | Zach Hilman | 2018-12-29 | 1 | -1/+1 |
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* | hid: Make Hid service accessible and add GetPressState | Zach Hilman | 2018-12-28 | 1 | -0/+6 |
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* | kernel/event: Reference ReadableEvent from WritableEvent | Zach Hilman | 2018-11-29 | 1 | -6/+2 |
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* | core: Port all current usages of Event to Readable/WritableEvent | Zach Hilman | 2018-11-29 | 1 | -3/+8 |
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* | npad: Fix copy/paste error with LED position assignments | Zach Hilman | 2018-11-27 | 1 | -3/+3 |
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* | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | 2018-11-19 | 1 | -3/+8 |
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* | hid/npad: Update NPad to use player controller bindings and type | Zach Hilman | 2018-11-19 | 1 | -2/+7 |
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* | Added controller helper funcs | David Marcec | 2018-11-19 | 1 | -0/+4 |
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* | Left joycon rotation button remapping | David Marcec | 2018-11-19 | 1 | -2/+5 |
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* | Added automatic npad switch based on supported stylesets | David Marcec | 2018-11-19 | 1 | -1/+3 |
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* | Added multi-input support and controller assignment at any port | David Marcec | 2018-11-19 | 1 | -3/+13 |
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* | Added auto controller switching to supported controllers and single joycon button rotation | David Marcec | 2018-10-20 | 1 | -0/+2 |
| | | | | This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game | ||||
* | hid/controller/npad: Remove unused dump_idx member variable | Lioncash | 2018-10-18 | 1 | -1/+0 |
| | | | | Given it's unused, we may as well toss it. | ||||
* | hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor | Lioncash | 2018-10-18 | 1 | -1/+1 |
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* | hid/controller/npad: Move npad_id_list into the cpp file | Lioncash | 2018-10-18 | 1 | -1/+0 |
| | | | | | This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file. | ||||
* | hid/controller/npad: Remove unnecessary const from void return type | Lioncash | 2018-10-18 | 1 | -1/+1 |
| | | | | This literally does nothing. | ||||
* | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 2018-10-18 | 1 | -0/+1 |
| | | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | ||||
* | Using dual joycons as the default controller | David Marcec | 2018-10-17 | 1 | -6/+11 |
| | | | | Reason for the change is to allow both docked and undocked mode to work | ||||
* | Dynamically decide handheld variant based on supported npad id priority | David Marcec | 2018-10-11 | 1 | -3/+3 |
| | | | | Kirby input still doesn't work, should fix a lot of other games | ||||
* | Added BeginPermitVibrationSession and EndPermitVibrationSession | David Marcec | 2018-10-10 | 1 | -0/+2 |
| | | | | Used by Mario Party | ||||
* | Added GetLedPattern and HandheldVariant | David Marcec | 2018-10-10 | 1 | -2/+20 |
| | | | | HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips) | ||||
* | Added the ability to "disconnect" individual npads | David Marcec | 2018-10-10 | 1 | -3/+12 |
| | | | | Fixes arms | ||||
* | Removed unneeded forward declarations | David Marcec | 2018-10-10 | 1 | -7/+1 |
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* | Addressed changes for better hid | David Marcec | 2018-10-10 | 1 | -26/+37 |
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* | "Better Hid" rework part 1 | David Marcec | 2018-10-10 | 1 | -0/+249 |