Commit message (Collapse) | Author | Age | Files | Lines | |
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* | core: Reduce unused includes | ameerj | 2022-03-19 | 1 | -1/+0 |
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* | service/hid: Remove includes of core.h and settings.h | german77 | 2021-11-25 | 1 | -2/+5 |
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* | core/hid: Update structs to 13.1.0 | german77 | 2021-11-25 | 1 | -2/+2 |
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* | Morph review first wave | german77 | 2021-11-25 | 1 | -2/+2 |
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* | service/hid: Update touch and gestures to use ring lifo and the emulated console | german77 | 2021-11-25 | 1 | -93/+43 |
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* | touchscreen: Make use of common point struct | Lioncash | 2021-05-28 | 1 | -6/+7 |
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* | service: Resolve cases of member field shadowing | Lioncash | 2021-05-04 | 1 | -1/+1 |
| | | | | | Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error. | ||||
* | hid: Fix touch not initializing properly if disabled | german77 | 2021-05-03 | 1 | -1/+5 |
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* | Disable touch if setting is not enabled | german77 | 2021-05-01 | 1 | -1/+1 |
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* | common: Move settings to common from core. | bunnei | 2021-04-15 | 1 | -1/+1 |
| | | | | - Removes a dependency on core and input_common from common. | ||||
* | HID: Initialize correctly the gesture finger_id and filter invalid results | Narr the Reg | 2021-03-26 | 1 | -0/+5 |
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* | Always initialize keyboard input | german | 2021-01-15 | 1 | -5/+1 |
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* | Add mutitouch support for touch screens | german | 2021-01-15 | 1 | -12/+18 |
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* | Allow to return up to 16 touch inputs per engine | german | 2021-01-15 | 1 | -49/+65 |
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* | Allow all touch inputs at the same time and remove config options that are not longer necesary | german | 2021-01-15 | 1 | -7/+9 |
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* | Add multitouch support | german | 2021-01-15 | 1 | -21/+76 |
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* | Revert "core: Fix clang build" | bunnei | 2020-10-21 | 1 | -6/+3 |
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* | core: Fix clang build | Lioncash | 2020-10-18 | 1 | -3/+6 |
| | | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | ||||
* | yuzu: Add motion and touch configuration | FearlessTobi | 2020-08-29 | 1 | -1/+11 |
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* | General: Recover Prometheus project from harddrive failure | Fernando Sahmkow | 2020-06-27 | 1 | -2/+2 |
| | | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system. | ||||
* | service/hid: Silence -Wunused and -Wswitch | ReinUsesLisp | 2019-10-05 | 1 | -2/+1 |
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* | Rebase | David Marcec | 2019-09-22 | 1 | -2/+3 |
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* | Deglobalize System: Hid | David Marcec | 2019-09-22 | 1 | -1/+1 |
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* | core_timing: Convert core timing into a class | Lioncash | 2019-02-16 | 1 | -3/+4 |
| | | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. | ||||
* | core_timing: Rename CoreTiming namespace to Core::Timing | Lioncash | 2019-02-12 | 1 | -2/+2 |
| | | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. | ||||
* | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | 2018-11-19 | 1 | -6/+0 |
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* | hid/touchscreen: Update Touchscreen to use advanced parameters | Zach Hilman | 2018-11-19 | 1 | -6/+6 |
| | | | | Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled. | ||||
* | Added missing start/end touch attributes to touchscreen | David Marcec | 2018-11-19 | 1 | -0/+7 |
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* | hid/controller: Remove unused header inclusions | Lioncash | 2018-10-18 | 1 | -1/+0 |
| | | | | | | swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h | ||||
* | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 2018-10-18 | 1 | -0/+1 |
| | | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | ||||
* | Addressed changes for better hid | David Marcec | 2018-10-10 | 1 | -5/+12 |
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* | "Better Hid" rework part 1 | David Marcec | 2018-10-10 | 1 | -0/+58 |