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* Fix typoVolcaEM2020-06-291-1/+1
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* service: Update function tablesVolcaEM2020-06-291-6/+82
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* nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec2020-04-301-1/+69
| | | | Closes #3026
* service: Update function tablesLioncash2019-11-121-0/+2
| | | | | | Keeps the function tables up to date. Updated based off information from Switchbrew.
* kernel: events: Remove ResetType::Automatic.bunnei2019-11-031-2/+1
| | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
* RebaseDavid Marcec2019-09-221-1/+1
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* Deglobalize System: NimDavid Marcec2019-09-222-7/+12
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* core/kernel/object: Rename ResetType enum membersLioncash2019-05-181-1/+1
| | | | | | | | | | | | | Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
* kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-291-9/+5
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* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-291-6/+10
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* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-9/+18
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* nim: Add the basic skeleton of the nim:eca serviceLioncash2018-10-191-0/+17
| | | | Added based off information provided by Switchbrew
* service: Add missing headers inclusions where applicableLioncash2018-09-251-0/+1
| | | | Gets rid of a few indirect inclusions.
* Removed unneeded event clearDavid Marcec2018-09-201-1/+0
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* Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec2018-09-201-3/+100
| | | | Needed because of the recent nim fixes
* service: Add the nim servicesLioncash2018-07-262-0/+139
| | | | | Adds the skeleton for the nim services based off information from Switch Brew.
* hle: Remove a large amount of 3ds-specific service code.bunnei2017-10-108-236/+0
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* Services/NIM: Implement CheckForSysUpdateEvent.Subv2017-09-303-2/+29
| | | | | Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
* Service: Remove unnecessary includes from service.hYuri Kunde Schlesner2017-06-061-0/+1
| | | | | This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
* NWM changed to NIMnoah the goodra2017-02-141-1/+1
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* nim: Update function tablesLioncash2016-12-082-0/+2
| | | | Updated based off information from 3dbrew.
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-212-2/+2
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-212-3/+2
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-192-3/+2
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-184-21/+19
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* services: Get rid of unnecessary includesLioncash2016-02-025-12/+4
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* services: Update some function tablesLioncash2015-12-301-0/+3
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* Services: Continue separation of services into their own folderspurpasmart962015-06-128-0/+215