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2022-10-06NVDRV: Fix clearing when destroying.Fernando Sahmkow1-6/+7
2022-10-06NVDRV: Fix Open/Close and make sure each device is correctly created.Fernando Sahmkow1-42/+134
2022-10-06NVDRV: Implement new NvMapFernando Sahmkow1-0/+2
2022-10-06NVDRV: Refactor and add new NvMap.Fernando Sahmkow1-3/+5
2022-10-06NVDRV: Cleanup.Fernando Sahmkow1-1/+3
2022-10-06NVDRV: Implement QueryEvent.Fernando Sahmkow1-0/+23
2022-10-06NvHost: Remake Ctrl Implementation.Fernando Sahmkow1-67/+111
2022-10-06NvHost: Try a different approach to blocking.Fernando Sahmkow1-9/+6
2022-10-06NvHost: Fix some regressions and correct signaling on timeout.Fernando Sahmkow1-25/+19
2022-06-14kernel: implement KProcess suspensionLiam1-2/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-29nvhost_ctrl: Only mark EventState::Busy as BadParameterameerj1-1/+1
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
2021-10-16NvHost/Core: Address Feedback.Fernando Sahmkow1-3/+5
2021-10-16Suspend temporallyFernandoS271-1/+2
2021-10-16NVHost_Ctrl: Force wait if the gpu falls behind too long.FernandoS271-0/+11
2021-10-03nvhost_ctrl: Refactor usage of gpu.LockSync()ameerj1-15/+15
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-3/+3
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei1-1/+1
2021-05-04service: Resolve cases of member field shadowingLioncash1-3/+4
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-03-25nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec1-4/+8
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-4/+4
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-1/+1
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-1/+1
2021-01-23Simplify conditionChloe Marcec1-2/+1
2021-01-23nvdrv: Unregister already registered eventsChloe Marcec1-1/+8
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei1-14/+6
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec1-7/+12
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-10core: Make nvservices more standardizedChloe Marcec1-32/+43
2020-11-01hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.bunnei1-7/+26
2020-11-01Rename to align with switchbrew and remove gpu function (#4714)Levi Behunin1-13/+7
* Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-10-21Revert "core: Fix clang build"bunnei1-6/+6
2020-10-18core: Fix clang buildLioncash1-6/+6
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2019-10-05Nvdrv: Correct Event setup in NvdrvFernando Sahmkow1-22/+11
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-05service/nvdrv: Silence -WswitchReinUsesLisp1-2/+3
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec1-2/+3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-07-05Nv_Host_Ctrl: Correct difference calculationFernando Sahmkow1-5/+7
2019-07-05NVServices: Address FeedbackFernando Sahmkow1-3/+11
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow1-8/+2
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow1-0/+1
2019-07-05NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow1-2/+5
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow1-5/+17
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow1-4/+1
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow1-3/+4
2019-07-05nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow1-0/+5
2019-07-05nvhost_ctrl: Corrections to event handlingFernando Sahmkow1-7/+11
2019-07-05Gpu: Mark areas as protected.Fernando Sahmkow1-0/+6
2019-07-05nv_services: Stub CtrlEventSignalFernando Sahmkow1-12/+32
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow1-10/+81
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+3
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-07nvdrv: Get rid of indirect inclusionsLioncash1-0/+3
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-03Update clang formatJames Rowe1-4/+4
2018-07-03Rename logging macro back to LOG_*James Rowe1-4/+4
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei1-0/+8
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei1-4/+8
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash1-1/+1
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv1-1/+1
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-6/+2
Tidies up namespace declarations
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv1-0/+14
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-06Extra nvdrv support (#162)David1-7/+11
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David1-0/+46
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0