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path: root/src/core/hle/service/nvdrv/devices/nvmap.cpp (follow)
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* nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv2018-02-171-5/+2
| | | | Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
* nvmap: Silence formatting specifier warningsLioncash2018-02-141-1/+2
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* nvmap: Refactor to expose nvmap objects.bunnei2018-02-081-16/+11
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* Extra nvdrv support (#162)David2018-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* logger: Use Service_NVDRV category where applicable.bunnei2018-02-041-5/+5
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* nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash2018-01-211-0/+1
| | | | This macro resolves to an empty macro in release builds.
* nvmap: Make IoctlCommands an enum classLioncash2018-01-211-6/+6
| | | | Prevents the enum values from polluting the surrounding scope
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-2/+2
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* core: Include <algorithm> where used.bunnei2018-01-121-0/+2
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* nv: Fix more broken asserts.bunnei2018-01-121-2/+2
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-0/+153