Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nvmap: Make IocFromId return the same existing handle instead of creating a new one. | Subv | 2018-02-17 | 1 | -5/+2 |
| | | | | Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle | ||||
* | nvmap: Silence formatting specifier warnings | Lioncash | 2018-02-14 | 1 | -1/+2 |
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* | nvmap: Refactor to expose nvmap objects. | bunnei | 2018-02-08 | 1 | -16/+11 |
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* | Extra nvdrv support (#162) | David | 2018-02-06 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes | ||||
* | logger: Use Service_NVDRV category where applicable. | bunnei | 2018-02-04 | 1 | -5/+5 |
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* | nvmap: Add a return 0 underneath the UNIMPLEMENTED macro | Lioncash | 2018-01-21 | 1 | -0/+1 |
| | | | | This macro resolves to an empty macro in release builds. | ||||
* | nvmap: Make IoctlCommands an enum class | Lioncash | 2018-01-21 | 1 | -6/+6 |
| | | | | Prevents the enum values from polluting the surrounding scope | ||||
* | NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. | Subv | 2018-01-17 | 1 | -2/+2 |
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* | yuzu: Update license text to be consistent across project. | bunnei | 2018-01-13 | 1 | -1/+1 |
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* | core: Include <algorithm> where used. | bunnei | 2018-01-12 | 1 | -0/+2 |
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* | nv: Fix more broken asserts. | bunnei | 2018-01-12 | 1 | -2/+2 |
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* | NV: Move the nv device nodes to their own directory and namespace. | Subv | 2018-01-11 | 1 | -0/+153 |