Commit message (Collapse) | Author | Age | Files | Lines | |
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* | general: Format licenses as per SPDX guidelines | Morph | 2022-10-06 | 1 | -4/+3 |
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* | NvHost: Remake Ctrl Implementation. | Fernando Sahmkow | 2022-10-06 | 1 | -6/+12 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | hle: nvdrv: nvdata: Cleanup NvFence static assert. | bunnei | 2022-03-25 | 1 | -1/+1 |
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* | hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts. | bunnei | 2022-03-25 | 1 | -8/+2 |
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* | general: Add missing copyright notices | ameerj | 2021-12-05 | 1 | -0/+4 |
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* | hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread. | bunnei | 2020-12-29 | 1 | -11/+0 |
| | | | | - Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues. | ||||
* | nvservices: Reintroducee IoctlCtrl | Chloe Marcec | 2020-11-24 | 1 | -0/+11 |
| | | | | Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot. | ||||
* | core: Make nvservices more standardized | Chloe Marcec | 2020-11-10 | 1 | -20/+66 |
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* | Initial implementation of Ioctl2 & Ioctl3 | David Marcec | 2019-09-19 | 1 | -0/+6 |
| | | | | Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls | ||||
* | NVServices: Address Feedback | Fernando Sahmkow | 2019-07-05 | 1 | -0/+4 |
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* | NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. | Fernando Sahmkow | 2019-07-05 | 1 | -0/+7 |
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* | nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister | Fernando Sahmkow | 2019-07-05 | 1 | -2/+12 |
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* | video_core: Implement GPU side Syncpoints | Fernando Sahmkow | 2019-07-05 | 1 | -0/+2 |
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* | nv_services: Correct buffer queue fencing and GPFifo fencing | Fernando Sahmkow | 2019-07-05 | 1 | -0/+25 |