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2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei1-5/+5
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David7-5/+158
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+1
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17UI: Fix frame rate perf statsJames Rowe1-0/+3
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv3-14/+16
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv11-161/+91
2018-01-16clang-formatMerryMage1-0/+1
2018-01-13yuzu: Update license text to be consistent across project.bunnei11-11/+11
2018-01-12core: Include <algorithm> where used.bunnei1-0/+2
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv9-165/+421
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv4-170/+236
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354