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path: root/src/core/hle/service/nwm/nwm_uds.h (follow)
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* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle2017-06-131-2/+5
| | | | | | | | | | * Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
* Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv2017-05-151-0/+5
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* Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2017-03-261-0/+5
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* Services/UDS: Initial support for hosting local-wlan networks.Subv2017-03-261-0/+61
| | | | Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
* Service/NWM: add nwm servicesmailwl2016-12-221-0/+25