Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738) | Sebastian Valle | 2017-06-13 | 1 | -2/+5 |
| | | | | | | | | | | * Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. | ||||
* | Services/UDS: Generate the UDS beacons when the beacon callback fires. | Subv | 2017-05-15 | 1 | -0/+5 |
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* | Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms. | Subv | 2017-03-26 | 1 | -0/+5 |
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* | Services/UDS: Initial support for hosting local-wlan networks. | Subv | 2017-03-26 | 1 | -0/+61 |
| | | | | Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect. | ||||
* | Service/NWM: add nwm services | mailwl | 2016-12-22 | 1 | -0/+25 |