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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-111-1/+2
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Determine what buffer to draw for each layer of each display.Subv2018-01-111-8/+11
| | | | | | Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
* NV: Signal all display's vsync event 60 times per second.Subv2018-01-111-1/+8
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* NV: Give each display its own vsync event.Subv2018-01-111-4/+12
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* NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv2018-01-111-1/+97
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* NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv2018-01-111-0/+34
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.