summaryrefslogtreecommitdiffstats
path: root/src/core/hle/service (unfollow)
Commit message (Collapse)AuthorFilesLines
2024-01-06service: hid: Add functions needed by QlaunchNarr the Reg2-6/+60
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg95-9717/+60
2024-01-04service: hid: Remove data races when handling shared memoryNarr the Reg17-29/+45
2024-01-04service: hid: Implement NpadResource and NpadDataNarr the Reg17-676/+1925
2023-12-31service: hid: Use applet resource to get latest shared memory handleNarr the Reg36-227/+698
2023-12-29jit: use code memory handles correctlyLiam3-18/+144
2023-12-25am/jit: reference memory instance from contextLiam3-5/+7
2023-12-25service: fetch objects from the client handle tableLiam11-64/+44
2023-12-23core_timing: remove user data valueLiam5-35/+33
2023-12-23kernel: fix resource limit imbalanceLiam2-6/+5
2023-12-23general: properly support multiple memory instancesLiam6-36/+42
2023-12-23k_server_session: process for guest serversLiam1-1/+1
2023-12-21service: hid: Fix crash on InitializeVibrationDeviceNarr the Reg1-1/+1
2023-12-18fs: implement OpenDirectoryModeLiam2-8/+17
2023-12-16nvnflinger: mark buffer as acquired when acquiredLiam3-3/+37
2023-12-16set: add cstddef for offsetof macroLiam2-0/+2
2023-12-16Have GetActiveChannelCount return the system channels instead of host device channelsKelebek11-1/+1
2023-12-16ssl: fix output byte buffer size issue (#12372)liamwhite1-3/+3
2023-12-16Make system settings persistent across bootsKelebek111-406/+1603
2023-12-14core: hid: Clean up headersNarr the Reg20-36/+16
2023-12-14service: hid: Allow to create multiple instances of shared memoryNarr the Reg37-819/+1057
2023-12-12vi: fix confusion between closing and destroying layersLiam8-42/+74
2023-12-10service: hid: Improve CreateAppletResource implementation and free resourcesgerman776-13/+149
2023-12-10sm:: fix tipc deserializationLiam2-7/+25
2023-12-09ro: add separate ro serviceLiam8-634/+1141
2023-12-09fbshare: set external format correctlyLiam1-0/+1
2023-12-09fs: don't enumerate hidden savedata size fileLiam1-1/+7
2023-12-09service: populate pid and handle table from clientLiam2-11/+18
2023-12-09service: use interface factory in server managerLiam5-23/+37
2023-12-07service: hid: Introduce proper AppletResource emulationNarr the Reg9-13/+524
2023-12-06kernel: implement remaining IPC syscallsLiam1-2/+0
2023-12-06Improve path splitting speedBreadFish641-5/+1
2023-12-04core: refactor emulated cpu core activationLiam1-2/+4
2023-12-01service: nfc: Don't tag amiibos as corrupted if they are loaded as read onlyNarr the Reg1-5/+5
2023-11-27set: don't load version nca with null romfsLiam1-1/+3
2023-11-27Fixed controller applet crashing when on FW17+FrozenAra4-3/+30
2023-11-26service: nfc: Validate mii datagerman774-34/+39
2023-11-26service: am: Create random mii for cabinet appletgerman771-1/+2
2023-11-25time: undef GetCurrentTime for WindowsLiam1-0/+5
2023-11-24yuzu: Display firmware versionNarr the Reg2-31/+59
2023-11-21service: hid: Create appropriate hid resourcesNarr the Reg29-1339/+1577
2023-11-20Stub CheckBlockedUserListAvailabilitydaisymlleung1-1/+12
2023-11-20service: hid: Ensure resource manager is initializedSquall-Leonhart1-1/+1
Ensures the proper initialization of the IActiveVibrationDeviceList. By using GetResourceManager() instead of resource_manager, we make sure that the IActiveVibrationDeviceListis initialized before it's used, preventing potential null issues. Fixes #12088
2023-11-19Implemented qlaunch version of the controller appletFrozenAra12-73/+539
2023-11-17service: hid: Introduce firmware settings and update activate controller callsNarr the Reg11-54/+293
2023-11-16service: hid: Implement xpad callsNarr the Reg2-36/+139
2023-11-15service: hid: Split hid.cpp into individual interfacesNarr the Reg11-3055/+3252
2023-11-12core: hid: Split SL and SR buttonsgerman771-2/+4
2023-11-11service: irs: Implement moment image processorNarr the Reg6-17/+169
2023-11-10kernel: add KPageTableBaseLiam1-23/+22
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-11-06service: am: Set the correct album program idgerman771-2/+2
2023-11-05yuzu: Only store games in the recently played listgerman771-0/+24
2023-11-05service: acc: Ensure proper profile sizegerman771-9/+47
2023-11-04service: hid: Silence EnableUnintendedHomeButtonInputProtectiongerman771-7/+5
2023-11-03service: hid: Ensure GetNextEntryIndex can't failgerman771-3/+3
2023-11-03core: hid: Fix wrong battery valuesgerman771-3/+3
2023-11-01romfs: fix extraction of single-directory rootLiam1-2/+1
2023-10-31service: am: Add support for LLE Software Keyboard AppletDzmitry Dubrova2-2/+80
2023-10-30nvnflinger: implement consumer abandonmentLiam8-21/+60
2023-10-30nvnflinger: use graphic buffer lifetime for map handleLiam11-37/+70
2023-10-29core: Close all KEventsgerman776-5/+26
2023-10-28renderer_vulkan: fix cropping for presentationLiam1-0/+2
2023-10-27service: am: Implement ISelfController::SaveCurrentScreenshotNarr the Reg6-17/+82
2023-10-25cmake: prefer system stb headersAlexandre Bouvier1-10/+10
2023-10-25sockets: use safe access helpersLiam2-41/+38
2023-10-25nvdrv: rework to remove memcpyLiam16-225/+243
2023-10-25nvdrv: fix up remaining copy callsLiam3-17/+22
2023-10-25nvdrv: convert nvmapLiam3-60/+26
2023-10-25nvdrv: convert codec devicesLiam6-34/+29
2023-10-25nvdrv: convert nvhost_gpuLiam2-76/+49
2023-10-25nvdrv: convert nvhost_ctrlLiam2-34/+29
2023-10-25nvdrv: convert nvhost_ctrl_gpuLiam2-97/+43
2023-10-25nvdrv: add ioctl command serialization, convert nvhost_as_gpuLiam5-71/+152
2023-10-23service: ipc: Add third read buffer indexNarr the Reg1-0/+6
2023-10-23service: caps: Implement SaveScreenShotEx0 and variantsgerman778-13/+250
2023-10-22kernel: update KProcessLiam4-21/+5
2023-10-20set: return version info from system archiveLiam1-19/+30
2023-10-20ts: add OpenSessionLiam2-6/+40
2023-10-20nvnflinger: fix reporting and freeing of preallocated buffersLiam2-5/+6
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-10-20kernel: split Io memory state, add PermissionLocked attributeLiam1-1/+1
2023-10-19service: mii: Create random mii with nameNarr the Reg1-0/+1
2023-10-17service: hle: Allow to access read buffer A and X directlygerman774-46/+70
2023-10-17service: acc: Implement functions needed for profile select (#11653)Narr the Reg6-8/+91
2023-10-12service: caps: Remove ambiguous callNarr the Reg1-2/+2
2023-10-12service: caps: Fix GetAlbumFileList3AaeAruid and GetAlbumFileList0AafeAruidDeprecatedNarr the Reg5-51/+134
2023-10-11jit: add support for relr-type relocationsLiam1-2/+34
2023-10-08service: caps: Implement album manager and reorganize serviceNarr the Reg19-519/+849
2023-10-08service: Stub multiple functions to increase stability of album appletNarr the Reg7-6/+144
2023-10-02service: caps: Partially implement IAlbumAccessorServiceNarr the Reg5-15/+450
2023-10-02yuzu: Allow to launch album applet from firmwareNarr the Reg2-0/+21
2023-10-02fsp-srv: enable auto save data creation on initLiam1-0/+3
2023-10-01service: nfc: Implement SetRegisterInfoPrivate mii supportNarr the Reg1-7/+2
2023-10-01service: am: Implement shared bufferNarr the Reg2-10/+125
Co-authored-by: Liam <byteslice@airmail.cc>
2023-10-01service: nvnflinger: Implement shared bufferNarr the Reg11-22/+570
Co-authored-by: Liam <byteslice@airmail.cc>
2023-10-01service: ldn: Implement lp2p:m and stub IMonitorServiceNarr the Reg1-2/+89
2023-10-01service: am: Set push in arguments according to the launched appletNarr the Reg6-17/+113
2023-09-29Don't send a double focus change messageKelebek11-3/+0
2023-09-28service: mii: Fix reported bugsgerman775-4/+6
2023-09-26fsp-srv: add GetFileSystemAttributeLiam1-0/+41
2023-09-24service: mii: Limit checks to string sizegerman771-1/+1
2023-09-24service: hid: Set last connected controller as activegerman771-0/+1
2023-09-24service: am: Stub to exit applet cleanlygerman772-3/+31
2023-09-24service: am: Implement stuff needed for Mii Editgerman773-22/+238
2023-09-24service: fsp: Implement CreateSaveDataFileSystemBySystemSaveDataId and OpenSaveDataFileSystemBySystemSaveDataIdgerman772-2/+24
2023-09-24service: ns: Implement GetSharedFontInOrderOfPriorityForSystemgerman771-4/+13
2023-09-22am: mii_edit: Implement DB operationsNarr the Reg8-73/+139
2023-09-18aoc: stub purchase info callsLiam1-2/+18
2023-09-18service: mii: Address review commentsgerman777-22/+24
2023-09-18service: mii: Implement the rest of the servicegerman773-103/+751
2023-09-18service: mii: Implement database managergerman772-0/+478
2023-09-18service: mii: Implement figurine databasegerman772-0/+208
2023-09-18service: mii: Add device crc16german771-0/+26
2023-09-18service: nfc: Fully Implement GetRegisterInfoPrivategerman771-3/+5
2023-09-18service: mii: Complete structs and fix mistakesgerman779-138/+387
2023-09-17mii_types: Remove null terminator checklat9nq1-4/+1
This is an OoB array access, causing a crash on at least the Linux Flatpak releases. Co-authored-by: german77 <juangerman-13@hotmail.com>
2023-09-16Reimplement HardwareOpusKelebek13-333/+426
2023-09-16service: hid: Implement ApplyNpadSystemCommonPolicygerman774-8/+52
2023-09-16hid: service: Remove outdated field from npadgerman772-27/+14
2023-09-16hid: service: Implement Last active Npadgerman772-1/+5
2023-09-16service: hid: Ensure state is correctgerman771-8/+8
2023-09-16service: nfc: Fix amiibo formattinggerman771-6/+8
2023-09-14ngc: implement serviceLiam4-66/+154
2023-09-12service: mii: Remove most magic valuesNarr the Reg10-1069/+1537
2023-09-12am: Stub GetSaveDataSizeMaxFearlessTobi2-1/+14
Needed for Minecraft Legends.
2023-09-12bsd: Demote "Select" log to dehugFearlessTobi1-1/+1
This is very spammy in Minecraft Legends.
2023-09-11mii: service: Address reviewgerman7712-103/+133
2023-09-11mii: Prepare Interface for new implementationgerman776-138/+210
2023-09-11service: mii: Fix ver3 inconsistenciesgerman779-217/+473
2023-09-11service: mii: move char info operationsgerman774-21/+576
2023-09-11service: mii: Move store data operationsgerman775-73/+512
2023-09-11service: mii: Move core data operationsgerman775-246/+730
2023-09-11service: mii: Move ver3 operationsgerman777-243/+241
2023-09-11service: mii: separate mii types into their own filegerman7719-539/+575
2023-09-11service: mii: Move all raw data to it's filegerman775-381/+479
2023-09-11service: mii: Add mii util and resultgerman774-11/+87
2023-09-10am: Implement UserChannel parametersFearlessTobi1-10/+30
Used by the Super Mairo 3D All-Stars collection.
2023-09-10am: Remove bcat from PopLaunchParameterFearlessTobi2-21/+5
This never belonged here and has no use anymore since the Boxcat backend was removed. .
2023-09-07service: mii: Fix broken mii on MK8Narr the Reg6-7/+118
2023-09-05core: Add support for loading NSPs with personalized tickets. (#10048)Steveice101-6/+4
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-09-05service: mii: Fix default mii databasegerman773-105/+3
2023-09-04Rework ADSP into a wrapper for appsKelebek14-5/+5
2023-09-03msvc: set warning level to /W4 globallyDanila Malyutin2-3/+4
And fix a bunch of warnings
2023-08-30hwopus: Implement GetWorkBufferSizeExExFearlessTobi2-1/+6
Allows Sea of Stars to boot. Fixes https://github.com/yuzu-emu/yuzu/issues/11415.
2023-08-28sfdnsres: ensure lp1 is not resolvedLiam2-2/+21
2023-08-27hwopus: Implement OpenHardwareOpusDecoderForMultiStreamEx and DecodeInterleavedForMultiStreamFearlessTobi2-3/+51
Allows MLB The Show 22 to boot. Fixes https://github.com/yuzu-emu/yuzu/issues/7911.
2023-08-26am: shorten shutdown timeout when lock is not heldLiam1-2/+6
2023-08-26ssl: tolerate handshake without hostname set (#11328)liamwhite3-24/+14
2023-08-25nvhost_as_gpu: ensure mappings are aligned to big page size when deallocatedLiam1-1/+3
2023-08-24filesystem: Return correct error for RenameFile when dest_path already existsFearlessTobi1-1/+10
Allows Grid Autosport to boot. Fixes https://github.com/yuzu-emu/yuzu/issues/8287.
2023-08-23general: Use console mode helper across projectlat9nq5-9/+6
2023-08-22general: Convert use_docked_mode to an enumerationlat9nq5-7/+11
Allows some special interactions with it in the Qt frontend.
2023-08-20sockets: avoid locking around socket session callsLiam3-2/+10
2023-08-16Improve behavior when sending to closed connectioncomex2-0/+6
- On Unix, this would previously kill the Yuzu process with SIGPIPE. Send MSG_NOSIGNAL to opt out of this. - Add support for the proper error code in this situation, EPIPE. - Windows has nonstandard behavior in this situation; translate it to the standard behavior. Kind of pointless, but isn't it nice to be correct?
2023-08-15fssystem: rework for yuzu styleLiam1-2/+2
2023-08-15vfs: expand support for NCA readingLiam4-4/+13
2023-08-13nvnflinger: add missing scale modeLiam2-0/+2
2023-08-12ssl_backend_securetransport: remove stray .Code()Liam1-1/+1
2023-08-11service: hid: Implement functions needed by QLaunchNarr the Reg2-24/+60
2023-08-09service: pctl: Partially revert 11221Narr the Reg1-9/+15
2023-08-08fs: return result on null outputsLiam1-4/+24
2023-08-08general: fix incorrect conversionsLiam4-5/+5
2023-08-08ssl: remove ResultVal useLiam7-124/+127
2023-08-08core: remove ResultVal typeLiam24-274/+345
2023-08-06service: audctl: Stub functions needed by Qlaunchgerman772-4/+64
2023-08-05service: olsc: Implement IOlscServiceForSystemService ITransferTaskListController interfaces for QLaunchgerman771-6/+152
2023-08-05service: pctl: Implement functions needed for QLaunchgerman771-18/+134
2023-08-05service: set: Add more system settings and address commentsNarr the Reg2-7/+100
2023-08-03service: set: Implement system settings for QlaunchNarr the Reg5-114/+625
2023-08-02service: am: Fix wrong interfaceNarr the Reg3-3/+55
2023-08-01audren_u: Fix parameter alignmentMorph1-2/+3
The reduction in size from 0x38 to 0x34 caused the parameter to be misaligned. Skipping 1 word fixes this.
2023-07-30tz_content_man: Generate the time zone binary oncelat9nq2-8/+11
Fixes a memory leak with time zone binaries accumulating on theirselves.
2023-07-23core: implement GetGaiStringErrorRequest, IContextRegistrarLiam10-5/+115
2023-07-21settings: Require time zone setting value for stirnglat9nq1-1/+2
2023-07-21configure_system: Implement with for looplat9nq2-5/+7
2023-07-21settings,core,config_sys: Remove optional type from custom_rtc, rng_seedlat9nq1-1/+2
core: Fix MSVC errors
2023-07-18Debug SetIdleTimeDetectionExtensionKelebek11-2/+2
2023-07-18nsd: add GetApplicationServerEnvironmentTypeLiam2-1/+17
2023-07-17ssl: Link with crypt32 for secure channel backendMorph1-0/+1
2023-07-17ssl: Reorder inclusionsMorph5-24/+27
2023-07-17network: Forward declarationsMorph2-3/+5
2023-07-17service: nfc: Update Implementation to match with latest RENarr the Reg7-54/+143
2023-07-15kernel: reduce page table region checkingLiam1-3/+3
2023-07-15k_process: PageTable -> GetPageTableLiam2-9/+9
2023-07-03service: nfc: Ensure controller is in the correct modegerman771-11/+21
2023-07-03Use spans over guest memory where possible instead of copying data.Kelebek11-10/+22
2023-07-02Rename variables to avoid -Wshadow warnings under GCCcomex1-5/+5
2023-07-02...actually add the SecureTransport backend to Git.comex1-0/+219
2023-07-02Updates:comex5-207/+268
- Address PR feedback. - Add SecureTransport backend for macOS.
2023-07-01parcel: Optimize small_vector sizesMorph1-11/+13
2023-07-01general: Use ScratchBuffer where possibleMorph6-45/+53
2023-06-26PR feedback + constificationcomex8-60/+62
2023-06-26re-formatcomex1-4/+5
2023-06-26Fix more Windows build errorscomex2-23/+30
I did test this beforehand, but not on MinGW, and the error that showed up on the msvc builder didn't happen for me...
2023-06-26ssl: fix compatibility with OpenSSL 1.1.1comex1-1/+10
Turns out changes were needed after all.
2023-06-26Fixes:comex2-1/+2
- Add missing virtual destructor on `SSLBackend`. - On Windows, filter out `POLLWRBAND` (one of the new flags added) when calling `WSAPoll`, because despite the constant being defined on Windows, passing it calls `WSAPoll` to yield `EINVAL`. - Reduce OpenSSL version requirement to satisfy CI; I haven't tested whether it actually builds (or runs) against 1.1.1, but if not, I'll figure it out. - Change an instance of memcpy to memmove, even though the arguments cannot overlap, to avoid a [strange GCC error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
2023-06-25ssl: rename argument to avoid false positive codespell warningcomex1-2/+2
The original name `larg` was copied from the OpenSSL documentation and is not a typo of 'large' but rather an abbreviation of '`long` argument'. But whatever, no harm in adding an underscore.
2023-06-25Implement SSL servicecomex14-203/+1770
This implements some missing network APIs including a large chunk of the SSL service, enough for Mario Maker (with an appropriate mod applied) to connect to the fan server [Open Course World](https://opencourse.world/). Connecting to first-party servers is out of scope of this PR and is a minefield I'd rather not step into. ## TLS TLS is implemented with multiple backends depending on the system's 'native' TLS library. Currently there are two backends: Schannel for Windows, and OpenSSL for Linux. (In reality Linux is a bit of a free-for-all where there's no one 'native' library, but OpenSSL is the closest it gets.) On macOS the 'native' library is SecureTransport but that isn't implemented in this PR. (Instead, all non-Windows OSes will use OpenSSL unless disabled with `-DENABLE_OPENSSL=OFF`.) Why have multiple backends instead of just using a single library, especially given that Yuzu already embeds mbedtls for cryptographic algorithms? Well, I tried implementing this on mbedtls first, but the problem is TLS policies - mainly trusted certificate policies, and to a lesser extent trusted algorithms, SSL versions, etc. ...In practice, the chance that someone is going to conduct a man-in-the-middle attack on a third-party game server is pretty low, but I'm a security nerd so I like to do the right security things. My base assumption is that we want to use the host system's TLS policies. An alternative would be to more closely emulate the Switch's TLS implementation (which is based on NSS). But for one thing, I don't feel like reverse engineering it. And I'd argue that for third-party servers such as Open Course World, it's theoretically preferable to use the system's policies rather than the Switch's, for two reasons 1. Someday the Switch will stop being updated, and the trusted cert list, algorithms, etc. will start to go stale, but users will still want to connect to third-party servers, and there's no reason they shouldn't have up-to-date security when doing so. At that point, homebrew users on actual hardware may patch the TLS implementation, but for emulators it's simpler to just use the host's stack. 2. Also, it's good to respect any custom certificate policies the user may have added systemwide. For example, they may have added custom trusted CAs in order to use TLS debugging tools or pass through corporate MitM middleboxes. Or they may have removed some CAs that are normally trusted out of paranoia. Note that this policy wouldn't work as-is for connecting to first-party servers, because some of them serve certificates based on Nintendo's own CA rather than a publicly trusted one. However, this could probably be solved easily by using appropriate APIs to adding Nintendo's CA as an alternate trusted cert for Yuzu's connections. That is not implemented in this PR because, again, first-party servers are out of scope. (If anything I'd rather have an option to _block_ connections to Nintendo servers, but that's not implemented here.) To use the host's TLS policies, there are three theoretical options: a) Import the host's trusted certificate list into a cross-platform TLS library (presumably mbedtls). b) Use the native TLS library to verify certificates but use a cross-platform TLS library for everything else. c) Use the native TLS library for everything. Two problems with option a). First, importing the trusted certificate list at minimum requires a bunch of platform-specific code, which mbedtls does not have built in. Interestingly, OpenSSL recently gained the ability to import the Windows certificate trust store... but that leads to the second problem, which is that a list of trusted certificates is [not expressive enough](https://bugs.archlinux.org/task/41909) to express a modern certificate trust policy. For example, Windows has the concept of [explicitly distrusted certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)), and macOS requires Certificate Transparency validation for some certificates with complex rules for when it's required. Option b) (using native library just to verify certs) is probably feasible, but it would miss aspects of TLS policy other than trusted certs (like allowed algorithms), and in any case it might well require writing more code, not less, compared to using the native library for everything. So I ended up at option c), using the native library for everything. What I'd *really* prefer would be to use a third-party library that does option c) for me. Rust has a good library for this, [native-tls](https://docs.rs/native-tls/latest/native_tls/). I did search, but I couldn't find a good option in the C or C++ ecosystem, at least not any that wasn't part of some much larger framework. I was surprised - isn't this a pretty common use case? Well, many applications only need TLS for HTTPS, and they can use libcurl, which has a TLS abstraction layer internally but doesn't expose it. Other applications only support a single TLS library, or use one of the aforementioned larger frameworks, or are platform-specific to begin with, or of course are written in a non-C/C++ language, most of which have some canonical choice for TLS. But there are also many applications that have a set of TLS backends just like this; it's just that nobody has gone ahead and abstracted the pattern into a library, at least not a widespread one. Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the one in ffmpeg. But it is missing some features that would be needed to use it here (like reusing an existing socket rather than managing the socket itself). Though, that does mean that the wiki's build instructions for Linux (and macOS for some reason?) already recommend installing OpenSSL, so no need to update those. ## Other APIs implemented - Sockets: - GetSockOpt(`SO_ERROR`) - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch) - `DuplicateSocket` (because the SSL sysmodule calls it internally) - More `PollEvents` values - NSD: - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and probably most third-party servers, but not first-party) - SFDNSRES: - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions` - `ResolverSetOptionRequest` (stub) ## Fixes - Parts of the socket code were previously allocating a `sockaddr` object on the stack when calling functions that take a `sockaddr*` (e.g. `accept`). This might seem like the right thing to do to avoid illegal aliasing, but in fact `sockaddr` is not guaranteed to be large enough to hold any particular type of address, only the header. This worked in practice because in practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the API is meant to be used. I changed this to allocate an `sockaddr_in` on the stack and `reinterpret_cast` it. I could try to do something cleverer with `aligned_storage`, but casting is the idiomatic way to use these particular APIs, so it's really the system's responsibility to avoid any aliasing issues. - I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation. The old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp, and directly passed through the host's socket type, protocol, etc. values rather than looking up the corresponding constants on the Switch. To be fair, these constants don't tend to actually vary across systems, but still... I added a wrapper for `getaddrinfo` in `internal_network/network.cpp` similar to the ones for other socket APIs, and changed the `GetAddrInfoRequest` implementation to use it. While I was at it, I rewrote the serialization to use the same approach I used to implement `GetHostByNameRequest`, because it reduces the number of size calculations. While doing so I removed `AF_INET6` support because the Switch doesn't support IPv6; it might be nice to support IPv6 anyway, but that would have to apply to all of the socket APIs. I also corrected the IPC wrappers for `GetAddrInfoRequest` and `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware testing. Every call to `GetAddrInfoRequestWithOptions` returns *four* different error codes (IPC status, getaddrinfo error code, netdb error code, and errno), and `GetAddrInfoRequest` returns three of those but in a different order, and it doesn't really matter but the existing implementation was a bit off, as I discovered while testing `GetHostByNameRequest`. - The new serialization code is based on two simple helper functions: ```cpp template <typename T> static void Append(std::vector<u8>& vec, T t); void AppendNulTerminated(std::vector<u8>& vec, std::string_view str); ``` I was thinking there must be existing functions somewhere that assist with serialization/deserialization of binary data, but all I could find was the helper methods in `IOFile` and `HLERequestContext`, not anything that could be used with a generic byte buffer. If I'm not missing something, then maybe I should move the above functions to a new header in `common`... right now they're just sitting in `sfdnsres.cpp` where they're used. - Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>` rather than `std::vector<u8>&` to avoid needing to copy the data to/from a vector when those methods are called from the TLS implementation.
2023-06-22general: remove atomic signal and waitLiam4-18/+10
2023-06-22Remove memory allocations in some hot pathsKelebek131-259/+253
2023-06-22input_common: Implement native mifare supportNarr the Reg7-116/+109
2023-06-20time_zone_manager: Add null terminatorlat9nq1-2/+4
We aren't null-terminating this string after the copy, and we need to.
2023-06-20time_zone_manager: Stop on commalat9nq1-1/+3
This is a deviation from the reference time zone implementation. The actual code will set a pointer to the time zone name here, but for us we have a limited number of characters to work with, and the name of the time zone here could be larger than 8 characters. We can make the assumption that time zone names greater than five characters in length include a comma that denotes more data. Nintendo just truncates that data for the name, so we can do the same. time_zone_manager: Check for length of array Just to be double sure that we never break past the array length, directly compare against it.
2023-06-18time_zone_service: Always write time zone rule datalat9nq1-8/+2
Switch firmware will initialize this data even if the given parameters are invalid. We should do the same.
2023-06-16time_zone_manager: Compare to the correct booleanlat9nq1-2/+3
Reference implementation does not compare the booleans as we had them. Use the correct ones as in the reference. Also adds an assert. I have been made aware of a crash here and am not able to reproduce currently.
2023-06-15service: nfc: Read tag protocol only for nfc backendNarr the Reg2-5/+6
2023-06-15service: nfc: Accuracy fixesNarr the Reg10-110/+192
2023-06-08nvnflinger: allow locking framerate during video playbackLiam2-2/+6
2023-06-08nvdisp: Fix SingleCore frametime reportingMorph1-1/+1
2023-06-08time: Use compile time division for TimeSpanType conversionMorph5-11/+15
2023-06-08core_timing: Use CNTPCT as the guest CPU tickMorph1-1/+0
Previously, we were mixing the raw CPU frequency and CNTFRQ. The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-08nvnflinger: Acquire lock prior to signaling the vsync variableMorph1-1/+2
2023-06-07service: nfc: Add backup supportgerman777-39/+181
2023-06-05tz_manager: Fix comparison to wrong integerlat9nq1-1/+1
2023-06-05tz_manager: Implement missing transition timeslat9nq1-1/+59
time_zone_manager: Use s64 storage
2023-06-05tz_manager: Warn on unimplemented codelat9nq1-0/+7
2023-06-05tz_manager: Fix character offset not advancinglat9nq1-0/+1
2023-06-05tz_manager: Fix off-by-one errorlat9nq1-4/+4
2023-06-05time: Implement missing servicesNarr the Reg7-11/+106
Implements GetTotalLocationNameCount LoadLocationNameList and GetTimeZoneRuleVersion. tz-manager: Fix sign issue
2023-06-05time_zone_manager: Implement go_ahead/go_backlat9nq1-1/+39
2023-06-05tz_content_manager: Try the system time zone firstlat9nq1-2/+9
If we can't find the normal time zone string, try searching for the closest one.
2023-06-05time: Remove auto timezone considerationlat9nq3-33/+3
GetTimeZoneString no longer reports a setting unique to yuzu, so we can assume a valid timezone string in core.
2023-06-05time_manager: Don't offset RTC by system time zonelat9nq1-5/+1
This causes the emulated system's universal time to be on the user's clock, and the user time to be off if they set a time zone. time_manager: Remove GetExternalRtcTime
2023-06-05tz_content_manager: Detect system time zonelat9nq1-1/+11
Uses C++20 tzdb to determine the system timezone. The switch uses the 597 posix time zones, so this needs tests if the system time zone isn't posix-compliant.
2023-06-03fsp-srv: avoid patching romfs multiple timesLiam1-8/+12
2023-06-03service: account: Save user profile folder on first user creationgerman771-0/+1
2023-05-31Fix incorrect id check and potential out of bounds lookupKelebek11-1/+1
2023-05-23service: nfc: Remove encryption key requirementNarr the Reg3-21/+52
2023-05-22input_common: Implement amiibo writtingNarr the Reg1-4/+4
2023-05-15service: hid: Use span instead of vector referencegerman773-14/+14
2023-05-12time: implement ContinuousAdjustmentTimePointLiam3-2/+34
2023-05-11fs: adjust future save pathLiam1-2/+2
2023-05-11am: stub CreateCacheStorageLiam2-1/+33
2023-05-11fs: stub cache storage and fix params alignmentLiam2-5/+17
2023-05-11nvnflinger: fix Parcel serializationLiam3-39/+49
2023-05-11nvnflinger: fix producer slot fence initLiam1-0/+1
2023-05-10service: nfc: Seed all random valuesNarr the Reg2-6/+14
2023-05-10service: nfp: Allow to load with a different amiibo idgerman771-4/+13
2023-05-08core: hid: Update motion on a better placegerman771-2/+2
2023-05-06service: nfc: Merge device interfaces and create the device managerNarr the Reg25-2374/+1994
2023-04-30kernel: match calls to Register and UnregisterLiam6-0/+19
2023-04-26core: service: Add FunctionInfoTyped to allow expanding existing interfacesgerman771-8/+12
2023-04-24service: nfc: Create mifare interfaceNarr the Reg3-50/+58
2023-04-24service: nfc: Create interfaceNarr the Reg5-115/+104
2023-04-22Silence nifm spamKelebek11-3/+3
2023-04-22core: am: Demote TryPopFromFriendInvitationStorageChannel Log levelgerman771-1/+1
2023-04-16core: audio: return result when audio_out initialize failedFengChen1-6/+8
2023-04-15service: nfp: Implement debug InterfaceNarr the Reg6-8/+444
2023-04-15service: nfp: Implement system interfaceNarr the Reg6-17/+289
2023-04-14service: nfp: Use an unique interfaceNarr the Reg3-69/+225
2023-04-02service: hid: Fix handle validationgerman771-5/+1
2023-03-30applet: controller: Implement cancel buttongerman772-7/+14
2023-03-30service: hid: Implement SetNpadJoyAssignmentModeSingleWithDestinationgerman774-22/+56
Used by Let's Get Fit
2023-03-29service: am: Improve profile select appletNarr the Reg2-14/+140
2023-03-27service: hid: Silence warning on MergeSingleJoyAsDualJoyNarr the Reg1-1/+2
2023-03-26service: nfp: Add plain amiibo supportgerman775-8/+37
2023-03-25qt: implement RequestExit for appletsLiam8-9/+9
2023-03-25applets: implement RequestExitLiam18-1/+71
2023-03-24memory: rename global memory references to application memoryLiam9-27/+29
2023-03-22kernel: use KTypedAddress for addressesLiam10-21/+22
2023-03-22nfc: Initialize device when controller is connectedNarr the Reg4-4/+30
2023-03-17service: nfp: Replace crc function with boost equivalentNarr the Reg2-28/+17
2023-03-16service: nfp: Close app area and recreate crcNarr the Reg1-0/+10
2023-03-16service: nfp: Convert mii colors to v3Narr the Reg6-15/+100
2023-03-15service: nfp: Actually write correct crcNarr the Reg6-23/+44
2023-03-13kernel: convert KProcess to new styleLiam3-13/+13
2023-03-13kernel: convert KThread to new styleLiam1-1/+1
2023-03-13kernel: convert KPort, KSessionLiam4-5/+5
2023-03-12general: fix spelling mistakesLiam10-12/+12
2023-03-10service: nfp: Improve implementationNarr the Reg5-52/+234
2023-03-08hid: Use nanosecond timestamps instead of ticksMorph2-5/+5
2023-03-07hle: rename legacy errors to ResultsLiam20-116/+103
2023-03-05service: psc: Update namesNarr the Reg1-9/+9
2023-03-05service: ssl: Add missing properties and update namesNarr the Reg1-18/+58
2023-03-05service: usb: Update namesNarr the Reg1-35/+35
2023-03-01nvnflinger: fix nameLiam50-311/+310
2023-03-01service: move hle_ipc from kernelLiam139-1644/+3037
2023-03-01sm:: remove unused memberLiam1-1/+0
2023-02-27service: btm: Fix handle functionsNarr the Reg1-4/+8
2023-02-25core: hidbus: Fix BusType sizeNarr the Reg2-15/+15
2023-02-25core: Update service function tables to 16.0.0+Narr the Reg13-2/+63
2023-02-24am: avoid direct pointer access of transfer memory objectsLiam1-6/+4
2023-02-24hid: avoid direct pointer access of transfer memory objectsLiam20-69/+91
2023-02-22core: hid: Fix native mouse mappingsNarr the Reg3-1/+12
2023-02-21net: translate ECONNRESET network errorMonsterDruide12-0/+3
2023-02-21sm:: fix lingering session initialization issuesLiam1-2/+7
2023-02-21sm:: support service registration deferralLiam4-8/+142
2023-02-21service: refactor server architectureLiam123-653/+1184
Converts services to have their own processes
2023-02-14service: remove deleted servicesLiam23-605/+0
2023-02-14remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades7921-47/+47
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14apply clang-formatarades791-3/+3
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation where possiblearades7920-44/+44
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14general: rename CurrentProcess to ApplicationProcessLiam21-55/+59
2023-02-10core: hid: Use gyro thresholds modes set by the gameNarr the Reg3-15/+12
2023-02-08service: hid: Return error if arguments of SetSupportedNpadIdType is invalidNarr the Reg4-6/+15
2023-02-03fsp_srv: Copy HLE Read Buffer for OutputAccessLogToSdCardameerj1-1/+1
2023-02-03Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj51-309/+314
This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363.
2023-02-02Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"liamwhite51-314/+309
2023-02-01input_common: Implement turbo buttonsgerman771-0/+3
2023-01-20core: hid: Only set the polling mode to the correct sideNarr the Reg5-16/+43
2023-01-20input_common: Fix issue where ring and irs are enabled at the same timegerman771-3/+1
2023-01-20input_common: Implement joycon ir cameraNarr the Reg1-0/+11
2023-01-20yuzu: Add ring controller test buttongerman772-2/+4
2023-01-20core: hid: Fix input regressionsNarr the Reg2-12/+13
2023-01-20service: hid: Set led pattern and fix color detectionNarr the Reg1-0/+5
2023-01-20core: hid: Migrate ring from emulated devices to emulated controllerNarr the Reg2-4/+6
2023-01-12nvnflinger: correct swap interval handlingLiam2-5/+5
2023-01-02service: nifm: Initialize request stategerman771-0/+1
2023-01-02service: nifm: Match documentation namesgerman771-31/+56
2022-12-29hle_ipc: Rename ReadBufferSpan to ReadBufferameerj31-93/+93
2022-12-29hle_ipc: Rename ReadBuffer to ReadBufferCopyameerj1-1/+2
Indicates explicitly that a copy is occurring
2022-12-29bsd: Use std::span for read payloadsameerj2-26/+26
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-29nvdrv: Use std::span for inputsameerj24-211/+209
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-29hidbus: Use ReadBufferSpanameerj11-12/+16
2022-12-25nvflinger: Split Parcel class into InputParcel and OutputParcelameerj5-48/+53
The usages of the Parcel class were already unique to either Read or Write operations. Avoids needing a vector of the input payload for the InputParcel use-case, instead it can remain as a span.
2022-12-25service: Use ReadBufferSpan where it is trivial to do soameerj28-74/+74
2022-12-25fsp_srv: Use ReadBufferSpanameerj1-17/+14
2022-12-22time: add LockFreeAtomicTypeLiam3-40/+65
2022-12-18service: nfc: Silence ListDevicesgerman772-2/+2
2022-12-14Revert "hle: service: audio: Use default service thread."bunnei3-12/+18
2022-12-14Set: Allow setting device nicknameChloe Marcec4-2/+19
2022-12-02service: nfc: Implement mifare serviceNarr the Reg8-36/+598
2022-11-29service: nifm: Update stubs for Submit/GetRequestState/GetResultMorph1-7/+34
2022-11-29producer_listener: Add virtual destructor to IProducerListenerLioncash1-0/+1
Several member variables are shared_ptr's to this base class. Even though producer listeners are still unimplemented, this ensures we always have consistent deletion behavior once this ends up being used polymorphically.
2022-11-29buffer_item_consumer: Pass fence by const-ref in ReleaseBuffer()Lioncash3-4/+3
This isn't directly modified. Also allows rvalues to be used with it.
2022-11-29buffer_queue_consumer: std::move std::shared_ptr in Connect()Lioncash1-1/+1
Avoids an unnecessary reference count increment and decrement
2022-11-29consumer_base: Pass shared_ptr by const referenceLioncash2-6/+6
Avoids churning atomic reference count increments and decrements.
2022-11-29consumer_base: Remove redundant virtualLioncash1-5/+5
override already serves this purpose
2022-11-28syncpoint_manager: Mark IsSyncpointAllocated() as constLioncash2-3/+3
This doesn't modify class state at all.
2022-11-28syncpoint_manager: Reduce number of bounds checksLioncash1-14/+28
The only time we need to check bounds is on the first access.
2022-11-28nvdrv: Simplify builder declarationsLioncash1-26/+18
We can just use auto here. If one of these ever happens to not be derived from nvdevice, then this will cause a compilation error. We can also move the devices into the collection to get rid of an unnecessary atomic reference count increment and decrement.
2022-11-23service: Make use of buffer element count helpersLioncash12-47/+41
2022-11-23general: fix compile for Apple ClangLiam5-2/+6
2022-11-19service: nfc: Implement nfc userNarr the Reg11-84/+718
2022-11-19service: hid: Only overclock npad controllersgerman772-6/+30
2022-11-15nvnflinger: fix lost wakeupLiam4-12/+16
2022-11-14Add break for default casesKyle Kienapfel6-6/+9
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-14general: Address review commentsgerman773-14/+17
2022-11-13service: am: Fix cabinet applet resultgerman772-10/+22
2022-11-13service: am: Implement cabinet applet backendgerman775-7/+300
2022-11-13service: nfc: fix tagprotocol and implement GetApplicationAreaIdgerman774-8/+43
2022-11-12hle: service: audio: Use default service thread.bunnei3-18/+12
- This was arbitrarily added by me, and does not appear to be helpful.
2022-11-10kernel/svc_types: refreshLiam2-3/+3
2022-11-04core: hle: kernel: k_memory_manager: Refresh.bunnei1-2/+4
2022-11-03core: hle: service: acc: Fix ListOpenContextStoredUsers/StoreOpenContext.bunnei5-23/+42
- These APIs are used to capture the opened users and allow that state to be persisted across processes. - They are not intended to just return the system opened users, that is what ListOpenUsers is for. - Fixes the launch hang with Bayonetta 3.
2022-10-31sm:: avoid excessive port recreationLiam3-18/+24
2022-10-31kernel: fix port trackingLiam1-1/+3
2022-10-31k_server_session: add SendReplyHLELiam1-4/+1
2022-10-31kernel: invert session request handling flowLiam5-20/+32
2022-10-31kernel: more complete fix for KPort reference countingLiam2-13/+27
2022-10-30service: am: Stub SetRecordVolumeMutedgerman772-1/+13
Used by bayonetta 3
2022-10-30k_server_session: fix crashesLiam1-1/+0
2022-10-27nvnflinger: release queued handles immediately on disconnectionLiam4-6/+17
2022-10-27vi: implement CloseDisplayLiam4-4/+28
2022-10-26audio_in/out_system: Pass Initialize members by value where applicableLioncash2-2/+2
applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
2022-10-24nvdrv: fix container destruction orderLiam2-4/+4
2022-10-23core: barrier service thread shutdownLiam4-4/+16
2022-10-22general: Enforce C4800 everywhere except in video_coreMorph2-11/+11
2022-10-22service: nfp: Allow amiibos without keysNarr the Reg3-1/+18
2022-10-22service: nfp: remove unnecessary includeNarr the Reg5-11/+7
2022-10-21input_common: cache vibration testsgerman771-2/+2
2022-10-21hid/npad: Fix copy size in GetSupportedNpadIdTypesLioncash1-2/+3
Previously this was passing the size of the vector into memcpy rather than the size in bytes to copy, which would result in a partial read. Thankfully, this function isn't used yet, so this gets rid of a bug before it's able to do anything.
2022-10-19kernel: remove most SessionRequestManager handling from KServerSessionLiam1-2/+3
2022-10-19Update audio_core for firmware 15.0.0Kelebek12-0/+42
2022-10-19core: hle: kernel: k_page_table: Impl. LockForUn/MapDeviceAddressSpace, cleanup.bunnei1-1/+2
2022-10-19core: hle: kernel: k_memory_block: Update.bunnei1-2/+2
2022-10-17video_core: Implement memory manager page kindFengChen1-4/+8
2022-10-17general: Add missing pragma onceMorph1-0/+2
2022-10-16general: Fix spelling of "unknown"Morph2-3/+3
2022-10-13kernel: remove KWritableEventLiam22-67/+55
2022-10-12k_server_session: preliminary support for userspace server sessionsLiam1-1/+2
2022-10-12general: preliminary support for hblLiam6-6/+124
2022-10-08fsp_srv: stub GetCacheStorageSizeLiam2-1/+14
2022-10-08IFriendService: stub CheckFriendListAvailabilityLiam1-1/+12
2022-10-07nfp_types: silence -Wtype-limitsLiam1-1/+1
2022-10-06General: address feedbackFernando Sahmkow18-128/+131
2022-10-06general: rework usages of UNREACHABLE macroLiam2-12/+12
2022-10-06nvdisp: End system frame after requesting to swap buffersMorph1-1/+1
Fixes frametime reporting
2022-10-06address_space: Address feedbackMorph1-4/+4
2022-10-06general: Format licenses as per SPDX guidelinesMorph14-56/+42
2022-10-06NvHostChannels: improve hack for supporting multiple channels.Fernando Sahmkow2-2/+11
2022-10-06Address Feedback from bylaws.Fernando Sahmkow2-6/+2
2022-10-06Nvflinger: correct duplication.Fernando Sahmkow4-5/+5
2022-10-06Core: Fix get nvmap object random crashVonChenPlus12-35/+66
2022-10-06NvDec: Fix regressions.Fernando Sahmkow6-5/+31
2022-10-06General: Fix compilation for GCCLiam White9-23/+39
2022-10-06NVDRV: Further improvements.Fernando Sahmkow13-127/+256
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow3-15/+8
2022-10-06MemoryManager: initial multi paging system implementation.Fernando Sahmkow3-20/+36
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow7-61/+8
2022-10-06NVDRV: Refactor Host1xFernando Sahmkow8-64/+62
2022-10-06VideoCore: Refactor syncing.Fernando Sahmkow5-12/+32
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow1-0/+3
2022-10-06VideoCore: Extra Fixes.Fernando Sahmkow1-1/+3
2022-10-06NVDRV: Remake ASGPUFernando Sahmkow2-235/+388
2022-10-06NVDRV: Update copyright notices.Fernando Sahmkow4-7/+13
2022-10-06NvHostCtrl: Fix merge of nvflinger.Fernando Sahmkow1-1/+2
2022-10-06NVHOST_CTRl: Implement missing method and fix some stuffs.Fernando Sahmkow2-6/+29
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow6-30/+65
2022-10-06NVASGPU: Fix Remap.Fernando Sahmkow1-0/+8
2022-10-06NVDRV: Fix clearing when destroying.Fernando Sahmkow3-14/+9
2022-10-06NVMAP: Fix the Free return parameters.Fernando Sahmkow3-15/+18
2022-10-06NVDRV: Fix Open/Close and make sure each device is correctly created.Fernando Sahmkow14-199/+291
2022-10-06NVDRV: Implement new NvMapFernando Sahmkow18-277/+307
2022-10-06NVDRV: Refactor and add new NvMap.Fernando Sahmkow18-38/+544
2022-10-06NVDRV: Cleanup.Fernando Sahmkow4-32/+40
2022-10-06NVDRV: Implement QueryEvent.Fernando Sahmkow10-40/+133
2022-10-06NvHost: Remake Ctrl Implementation.Fernando Sahmkow6-169/+311
2022-10-06NvHost: Try a different approach to blocking.Fernando Sahmkow2-10/+7
2022-10-06NvHost: Fix some regressions and correct signaling on timeout.Fernando Sahmkow1-25/+19
2022-10-04service: nfp: Fix errors to pass unit testingNarr the Reg5-40/+108
2022-10-04common: remove "yuzu:" prefix from thread namesLiam1-1/+1
2022-10-02service: mii: Copy only valid name bytesgerman771-3/+18
2022-10-02service: nfp: Implement mount target and open application area errors, minor fixesNarr the Reg5-19/+124
2022-10-02nfp: Multiple fixes against HWgerman779-62/+163
2022-10-02service: nfp: address commentsgerman773-19/+21
2022-10-02service: nfp: Rewrite and implement applet callsgerman7712-1262/+1538
2022-09-26service: vi: Retrieve vsync event once per displayMorph5-14/+42
The display vsync event can only be retrieved once per display. Returns VI::ResultPermissionDenied if we attempt to retrieve the vsync event for the same display. Prevents games such as .hack//G.U. Last Recode from consuming all the handles in the handle table by spamming vsync event retrievals and allows it to go in game.
2022-09-26service: vi: Move VI results into its own fileMorph2-16/+25
2022-09-25service: hid: Partially implement palma controllerNarr the Reg6-33/+840
2022-09-23chore: fix some typosAndrea Pappacoda2-3/+3
Fix some typos reported by Lintian
2022-09-21yuzu: Silence some clang warningsNarr the Reg1-1/+2
2022-09-20Address some review commentsFearlessTobi4-48/+34
2022-09-16core: implement HwOpus GetWorkBufferSizeForMultiStreamExFengChen2-1/+38
2022-09-15audio_device: Mark member functions as const where applicableLioncash1-2/+2
These member functions don't modify any internal state.
2022-09-15audio_device: Make AudioDeviceName constructor constexprLioncash1-2/+1
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
2022-09-10yuzu: Multiple room UI improvementsgerman771-1/+2
2022-09-09ldn: Initial implementationFearlessTobi4-116/+940
2022-09-07core: nfp: Remove magic numbersgerman773-105/+103
2022-09-07core: nfp: Workaround for lack of multiple nfp interfacesgerman771-1/+3
2022-09-07core: nfp: Correct date and amiibo nameNarr the Reg4-18/+36
2022-09-07core: nfp: Implement Convert and RecreateApplicationArea, accuracy fixesNarr the Reg10-257/+356
2022-09-07core: nfp: Implement amiibo encryptiongerman775-256/+1223
2022-09-04Don't stall with nvdecKelebek11-1/+6
2022-09-03core: ns: Implement pl:s serviceNarr the Reg4-23/+24
2022-09-02Address review commentsFearlessTobi1-13/+6
2022-09-01Demote services from warning/info to debug to reduce log spam:Kelebek15-16/+16
GetCurrentFocusState SetClockSpeed EnableSixAxisSensorUnalteredPassthrough IsSixAxisSensorUnalteredPassthroughEnabled Get, GetOld SetAndWait, SetAndWaitOld IocParam IocFree
2022-08-27core/ldn_types: Minor corrections and additionsFearlessTobi1-1/+16
2022-08-27core/bsd: Correctly unbind methods in destructorFearlessTobi1-1/+5
Prevents yuzu from crashing when the BSD service is created a second time.
2022-08-27core/acc: Make CheckAvailability use LOG_DEBUGFearlessTobi1-1/+1
Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
2022-08-24Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty.Kelebek11-6/+21
2022-08-23core:filesystem: speed up IDirectory servicevonchenplus1-1/+2
2022-08-22hid: core: Add missing function table namesgerman771-0/+6
2022-08-20core: implement clkrst servicevonchenplus2-0/+184
2022-08-15core, yuzu: Address first part of review commentsFearlessTobi1-0/+1
2022-08-15core, network: Add ability to proxy socket packetsFearlessTobi6-172/+257
2022-08-12core: ldn: Address review comments part 2german772-334/+297
2022-08-08hid: core: Properly emulate controller color and battery levelNarr the Reg1-15/+62
2022-08-08core: ldn: Address review commentsNarr the Reg4-56/+46
2022-08-07ldn: Add better stubs and more data typesFearlessTobi5-71/+771
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
2022-08-02Rework multi-core vsyncKelebek12-17/+30
2022-07-31Properly write out the command buffer when serving close requestNikita Strygin1-2/+5
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi5-7/+7
2022-07-25Address commentsNarr the Reg1-16/+16
2022-07-24fix compiler errorsgerman772-12/+14
2022-07-24service: irs: Implement clustering processorgerman774-6/+318
2022-07-24applet/swkbd: Implement optional symbol keysMorph1-0/+6
These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.
2022-07-24yuzu: Add webcam support and rebase to latest masterNarr the Reg3-4/+4
2022-07-24service: irs: Move to IRS namespace and minor fixesgerman7718-69/+66
2022-07-24service: irs: Split processors and implement ImageTransferProcessorgerman7717-291/+1077
2022-07-22Project AndioKelebek110-745/+770
2022-07-18implement resume messageGus Caplan2-0/+5
2022-07-17hle: service: nvflinger: Fix implicit conversion.bunnei1-1/+4
2022-07-17yuzu: settings: Remove framerate cap and merge unlocked framerate setting.bunnei1-8/+10
- These were all somewhat redundant.
2022-07-17hle: service: nvflinger: Factor speed limit into frame time calculation.bunnei1-1/+8
- This allows the %-based "Limit Speed Percent" setting to work with MC emulation. - This is already supported for SC emulation.
2022-07-16Enable the use of MSG_DONTWAIT flag on RecvImplLink45651-1/+19
2022-07-15nvflinger: Polymorphic destructor requried for abstract class IBinderMerry1-0/+1
2022-07-14service: fatal: Add function tablegerman771-1/+7
2022-07-14service: btdrv,bcat,btm: Update service tables to 14.0.0german773-4/+13
2022-07-14service am: Update service tables to 14.0.0german771-0/+3
2022-07-14service: ac: Replace intances of ProfileData with UserDatagerman773-24/+22
2022-07-10PRKelebek13-8/+7
2022-07-10Rework CoreTimingKelebek13-45/+26
2022-06-29service: nifm: Stub GetInternetConnectionStatusgerman771-1/+41
2022-06-29service: ptm: Rewrite PSM and add TSgerman777-82/+177
2022-06-29input_common: sdl: lower vibration frequency and use it's own unique threadgerman771-2/+2
2022-06-29service: hid: Correct some mistakes and add more validationsNarr the Reg4-40/+75
2022-06-27core: Replace all instances of ResultCode with Resultgerman7776-414/+408
2022-06-20service: am: Stub PerformSystemButtonPressingIfInFocusNarr the Reg2-1/+24
Used by Ring Fit Adventure
2022-06-14kernel: implement KProcess suspensionLiam1-2/+2
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam17-27/+27
2022-06-10service: hid: Fix gesture regressionNarr the Reg2-4/+3
2022-06-06hle: service: nvflinger: buffer_queue_consumer: Always free released buffers.bunnei3-31/+3
2022-06-05common: consolidate ELF structure definitionsLiam1-24/+8
2022-05-31service: hid: Improve stub of IRSNarr the Reg2-21/+460
2022-05-27service: hid: Implement ResetIsSixAxisSensorDeviceNewlyAssignedgerman774-6/+115
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement LoadSixAxisSensorCalibrationParameter and GetSixAxisSensorIcInformationgerman774-3/+103
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement EnableSixAxisSensorUnalteredPassthrough and IsSixAxisSensorUnalteredPassthroughEnabledgerman774-2/+88
Needed by Nintendo Switch Sports
2022-05-27service: hid: Add error handling to sixaxis functionsgerman773-31/+55
2022-05-27service: hid: Refractor sixaxis functionsgerman772-185/+88
2022-05-27service: hid: Implement MergeSingleJoyAsDualJoy according to REgerman774-65/+57
2022-05-27service: hid: Add error handling to setNpadAssignment and variantsgerman773-23/+27
2022-05-27service: hid: Quick RE fixes and commentsgerman774-54/+68
2022-05-23input_common: touch: Rewrite touch driver to support multiple touch pointsgerman771-1/+5
2022-05-13time_zone_manager: Use s8 for month length tablesMorph1-4/+3
Using this smaller type saves 512 bytes in the compiled executable.
2022-05-09service: notifa: Implement most part of this servicegerman772-8/+172
Implements partially RegisterAlarmSetting, UpdateAlarmSetting, LoadApplicationParameter, DeleteAlarmSetting. Needed for Fitness `Boxing 2: Rhythm & Exercise` and `Ring Fit Adventure`.
2022-05-06service: hid: Fix motion refresh rateNarr the Reg2-2/+6
2022-05-06service: hid: Disable correctly motion inputgerman771-50/+41
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda1-19/+2
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-04-27service: hid: Stub IsFirmwareUpdateNeededForNotificationgerman772-1/+21
Used in Fitness Boxing 2: Rhythm & Exercise (0100073011382000)
2022-04-25service: jit: document and clean upLiam3-132/+225
2022-04-24service: hid: Ensure all structs are initializedNarr the Reg15-68/+69
2022-04-23service: hid: Access shared memory directlyNarr the Reg21-305/+347
2022-04-23general: Convert source file copyright comments over to SPDXMorph406-1200/+823
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-18service: hid: Improve accuracy of sixaxis functionsNarr the Reg5-97/+360
2022-04-16yuzu: Add custom ringcon configurationgerman775-64/+54
2022-04-16hidbus: Implement hidbus and ringcongerman7711-26/+1645
2022-04-13service: jit: Implement the JIT serviceLiam3-6/+774
2022-04-12core: hle: service: Allocate a service thread.bunnei1-1/+2
2022-04-12hle: kernel: Use std::mutex instead of spin locks for most kernel locking.bunnei1-3/+2
2022-04-12service: sfdnsres: add missing includes for some BSDs after 82d46a974ad4Jan Beich1-0/+4
src/core/hle/service/sockets/sfdnsres.cpp: In function 'Service::Sockets::NetDbError Service::Sockets::AddrInfoErrorToNetDbError(s32)': src/core/hle/service/sockets/sfdnsres.cpp:66:10: error: 'EAI_NODATA' was not declared in this scope; did you mean 'EAI_NONAME'? 66 | case EAI_NODATA: | ^~~~~~~~~~ | EAI_NONAME src/core/hle/service/sockets/sfdnsres.cpp: In function 'std::vector<unsigned char> Service::Sockets::SerializeAddrInfo(const addrinfo*, s32, std::string_view)': src/core/hle/service/sockets/sfdnsres.cpp:127:53: error: 'sockaddr_in' does not name a type; did you mean 'SockAddrIn'? 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^~~~~~~~~~~ | SockAddrIn src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '>' before '*' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '(' before '*' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ | ( src/core/hle/service/sockets/sfdnsres.cpp:127:65: error: expected primary-expression before '>' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:127:84: error: expected ')' before ';' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ | ) src/core/hle/service/sockets/sfdnsres.cpp:148:53: error: 'sockaddr_in6' does not name a type; did you mean 'SockAddrIn6'? 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^~~~~~~~~~~~ | SockAddrIn6 src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '>' before '*' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '(' before '*' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ | ( src/core/hle/service/sockets/sfdnsres.cpp:148:66: error: expected primary-expression before '>' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:148:85: error: expected ')' before ';' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ | )
2022-04-09hle: kernel: Invalidate entire icache in UnmapProcessMemory and UnmapCodeMemory (fixes #8174)tech-ticks1-11/+19
2022-04-08hle: kernel: Unify and integrate reference tracking for KServerPort/KServerSession.bunnei1-0/+1
- These are not managed elsewhere, and need to be tracked and closed on emulation shutdown.
2022-04-08hle: service: sm: Remove manual tracking of KServerPorts.bunnei2-8/+1
2022-04-08service: sfdnsres: Implement DNS address resolutiontech-ticks2-5/+197
2022-04-07service: bsd: Add keepalive socket optiontech-ticks2-0/+4
2022-04-07core/hle: Standardize scoped_lock initializersMerry5-23/+23
2022-04-07core/hle: Replace lock_guard with scoped_lockMerry2-3/+3
2022-04-07fix: remove #pragma once in .cpp fileAndrea Pappacoda1-2/+0
2022-04-07service: jit: stub JIT serviceLiam5-1/+84
2022-04-06service: hid: Partially revert #8123german771-0/+4
2022-04-03service: npad: Default initialize shared memorygerman771-48/+48
2022-04-02fix: typosAndrea Pappacoda2-7/+7
2022-04-02hle: service: nvflinger: buffer_queue_producer: Cleanup & fixes.bunnei2-61/+42
2022-04-02hle: service: nvflinger: consumer_base: Cleanup & fixes.bunnei2-15/+17
2022-04-02hle: service: nvflinger: buffer_queue_producer: Cleanup & add GetReleasedBuffers.bunnei2-10/+38
2022-04-02hle: service: nvflinger: buffer_queue_core: Cleanup & fixes.bunnei2-3/+0
2022-04-02hle: service: nvflinger: Use correct logger namespace.bunnei1-2/+2
2022-04-02hle: service: nvdrv: Create a service thread where appropriate.Morph1-1/+1
2022-04-02hle: service: vi: Create a service thread where appropriate.bunnei1-1/+2
2022-04-02hle: service: bsd: Create a service thread where appropriate.bunnei1-1/+2
2022-04-02hle: service: filesystem: Create a service thread where appropriate.bunnei1-5/+8
2022-04-02hle: service: audio: Create a service thread where appropriate.bunnei2-4/+6
2022-04-02hle: service: Add option for service interfaces to create or use the default thread.bunnei3-8/+13
2022-04-02applets/web: Keep foreground (websession) web applet openMorph1-0/+8
This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
2022-03-31service: hid: Remove inaccurate behavior on initializationgerman773-18/+21
2022-03-31service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandleNarr the Reg1-0/+4
2022-03-29nvhost_ctrl: Only mark EventState::Busy as BadParameterameerj1-1/+1
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
2022-03-26hle: service: nvflinger: buffer_queue: Remove AutoLock and fix free buffer tracking.bunnei5-181/+130
2022-03-26hle: service: nvflinger: buffer_queue_consumer: Use scoped_lock instead of unique_lock.bunnei1-2/+2
2022-03-26hle: service: nvflinger: consumer_base: Use scoped_lock instead of unique_lock.bunnei1-4/+4
2022-03-26hle: service: nvflinger: Remove unused BufferQueue.bunnei2-360/+0
2022-03-25hle: nvflinger: ConsumerBase: Mark ctor as explicit.bunnei1-1/+1
2022-03-25hle: vi: NativeWindow: Fix trivially copyable issues.bunnei1-4/+4
2022-03-25hle: nvdrv: nvdata: buffer_queue_producer: Minor cleanup.bunnei1-11/+11
2022-03-25hle: nvdrv: nvdata: Cleanup NvFence static assert.bunnei1-1/+1
2022-03-25hle: nvflinger: Remove unused unordered_map include.bunnei1-1/+0
2022-03-25hle: nvflinger: buffer_queue_consumer: AcquireBuffer: Fix typo.bunnei1-1/+1
2022-03-25hle: nvflinger: Merge Rect with Common::Rectangle.bunnei4-84/+9
2022-03-25hle: nvflinger: buffer_queue_core: Declare default dtor.bunnei2-0/+3
2022-03-25hle: nvflinger: buffer_queue_producer: DequeueBuffer: Remove unnecessary lock.bunnei1-3/+1
2022-03-25hle: nvflinger: consumer_base: StillTracking: Should be const.bunnei2-2/+3
2022-03-25hle: nvflinger: graphic_buffer_producer: Remove unnecessary pragma pack.bunnei1-2/+0
2022-03-25hle: nvflinger: parcel: Reserve token size.bunnei1-1/+2
2022-03-25hle: nvflinger: buffer_queue_core: StillTracking: Take const reference.bunnei4-7/+7
2022-03-25hle: nvflinger: buffer_queue_core: Cleanup locking.bunnei1-2/+2
2022-03-25hle: nvflinger: Use std::chrono for present_ns.bunnei7-25/+30
2022-03-25hle: nvflinger: Migrate android namespace -> Service::android.bunnei29-61/+58
2022-03-25hle: nvflinger: BufferQueueProducer: Handle SetPreallocatedBuffer with empty buffer.bunnei1-7/+10
- Used by Naruto Ultimate Ninja Storm.
2022-03-25hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.bunnei16-723/+285
2022-03-25hle: nvflinger: Add implementation for HosBinderDriverServer service.bunnei2-0/+73
2022-03-25hle: nvflinger: Add implementation for BufferQueueProducer class.bunnei2-0/+1019
2022-03-25hle: nvflinger: Add implementation for BufferQueueCore class.bunnei2-0/+233
2022-03-25hle: nvflinger: Add implementation for BufferQueueConsumer class.bunnei2-0/+261
2022-03-25hle: nvflinger: Add implementation for QueueBufferInput and QueueBufferOutput structs.bunnei2-0/+98
2022-03-25hle: nvflinger: Add implementation for BufferItemConsumer class.bunnei2-0/+85
2022-03-25hle: nvflinger: Add implementation for ConsumerBase class.bunnei2-0/+188
2022-03-25hle: nvflinger: Add implementation for BufferSlot class.bunnei1-0/+39
2022-03-25hle: nvflinger: Add implementation for BufferItem class.bunnei1-0/+46
2022-03-25hle: nvflinger: Move implementation for Parcel to its own header.bunnei1-0/+171
2022-03-25hle: nvflinger: Add android buffer queue definitions to its own header.bunnei1-0/+21
2022-03-25hle: nvflinger: Add IBinder interface.bunnei1-0/+42
2022-03-25hle: nvflinger: Add IConsumerListener interface.bunnei1-0/+26
2022-03-25hle: nvflinger: Add ProducerListener interface.bunnei1-0/+16
2022-03-25hle: nvflinger: Add android window enumerations to its own header.bunnei1-0/+53
2022-03-25hle: nvflinger: Add android Status flags to its own header.bunnei1-0/+28
2022-03-25hle: nvflinger: Move BufferTransformFlags to its own header.bunnei2-1/+26
2022-03-25hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.bunnei4-17/+13
2022-03-25hle: nvflinger: Move PixelFormat to its own header.bunnei4-10/+30
2022-03-25hle: nvflinger: Add implementation for GraphicBuffer class.bunnei1-0/+100
2022-03-25hle: nvflinger: Add implementation for Fence class.bunnei1-0/+32
2022-03-25hle: nvflinger: Add implementation for Rect class.bunnei1-0/+75
2022-03-22applets/swkbd: Split software keyboard initializationMorph2-160/+349
Since the CalcArg struct has been updated with a new size and fields, we have to split the initialization of the keyboard into multiple functions. This also adds support for parsing the new CalcArg struct used by updated versions of Monster Hunter Rise.
2022-03-22applets/swkbd: Add new inline software keyboard typesMorph1-6/+66
These were added in newer firmware versions.
2022-03-22applets/mii: Remove unused includeMorph1-1/+0
2022-03-22applets/mii: Cleanup MiiEdit applet implementationMorph2-44/+85
This also enables proper support for MiiEdit applets which are used in games with firmware versions prior to 10.2.0 by handling the 2 different versions of applet inputs and outputs.
2022-03-22applets/mii: Cleanup MiiEdit applet typesMorph1-23/+44
2022-03-22applets/mii: Move MiiEdit applet types into its own fileMorph3-54/+69
2022-03-22service: Move mii enums and structs into its own fileMorph6-307/+311
Moves these into types.h, since other files also make use of these types.
2022-03-22applets: Rename Mii to MiiEditMorph4-34/+35
2022-03-19common: Reduce unused includesameerj3-0/+4
2022-03-19core: Reduce unused includesameerj16-26/+2
2022-03-15bsd: Allow inexact match for address length in AcceptImplValeri1-2/+2
Minecraft passes in zero for length, but this should account for all possible cases
2022-03-15core: hle: service: kernel_helpers: Use system resource limit.bunnei1-10/+1
2022-03-15core: hle: service: sm: Fix KPort reference count.bunnei1-0/+2
2022-03-15core: hle: kernel: Use weak_ptr where possible for SessionRequestHandler and SessionRequestManager.bunnei1-2/+2
2022-03-09hle: service: ldr: Use deterministic addresses when mapping NROs.bunnei1-19/+59
- Instead of randomization, choose in-order addresses for where to map NROs into memory. - This results in predictable behavior when debugging and consistent behavior when reproducing issues.
2022-03-01applet: mii: Simple implementation of mii appletgerman774-5/+212
2022-02-22service: am: Update enum names to match documentationNarr the Reg4-16/+51
2022-02-21core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.bunnei1-1/+14
- This allows us to have a resource limit per process, rather than use the global system resource limit.
2022-02-21core: hle: kernel: KEvent: Pass in owner KProcess on event creation.bunnei1-1/+1
- This is necessary to ensure resource limits are freed from the right process.
2022-02-13nfp: Allow files without password datagerman772-9/+24
2022-02-12hid: Stub IsUsbFullKeyControllerEnabledlat9nq2-1/+12
Used by Splatoon 2, when opening the inventory from a LAN battle lobby. Reference: https://switchbrew.org/wiki/HID_services
2022-02-11service/mnpp: Stub mnpp_appNarr the Reg3-0/+67
Used in Super Nintendo Entertainment System™ - Nintendo Switch Online
2022-02-10nfp: Separate nfc tag from amiibo dataNarr the Reg2-42/+69
2022-02-09nfp: Address compiler issuesgerman771-25/+26
2022-02-08nfp: Validate amiibo filesNarr the Reg2-41/+145
2022-02-08nfp: Improve implementationgerman772-189/+664
2022-02-07nfp: Move IUser class to header and add missing enum and structsgerman772-257/+299
2022-02-07nfp: Sort functions by command numbergerman771-79/+79
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph16-108/+105
This completes the removal of the old UUID implementation.
2022-02-05profile: Migrate to the new UUID implementationMorph7-102/+105
2022-02-05service: Migrate to the new UUID implementationMorph9-45/+36
2022-02-04service: pm: Implement AtmosphereGetProcessInfotech-ticks1-0/+45
2022-02-02general: Move deleted copy/move constructor/assignment operators to public interfaceLioncash1-1/+1
This allows for better compiler errors, where the compiler will state a copy or move couldn't occur due to the relevant function being deleted. Previously a compiler would warn about the relevant function not being accessible (which, while true, isn't as informative as it could be).
2022-01-21service/wlan: Update function tablesLioncash1-1/+1
2022-01-21service/usb: Update function tablesLioncash1-27/+15
2022-01-21service/set: Update function tablesLioncash1-0/+2
2022-01-21service/ns: Update function tablesLioncash1-0/+6
2022-01-21service/nim: Update unknown function table entriesLioncash1-0/+6
2022-01-21service/friend: Update unknown function table entriesLioncash1-6/+6
2022-01-21service/filsystem: Update fsp-srv function tableLioncash1-0/+3
2022-01-21service/btm: Update function tablesLioncash1-0/+30
2022-01-21service/audio: Update audctl unknown function namesLioncash1-8/+8
2022-01-21service/am: Update omm function tablesLioncash1-0/+1
2022-01-21service/acc: Update unknown function namesLioncash2-4/+4
Switchbrew has the function names now.
2022-01-21service: apm: Stub ISession SetCpuOverclockEnabledMorph1-1/+13
Since we don't currently support CPU overclocking within the emulated system, this can be stubbed for now, like APM IsCpuOverclockEnabled. - Used by Gravity Rider Zero
2022-01-19service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClampgerman771-1/+2
2022-01-13service/hid: Decrease motion update rateNarr the Reg1-1/+2
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12hle: kernel: k_page_table: Update SetProcessMemoryPermission.bunnei1-3/+4
2022-01-12hle: service: ldr: UnmapCodeMemory BSS only when set.bunnei1-3/+7
2022-01-12hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.bunnei1-1/+1
2022-01-12hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.bunnei1-14/+13
2022-01-04Revert "Merge pull request #7668 from ameerj/fence-stop-token"ameerj1-2/+1
This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7.
2022-01-03gpu: Use std::stop_token in WaitFence for VSync threadameerj1-1/+2
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2021-12-28Remove invalid assertion statementFeng Chen1-3/+0
2021-12-28Implement few type in bufferqueue query methodFeng Chen2-0/+9
2021-12-18core: hle: Remove global HLE lock.bunnei3-18/+1
- This was added early on as a hack to protect against some concurrency issues. - It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-16core/hid: Cancel any vibration after the testNarr the Reg3-11/+5
2021-12-13service/hid: Improve console motion accuracyNarr the Reg2-14/+16
2021-12-06service/notif: Add notif:a and stub ListAlarmSettings,Initializegerman773-0/+73
Used by ring fit adventure 1.2.0
2021-12-06service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignmentgerman772-2/+35
Used by ring fit adventure 1.2.0
2021-12-05service/hid: Implement SetNpadJoyAssignmentModegerman773-38/+161
2021-12-05general: Add missing copyright noticesameerj1-0/+4
2021-12-05core/hid: Ensure only valid npad are connectedgerman771-17/+13
2021-12-04Address feedbackFeng Chen4-13/+22
2021-12-03service: am: ISelfController: Stub SaveCurrentScreenshotMorph3-2/+15
- Used by Disney Magical World 2: Enchanted Edition
2021-12-02general: Replace high_resolution_clock with steady_clockMorph1-2/+2
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02Support multiple videos playingFeng Chen4-9/+21
2021-11-30service: friend: Implement GetCompletionEventMorph1-2/+21
- Used by Super Bomberman R Online
2021-11-30npad: Return NpadButton in GetAndResetPressStateMorph2-5/+5
We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
2021-11-29general: Fix handheld typoMorph1-1/+1
2021-11-28core/ns: Implement GetReadOnlyApplicationControlDataInterfaceNarr the Reg2-1/+26
Used in checkpoint homebrew
2021-11-28core/pdm: Stub QueryPlayStatisticsByApplicationIdAndUserAccountIdNarr the Reg3-0/+105
Used in checkpoint homebrew
2021-11-28settings: Add debug setting to enable all controllersgerman771-0/+4
2021-11-27core/hid: Stub GetUniquePadsFromNpadNarr the Reg1-1/+13
Used in checkpoint homebrew
2021-11-25service/hid: Finish converting LIFO objects and address some nitsNarr the Reg12-91/+46
2021-11-25kraken: Address comments from reviewgerman772-5/+4
Fix compiler bug
2021-11-25core/hid: Improve accuary of mouse implementationgerman776-18/+28
2021-11-25core/hid: Fully implement native mousegerman771-4/+5
2021-11-25core/hid: Improve accuracy of the keyboard implementationgerman773-4/+34
2021-11-25core/hid: Fix keyboard alignmentgerman771-0/+1
2021-11-25core/hid: Remove usage of native types, fix a couple of errors with motiongerman775-411/+544
2021-11-25service/hid: Remove includes of core.h and settings.hgerman7722-51/+56
2021-11-25service/hid: Add support for new controllersgerman771-1/+30
2021-11-25core/hid: Rename NpadType to NpadStyleIndexgerman773-75/+79
2021-11-25second commit lion reviewgerman779-5/+15
2021-11-25kraken: Address comments from reviewgerman774-8/+5
start lion review
2021-11-25core/hid: Update structs to 13.1.0german779-42/+89
2021-11-25core/hid: Rework battery mappingsgerman771-2/+9
2021-11-25service/hid: Fix memory allocated incorrectlygerman775-7/+7
2021-11-25Morph review first wavegerman7712-74/+56
2021-11-25service/hid: Match shared memory closer to HWgerman772-26/+75
2021-11-25kraken: Address comments from reviewgerman774-9/+8
review fixes
2021-11-25service/hid: Use ring buffer for gesturesgerman772-79/+52
2021-11-25service/hid: Fix gesture inputgerman772-61/+92
2021-11-25configuration: Migrate controller settings to emulated controllergerman771-11/+3
2021-11-25core/hid: Only signal when neededgerman771-2/+4
2021-11-25hid: Fix controller connection/disconnectiongerman773-26/+56
2021-11-25kraken: Fix errors from rebase and format filesgerman771-1/+0
2021-11-25core/hid: Add output devicesgerman772-40/+5
2021-11-25core/frontend: Update appletsgerman771-1/+1
2021-11-25service/hid: Rewrite npad to use ring lifo and the emulated controllergerman772-890/+605
2021-11-25service/hid: Update console sixaxis to the emulated consolegerman772-28/+26
2021-11-25service/hid: Update mouse and keyboard to use ring lifo and the emulated devicegerman774-158/+71
2021-11-25service/hid: Update touch and gestures to use ring lifo and the emulated consolegerman774-370/+191
2021-11-25service/hid: Update debug pad, xpad, stubbed and controller base to use ring lifo and the emulated controllergerman777-166/+80
2021-11-25service/hid: Use remove duplicated code, update namesgerman772-64/+30
2021-11-25service/hid: Create ring LIFOgerman771-0/+54
2021-11-25settings: Cleanup settingsgerman774-5/+4
2021-11-21kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermissionMorph1-4/+4
2021-11-21service: pm: Implement AtmosphereGetProcessIdMorph1-0/+24
- Used by Skyline modding framework
2021-11-21service: pm: Add all relevant result codesMorph1-3/+8
2021-11-21service: pm: Rename title id to program idMorph1-6/+6
2021-11-16Settings: eliminate rescaling_factor.Fernando Sahmkow2-27/+12
2021-11-08applets/swkbd: Fix text check message encodingMorph1-7/+15
The text check message can be encoded in UTF-8.
2021-11-08applets/swkbd: Skip text checking if the text has been confirmedMorph2-8/+15
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation. The confirmation text itself seems to be corrupted though, this needs to be investigated. Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-05service/pctl: Stub EndFreeCommunicationNarr the Reg1-1/+8
- Used by Just Dance 2022
2021-11-04general: Get the current process program id directly from the systemMorph13-43/+26
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04general: Rename GetTitleID to GetProgramIDMorph15-29/+32
2021-11-04service: aoc: Stub NotifyUnmountAddOnContentMorph2-1/+9
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContentMorph2-0/+21
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04service/acc: Rename Unknown160 to InitializeApplicationInfoV2german773-3/+3
2021-11-04service: acc: Stub acc:u0 '160'Morph3-0/+9
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04core: Fix transitive include build errorsameerj1-0/+2
2021-11-04core: Remove unused includesameerj51-77/+1
2021-11-02general: Remove MakeResult helpersMorph8-39/+38
This is made obsolete by the presence of implicit constructors.
2021-10-29ns: language: Add BrazilianPortuguese to ApplicationLanguageMorph2-1/+26
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-24Fixup channel submit IOCTL syncpoint parametersBilly Laws2-21/+9
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong.
2021-10-17settings: Remove std::chrono usageameerj1-6/+7
Alleviates the dependency on chrono for all files that include settings.h
2021-10-16service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory (#7184)Feng Chen1-1/+11
2021-10-16NvHost/Core: Address Feedback.Fernando Sahmkow1-3/+5
2021-10-16Suspend temporallyFernandoS271-1/+2
2021-10-16NVHost_Ctrl: Force wait if the gpu falls behind too long.FernandoS272-0/+13
2021-10-11applets/web: Fallback to loader to get the manual romfs if none is foundFeng Chen1-0/+10
2021-10-07service: Reduce header include overheadMorph29-35/+10
2021-10-03nvflinger: Use jthread and stop_token for VSync threadameerj2-32/+8
Avoids a destruction data race that may occur on the vsync thread
2021-10-03nvhost_ctrl: Refactor usage of gpu.LockSync()ameerj1-15/+15
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03gpu: Migrate implementation to the cpp fileameerj2-5/+13
2021-10-02service: am: Make use of Exit to exit the currently running applicationMorph1-2/+2
This also moves the call to the end to ensure services are properly destructed on exit.
2021-10-02service: Replace service event creation with ServiceContext::CreateEventMorph26-271/+367
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-02common/logging: Reduce scope of fmt includeameerj2-0/+3
2021-10-02common/logging: Move Log::Entry declaration to a separate headerameerj1-0/+1
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-09-29style: Remove extra space preceding the :: operatorMorph4-5/+5
2021-09-29service: bcat: Remove BoxCat BCAT implementationMorph3-619/+0
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files. This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
2021-09-27service/es: Update to 13.0.0german771-0/+6
2021-09-27service/npns: Update to 13.0.0german771-0/+1
2021-09-27service/vi: Update to 13.0.0german772-0/+2
2021-09-27service/am: Update to 13.0.0german771-0/+4
2021-09-27service/audio: Update to 13.0.0german772-1/+10
2021-09-27service/hid: Update to 13.0.0german772-0/+10
2021-09-27service/btdrv: Update to 13.0.0german771-0/+4
2021-09-27service/usb: Update to 13.0.0german771-3/+3
2021-09-25service: bsd: Stub ReadMorph1-6/+5
- Used by Diablo II: Resurrected
2021-09-24service: bsd: Implement ReadMorph2-1/+15
- Used by Diablo II: Resurrected
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash3-7/+7
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide12-5/+0
2021-09-18config: Move TAS options to it's own menugerman771-1/+1
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide12-0/+5
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-15audin_u: Return a buffer event in RegisterBufferEventlat9nq2-2/+12
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAutolat9nq2-26/+57
This also moves IAudioIn's definition to the header. Required for Splatoon 2 LAN play.
2021-09-15ngct: Stub MatchNarr the Reg1-1/+14
Needed for Cruis'n Blast
2021-09-14vfs: Partially implement GetFileTimeStampRawMorph3-1/+37
Gets rid of homebrew warnings using this func
2021-09-12FS: Mark recursive CreateDirectory as inaccurate and temporaryMorph1-0/+5
2021-09-10am: Implement GetNotificationStorageChannelEventgerman772-2/+16
2021-09-10hid: Stub SetTouchScreenConfigurationgerman773-1/+28
2021-09-08Addressed issuesChloe1-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-08Mark is_complete as atomicChloe Marcec2-4/+5
2021-09-08Addressed issuesChloe Marcec3-15/+14
2021-09-07nvflinger: Use external surface format for framebuffer creationameerj3-7/+8
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer. Fixes homebrew using the wrong framebuffer format.
2021-09-06address name shadowing with systemChloe Marcec1-2/+2
2021-09-06account: EnsureTokenIdCacheAsyncChloe Marcec3-19/+152
Closes #2547, #6946
2021-09-06FS: Recursively create directories for CreateDirectoryChloe Marcec1-8/+13
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2` This allows the ultimate mod manager homebrew to at least boot
2021-09-05core: hle: service: buffer_queue: Improve management of KEvent.bunnei3-14/+24
2021-09-04core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei4-16/+30
2021-08-27ngct: Stub NGCT:U servicegerman773-0/+68
2021-08-27service: nifm: Populate fields in GetCurrentNetworkProfileMorph1-29/+37
Populates the current_address, subnet_mask, and gateway fields from the selected network interface.
2021-08-27service: nifm: Cleanup GetCurrentIpConfigInfoMorph1-26/+21
2021-08-26Revert "kernel: Various improvements to scheduler"bunnei6-54/+30
2021-08-19applet_error: Fix 64-bit error code conversionMorph1-6/+25
2021-08-19Fix crash in logging in CreateStrayLayerValeri1-1/+1
It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
2021-08-16network: retrieve subnet mask and gateway infoSönke Holz1-8/+16
2021-08-13nifm: use operator*() instead of .value() to get value of std::optionalSönke Holz1-2/+2
2021-08-13nifm: treat a missing host IP address as a non-critical errorSönke Holz1-2/+2
2021-08-12configuration: add option to select network interfacespholz1-15/+21
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-07core: hle: service: buffer_queue: Improve management of KEvent.bunnei3-14/+24
2021-08-07core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei4-16/+30
2021-08-07network: GetCurrentIpConfigInfo: return host IP addressSönke Holz1-1/+4
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07nvhost_nvdec_common: Remove BufferMapameerj2-76/+0
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-07nvhost_nvdec_common: Stub UnmapBuffer Ioctlameerj1-23/+4
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-05applet_swkbd: Include the null terminator in the buffer size calculationMorph1-2/+4
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph1-1/+2
2021-07-30applet_swkbd: Correct string buffer size calculationMorph1-2/+2
The buffer size here does not include the initial 8 bytes.
2021-07-30service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Morph1-8/+8
2021-07-30service: ns, set: Add PT_BR (Brazilian Portuguese)Morph3-2/+6
2021-07-27service: ns: Remove unused ns_language headerMorph1-42/+0
2021-07-27service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified ChineseMorph1-0/+2
2021-07-27common: uuid: Return a lower-case hex string in FormatMorph2-14/+14
2021-07-24general: Rename "Frame Limit" references to "Speed Limit"ameerj1-1/+1
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-24config, nvflinger: Add FPS cap settingameerj1-5/+6
Allows finer tuning of the FPS limit.
2021-07-21hle: service: kernel_helpers: Remove unnecessary pragma once.bunnei1-2/+0
2021-07-21hle: service: nvdrv: Remove unused kernel reference.bunnei1-1/+0
2021-07-21hle: service: hid: npad: Remove unused kernel reference.bunnei1-1/+0
2021-07-21hle: service: sm: Refactor to better manage ports.bunnei4-45/+47
2021-07-21hle: service: Add a helper module for managing kernel objects.bunnei9-20/+144
2021-07-20applet_controller: Add preliminary support for version 8Morph2-3/+33
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-15applets/web: Resolve Nintendo CDN URLsMorph1-0/+13
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15nvhost_nvdec_common: Read Submit ioctl data from object addrameerj1-8/+2
Fixes Mario Golf intro video decoding.
2021-07-15nvhost_nvdec_common: Fix {Slice/Write}Vectors returnameerj1-37/+38
Plus some minor cleanup for consistency.
2021-07-14service: Append service name prefix to common filenamesMorph38-31/+31
2021-07-14applets: Append applet_ prefix to backend appletsMorph16-17/+17
2021-07-12boxcat: Silence -Wmaybe-uninitialized in httplib.hReinUsesLisp1-0/+3
2021-07-11npad: Disable vibration check if disabledgerman771-0/+5
2021-07-06Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Kelebek11-1/+1
2021-07-04service: mii: Retrieve the correct default miis.Morph1-2/+3
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek11-1/+1
2021-06-29core, input_common: Miscellaneous fixeslat9nq1-1/+1
bcat: Fix settings access telemetry_session: Fix settings accesses So this is what I get for testing with the web service disabled. touch_from_button: Fix settings access for clang
2021-06-28general: Make most settings a BasicSettinglat9nq4-6/+7
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-28filesystem: Open a read-only directory for SDMC modsMorph1-5/+9
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28core: Simplify SDMC mod loadinglat9nq1-1/+2
If someone else wants to support other mod formats in the SDMC directory, that can be added later. For now, just allow RomFS modding here and force people to do other types of mods the old way. Addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28core: Support LayeredFS mod from SDMC directorylat9nq2-0/+10
Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
2021-06-27Decouple audio processing and run at variable rateKelebek11-4/+6
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-26hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.bunnei1-1/+30
2021-06-25hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.bunnei2-5/+15
- This is used by the latest update of Doom Eternal.
2021-06-25hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.bunnei2-1/+10
- This is used by the latest update of Doom Eternal.
2021-06-24general: Add missing #pragma once directivesMorph2-0/+4
2021-06-24Add missing includes (#6521)Chloe1-0/+2
* Add missing includes * Add array
2021-06-23General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash1-3/+3
Also removes some deprecated API usages.
2021-06-22common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph1-2/+2
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22npad: Fix data race when updating devicesRodrigo Locatti2-0/+8
Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
2021-06-22Implement audout GetAudioOutPlayedSampleCountKelebek11-1/+9
Used in Ninja Gaiden games.
2021-06-18service: time: Use GetFileRelative to get files within subdirectoriesMorph1-1/+1
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj1-0/+3
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16spl: Mark the other functions as unimplementedMorph1-5/+30
2021-06-16spl: Implement spl::GetConfigMorph2-1/+90
2021-06-16spl: Add the general SPL interfaceMorph4-45/+64
2021-06-16spl: Add SPL typesMorph1-0/+230
2021-06-16spl: Add SPL result codesMorph1-0/+29
2021-06-16fsp_srv: Fix filesystem access loggingMorph2-12/+15
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-15lm: Demote guest logs to LOG_DEBUGameerj1-27/+20
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-13general: Remove extraneous includesMorph1-1/+0
2021-06-11hid: Stub IsFirmwareUpdateAvailableForSixAxisSensorgerman772-1/+23
2021-06-10hle: service: sm: Remove redundant session reservation, etc.bunnei2-18/+13
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10hle: service: Increase arbitrary max sessions limit.bunnei1-4/+1
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10hle: service: sm: Fix GetService setup of session & port.bunnei1-4/+4
2021-06-10hle: service: Use correct size for ServerSessionCountMax.bunnei1-4/+6
2021-06-10hle: kernel: KServerSession: Fix client disconnected.bunnei1-1/+1
- Prevents a cloned session's handler from being overwritten by another disconnected session. - Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-09hle: service: Increase arbitrary max sessions limit.bunnei1-1/+1
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-05hle: kernel: Refactor to allocate a ServiceThread per service handler.bunnei5-35/+17
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-03fsp-srv: Replace one last instance of RESULT_SUCCESSMorph1-1/+1
2021-06-03fspsrv: Implement DisableAutoSaveDataCreation (#6355)Chloe4-1/+17
- Used by Mii Edit
2021-06-02general: Replace RESULT_UNKNOWN with ResultUnknownMorph9-36/+36
Transition to PascalCase for result names.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph85-766/+764
Transition to PascalCase for result names.
2021-05-28touchscreen: Make use of common point structLioncash2-10/+10
2021-05-28common: Extract point into a common structLioncash1-29/+7
This is generic enough that it can be moved into the Common class for reuse.
2021-05-28applets/swkbd: Make use of std::move where applicableMorph1-8/+8
Avoids redundant string copies
2021-05-28applets/swkbd: Only read the text check message on Failure/ConfirmMorph1-2/+7
Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm. Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter. Fix this by only reading the text check message on Failure or Confirm.
2021-05-26ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkServicegerman771-0/+141
2021-05-26common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph9-95/+111
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-24hid: ApplyNpadSystemCommonPolicyChloe Marcec1-1/+10
We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-21hle: kernel: Implement CloneCurrentObject and improve session management.bunnei4-16/+41
2021-05-21Revert "WORKAROUND: temp. disable session resource limits while we work out issues"bunnei1-4/+4
This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
2021-05-18hid/gesture: Factor out last gesture retrieval into its own functionLioncash2-14/+23
Deduplicates a commonly repeated expression.
2021-05-18hid/gesture: Ensure all ID arrays are initializedLioncash1-4/+4
Makes for deterministic initial state.
2021-05-18hid/gesture: Make Point a templateLioncash2-38/+46
We can now use this in a generic context to reuse it with the finger position.
2021-05-18hid/gesture: Replace x,y members of GestureState with a PointLioncash2-6/+4
Simplifies assignments.
2021-05-18hid/gesture: Add default comparators to PointLioncash2-10/+7
Simplifies some comparisons.
2021-05-18hid/gesture: Rename Points to PointLioncash1-5/+5
This only represents a single point
2021-05-16core: Make variable shadowing a compile-time errorLioncash45-152/+169
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-16nifm, ssl: Fix incorrect response sizesMorph2-2/+2
2021-05-16perf_stats: Rework FPS counter to be more accurateameerj1-1/+0
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-13ssl: Stub Import(Client/Server)PkiMorph1-2/+40
- Used in JUMP FORCE Deluxe Edition
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei1-4/+4
2021-05-11audrenbunnei2-25/+16
2021-05-11hle: service: sm: Add TIPC support.bunnei2-41/+66
- Fixes our error checking of names as well.
2021-05-11hle: service: sm: GetService: Reserve session resource when we create a KSession.bunnei1-0/+7
2021-05-11hle: service: Add support for dispatching TIPC requests.bunnei2-1/+52
2021-05-11hle: service: Implement IPC::CommandType::Close.bunnei2-9/+13
- This was not actually closing sessions before.
2021-05-11hle: service: sm: Use RegisterNamedService to register the service.bunnei1-1/+1
2021-05-11hle: service: sm: Improve Initialize implementation.bunnei2-0/+3
2021-05-11hle: kernel: Implement named service ports using service interface factory.bunnei2-5/+8
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-11hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei1-2/+10
2021-05-11hle: service: sm: Increase point buffer size.bunnei1-1/+1
2021-05-07ldr: Simplify memory copy within LoadNro()Lioncash1-5/+3
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
2021-05-06nvflinger: Create layers when they are queried but not foundameerj2-5/+35
Fixes Shantae softlock on boot.
2021-05-06fixup! hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei1-2/+2
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06common: Rename NON_COPYABLE/NON_MOVABLE with YUZU_ prefix.bunnei1-2/+2
2021-05-06hle: kernel: Rename Process to KProcess.bunnei16-25/+26
2021-05-06hle: kernel: Remove deprecated Object class.bunnei8-8/+2
2021-05-06hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei3-26/+27
2021-05-06hle: kernel: Migrate KServerPort to KAutoObject.bunnei3-13/+12
2021-05-06hle: kernel: Migrate KClientPort to KAutoObject.bunnei6-12/+16
2021-05-06hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei3-13/+15
2021-05-06hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei8-28/+16
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei26-93/+86
2021-05-06hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.bunnei4-7/+11
2021-05-06hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei18-0/+47
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei31-247/+213
2021-05-06hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei7-42/+12
2021-05-06hle: kernel: Migrate KProcess to KAutoObject.bunnei1-7/+5
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei22-32/+33
2021-05-06hle: kernel: Refactor out various KThread std::shared_ptr usage.bunnei1-4/+4
2021-05-06Update src/core/hle/service/nvdrv/interface.cppbunnei1-1/+1
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05hid: Improve hardware accuracy of gesturesgerman772-76/+340
2021-05-05service: Remove unused class variablesLioncash3-7/+4
Prevents some warnings from occurring.
2021-05-04service: Resolve cases of member field shadowingLioncash56-101/+103
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-05-03nvdrv: /dev/nvhost-prof-gpu for productionChloe Marcec1-3/+14
While we're at it, we can fix the is_initialized error code. This fixes the crashes on Shante
2021-05-03hid: Fix touch not initializing properly if disabledgerman772-2/+10
2021-05-01service: filesystem: Return proper error codes for CreateFileMorph1-2/+7
This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists). This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01Disable touch if setting is not enabledgerman772-2/+2
2021-04-27address commentsgerman772-5/+5
2021-04-26service: Eliminate cases of member shadowingLioncash15-76/+81
Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
2021-04-25nvhost_vic: Fix device closureameerj2-10/+8
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation. Also cleans up some of the surrounding code.
2021-04-24glue: Add ectx:aw placeholdergerman773-0/+47
2021-04-24hid: Implement SevenSixAxis and ConsoleSixAxisSensorgerman775-12/+194
2021-04-24ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph2-1/+10
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-23acc/lbl: Remove unused variablesLioncash2-6/+0
2021-04-23lm: Make use of insert_or_assign() in Log()Lioncash1-1/+1
Avoids unnecessary default construction of an entry in cases where no entry exists before overwriting the created entry.
2021-04-23lm: Prevent redundant map lookups in Log()Lioncash1-4/+5
We can perform the lookup and then do the contains check by checking the end iterator. The benefit of this is that if we *do* find an entry, then we aren't hashing into the map again to find it. We can also get rid of an unused std::vector temporary while we're at it.
2021-04-23lm: Resolve -Wextra-semi warningLioncash1-1/+1
Resolves a trivial warning with clang.
2021-04-22service: hid: Get transfer memory for InitializeSevenSixAxisSensorMorph1-1/+38
2021-04-19general: Write buffers before pushing raw argumentsMorph3-5/+12
For consistency with the rest of the service implementations
2021-04-19arp: Use type alias for issue functionLioncash1-4/+4
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19arp: Prevent uninitialized read of launch member variableLioncash1-1/+1
If anything happened to call arp functions in the wrong order and called IRegistrar's Issue function before SetApplicationLaunchProperty, we'd read from an uninitialized ApplicationLaunchProperty instance. Instead, we can always initialize it so if this does happen, then the outcome of doing such a thing is at least consistently reproducible.
2021-04-19npad: Remove duplicated class member variableLioncash2-2/+1
ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
2021-04-19time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshotMorph1-1/+2
2021-04-19time: Fix GetClockSnapshotFromSystemClockContextMorph1-2/+3
This removes an incorrect alignment usage and corrects the positions of the popped parameters. - Fixes Super Kirby Clash crashing on boot
2021-04-17applets: Send focus state change message on applet state changeMorph10-22/+56
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17applets: Make the applet mode a protected property of AppletMorph14-22/+20
2021-04-15applets/swkbd: Implement the Normal and Inline Software Keyboard AppletMorph3-13/+1487
2021-04-15ILibraryAppletCreator: Implement CreateHandleStorageMorph2-6/+64
Used by Monster Hunter Generations Ultimate
2021-04-15ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logsMorph1-2/+2
Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15applets: Pass in the LibraryAppletMode each applet's constructorMorph13-33/+58
2021-04-15applets: Remove the previous software keyboard applet implementationMorph2-227/+6
2021-04-15common: Move settings to common from core.bunnei27-27/+27
- Removes a dependency on core and input_common from common.
2021-04-09ns: Update to 12.xMorph1-3/+38
2021-04-09aoc_u: Update to 12.xMorph1-0/+2
2021-04-09nim: Update to 12.xMorph1-44/+55
2021-04-09npns: Update to 12.xMorph1-0/+3
2021-04-09bgtc: Update to 12.x and implement OpenTaskServiceMorph2-1/+34
2021-04-09vi: Update to 12.xMorph1-0/+8
2021-04-09erpt: Update to 12.xMorph1-1/+6
2021-04-09btm: Update to 12.xMorph1-0/+1
2021-04-09btdrv: Update to 12.xMorph1-0/+19
2021-04-09wlan: Update to 12.xgerman771-0/+7
2021-04-09usb: Use proper namesgerman771-21/+21
2021-04-09ITimeZoneService: Update to 12.xgerman771-0/+1
2021-04-09spl: Update to 12.xgerman771-0/+3
2021-04-09sfdnsres: Use proper namesgerman771-2/+2
2021-04-09nsd: Update to 12.xgerman771-0/+1
2021-04-09ethc: Update to 12.xgerman771-0/+1
2021-04-09sm: Use proper names, update to 12.xgerman771-4/+5
2021-04-09set_sys: Update to 12.xgerman771-0/+6
2021-04-09pctl_module: Update to 12.xgerman771-0/+3
2021-04-09pcie: Use proper namesgerman771-1/+1
2021-04-09olsc: Update to 12.xgerman771-0/+1
2021-04-09pl_u: Update to 12.xgerman771-0/+4
2021-04-09ldr: Use proper namesgerman771-16/+16
2021-04-09arp: Use proper names, update to 12.xgerman772-3/+10
2021-04-09caps_u: Update to 12.xgerman771-0/+1
2021-04-09caps_a: Update to 12.xgerman771-0/+1
2021-04-09bpc: Use proper namesgerman771-2/+2
2021-04-09bcat_module: Update to 12.xgerman771-0/+2
2021-04-09codecctl: Use proper namesgerman771-13/+13
2021-04-09audren_u: Use proper namesgerman772-4/+4
2021-04-09audren_a: Use proper namesgerman771-6/+6
2021-04-09audrec_u: Use proper names, update to 12.xgerman771-3/+4
2021-04-09audrec_a: Use proper namesgerman771-2/+2
2021-04-09audout_u: Use proper namesgerman771-3/+3
2021-04-09audout_a: Use proper namesgerman771-6/+6
2021-04-09audin_u: Use proper namesgerman771-7/+7
2021-04-09audin_a: Use proper namesgerman771-4/+4
2021-04-08service: time: Setup the network clock with the local clock contextMorph6-21/+38
Setting the network time allows some time based events using the network clock to not reset.
2021-04-08service: hid: Stub SetAnalogStickUseCenterClampMorph4-1/+29
- Used by eBASEBALLパワフルプロ野球2020
2021-04-08service: time: Fix CalculateStandardUserSystemClockDifferenceByUserMorph1-3/+8
CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
2021-04-07hwopus: Update to 12.xMorph1-0/+4
2021-04-07IFile: Update to 12.xMorph1-3/+7
2021-04-07fsp-srv: Update to 12.xMorph2-3/+8
2021-04-07dauth_o: Update to 11.xMorph1-6/+11
2021-04-07acc_u1: Update to 12.xMorph1-13/+15
2021-04-07acc_su: Update to 12.xMorph1-17/+19
2021-04-07hid: Update service function tablesgerman772-0/+85
2021-04-07ISelfController: Update to 11.xMorph1-0/+1
2021-04-07IApplicationFunctions: Update to 11.xMorph1-0/+6
2021-04-07IDebugFunctions: Update to 12.xMorph1-0/+2
2021-04-07ICommonStateGetter: Update to 12.xMorph1-0/+9
2021-04-07IGlobalStateController: Update to 12.xMorph1-0/+1
2021-04-07IHomeMenuFunctions: Update to 12.xMorph1-0/+3
2021-04-05nvhost_nvdec_common: Avoid memcpy with null pointerslat9nq1-6/+11
Avoid sending null pointer to memcpy as reported by Undefined Behavious Sanitizer. Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05nvhost_ctrl_gpu: Avoid sending null pointer to memcpylat9nq1-1/+7
Undefined Behaviour Sanitizer reports a null pointer is being sent to memcpy, thought it's "guaranteed to never be null". Guard it with an if statement, and log when the action has been averted.
2021-04-02HID: Fix SL and SR buttons for right joycongerman771-2/+6
2021-03-30ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph2-1/+17
This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30configuration: Add auto stub toggle that resets on bootameerj1-4/+6
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30service: Auto stub fallbackameerj1-0/+4
For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done. Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
2021-03-30nvdrv: Cleanup CDMA Processor on device closureChloe Marcec1-6/+4
Brings us a step closer to unifying all channels to share a common interface.
2021-03-30Addressed issuesChloe Marcec2-21/+22
2021-03-27service: friend: Change logging class from ACC to FriendMorph1-11/+12
2021-03-27Friend: Stub GetPlayHistoryRegistrationKeygerman771-1/+13
2021-03-26HID: Initialize correctly the gesture finger_id and filter invalid resultsNarr the Reg2-3/+13
2021-03-26pctl: Rework how pctl works to be more accurateChloe Marcec4-31/+243
Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
2021-03-25nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec20-78/+161
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-22nvdrv: Change InitializeEx to AllocAsExChloe Marcec2-27/+49
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-17IApplicationDisplayService: Stub GetIndirectLayerImageMapMorph1-1/+27
Used by games invoking the inline software keyboard such as GNOSIA
2021-03-16bsd: Avoid writing empty buffersMorph1-2/+6
Silences log spam on empty buffer writes
2021-03-11Fix casing on DeallocateAesKeySlotzkitx1-3/+3
2021-03-11Update SPL to fit N's service refactor (4.0.0+) which split into new services.zkitx3-9/+178
2021-03-10time: Fix CalculateSpanBetween implementationMorph1-3/+9
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10time: Assign the current time point to the ClockSnapshotMorph1-0/+2
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-02-28Implements touch, pan, pinch and rotation gesturesgerman2-11/+240
2021-02-27core: hle: ldn: Error out on call to Initialization.bunnei1-1/+1
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-21hid: Implement GameCube Controller VibrationsMorph2-3/+130
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph1-1/+17
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
2021-02-21kernel: Fix resource release exception on exitameerj2-0/+6
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-19hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei1-4/+3
2021-02-19hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others.bunnei1-11/+10
2021-02-19hle: kernel: KSystemControl does not belong in Memory namespace.bunnei1-2/+2
2021-02-19hle: kernel: Rename SharedMemory to KSharedMemory.bunnei7-12/+12
2021-02-14hle: service: ldn: IUserLocalCommunicationService: Improve the stub.bunnei1-5/+29
2021-02-14hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.bunnei2-3/+18
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-14hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei1-6/+7
2021-02-13Address PR feedbackameerj2-4/+2
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13nvdec cleanupameerj1-1/+7
2021-02-13kernel: Unify result codes (#5890)Chloe1-3/+3
* kernel: Unify result codes Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways. * oops * rename errors to svc_results
2021-02-11software_keyboard: Implement Finalize request commandMorph1-0/+4
2021-02-09bsd: Remove usage of optional emplace() with no argumentsLioncash1-2/+4
Clang 12 currently falls over in the face of this.
2021-02-09am/controller: Remove [[fallthrough]] from unreachable pathLioncash1-1/+2
Prevents warnings on clang 12. This path is reachable on other variations of the build that disable the unreachable macro.
2021-02-09nfp: Correct uninitialized size being used within GetTagInfo()Lioncash1-1/+1
We were previously the name of the object being initialized within its own initializer, which results in uninitialized data being read.
2021-02-08hid: Implement GC controllergerman2-1/+88
2021-02-08olsc: Stub GetSaveDataBackupSettinggerman1-1/+12
2021-02-07lm: Fix ReadLeb128Chloe Marcec1-7/+9
Fixes assertion on Bloodstained Ritual of the Night. We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-06pl_u: Fix read out of boundsAlessandro Astone1-2/+7
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei29-194/+259
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei37-78/+78
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei32-51/+52
2021-02-04Add footer types and address commentsgerman7-58/+106
2021-02-04Fix npad struct to match switchbrewgerman3-105/+134
2021-02-04Adds missing controller types and propertiesgerman9-30/+191
2021-02-02Prevent over scheduling audio events and terminate properly the motion update eventgerman1-0/+1
2021-02-02IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph2-1/+14
2021-02-01Only update motion for npad and prevent over scheduling eventsgerman1-2/+11
2021-01-31nifm: Stub GetCurrentIpConfigInfoMorph1-1/+29
- Used by Lets Sing 12
2021-01-31prepo: Stub GetTransmissionStatusMorph1-1/+11
2021-01-31prepo: Stub RequestImmediateTransmissionMorph1-1/+8
- Used by Animal Crossing: New Horizons
2021-01-31nifm: Stub GetCurrentNetworkProfileMorph1-1/+41
- Used by Minecraft Bedrock Edition - Used by Bloons TD 5
2021-01-31nifm: Add several structsMorph1-0/+87
2021-01-31am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph2-1/+12
Used by RetroArch
2021-01-31bsd: Fix EventFd stubMorph1-3/+3
2021-01-31nifm: Fix GetAppletInfo stubMorph1-1/+5
2021-01-31bsd: Fix GetSockOpt stubMorph1-1/+5
2021-01-31bsd: Stub EventFdameerj2-1/+12
Used by Family Feud
2021-01-31am: Stub TryPopFromFriendInvitationStorageChannelameerj2-1/+10
Used by Family Feud
2021-01-30Stub GetSystemSessionIdgerman1-1/+10
2021-01-29core: hle: kernel: Rename Thread to KThread.bunnei8-8/+8
2021-01-29Fix user changing to 0 if validgerman1-2/+8
2021-01-28hid: Add static_assert for Parameter sizeMorph1-15/+19
2021-01-28prepo: Fix BufferDescriptorX invalid buffer errors and add "New" variants of SaveReportMorph1-24/+42
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
2021-01-28Stub GetSockOptgerman2-1/+17
2021-01-27npad: Remove unused device handle parameterMorph3-11/+9
2021-01-25Omit system referenceChloe Marcec1-2/+1
2021-01-25psm: IPsmSessionChloe Marcec1-2/+114
Used by homebrew menu
2021-01-24Stub Set/Get/Reset SixaxisSensorFusionParametersgerman4-3/+104
2021-01-24Print Process ID and Thread ID as hexChloe Marcec1-2/+2
2021-01-24hle: Implement remaining services for Stereo VisionChloe Marcec3-7/+60
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-24audout: FlushAudioOutBuffersChloe Marcec1-1/+9
Fixes Devil May Cry
2021-01-23Simplify conditionChloe Marcec1-2/+1
2021-01-23nvdrv: Unregister already registered eventsChloe Marcec1-1/+8
2021-01-23Clamp string reads to buffer sizeChloe Marcec1-3/+5
2021-01-21hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.bunnei1-1/+8
- Used by Monster Hunter Rise demo.
2021-01-20lbl: Implement most of lblChloe Marcec1-22/+261
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-20mii: Fix BuildRandomStoreData & Cleanup raw_dataChloe Marcec4-2274/+1657
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20Mark DestinationToString as staticChloe Marcec1-1/+1
2021-01-20Mark LogPacketHeaderEntry hash as noexceptChloe Marcec1-1/+1
2021-01-20lm: Recode LM serviceChloe Marcec3-271/+286
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-19acc: Stub StoreSaveDataThumbnailChloe Marcec5-6/+66
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-18npad: Add check for HANDHELD_INDEX in UpdateControllerAt()Morph1-1/+1
2021-01-15core: Silence Wclass-memaccess warningsReinUsesLisp11-177/+187
This requires making several types trivial and properly initialize them whenever they are called.
2021-01-15common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp1-5/+5
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2021-01-15Always initialize keyboard inputgerman1-5/+1
2021-01-15Add mutitouch support for touch screensgerman2-19/+25
2021-01-15Allow to return up to 16 touch inputs per enginegerman2-55/+75
2021-01-15Allow all touch inputs at the same time and remove config options that are not longer necesarygerman2-11/+20
2021-01-15Add multitouch supportgerman2-23/+93
2021-01-11core: hle: Add missing calls to MicroProfileOnThreadExit.bunnei1-0/+4
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei1-3/+0
2021-01-11hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.bunnei1-6/+0
2021-01-09core: Silence unhandled enum in switch warningsReinUsesLisp1-2/+4
2021-01-08Stub IsCpuOverclockEnabledgerman2-1/+10
2021-01-07fix for nvdec disabled, cleanup host1xameerj1-11/+14
2021-01-07nvdec syncpt incorporationameerj7-20/+43
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-05core: Silence warnings when compiling without assertsReinUsesLisp1-0/+1
2021-01-04buffer_queue: Protect queue_sequence list access with a mutexameerj2-13/+21
fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-03hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.bunnei1-2/+0
- This behavior is a mistake, fixes Katana Zero.
2021-01-02general: Fix various spelling errorsMorph2-4/+4
2020-12-30service/pcie: Fix invalid initialization argumentReinUsesLisp1-1/+1
2020-12-29hle: service: Acquire and release a lock on requests.bunnei5-25/+35
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-29hle: service: vi: Refactor to grab buffer only once.bunnei1-15/+4
2020-12-29service: nvflinger: Improve synchronization for BufferQueue.bunnei5-19/+72
- Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
2020-12-29hle: service: Ensure system is powered on before writing IPC result.bunnei1-1/+5
2020-12-29hle: service: bsd: Update to work with service threads, removing SleepClientThread.bunnei3-249/+45
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei23-211/+83
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-29hle: service: nvflinger: Refactor locking and interfaces.bunnei3-45/+31
2020-12-29hle: service: vi: Remove usage of SleepClientThread.bunnei1-34/+43
2020-12-18applets/web: Implement the online web browser appletMorph2-3/+11
2020-12-18main, applets/web: Re-add progress dialog for RomFS extractionMorph2-32/+44
2020-12-18pl_u, applets/web: Decrypt shared fonts to TTF filesMorph3-18/+117
2020-12-18ns_vm: Stub NeedsUpdateVulnerabilityMorph1-1/+10
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18controllers/npad: Make press_state atomicMorph2-2/+3
2020-12-18applets/web: Implement the default web browser applet frontendMorph1-1/+4
2020-12-18applets/web: Implement the offline browser applet backendMorph2-13/+143
2020-12-18applets/web: Initial implementation of the web browser appletMorph3-2/+428
2020-12-18applets: Remove the previous web browser applet implementationMorph4-609/+37
2020-12-18buffer_queue: better use of std::arrayameerj1-59/+46
2020-12-17Overwrite slots instead of queuing them, add disconnect signalameerj3-27/+33
Fix for Katana Zero and Yoshi's Crafted World
2020-12-12controllers/npad: Validate device handles before useMorph2-0/+45
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-08IPurchaseEventManager: Implement GetPurchasedEventReadableHandleMorph1-1/+14
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08IPurchaseEventManager: Stub Set(Default)DeliveryTargetMorph1-2/+27
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08aoc_u: Stub Create(Permanent)EcPurchasedEventManagerMorph2-2/+38
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08fsp_srv: Implement OpenDataStorageWithProgramIndexMorph4-1/+57
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08file_sys: Consolidate common Title ID operationsMorph1-7/+5
2020-12-08core: Remove unnecessary enum casts in log callsLioncash18-71/+63
Follows the video core PR. fmt doesn't require casts for enum classes anymore, so we can remove quite a few casts.
2020-12-08controller: Use std::move within ConvertToFrontendParameters()Lioncash1-3/+3
Avoids unnecessary copies.
2020-12-08controller: Avoid unnecessary copies in ConfigurationComplete()Lioncash1-9/+8
Avoids unnecessary 1072 byte copies when querying info about controllers.
2020-12-07network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`comex4-40/+45
Actually, two enum classes, since for some reason there are two separate yet identical `PollFD` types used in the codebase. I get that one is ABI-compatible with the Switch while the other is an abstract type used for the host, but why not use `WSAPOLLFD` directly for the latter? Anyway, why make this change? Because on Apple platforms, `POLL_IN`, `POLL_OUT`, etc. (with an underscore) are defined as macros in <sys/signal.h>. (This is inherited from FreeBSD.) So defining a variable with the same name causes a compile error. I could just rename the variables, but while I was at it I thought I might as well switch to an enum for stronger typing. Also, change the type used for values copied directly to/from the `events` and `revents` fields of the host *native* `pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct canonical type on both Unix and Windows.
2020-12-07hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cppcomex1-2/+2
- Add a type check so that calling Push with an invalid type produces a compile error rather than a linker error. - vi.cpp was calling Push with a variable of type `std::size_t`. There's no explicit overload for `size_t`, but there is one for `u64`, which on most platforms is the same type as `size_t`. On macOS, however, it isn't: both types are 64 bits, but `size_t` is `unsigned long` and `u64` is `unsigned long long`. Regardless, it makes more sense to explicitly use `u64` here instead of `size_t`.
2020-12-07core: Mark unused fields as [[maybe_unused]]comex1-1/+1
2020-12-07boxcat: Avoid unnecessary object copycomex1-1/+1
2020-12-07nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclasscomex1-33/+0
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei1-1/+1
2020-12-05applets: Resolve variable shadowingMorph1-1/+1
2020-12-04nim: Stub IsLargeResourceAvailableMorph1-1/+13
- Used by Immortals Fenyx Rising
2020-11-29core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei1-5/+0
2020-11-29Add missing types to NpadCommunicationModegerman1-0/+2
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash1-1/+2
Now there's only two meaningful instances left in core.
2020-11-27Stub set and get NpadCommunicationModegerman4-2/+50
2020-11-27service: Eliminate usages of the global system instanceLioncash219-897/+1207
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-25hid: Check if applet_resource exists in InitializeVibrationDeviceMorph1-2/+4
2020-11-25service: am: Implement ExecuteProgram and required stubs.bunnei2-3/+34
- This is used by Super Mario 3D All-Stars.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei16-97/+98
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDcomex1-2/+2
- Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec24-91/+214
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-20olsc: Move member initialization to after member functions.bunnei1-2/+2
2020-11-19hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.bunnei3-0/+87
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-18patch_manager: Remove usages of the global system instanceLioncash8-31/+66
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-11-16hid: Reimplement Begin/EndPermitVibrationSessionMorph3-5/+17
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-16controllers/npad: Load input devices on initMorph1-0/+2
2020-11-16general: Fix compiler warnings on linux and miscellaneous changesMorph2-8/+11
2020-11-16controllers/npad: Remove the old vibration filterMorph3-50/+64
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-16hid: Implement InitializeVibrationDevice and IsVibrationDeviceMountedMorph3-12/+66
2020-11-16input_common: Add VibrationDevice and VibrationDeviceFactoryMorph3-33/+27
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-16configure_input: Add per-player vibrationMorph1-2/+11
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-16settings: Remove global vibration strength modifierMorph1-3/+1
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-16hid: Mark Begin/EndPermitVibrationSession as stubsMorph3-18/+4
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-16controllers/npad: Send an empty vibration on destruction/deactivationMorph3-22/+38
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-16hid: Stub IsVibrationDeviceMountedMorph2-1/+23
- Used in Super Mario Odyssey
2020-11-16controllers/npad: Add heuristics to reduce rumble state changesMorph1-5/+46
Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-16configure_input: Hook up the vibration percentage spinboxMorph1-1/+2
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-16controllers/npad: Stop games from vibrating incorrect controllersMorph1-0/+10
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-16hid: Fix controller rumble based on new researchMorph3-43/+69
This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands.
2020-11-16hid: Pop a struct of parameters instead of popping individual parametersMorph1-103/+237
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id. Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-16hid: Reorder all HID commandsMorph4-215/+230
Reorders all HID commands in command id order.
2020-11-16hid: Implement GetVibrationDeviceInfoMorph2-3/+39
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware. The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators. Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators. Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-16hid: Stub InitializeVibrationDeviceMorph1-3/+11
2020-11-16controllers/npad: Rename NPadType to NpadStyleSetMorph3-9/+9
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-16controllers/npad: Add DeviceHandle structMorph1-27/+50
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-16settings: Preparation for per-game input settingsMorph6-25/+32
2020-11-16controllers/npad: Connect a controller on init if none are connectedMorph1-0/+13
2020-11-10Addressed issuesChloe Marcec10-17/+86
2020-11-10core: Make nvservices more standardizedChloe Marcec26-903/+1156
2020-11-08ipc_helpers: Remove usage of the global system instanceLioncash14-1/+14
Resolves numerous deprecation warnings throughout the codebase due to inclusion of this header. Now building core should be significantly less noisy (and also relying on less global state). This also uncovered quite a few modules that were relying on indirect includes, which have also been fixed.
2020-11-08applets: Rename LibraryAppletVersion to ControllerAppletVersionMorph2-15/+15
2020-11-08applets/controller: Pop normal data for StrapGuide and FirmwareUpdateMorph2-6/+19
2020-11-08applets/controller: Introduce additional checks for mode and callerMorph2-5/+39
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields. Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08applets/controller: Add ControllerUpdateFirmwareArg structMorph1-0/+7
2020-11-07video_core: dma_pusher: Remove integrity check on command lists.bunnei1-1/+0
- This seems to cause softlocks in Breath of the Wild.
2020-11-07hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.bunnei2-9/+17
- This works similiar to GetAlbumContentsFileListForApplication. - Since we do not implement the album, this should be safe to stub for now. - Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-01fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei2-3/+11
2020-11-01 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei3-46/+106
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality. - Implement add_wait and add_increment flags.
2020-11-01service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.bunnei1-0/+4
2020-11-01hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.bunnei3-9/+31
2020-11-01hle service: nvdrv: Update to instantiate SyncpointManager.bunnei2-5/+18
2020-11-01hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.bunnei3-1/+125
2020-11-01Rename to align with switchbrew and remove gpu function (#4714)Levi Behunin2-16/+10
* Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-10-31hle: service: ldr: Implement UnloadNrr.bunnei1-1/+15
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-30video_core: unbreak -Werror in NVDEC with ClangJan Beich1-1/+1
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable] constexpr u32 OutOfMemory{static_cast<u32>(-12)}; ^
2020-10-30General: Resolve a few missing initializer warningsLioncash1-0/+4
Resolves a few -Wmissing-initializer warnings.
2020-10-28service: Update function tablesLioncash5-1/+7
Updates function tables according to info on SwitchBrew.
2020-10-27video_core: NVDEC Implementationameerj8-288/+468
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-27hle: services: TimeZoneContentManager: This can be made explicit.bunnei1-1/+1
2020-10-25general: Use template deduction guides for lock_guardLioncash1-1/+1
Same behavior, less code.
2020-10-22core: Fix clang build pt.3Lioncash2-13/+3
Should finally resolve building with clang.
2020-10-21Revert "core: Fix clang build"bunnei35-317/+246
2020-10-20Added remaining paramsDavid Marcec1-1/+4
2020-10-20nifm: GetAppletInfo stubDavid Marcec1-1/+8
Fixes crash for Catherine Full Body
2020-10-18core: Fix clang buildLioncash35-246/+317
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-10-17mii/manager: Make use of unused lower bound in GetRandomValue()Lioncash1-1/+1
Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
2020-10-17service: bcat: Check client connection before interacting with socket.bunnei1-0/+10
- Fixes a crash when BCAT service is offline.
2020-10-15service: acc: Stub IManagerForApplication::StoreOpenContext.bunnei1-1/+7
- Used by Super Mario 3D All-Stars.
2020-10-14hle: service: vi: Implement BufferQueue::CancelBuffer.bunnei3-14/+53
- This is used by Super Mario 3D All-Stars.
2020-10-13core/CMakeLists: Make some warnings errorsLioncash9-52/+36
Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
2020-10-13filesystem: Fix CreateDirectory and DeleteFileMorph1-2/+3
Add a check if dir is nullptr (does not exist) Fixes save game creation in Hades
2020-10-13service: time: Update current time with changes to RTC setting.bunnei6-188/+302
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-13hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.bunnei2-0/+25
- This is used by Super Mario 3D All-Stars.
2020-10-02Only use inputs corresponding to controller typegerman1-49/+58
2020-09-30Stubbed EnableSixAxisSensorFusiongerman2-1/+15
2020-09-30caps_c: Stub SetShimLibraryVersionMorph2-1/+18
- Used by caps_su SetShimLibraryVersion
2020-09-30caps_u: Stub SetShimLibraryVersionMorph2-2/+14
- Used in Super Smash Bros. Ultimate
2020-09-30caps_su: Properly stub SetShimLibraryVersionMorph1-1/+6
2020-09-30hid: Stub HomeButtonInputProtection service commandsMorph4-2/+50
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-29First implementation of controller rumblegerman3-13/+22
2020-09-26frontend/controller: Eliminate dependency on the global system instanceLioncash1-1/+2
2020-09-25service: Restore "unused" functionLioncash1-0/+17
Turns out this function is actually used, but within a trace log.
2020-09-24Use different timing for motiongerman5-76/+157
2020-09-22General: Make use of std::nullopt where applicableLioncash4-7/+7
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
2020-09-21acc: Stub LoadOpenContextMorph3-1/+13
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
2020-09-18hid: Implement Get/SetNpadHandheldActivationModeMorph3-5/+28
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18am: Stub GetPreviousProgramIndexMorph2-1/+11
- Used in Super Mario 3D All-Stars
2020-09-17nfp: Eliminate two unnecessary copiesLioncash1-10/+13
GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value.
2020-09-17service: Remove unused funcationLioncash1-22/+0
This is now completely unused, so it can be removed.
2020-09-17service/sm: Slightly more efficient string name validationLioncash1-2/+2
We can check the end of the string first for null-termination, rather than the beginning of the string.
2020-09-17service/sm: Eliminate dependency on the global system instanceLioncash2-6/+8
2020-09-17file_sys/bis_factory: Eliminate usage of the global system accessorLioncash1-1/+1
2020-09-10Test: Decrease pad_update_nsFearlessTobi1-1/+1
There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
2020-09-07service: Remove two usages of the global system accessorLioncash3-7/+5
Removes more instances of reliance on global state.
2020-09-07bsd: Resolve unused value within SendToImplLioncash1-0/+1
Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
2020-09-07bsd: Resolve sign comparison warningsLioncash1-3/+3
2020-09-07sockets_translate: Make use of designated initializersLioncash1-12/+12
Same behavior, less typing.
2020-09-07blocking_worker: Make use of templated lambdaLioncash1-3/+2
We can simplify this a little by explicitly specifying the typename for the lambda function.
2020-09-07blocking_worker: Resolve -Wdocumentation warningLioncash1-1/+1
2020-09-05configure_input: Hook up the motion button and checkboxMorph1-1/+1
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05Add cemu hook changes related to PR #4609german1-2/+1
2020-09-05Remove RealMotionDevicegerman2-7/+8
2020-09-05controllers/npad: Simplify motion entry assignmentMorph1-29/+18
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-05Include HID and configuration changes related to motiongerman4-15/+195
2020-09-04hid: Implement MergeSingleJoyasDualJoyMorph3-5/+24
- Used in multiple games such as Super Mario Odyssey.
2020-09-04Address feedbackMorph2-0/+7
2020-09-04applets/controller: Set min_players to have a minimum value of 1.Morph1-1/+1
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04applets/controller: Implement fallback applet for the SDL frontendMorph2-89/+0
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04applets/controller: Implement "Explain Text"Morph2-16/+26
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04Project Mjölnir: Part 2 - Controller AppletMorph6-42/+398
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-29yuzu: Add motion and touch configurationFearlessTobi2-1/+12
2020-08-26controllers/npad: Fix inconsistencies with controller connection statusesMorph1-1/+7
2020-08-26controllers/npad: Fix LibNX controller connection statusesMorph1-1/+9
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26controllers/npad: Fix LedPattern for P1-4Morph1-3/+3
2020-08-26Project Mjölnir: Part 1Morph3-127/+111
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-23fsp_srv: Resolve -Wunused-but-set-variable warningLioncash1-1/+8
We can just log out the parameters in the meantime.
2020-08-23file_sys: Replace inclusions with forward declarations where applicableLioncash1-0/+1
Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()Lioncash1-2/+5
Initialize id to a deterministic value and also mark the unreachable cases in the switch with UNREACHABLE().
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash5-73/+73
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-08-14time_zone_content_manager: Collapse auto and default caseLioncash1-3/+1
Prevents a useless self-assignment from occurring.
2020-08-14software_keyboard: Resolve a pessimizing move warningLioncash1-2/+1
A std::vector created in place like this is already an rvalue and doesn't need to be moved.
2020-08-14core: Resolve several -Wextra-semi warningsLioncash2-3/+4
We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
2020-08-13General: Tidy up clang-format warnings part 2Lioncash4-10/+11
2020-08-07common/concepts: Rename IsBaseOf to DerivedFromLioncash1-1/+1
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
2020-08-03yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash3-21/+21
C++20 deprecates capturing the this pointer via the '=' capture. Instead, we replace it or extend the capture specification.
2020-08-03service/ldr: Resolve sign mismatch warningsLioncash1-3/+2
We were performing an int < size_t comparison. We can just correct the type of the induction variable.
2020-08-03buffer_queue: Make use of std::nulloptLioncash1-5/+6
Allows compilers to eliminate unnecessary zeroing out of the optional's buffer.
2020-08-03buffer_queue: Make use of designated initializersLioncash1-5/+5
2020-08-03profile_manager: Make use of std::nulloptLioncash1-4/+4
Allows some implementations to completely avoid unnecessarily zeroing out the internal buffer.
2020-08-03profile_manager: Make use of designated initializersLioncash1-13/+22
More compact code.
2020-08-03sm: Make use of IsBaseOf for GetServiceDavid Marcec1-3/+2
2020-08-03ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)David8-16/+14
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer With the support of C++20, we can use concepts to deduce if a type is an STL container or not. * More agressive concept for stl containers * Add -fconcepts * Move to common namespace * Add Common::IsBaseOf
2020-07-31minor nitsMorph1-1/+3
2020-07-31am: Unstub SetScreenShotPermissionDavid Marcec2-1/+12
2020-07-30fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttributeMorph2-23/+56
Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
2020-07-30fs: Rename SaveDataDescriptor to SaveDataAttributeMorph3-12/+12
2020-07-28service/bsd: Handle Poll with no entries accuratelyReinUsesLisp1-0/+5
Testing shows that Poll called with zero entries returns -1 and signals an errno of zero.
2020-07-28services/bsd: Implement most of bsd:sReinUsesLisp5-55/+911
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName, GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom, Send, SendTo, Write, and Close The implementation was done referencing: SwIPC, switchbrew, testing with libnx and inspecting its code, general information about bsd sockets online, and analysing official software. Not everything from these service calls is implemented, but everything that is not implemented will be logged in some way.
2020-07-28service/sockets: Add worker pool abstractionReinUsesLisp1-0/+30
Manage worker threads with an easy to use abstraction. We can expand this to support thread deletion in the future.
2020-07-28service/sockets: Add worker abstraction to execute blocking calls asynchronouslyReinUsesLisp1-0/+132
This abstraction allows executing blocking functions (like recvfrom on a socket configured for blocking) without blocking the service thread. It is intended to be used with SleepClientThread.
2020-07-28service/sockets: Add translate functionsReinUsesLisp2-0/+213
These functions translate from Network enumerations/structures to guest enumerations/structures and viceversa.
2020-07-28service/sockets: Add enumerations and structuresReinUsesLisp2-0/+81
Add guest enumerations and structures used in socket services
2020-07-28services/nifm: Implement GetCurrentIpAddressReinUsesLisp1-1/+12
This is trivially implemented using the Network abstraction - Used by ftpd
2020-07-28Update src/core/hle/service/nvdrv/devices/nvmap.cppbunnei1-1/+1
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-28core_timing: Make use of uintptr_t to represent user_dataLioncash3-5/+7
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27remove unused variable;CrazyMax1-1/+0
2020-07-26hle: nvdrv: Rewrite of GPU memory management.bunnei4-93/+227
2020-07-26nvflinger: Mark interface functions with return values as [[nodiscard]]Lioncash1-16/+14
Not using the return value of these functions are undeniably the source of a bug. This way we allow compilers to loudly make any future misuses evident.
2020-07-26nvflinger: Use return value of Lock()Lioncash3-4/+4
comex reported in #4424 that we were incorrectly discarding the return value of Lock() which is correct.
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-72/+77
2020-07-21vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfoDavid Marcec1-1/+19
Needed for dark souls and monster hunter
2020-07-20Address issuesDavid Marcec1-2/+2
2020-07-19swkbd: Return result for Calc request for inlined swkbdDavid Marcec2-13/+49
Fixes random swkbd popups in monster hunter
2020-07-17mii/manager: Resolve sign mismatch warningsLioncash1-3/+3
Previously the loop termination condition was testing variables of different signedness.
2020-07-17mii/manager: Make use of designated initializersLioncash1-53/+54
Allows returning the structure in a more concise manner.
2020-07-16hid: Only update keyboard & debug pad inputs if enabledDavid Marcec2-33/+37
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16Add comment to clarify the nullptr checkMorph1-0/+1
2020-07-16filesystem: Create subdirectories prior to creating a fileMorph1-0/+3
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash3-12/+10
Enforces our desired time units directly with a concrete type.
2020-07-16core_timing: Make use of std::chrono with ScheduleEventLioncash2-11/+16
2020-07-12hle: service: mii: Rewrite service to properly support creation of random and default miis.bunnei8-912/+3265
2020-07-10configuration: implement per-game configurations (#4098)lat9nq5-21/+22
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-08AM: fix GetDesiredLanguage:CrazyMax1-1/+13
try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
2020-07-07GetDisplayVersion should return a null-terminated version string.CrazyMax1-4/+16
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-05AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph2-1/+20
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-02Rename two functions in NSVolcaEM1-2/+2
- Rename "GetShellEvent" to "GetShellEventHandle" - Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02Rename GetApplicationArea2 to GetApplicationAreaSizeVolcaEM1-2/+2
2020-07-01key_manager: Correct casing of instance()Lioncash1-1/+1
Our codebase uppercases member function names.
2020-06-29Remove duplicate functionsVolcaEM1-2/+0
2020-06-29Use decimal instead of hexadecimalVolcaEM1-3/+5
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29Fix typoVolcaEM1-1/+1
2020-06-29Clang-formatVolcaEM1-1/+1
2020-06-29service: Update function tablesVolcaEM27-157/+285
2020-06-28ldr: Cleanup NRO & NRR structsDavid Marcec1-8/+8
2020-06-28am: Stub GetIndirectLayerConsumerHandleDavid Marcec1-1/+13
Needed by Monster Hunter Generations Ultimate
2020-06-28acc: ListOpenContextStoredUsers partial stubDavid Marcec5-4/+14
Needed by Baldur's Gate 1/2
2020-06-27NvFlinger: Clang Format.Fernando Sahmkow1-1/+1
2020-06-27Services/NvFlinger: Do vSync in a sepparate thread on Multicore.Fernando Sahmkow2-3/+60
2020-06-27General: Cleanup legacy code.Fernando Sahmkow1-1/+1
2020-06-27FrameLimiting: Enable frame limiting for single core.Fernando Sahmkow1-0/+1
2020-06-27NVDRV: Remove frame limiting as Host Timing already takes care.Fernando Sahmkow1-1/+0
2020-06-27NVFlinger: Lock race condition between CPU, Host Timing, VSync.Fernando Sahmkow3-0/+11
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow16-39/+31
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-06-27nfc: Update function tableVolcaEM1-3/+3
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
2020-06-27ncm: Update function tableVolcaEM1-10/+10
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services ILocationResolver's 16, 17, 18 and 19 have unofficial names
2020-06-27mm: Update function tableVolcaEM1-16/+16
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
2020-06-27mig: Update function tableVolcaEM1-0/+6
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
2020-06-27ldn: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27Oops (fix typo)VolcaEM1-1/+1
2020-06-27lbl: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
2020-06-27grc: Update function tableVolcaEM1-0/+3
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
2020-06-27friend: Update function tableVolcaEM1-0/+6
2020-06-27Use better names for "Unknown"sVolcaEM1-39/+39
2020-06-27Update function namesVolcaEM1-4/+4
2020-06-27btm: Give better names for unknown functionsDavid Marcec1-5/+5
2020-06-27btdrv: Update function table (#4174)VolcaEM1-83/+84
* btdrv: Update function table
2020-06-27bpc: Update function tables (#4173)VolcaEM1-7/+13
* bpc: Update function tables This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
2020-06-27bcat: Update function tables and add missing classes (#4172)VolcaEM2-0/+5
* bcat: Update function tables and add missing classes
2020-06-27am: Update function tables and add missing classes (#4169)VolcaEM3-17/+19
* am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
2020-06-27aoc: Update function table (#4170)VolcaEM1-0/+1
* aoc: Update function table * Remove comments
2020-06-27eupld: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
2020-06-27es: Update function tableVolcaEM1-2/+41
This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
2020-06-27btm: Update function tablesVolcaEM1-71/+76
This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services "No comment" edition
2020-06-26caps_u: Fix GetAlbumContentsFileListForApplication stubMorph1-9/+15
2020-06-26caps: Use enum classes and check struct sizes on compile timeMorph1-34/+40
2020-06-26caps: Update copyright headersMorph14-14/+14
Updated to "yuzu Emulator Project"
2020-06-24hid: Stub a series of "SevenSixAxisSensor" service commandsMorph2-21/+85
- Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24Prevent nullptr dereference on swkbd error caseDavid Marcec1-1/+1
2020-06-24prepo: : Don't read extra buffer from report unless passedDavid Marcec1-1/+6
Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
2020-06-24Move GetKeyCodeMapImpl to an anonymous namespaceDavid Marcec1-19/+19
2020-06-24Fixed logging outputDavid Marcec1-1/+1
2020-06-24Implement GetKeyCodeMap & GetKeyCodeMap2David Marcec2-2/+72
Closes #3919
2020-06-23lm: Silence no return value warningMorph1-1/+2
2020-06-22account: Update function tables and add missing classes (#4145)VolcaEM5-42/+384
* account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
2020-06-21hid: Implement Get/ResetGyroscopeZeroDriftModeMorph4-6/+56
- Used by Captain Toad Treasure Tracker
2020-06-21Clang FormattingAmeer1-26/+16
2020-06-21GC Adapter ImplementationAmeer1-16/+26
2020-06-20software_keyboard: Eliminate trivial redundant copiesLioncash1-2/+2
We can just make use of moves here to get rid of two redundant copies
2020-06-18Move SHA256Hash to its original positionVolcaEM1-2/+2
It's not needed to have it in its previous position anymore
2020-06-16Remove unnecessary pragmasVolcaEM1-8/+0
2020-06-16Revert IsValidNRO refactor but make it more readableVolcaEM1-26/+13
2020-06-16Update assert stringVolcaEM1-1/+1
2020-06-14Clang-format againVolcaEM1-2/+2
2020-06-14Use consistent variable namesVolcaEM1-4/+4
2020-06-14Clang-formatVolcaEM1-1/+2
2020-06-14Make assert strings consistentVolcaEM1-3/+3
2020-06-14Attempt to fix crashes in SSBU and refactor IsValidNROVolcaEM1-36/+59
2020-06-10nvdrv: Fix GetTPCMasks for ioctl3David Marcec2-21/+22
Fixes animal crossing svcBreak on launch
2020-06-05service: nvhost_vic: Ignore Submit commands.bunnei2-1/+18
2020-06-05nvdrv: Stub nvdec/vic ioctls to bypass nvdec moviesZach Hilman4-3/+239
2020-06-02Address review commentsVolcaEM1-4/+4
2020-06-01Clang-formatVolcaEM1-2/+1
2020-06-01hid: Stub GetXpadIDsVolcaEM2-1/+14
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-05-31Add comment to nrr_kindVolcaEM1-1/+1
According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31ldr: Update NRR/NRO structs VolcaEM1-40/+72
This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
2020-05-21clang-formatVolcaEM1-1/+2
2020-05-21nifm: correct assert in CreateTemporaryNetworkProfileVolcaEM1-1/+1
This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18 I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong: NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData) NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-20crypto: Make KeyManager a singleton classFearlessTobi1-1/+1
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
2020-05-16nv_flinger: Use enum for pixel format instead of u32David Marcec2-3/+11
2020-05-13time_zone: Use std::chrono::seconds for strong typing.bunnei1-1/+1
2020-05-12hid: Clear keyboard states & fix logic issueDavid Marcec1-3/+4
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-11hle: service: time_zone_manager: Use current time zone setting.bunnei2-3/+32
2020-05-11service: fsp_srv: Stub implementation of OpenMultiCommitManager.bunnei2-1/+38
2020-05-11Stub SendKeyboardLockKeyEventDavid Marcec2-1/+11
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-08Replace externals with Conan (#3735)James Rowe1-1/+1
* Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-03Update src/core/hle/service/am/am.cppbunnei1-1/+1
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-01nvdrv: Fix GetGpuTime stack corruptionDavid Marcec1-2/+3
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-01am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec3-4/+20
QLaunch 1.0.0
2020-04-30caps:su Stub out SetShimLibraryVersionJason Parker2-1/+13
Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30fs-srv: GetFreeSpaceSize & GetTotalSpaceSizeDavid Marcec1-2/+2
Closes #3533 Turns out the functions were already implemented but just never added
2020-04-30nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec1-1/+69
Closes #3026
2020-04-30caps: Add missing service names to caps:suDavid Marcec1-0/+3
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30am: GetFriendInvitationStorageChannelEventDavid Marcec2-1/+14
Closes #3829
2020-04-29psm: Mark as debug instead of warningDavid Marcec1-7/+14
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29am: Properly implement GetDisplayVersionDavid Marcec1-3/+14
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec2-16/+6
Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29acc: Return a unique value per account for GetAccountIdDavid Marcec1-5/+8
2020-04-29acc: Fix InitializeApplicationInfoDavid Marcec2-22/+15
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29Don't fail silently for vi, sm, set and ns servicesDavid Marcec4-3/+27
2020-04-28Updated comment to reflect ListQualifiedUsers betterDavid Marcec1-1/+3
2020-04-28style: Change AMs & Glues error codes to be dec instead of hexDavid Marcec2-7/+7
Consistency for the rest of the error codes in the codebase
2020-04-28marked stubsDavid Marcec1-4/+5
2020-04-28account: ListQualifiedUsersDavid Marcec5-3/+13
Closes #2844
2020-04-28Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecifiedDavid Marcec2-5/+93
Closes #2874
2020-04-26services: hid: Stub StopSevenSixAxisSensor.M&M2-1/+13
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-24vi: Don't let uninitialized data pass as a response for SetBufferCountDavid Marcec1-1/+9
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-21audio_renderer: Preliminary BehaviorInfo (#3736)David1-2/+7
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
2020-04-20service: Update function tablesLioncash18-7/+107
Keeps the service function tables up to date. Updated based off information on SwitchBrew.
2020-04-20npad: Lower log level for VibrateController to DebugFearlessTobi1-1/+1
2020-04-20audren: Lower log level for RequestUpdateImpl to DebugFearlessTobi1-1/+1
2020-04-19service/time: Remove reliance on the global system accessorLioncash1-24/+26
Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces.
2020-04-18service: hid: npad: Fix implicit fallthrough errors.bunnei1-0/+2
2020-04-18time/system_clock_core: Remove unnecessary initializerLioncash1-1/+1
This is already initialized within the class body.
2020-04-18service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as constLioncash1-1/+1
This doesn't modify internal member state.
2020-04-18service/time: Add virtual destructors where applicableLioncash3-2/+3
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
2020-04-18service: Remove unused RequestParser instancesLioncash2-3/+0
These aren't used, so they should be removed to reduce compilation warnings.
2020-04-18am: Resolve ineffective movesLioncash1-2/+2
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
2020-04-17core: hle: Address various feedback & code cleanup.bunnei1-8/+5
- Should be no functional changes.
2020-04-17service: ldr: Updates for new VMM.bunnei1-150/+215
- Includes removing some service impls. that are untested.
2020-04-17service: pl_u: Update for new shared memory layout.bunnei1-7/+5
2020-04-17service: time: Update for new shared memory layout.bunnei1-3/+2
2020-04-17service: hid: Update for new shared memory layout.bunnei1-3/+2
2020-04-17service: irs: Update for new shared memory layout.bunnei1-3/+3
2020-04-17core: memory: Move to Core::Memory namespace.bunnei2-5/+5
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17General: Resolve warnings related to missing declarationsLioncash2-6/+2
2020-04-17time_zone_manager: Resolve sign conversion warningsLioncash1-2/+2
ttis and ats will never exceed the length of INT32_MAX in our case, so this is safe.
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash5-11/+15
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2020-04-15service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.bunnei3-1/+25
- Used by Animal Crossing: New Horizons.
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei1-1/+10
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow2-9/+33
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp3-10/+44
2020-04-01capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)Morph14-151/+524
* Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
2020-03-27services: hid: Stub InitializeSevenSixAxisSensor.bunnei2-1/+9
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27services: time: Implement CalculateSpanBetween.bunnei3-1/+31
- Used by Super Smash Bros. Ultimate.
2020-03-27am: Implement VR related APIsperillamint2-3/+42
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-03-26services: ldr: Fix MemoryState for read/write regions of NROs.bunnei1-5/+15
- Fixes #3541, used by Final Fantasy VIII Remastered.
2020-03-23sm/controller: Increase PointerBufferSizeFearlessTobi1-1/+1
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
2020-03-22core/web_browser: Allow WebApplet to exit gracefully when an error occursFearlessTobi1-0/+6
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
2020-03-19set: implement GetRegionCodeDan2-1/+10
2020-03-18time_zone_content_manager: Fix out of bounds readReinUsesLisp1-1/+1
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
2020-03-12NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow1-2/+2
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph2-2/+14
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-19httplib compatibilityBrian Clinkenbeard1-3/+4
2020-02-18analog_from_button get direction implementationCJBok1-5/+5
2020-02-16IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam1-1/+9
2020-02-16HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam1-1/+1
402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16nvhost_gpu: implement ChannelSetTimeslicenamkazy2-0/+20
2020-02-12bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()Lioncash1-1/+1
Aligns the '=' to be consistent with the rest of the logs within this source file.
2020-02-12bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()Lioncash1-1/+1
A formatting specifier within Clear wasn't being used, which will cause fmt to throw an exception. This fixes that.
2020-02-12Core: Set all hardware emulation constants in a single file.Fernando Sahmkow6-10/+16
2020-02-11update hwopus DecodeInterleaved for FW 7.0.0+makigumo1-2/+4
trivial change, see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-08hle: services: Use std::shared_ptr instead of copy by value.bunnei9-50/+52
2020-02-06am: Correct IPC object count mismatch.bunnei1-6/+4
2020-02-06services: am: Clear events on PopOutData and PopInteractiveOutData.bunnei1-0/+2
2020-02-06am: Refactor IStorage interface.bunnei7-43/+81
2020-02-06applets: software_keyboard: Signal state change on end of interactive session.bunnei1-0/+1
2020-02-06applets: software_keyboard: Minor cleanup.bunnei1-2/+2
2020-02-06services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.bunnei1-15/+15
2020-01-25bsd: Stub several more functions.bunnei2-4/+48
- Required for Little Town Hero to boot further.
2020-01-23service: time: Implement ToPosixTimeWithMyRule.bunnei4-1/+34
- Used by Pokemon Mystery Dungeon.
2020-01-20time: Fix month off-by-one error.bunnei1-2/+2
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-15Moved analog direction logic to sdl_implCJBok1-9/+22
2020-01-14Corrected directional states sensitivityCJBok1-9/+9
2020-01-09hid: Fix analog sticks directional statesCJBok1-12/+12
2020-01-05service: time: Implement GetStandardLocalSystemClock.bunnei3-1/+9
2020-01-04time: Remove overflow error checking (currently breaks ADO builds).bunnei2-18/+2
2020-01-04service: time: Implement GetClockSnapshotFromSystemClockContext.bunnei3-3/+27
2020-01-04service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.bunnei5-1/+51
2020-01-04service: time: Rewrite implementation of glue services.bunnei34-444/+2806
2020-01-04core: Initialize several structs that make use of Common::UUID.bunnei5-100/+101
2020-01-04service: vi: Implement CloseLayer.bunnei5-11/+48
- Needed for Undertale.
2019-12-30video_core: Block in WaitFence.Markus Wick1-1/+1
This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-25NvServices: Correct Ioctl Remap.Fernando Sahmkow2-3/+5
This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address.
2019-11-28kernel: Implement a more accurate IPC dispatch.bunnei5-22/+28
2019-11-27file_sys/directory: Make EntryType an enum classLioncash1-2/+2
This can trivially be an enum class rather than a regular enum, making it more strongly typed.
2019-11-27core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash4-11/+14
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-27core: Prepare various classes for memory read/write migrationLioncash3-11/+14
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-27core_timing: Use better reference tracking for EventType. (#3159)bunnei4-7/+6
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei32-57/+55
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-14service/am: Remove unnecessary Skip callsLioncash1-8/+16
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
2019-11-14am: Stub QueryApplicationPlayStatisticsLioncash2-5/+14
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
2019-11-12service: Update function tablesLioncash33-7/+192
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-12core: Migrate off deprecated mbedtls functionsLioncash3-3/+3
These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
2019-11-12service: Resolve sign conversion errorsLioncash15-58/+55
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-11-11Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire2-0/+10
2019-11-07nifm: Only return that there's an internet connection when there's a BCATServerFernando Sahmkow1-3/+17
This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
2019-11-04common_func: Use std::array for INSERT_PADDING_* macros.bunnei2-6/+7
- Zero initialization here is useful for determinism.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei16-55/+44
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi2-3/+31
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-10-18hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()Lioncash1-1/+1
We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
2019-10-18hid/npad: Add missing break in default caseLioncash1-0/+1
While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
2019-10-18hid/npad: Replace std::for_each with ranged for loopsLioncash1-13/+12
Performs the same behavior, but is built into the core language itself. No functional change.
2019-10-18hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash2-34/+5
The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
2019-10-18hid/npad: Move function declarationsLioncash1-5/+6
Clearly separate these from the variable declarations to make them more visible.
2019-10-17apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a mapLioncash1-14/+34
While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator.
2019-10-17apm/controller: Make GetCurrentPerformanceMode() a const member functionLioncash2-2/+2
This doesn't modify instance state, so it can be made const qualified.
2019-10-15bcat: Remove use of global system accessorsLioncash6-29/+55
Removes all uses of the global system accessor within the BCAT interface.
2019-10-13pl_u: Fix mismatched rebase size error in font encryptionZach Hilman2-11/+11
2019-10-13pl_u: Use kernel physical memoryZach Hilman1-0/+1
2019-10-13pl_u: Remove excess static qualifierZach Hilman1-1/+1
2019-10-13pl_u: Use OSS system archives if real archives don't existZach Hilman1-110/+47
2019-10-12nvflinger/buffer_queue: Remove use of a global system accessorLioncash3-4/+8
2019-10-07hid: Implement DeactivateNpadMorph2-1/+13
Makes use of the already existing DeactivateController function.
2019-10-07hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commandsMorph2-92/+126
2019-10-06bcat/module: Silence truncation warningsLioncash1-3/+3
We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
2019-10-06bcat: Take std::function instance by value in NullBackend's constructorLioncash2-2/+2
Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
2019-10-06bcat: In-class initialize ProgressServiceBackend's impl memberLioncash2-2/+2
Allows us to remove a constructor initializer list.
2019-10-06bcat: Make ProgressServiceBackend's constructor take a std::string_viewLioncash2-3/+7
Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made.
2019-10-06bcat: Make ProgressServiceBackend's GetEvent() constLioncash2-2/+2
This member function doesn't modify internal member state, so it can be marked const.
2019-10-06boxcat: Silence an unused variable warningLioncash1-1/+2
On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code.
2019-10-06hle/service: Replace global system instance calls with instance-based onesLioncash10-43/+65
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
2019-10-05NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow1-4/+0
2019-10-05Nvdrv: Correct Event setup in NvdrvFernando Sahmkow2-23/+14
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-05NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow2-20/+1
This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
2019-10-05Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow1-0/+4
2019-10-05NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.Fernando Sahmkow1-1/+3
2019-10-05GPU_Async: Correct fences, display events and more.Fernando Sahmkow2-2/+21
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
2019-10-05Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow2-3/+9
2019-10-05audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp1-1/+1
2019-10-05service/nvdrv: Silence -WswitchReinUsesLisp4-4/+10
2019-10-05service/nfp: Silence -Wunused and -WswitchReinUsesLisp1-4/+5
2019-10-05service/hid: Silence -Wunused and -WswitchReinUsesLisp15-23/+18
2019-10-05service/am: Silence -WreorderReinUsesLisp1-2/+1
2019-10-05service/hid: Remove unused system referenceReinUsesLisp2-2/+1
2019-10-05service/friend: Remove unused fieldReinUsesLisp1-1/+0
2019-10-05service/filesystem: Silence -Wunused-variableReinUsesLisp1-1/+1
2019-10-05service/bcat: Silence -Wreorder and -WunusedReinUsesLisp2-2/+2
2019-10-05service/audio: Silence -WunusedReinUsesLisp1-1/+1
2019-10-05service/apm: Silence -Wunused and -WreorderReinUsesLisp2-4/+5
2019-10-02qt: Add service dialogZach Hilman1-6/+5
2019-10-01boxcat: Use updated game-asset API URL and tagsZach Hilman1-6/+6
2019-10-01bcat: Add FSC accessors for BCAT dataZach Hilman10-31/+51
Ports BCAT to use FSC interface
2019-09-30boxcat: Implement events global fieldZach Hilman3-12/+14
2019-09-30bcat: Implement DeliveryCacheProgressImpl structureZach Hilman5-84/+310
Huge thanks to lioncash for re-ing this for me.
2019-09-30boxcat: Use Etag header names for file digestZach Hilman1-10/+11
2019-09-30boxcat: Add downloading and client for launch parameter dataZach Hilman2-16/+77
2019-09-30bcat: Add backend function for BCAT Indirect (launch parameter)Zach Hilman2-0/+11
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30bcat: Expose CreateBackendFromSettings helper functionZach Hilman2-2/+2
2019-09-30am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman2-16/+52
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30bcat: Implement cmd 90201 ClearDeliveryCacheStorageZach Hilman1-1/+23
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
2019-09-30bcat: Implement cmd 30100 SetPassphraseZach Hilman1-1/+33
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
2019-09-30bcat: Implement cmd RequestSyncDeliveryCache and variantZach Hilman1-2/+70
Variant also supports only updating a single directory. These just both invoke backend commands.
2019-09-30bcat: Implement IDeliveryCacheProgressService commandsZach Hilman1-0/+131
Used to query completion status and events for the current delivery task.
2019-09-30bcat: Implement IDeliveryCacheFileService commandsZach Hilman1-0/+117
Used to read the contents of files and access their metadata.
2019-09-30bcat: Implement IDeliveryCacheDirectoryService commandsZach Hilman1-0/+99
Used to list and get directories at the root level.
2019-09-30bcat: Implement IDeliveryCacheStorageService commandsZach Hilman1-0/+58
Used to create subclasses to manage files and directories and to list directories.
2019-09-30bcat: Add commands to create IDeliveryCacheStorageServiceZach Hilman3-2/+32
Used to access contents of download.
2019-09-30module: Create BCAT backend based upon Settings value on constructionZach Hilman2-1/+16
2019-09-30bcat: Add BCAT backend for Boxcat serviceZach Hilman2-0/+407
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
2019-09-30bcat: Add backend class to generify the functions of BCATZach Hilman2-0/+100
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
2019-09-30nifm: Signal to applications that internet access is availableZach Hilman1-3/+10
2019-09-30applets: Add accessor for AppletFrontendSetZach Hilman2-0/+6
Allows other services to call applets without using LLE.
2019-09-30filesystem: Add getter for BCAT temporary directoryZach Hilman1-0/+9
2019-09-29Services::ES fix casting warningsFreddyFunk1-6/+6
2019-09-24Signal styleset changes at a better timeDavid Marcec1-8/+2
We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-22lm: Flush manager output on core shutdownZach Hilman2-5/+11
2019-09-22lm: Rename Initialize to Log and implement with manager/reporterZach Hilman1-140/+22
Allows saving and clearer output of data.
2019-09-22lm: Implement manager class to output to reporterZach Hilman2-0/+233
2019-09-22core: Add LM::Manager to systemZach Hilman3-16/+17
Allows centralized control over logging mechanisms.
2019-09-22removed commentDavid Marcec1-1/+0
2019-09-22RebasedDavid Marcec3-11/+19
2019-09-22service/acc: Lower log severity from INFO to DEBUGFearlessTobi1-7/+7
According to ogniK, this should have always been Debug and not Info.
2019-09-22removed unneeded semicolonDavid Marcec1-1/+1
2019-09-22Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"David Marcec2-50/+117
This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing changes made to e34899067b60a69bca02761bd1290c6824bb559a.
2019-09-22Removed reference to core timing to nvflinger and used system insteadDavid Marcec1-1/+1
2019-09-22marked controller constructors as explicitDavid Marcec8-8/+8
2019-09-22RebaseDavid Marcec25-62/+75
2019-09-22RebaseDavid Marcec5-20/+21
2019-09-22Deglobalize System: ViDavid Marcec3-8/+8
2019-09-22Deglobalize System: TimeDavid Marcec4-14/+21
2019-09-22RebaseDavid Marcec2-8/+12
2019-09-22Deglobalize System: NvFlingerDavid Marcec2-6/+7
2019-09-22RebaseDavid Marcec4-8/+12
2019-09-22Deglobalize System: NimDavid Marcec2-7/+12
2019-09-22Deglobalize System: NifmDavid Marcec2-13/+23
2019-09-22Deglobalize System: NFPDavid Marcec4-14/+16
2019-09-22Deglobalize System: LDRDavid Marcec2-6/+7
2019-09-22Deglobalize System: IRSDavid Marcec3-5/+6
2019-09-22Deglobalize System: HidDavid Marcec20-37/+44
2019-09-22Deglobalize System: FriendDavid Marcec4-22/+24
2019-09-22Deglobalize System: FatalDavid Marcec6-20/+29
2019-09-22Deglobalize System: BtmDavid Marcec2-7/+13
2019-09-22Deglobalize System: BtdrvDavid Marcec2-5/+9
2019-09-22Deglobalize System: AocDavid Marcec2-11/+13
2019-09-22Deglobalize System: AmDavid Marcec1-1/+1
2019-09-22pl_u: Use kernel physical memoryZach Hilman1-0/+1
2019-09-22qt: Prompt user for confirmation if exit lock is activeZach Hilman1-1/+1
2019-09-22server side clang format fix2David Marcec1-18/+18
2019-09-22am: Implement ISelfController ExitLock commandsZach Hilman1-2/+6
2019-09-22am: Implement ISelfController ExitZach Hilman4-4/+20
Closes the current application.
2019-09-22am: Add RequestExit event to AppletMessageQueueZach Hilman2-0/+6
Tested against libnx, signals to games to begin cleanup.
2019-09-22Use clang-format provided by build serverDavid Marcec1-20/+18
2019-09-22pl_u: Remove excess static qualifierZach Hilman1-1/+1
2019-09-22pl_u: Use OSS system archives if real archives don't existZach Hilman2-109/+41
2019-09-22pl_u: Expose method to encrypt TTF to BFTTFZach Hilman2-14/+14
2019-09-22prepo: Remove system global accessorsZach Hilman3-15/+18
2019-09-22prepo: Implement SaveReport New and System variantsZach Hilman1-15/+71
2019-09-22configure_debug: Move reporting option to loggingZach Hilman8-14/+15
2019-09-21filesystem: Add const qualification to various accessorsZach Hilman3-68/+76
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman4-15/+38
2019-09-21services: Pass FileSystemController as reference to services that need itZach Hilman11-20/+47
2019-09-21am: Unstub IApplicationFunctions EnsureSaveData (20)Zach Hilman1-8/+14
Creates a default save data for the application given a user ID.
2019-09-21filesystem: Pass Size Getter functions to IFileSystem for sizesZach Hilman3-20/+31
2019-09-21filesystem: Add FileSystemController to deglobalize FS servicesZach Hilman2-58/+359
2019-09-21Mark KickOffPb & SubmitGPFIFO as traceDavid Marcec1-4/+4
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-20disable clang-format tempDavid Marcec1-0/+2
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec24-63/+143
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-05service/am: Remove usages of global system accessorsLioncash16-96/+141
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-09-04AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl2-0/+16
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
2019-09-04dittoMorph19841-1/+1
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04IsVibrationEnabled() as a const member funcMorph19841-1/+1
2019-09-04clang-formatMorph19841-2/+2
2019-09-04Update npad.hMorph19841-0/+1
2019-09-04Update npad.cppMorph19841-0/+6
2019-09-04Update hid.hMorph19841-0/+2
2019-09-04Update hid.cppMorph19841-2/+23
2019-09-04Add Kernel::EventPair audio_input_device_switch_event;Morph19841-0/+1
2019-09-04remove <f32>Morph19841-1/+1
We can remove this since its already a f32 value
2019-09-04audren_u: Stub IAudioDevice::QueryAudioDeviceInputEventMorph19841-1/+14
2019-09-04explicitly represent 1 as a float (1.0f instead of 1)Morph19841-1/+1
2019-09-04Change u32 -> f32Morph19841-1/+1
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume) ```cpp const f32 volume = rp.Pop<f32>(); ```
2019-09-03service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolumeMorph19841-2/+15
2019-08-29accommodate for fmt updateEthan1-1/+1
2019-08-21gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp1-1/+1
2019-07-19VM_Manager: Align allocated memory to 256bytesFernando Sahmkow1-6/+6
This commit ensures that all backing memory allocated for the Guest CPU is aligned to 256 bytes. This due to how gpu memory works and the heavy constraints it has in the alignment of physical memory.
2019-07-19service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()Lioncash2-16/+45
Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function.
2019-07-19service/audren_u: Move revision testing code out of AudRenULioncash2-63/+63
The revision querying facilities are used by more than just audren. e.g. audio devices can use this to test whether or not USB audio output is supported. This will be used within the following change.
2019-07-19service/audio: Remove global system accessorsLioncash7-34/+54
Trims out the lingering reliance on global state out of the audio code.
2019-07-19service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()Lioncash1-2/+1
This service function only ever returns a result and nothing more.
2019-07-19service/audren_u: Report proper device namesLioncash1-6/+29
AudioDevice and AudioInterface aren't valid device names on the Switch. We should also be returning consistent names in GetActiveAudioDeviceName(). While we're at it, we can also handle proper name output in ListAudioDeviceName, by returning all the available devices on the Switch.
2019-07-12Clang formatDavid Marcec1-2/+4
2019-07-12"AudioRenderer" thread should have a unique nameDavid Marcec2-4/+4
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash2-1/+10
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash2-1/+23
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-11Restore memory perms on svcUnmapMemory/UnloadNroMichael Scire1-6/+26
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
2019-07-10mii: Handle logging of unknown database sourceZach Hilman1-0/+4
2019-07-09IFriendService::GetFriendListDavid Marcec1-1/+34
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-08addressed issuesDavid Marcec1-6/+7
2019-07-08key_manager: Convert Ticket union to std::variantZach Hilman1-2/+2
2019-07-08es: Populate/synthesize tickets on constructionZach Hilman1-2/+3
2019-07-08key_manager: Add structure for Ticket parsingZach Hilman1-9/+9
2019-07-08es: Implement ETicket GetPersonalizedTicketData (17)Zach Hilman1-1/+21
Copies the raw personal ticket data into the buffer provided.
2019-07-08es: Implement ETicket GetCommonTicketData (16)Zach Hilman1-1/+20
Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-08es: Implement ETicket GetPersonalizedTicketSize (15)Zach Hilman1-1/+17
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-08es: Implement ETicket GetCommonTicketSize (14)Zach Hilman1-1/+17
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-08es: Implement ETicket ListPersonalizedTicket (12)Zach Hilman1-1/+24
Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-08es: Implement ETicket ListCommonTicket (11)Zach Hilman1-1/+24
Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-08es: Implement ETicket CountPersonalizedTicket (10)Zach Hilman1-1/+12
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-08es: Implement ETicket CountCommonTicket (9)Zach Hilman1-1/+12
Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-08es: Implement ETicket GetTitleKey (8)Zach Hilman1-1/+27
Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-08es: Implement ETicket ImportTicket (1)Zach Hilman1-1/+45
Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07mii: Implement IDatabaseService SetInterfaceVersionZach Hilman1-1/+15
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06clang-format fixesMichael Scire1-4/+5
2019-07-06am: Implement GetAccumulatedSuspendedTickValueMichael Scire2-7/+19
2019-07-05NVServices: Correct delayed responses.Fernando Sahmkow1-24/+19
2019-07-05Nv_Host_Ctrl: Correct difference calculationFernando Sahmkow1-5/+7
2019-07-05NVServices: Address FeedbackFernando Sahmkow8-21/+38
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow18-36/+31
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow6-17/+16
2019-07-05NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow2-4/+7
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow23-31/+104
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow5-14/+14
2019-07-05nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow1-1/+1
2019-07-05nv_services: Fixes to event liberation.Fernando Sahmkow1-6/+14
2019-07-05nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow2-3/+11
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow23-51/+65
2019-07-05nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow1-0/+5
2019-07-05nvhost_ctrl: Corrections to event handlingFernando Sahmkow2-8/+12
2019-07-05Gpu: Mark areas as protected.Fernando Sahmkow1-0/+6
2019-07-05nv_services: Stub CtrlEventSignalFernando Sahmkow2-12/+34
2019-07-05Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow3-8/+1
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow7-17/+192
2019-07-05nv_services: Create GPU channels correctlyFernando Sahmkow2-2/+5
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow3-7/+33
2019-07-05nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow7-57/+69
2019-07-05nvflinger: Implement swap intervalsFernando Sahmkow5-8/+21
2019-07-03acc_su: Implement GetProfileEditor (205)Zach Hilman3-1/+13
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'Zach Hilman1-1/+73
Verified with IDA
2019-07-03profile_manager: Add setter for ProfileBase and ProfileDataZach Hilman2-0/+13
Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03acc: Add IProfileCommon for IProfile and IProfileEditorZach Hilman1-8/+31
Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-02file_sys: Rename other ContentRecordType membersBakugo1-2/+2
2019-07-01IAudioDevice::QueryAudioDeviceOutputEventDavid Marcec1-3/+16
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec5-3/+98
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-06-29am: Implement SetCpuBoostMode in terms of APMZach Hilman5-13/+26
2019-06-29apm: Implement SetCpuBoostModeZach Hilman2-0/+14
2019-06-29apm: Add getters for performance config and modeZach Hilman2-33/+49
2019-06-29apm: Add apm:am serviceZach Hilman2-11/+9
8.0.0+ identical version of apm
2019-06-29apm: Add Controller class to manage speed data and applicationZach Hilman2-0/+138
2019-06-29fsp-srv: Implement GetAccessLogVersionInfoZach Hilman2-3/+14
Returns some misc. data about logging to help the game determine if it should log.
2019-06-29fsp-srv: Implement OutputAccessLogToSdCardZach Hilman6-26/+61
Allows games to log data to the SD.
2019-06-29set: Implement GetQuestFlagZach Hilman2-1/+10
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28Attemp clang format fix?David Marcec1-1/+0
Seems to be an issue with clang format
2019-06-28Addressed issuesDavid Marcec2-13/+13
2019-06-28Addressed issuesDavid Marcec2-17/+12
2019-06-27Implemented InitializeApplicationInfo & InitializeApplicationInfoRestrictedDavid Marcec4-6/+114
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27pm: Implement pm:shell and pm:dmnt GetApplicationPidZach Hilman3-7/+33
Returns the process ID of the current application or 0 if no app is running.
2019-06-27pm: Implement pm:dmnt GetTitlePidZach Hilman1-7/+36
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-27pm: Implement pm:info GetTitleIdZach Hilman1-2/+47
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26Addressed issuesDavid Marcec5-37/+53
2019-06-26glue: Correct missing bytes in ApplicationLaunchParameterZach Hilman4-28/+61
2019-06-25Implement Time::GetSharedMemoryNativeHandleDavid Marcec7-29/+243
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556
2019-06-25SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account idDavid Marcec1-1/+3
2019-06-25fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfoDavid Marcec1-6/+8
2019-06-25applets: Pass current process title ID to appletsZach Hilman11-41/+59
Avoids using system accessor to get current process in applet code.
2019-06-25general_frontend: Add documentation for parental controls and ecommerce appletsZach Hilman2-16/+16
2019-06-25web_browser: Only delete temporary directory if it was createdZach Hilman1-1/+3
Prevents crashes with ShopN applet occasionally.
2019-06-25web_browser: Take ECommerce applet frontend optionally in constructorZach Hilman1-1/+6
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-25web_browser: Use function tables for execute and initializeZach Hilman2-7/+285
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-25web_browser: Correct structures and properly parse TLVs/ShimKindZach Hilman2-61/+168
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-25applets: Track ECommerce and Parental Control applet frontendsZach Hilman2-7/+29
2019-06-25applets: Implement Auth applet backendZach Hilman2-0/+146
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-25glue: Implement arp:w and arp:r servicesZach Hilman3-2/+330
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-25glue: Add errors for glue/arp servicesZach Hilman3-0/+58
2019-06-25glue: Add scaffolding for bgtc:t and bgtc:sc servicesZach Hilman2-0/+73
2019-06-25arp: Move to glue servicesZach Hilman2-91/+0
Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-25glue: Add manager to keep track of application registryZach Hilman2-0/+119
Manages mapping between title IDs and application launch and control properties.
2019-06-24Implemented INotificationServiceDavid Marcec4-1/+126
2019-06-21service/acc: Silence truncation warningsLioncash1-3/+3
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
2019-06-20Revert PR 2590.Fernando Sahmkow1-1/+1
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
2019-06-18service/audio/audren_u: Correct event reset type for the system eventLioncash1-1/+1
This is actually an auto-reset event in the audio service itself, not a manual one.
2019-06-17Addressed issuesDavid Marcec3-8/+13
2019-06-16Signalled accumulated_suspended_tick_changed_event on creation based on REDavid Marcec1-0/+1
2019-06-16CleanupDavid Marcec11-29/+38
2019-06-16Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec6-7/+72
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-12common/hex_util: Combine HexVectorToString() and HexArrayToString()Lioncash2-7/+7
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
2019-06-07constants: Extract backup JPEG used by account servicesZach Hilman1-16/+4
2019-06-05service/ns: Add missing override specifiersLioncash1-9/+9
2019-06-05core/core_timing_util: Amend casing of cyclesTo* functionsLioncash2-3/+3
Makes the casing consistent with all of our general function naming conventions.
2019-06-05core/core_timing_util: Use std::chrono types for specifying time unitsLioncash2-5/+7
Makes the interface more type-safe and consistent in terms of return values.
2019-05-29core/core: Remove unnecessary includesLioncash2-5/+37
The contents of these includes aren't used anywhere in this translation unit.
2019-05-27ncm: Implement LR OpenAddOnContentLocationResolver (2)Zach Hilman1-24/+21
Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
2019-05-27ncm: Implement LR OpenRegisteredLocationResolver (1)Zach Hilman1-0/+27
Returns an object of type IRegisteredLocationResolver for the StorageId.
2019-05-27ncm: Implement LR OpenLocationResolver (0)Zach Hilman1-0/+50
Returns an object of type ILocationResolver with the provided StorageId.
2019-05-26loader: Move NSO module tracking to AppLoaderZach Hilman3-6/+7
Also cleanup of general stuff
2019-05-25prepo: Save reports from PlayReport serviceZach Hilman1-2/+23
Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25fatal: Save report on fatal:u callZach Hilman1-21/+5
Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25service: Save report on unimplemented function callZach Hilman1-0/+3
2019-05-25applets/error: Save report on error appletZach Hilman1-5/+14
This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25applets: Save report on stubbed appletZach Hilman4-15/+49
This also reworks the applet data storage to be peekable.
2019-05-23Fix bitmask logic inversionMichael Scire1-2/+1
2019-05-23fix introduced clang-format errorsMichael Scire1-3/+2
2019-05-23Address review commentsMichael Scire5-45/+118
2019-05-23clang-format fixesMichael Scire4-31/+32
2019-05-23Implement IApplicationFunctions::GetDesiredLanguageMichael Scire6-403/+1002
2019-05-23service/aoc: Avoid allocating and discarding dataLioncash1-8/+8
Previously, the code was accumulating data into a std::vector and then tossing all of it away if a setting was disabled. Instead, we can just check if it's disabled and do no work at all if possible. If it's enabled, then we can append to the vector and allocate. Unlikely to impact usage much, but it is slightly less sloppy with resources.
2019-05-23service/aoc: Remove unnecessary includesLioncash1-2/+0
Removes two header dependencies related to file handling that aren't actually used within the source file.
2019-05-23service/aoc: Pop all passed values where applicableLioncash1-12/+45
A few of the aoc service stubs/implementations weren't fully popping all of the parameters passed to them. This ensures that all parameters are popped and, at minimum, logged out.
2019-05-19service/am: Add missing return in error case for IStorageAccessor's Read()/Write().Lioncash1-0/+2
Previously this would fall through and return successfully, despite being an out of bounds read or write.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash14-26/+26
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-18HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThreadWeiyi Wang1-1/+1
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-10service/set: Correct and simplify behavior related to copying language codesLioncash1-34/+22
This corrects cases where it was possible to write more entries into the write buffer than were requested. Now, we check the size of the buffer before actually writing into them. We were also returning the wrong value for GetAvailableLanguageCodeCount2(). This was previously returning 64, but only 17 should have been returned. 64 entries is the size of the static array used in MakeLanguageCode() within the service binary itself, but isn't the actual total number of language codes present.
2019-05-01service/audren_u: Handle variadic command buffers in GetWorkBufferSize()Lioncash2-17/+93
Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here.
2019-05-01service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()Lioncash2-6/+13
Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares.
2019-05-01service/audren_u: Clean up work buffer calculationsLioncash1-49/+214
"Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions.
2019-04-28service/audctl: Update documentation comments to be relative to 8.0.0Lioncash1-2/+2
The state of these service calls are still the same in version 8.0.0.
2019-04-25mii_manager: Fix incorrect loop condition in mii UUID generation codeZach Hilman3-2/+3
2019-04-25profile_select: Port Service::Account::UUID to Common::UUIDZach Hilman3-6/+6
2019-04-25mii: Implement Delete and Destroy fileZach Hilman3-8/+116
2019-04-25mii: Implement IsUpdated command (IPC 0)Zach Hilman3-9/+34
2019-04-25mii_manager: Cleanup and optimizationZach Hilman3-36/+50
2019-04-25mii: Implement IDatabaseService commands using MiiManagerZach Hilman1-15/+242
Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
2019-04-25mii: Add MiiManager class to manage Mii databaseZach Hilman2-0/+622
Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
2019-04-25common: Extract UUID to its own classZach Hilman3-78/+28
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-18service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()Lioncash2-2/+32
These two service functions are literally hardcoded to always return these values without any other error checking.
2019-04-17web_browser: Make OpenPage non-constZach Hilman8-15/+20
2019-04-17main: Add GMainWindow hooks for Error displayZach Hilman1-2/+2
2019-04-17general_backend: Move StubApplet and add backend PhotoViewerZach Hilman2-1/+102
2019-04-17applets: Add Error appletZach Hilman3-24/+224
Responsible for displaying error codes and messages
2019-04-17applets: Port current applets to take frontend in constructorZach Hilman6-14/+16
As opposed to using Core::System::GetInstance()
2019-04-17am: Delegate applet creation to AppletManagerZach Hilman1-24/+3
2019-04-17applets: Add AppletManager class to control lifetimeZach Hilman2-0/+137
2019-04-11service: Update service function tablesLioncash27-57/+262
Updates function tables based off information from SwitchBrew.
2019-04-10ldr: Mark IsValidNROHash() as a const member functionLioncash1-5/+4
This doesn't modify instance state, so it can be made const.
2019-04-10ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrrLioncash1-60/+81
The initial two words indicate a process ID. Also UnloadNro only specifies one address, not two.
2019-04-10fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()Lioncash1-4/+1
IDirectory's Read() function doesn't take any input parameters. It only uses the output parameters that we already provide.
2019-04-10fsp_srv: Log out option values in IFile's Read and Write functionsLioncash1-4/+6
These indicate options that alter how a read/write is performed. Currently we don't need to handle these, as the only one that seems to be used is for writes, but all the custom options ever seem to do is immediate flushing, which we already do by default.
2019-04-09added a toggle to force 30fps modezarroboogs1-6/+10
2019-04-05service/fsp_srv: Don't pass SaveDataDescriptor instances by value.Lioncash2-4/+4
Passing around a 64 byte data struct by value is kind of wasteful, instead pass a reference to the struct.
2019-04-05service/fsp_srv: Remove unnecessary unknown member in OpenSaveDataFileSystemLioncash1-7/+8
The unknown member here is actually padding due to being passed as a struct. We can do the same, and remove the need to pop a padding word.
2019-04-05service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structsLioncash1-1/+3
I realized that I updated the documentation on SwitchBrew a while ago, but never actually updated the structs within yuzu.
2019-04-05filesystem: Use a std::string_view in OpenFile()Lioncash1-5/+8
Rather than make a full copy of the path, we can just use a string view and truncate the viewed portion of the string instead of creating a totally new truncated string.
2019-04-04hle/service: Resolve unused variable warningsLioncash8-62/+58
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
2019-04-04core: Add missing override specifiers where applicableLioncash9-18/+5
Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
2019-04-03service/am: Correct behavior of CreateTransferMemoryStorage()Lioncash1-6/+6
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash1-1/+1
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-30service/fatal: Mark local variables as const where applicableLioncash1-6/+6
2019-03-30service/fatal: Remove unnecessary semicolonLioncash1-1/+1
Resolves a -Wextra-semi warning.
2019-03-30service/fatal: Name FatalInfo structure membersLioncash1-31/+44
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi1-1/+1
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-28patch_manager: Dump NSO name with build IDZach Hilman1-2/+1
2019-03-27game_list: Register content with ContentProviderZach Hilman1-2/+3
2019-03-27core: Port current uses of RegisteredCache to ContentProviderZach Hilman3-9/+8
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash2-2/+29
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash2-36/+36
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-24core/core_timing: Make callback parameters consistentLioncash3-8/+8
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
2019-03-21service/am: Add function table for IDebugFunctionsLioncash1-1/+15
We already have the service related stuff set up for this, however, it's missing the function table.
2019-03-21kernel/vm_manager: Rename CodeStatic/CodeMutable to Code and CodeData respectivelyLioncash1-5/+3
Makes it more evident that one is for actual code and one is for actual data. Mutable and static are less than ideal terms here, because read-only data is technically not mutable, but we were mapping it with that label.
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei1-10/+2
2019-03-21gpu: Move GPUVAddr definition to common_types.bunnei1-2/+2
2019-03-18fsp_srv: Unstub SetCurrentProcessLioncash2-1/+5
This just acts as a basic setter for a given PID value and performs no further checking, so we can just store the passed in value.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash2-1/+29
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash2-1/+17
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash2-11/+27
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2019-03-15gpu: Use host address for caching instead of guest address.bunnei1-1/+2
2019-03-11set_sys: Move constants to anonymous namespaceZach Hilman1-1/+1
2019-03-11kernel/server_port: Make data members privateLioncash1-1/+1
With this, all kernel objects finally have all of their data members behind an interface, making it nicer to reason about interactions with other code (as external code no longer has the freedom to totally alter internals and potentially messing up invariants).
2019-03-11hwopus: Leverage multistream API for decoding regular Opus packetsLioncash1-34/+48
After doing a little more reading up on the Opus codec, it turns out that the multistream API that is part of libopus can handle regular packets. Regular packets are just a degenerate case of multistream Opus packets, and all that's necessary is to pass the number of streams as 1 and provide a basic channel mapping, then everything works fine for that case. This allows us to get rid of the need to use both APIs in the future when implementing multistream variants in a follow-up PR, greatly simplifying the code that needs to be written.
2019-03-11set_sys: Use official nintendo version stringZach Hilman1-11/+7
2019-03-11set_sys: Use correct error codes in GetFirmwareVersion*Zach Hilman1-21/+41
2019-03-10core/hle/result: Relocate IPC error code to ipc_helpersLioncash1-2/+1
Relocates the error code to where it's most related, similar to how all the other error codes are. Previously we were including a non-generic error in the main result code header.
2019-03-10service/service: Remove unncessary calls to c_str()Lioncash1-4/+3
These can just be passed regularly, now that we use fmt instead of our old logging system. While we're at it, make the parameters to MakeFunctionString std::string_views.
2019-03-10set_sys: Implement GetFirmwareVersion(2) for libnx hosversionZach Hilman2-2/+63
Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
2019-03-07service/audio/hwopus: Move decoder state to its own classLioncash1-50/+85
Moves the non-multistream specific state to its own class. This will be necessary to support the multistream variants of opus decoding.
2019-03-07service/audio/hwopus: Provide a name for the second word of OpusPacketHeaderLioncash1-2/+4
This indicates the entropy coder's final range.
2019-03-07service/audio/hwopus: Move Opus packet header out of the IHardwareOpusDecoderManagerLioncash1-17/+17
This will be utilized by more than just that class in the future. This also renames it from OpusHeader to OpusPacketHeader to be more specific about what kind of header it is.
2019-03-07service/audio/hwopus: Enclose internals in an anonymous namespaceLioncash1-2/+3
Makes it impossible to violate the ODR, as well as providing a place for future changes.
2019-03-07service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playingLioncash1-1/+3
The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully.
2019-03-07gpu: Move command processing to another thread.bunnei1-1/+1
2019-03-07gpu: Refactor command and swap buffers interface for asynch.bunnei3-14/+4
2019-03-06hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()Lioncash1-0/+1
Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
2019-03-06kernel/server_session: Make data members privateLioncash1-1/+1
Makes it much nicer to locally reason about server session behavior, as part of its functionality isn't placed around other classes.
2019-03-05hle/service/audio: Extract audio error codes to a headerLioncash3-10/+20
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
2019-03-05vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman1-0/+2
2019-03-05core/hle/ipc: Remove unnecessary includesLioncash2-0/+4
Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations).
2019-03-05controllers/npad: Add accessor for current press stateZach Hilman1-0/+1
Allows frontend/features to access pressed buttons conveniently as possible
2019-03-01service/audio/audren_u: Implement OpenAudioRendererAutoLioncash2-7/+20
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
2019-03-01service/audio: Provide an implementation of ExecuteAudioRendererRenderingLioncash1-1/+12
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
2019-02-27service/hid: Amend forward declaration of ServiceManagerLioncash1-1/+1
The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
2019-02-27audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameterLioncash1-13/+13
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
2019-02-27common/math_util: Move contents into the Common namespaceLioncash5-6/+6
These types are within the common library, so they should be within the Common namespace.
2019-02-27service/vi: Unstub GetDisplayServiceLioncash5-11/+49
This function is also supposed to check its given policy type with the permission of the service itself. This implements the necessary machinery to unstub these functions. Policy::User seems to just be basic access (which is probably why vi:u is restricted to that policy), while the other policy seems to be for extended abilities regarding which displays can be managed and queried, so this is assumed to be for a background compositor (which I've named, appropriately, Policy::Compositor).
2019-02-26service/vi: Remove use of a module classLioncash8-46/+99
This didn't really provide much benefit here, especially since the subsequent change requires that the behavior for each service's GetDisplayService differs in a minor detail. This also arguably makes the services nicer to read, since it gets rid of an indirection in the class hierarchy.
2019-02-25service/vi: Update IManagerDisplayService's function tableLioncash1-0/+1
Amends it to add the 7.0.0+ CreateStrayLayer function.
2019-02-22service/nvflinger: Store BufferQueue instances as regular data membersLioncash7-36/+39
The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary.
2019-02-21service/vi/vi_layer: Convert Layer struct into a classLioncash6-10/+43
Like the previous changes made to the Display struct, this prepares the Layer struct for changes to its interface. Given Layer will be given more invariants in the future, we convert it into a class to better signify that.
2019-02-21service/nvflinger: Move display specifics over to vi_displayLioncash4-35/+141
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
2019-02-20service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash6-57/+119
These are more closely related to the vi service as opposed to the intermediary nvflinger. This also places them in their relevant subfolder, as future changes to these will likely result in subclassing to represent various displays and services, as they're done within the service itself on hardware. The reasoning for prefixing the display and layer source files is to avoid potential clashing if two files with the same name are compiled (e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service at any point), which MSVC will actually warn against. This prevents that case from occurring. This also presently coverts the std::array introduced within f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow the forward declaration of the Display type. Forward declaring a type within a std::vector is allowed since the introduction of N4510 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by Zhihao Yuan.
2019-02-16core_timing: Convert core timing into a classLioncash27-60/+92
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash16-38/+33
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2019-02-08nvdisp_disp0: change drawing message log level from Warning to TraceTobias1-3/+3
This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
2019-02-06remove all occurance of specifying endianness inside BitFieldWeiyi Wang5-74/+74
This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-02-06service/nvflinger,service/vi: Handle failure cases with exposed APILioncash4-47/+133
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
2019-02-05service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash2-2/+2
This member function doesn't actually modify instance state, so it can be marked as a const member function.
2019-02-05service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash3-3/+3
This was missed within #2075. Renames the member function to make it consistent with the rest of the Find* functions.
2019-01-30hwopus: Implement DecodeInterleavedLioncash1-4/+35
This functions almost identically to DecodeInterleavedWithPerfOld, however this function also has the ability to reset the decoder context. This is documented as a potentially desirable thing in the libopus manual in some circumstances as it says for the OPUS_RESET_STATE ctl: "This should be called when switching streams in order to prevent the back to back decoding from giving different result from one at a time decoding."
2019-01-30service/nvflinger: Make FindBufferQueueId() a const member functionLioncash2-2/+26
This member function doesn't actually modify instance state, so it can be const-qualified.
2019-01-30service/nvflinger: Rename Get prefix on function to FindLioncash3-23/+23
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
2019-01-30hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOldLioncash1-19/+14
Keeps the logic in one spot for use by both functions.
2019-01-30hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*Lioncash1-9/+6
This doesn't really offer anything over the use of a direct pointer, so we can just use that instead.
2019-01-30hwopus: Mark local variables as const where applicableLioncash1-8/+16
Makes non-mutable state more explicit.
2019-01-30hwopus: Fill in the rest of the unknown service function namesLioncash1-9/+11
Filled in via information provided by SwitchBrew.
2019-01-30service/ns: Update function tablesLioncash1-14/+20
Updates function tables based off information provided by SwitchBrew
2019-01-30service/ncm: Update function tablesLioncash1-4/+4
Updates function tables based off information provided by SwitchBrew
2019-01-30service/audio: Update function tablesLioncash4-8/+23
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/am/applet_ae: Update function tablesLioncash1-1/+2
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/fsp-srv: Update function tablesLioncash2-17/+25
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/btm: Update function tablesLioncash1-55/+97
Updates function tables based off information provided by SwitchBrew
2019-01-30service/btdrv: Update function tablesLioncash1-46/+101
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/psc: Update function tablesLioncash1-8/+9
Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names.
2019-01-30nvflinger: Add the Null displayLioncash1-1/+2
In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness.
2019-01-30nvflinger: Change log message in OpenDisplay to be a debug log instead of a warningLioncash1-1/+1
Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default.
2019-01-30nvflinger: Remove unnecessary header inclusionsLioncash1-2/+0
2019-01-30nvflinger: Mark locals const where applicableLioncash1-11/+11
Makes non-mutable state more explicit.
2019-01-30nvflinger: Use a std::array for the available displays instead of std::vectorLioncash2-7/+7
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
2019-01-28service/pm: Implement SetMaintenanceBoot()Lioncash1-1/+10
This quite literally functions as a basic setter. No other error checking or anything (since there's nothing to really check against). With this, it completes the pm:bm interface in terms of functionality.
2019-01-28service/pm: Tidy up functionality related to SystemBootModeLioncash2-2/+9
Just minor tidying of interfaces.
2019-01-28service/vi: Remove stubbed notifier from SetLayerVisibilityLioncash1-2/+3
This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case.
2019-01-17core/frontend/applets/web_browser: Include missing headersLioncash1-2/+8
Gets rid of a few indirect inclusions.
2019-01-17core/frontend/applets/web_browser: Make OpenPage() non-constLioncash1-1/+1
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
2019-01-08settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman1-6/+4
2019-01-08time: Use custom RTC settings if applicable for gameZach Hilman1-6/+10
2019-01-05service/vi: Correct scaling mode conversionsLioncash1-15/+13
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-05service/vi: Factor out scaling mode conversions from the IPC function itselfLioncash1-17/+21
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
2019-01-05service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()Lioncash1-21/+38
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
2019-01-05service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()Lioncash1-12/+8
Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
2019-01-04Return no application area when games try to open an application areaDavid Marcec1-4/+4
This will prompt CreateApplicationArea
2019-01-04Proper no message handling for AM::PopMessageDavid Marcec1-1/+10
When we have no messages, we should be returning an error code.
2019-01-03 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)David Marcec1-1/+1
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03service/vi: Implement SetDisplayEnabled()Lioncash1-1/+10
This IPC command is simply a stub inside the actual service itself, and just returns a successful error code regardless of input. This is likely only retained in the service interface to not break older code that relied upon it succeeding in some way.
2019-01-03service/vi: Log more information where applicableLioncash1-63/+74
In many cases, we didn't bother to log out any of the popped data members. This logs them out to the console within the logging call to provide more contextual information.
2019-01-03service/vi: Implement OpenDefaultDisplay in terms of OpenDisplayLioncash1-4/+17
Internally within the vi services, this is essentially all that OpenDefaultDisplay does, so it's trivial to just do the same, and forward the default display string into the function.
2019-01-02service/vi: Correct initial width and height valuesLioncash1-2/+2
Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display).
2019-01-02service/vi: Document unknown DisplayInfo struct membersLioncash1-2/+13
It appears that the two members indicate whether a display has a bounded number of layers (and if set, the second member indicates the total number of layers).
2019-01-01core/kernel: Remove unnecessary inclusionsLioncash4-3/+4
Gets rid of a few unnecessary header dependencies in some source files.
2018-12-30service/time: Minor cleanup to GetClockSnapshot()Lioncash1-7/+9
Moves some variables closer to their actual usage sites.
2018-12-30service/time: Fill in some structures and remove padding where not necessaryLioncash2-7/+9
2018-12-29Moved log backtrace to arm_interface.cpp. Added printing of error code to fatalDavid Marcec1-1/+2
2018-12-29travis: Use correct package for linux Qt5WebEngineZach Hilman2-3/+2
2018-12-29web_browser: Add bounds checking to applet interfaceZach Hilman4-132/+134
2018-12-28core: Add getter and setter for WebBrowserApplet frontendZach Hilman1-1/+1
2018-12-28applets: Implement LibAppletOff (Web) appletZach Hilman3-0/+232
2018-12-28hid: Make Hid service accessible and add GetPressStateZach Hilman4-459/+540
2018-12-28am: Add size parameter to am:IStorage loggingZach Hilman1-4/+4
2018-12-28kernel/process: Remove most allocation functions from Process' interfaceLioncash1-11/+16
In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways.
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman2-2/+47
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27filesystem: Populate save data sizes from control dataZach Hilman2-0/+53
2018-12-26npad: Remove code to invert input in horizontal mode.bunnei1-46/+0
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-21hid: Fix SetNpadJoyHoldType and improve logging.bunnei1-44/+163
2018-12-19Device handle should not be a random id, instead it's the current npad idDavid Marcec1-2/+2
Found during hardware testing
2018-12-19service/sm: Improve debug log for RegisterServiceLioncash1-4/+5
Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally.
2018-12-18service/am: Unstub GetAppletResourceUserIdLioncash1-2/+5
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
2018-12-15nvhost_gpu: Skip empty GPU command lists.bunnei1-0/+4
2018-12-13Fix Service object leak on emulation stopJens Schmer2-10/+12
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects. Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-10fsp_srv: Implement IStorage::GetSizeZach Hilman1-2/+15
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()Lioncash1-1/+10
Based off RE, the backing code only ever seems to use 0-2 as the range of values 1 being a generic log enable, with 2 indicating logging should go to the SD card. These are used as a set of flags internally. Given we only care about receiving the log in general, we can just always signify that we want logging in general.
2018-12-10applets: Correct usage of SignalStateChanged eventZach Hilman3-6/+4
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-06hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSGLioncash1-2/+1
Combines the two into one, shortening the amount of code here.
2018-12-06hle/service: Remove unnecessary using declarationsLioncash1-5/+1
Only one usage of the specified objects made use of the lack of namespacing. Given the low usage, we can just remove these.
2018-12-06hle/service, hle/sm: Compress usages of MakeResult()Lioncash2-3/+3
These auto-deduce the result based off its arguments, so there's no need to do that work for the compiler, plus, the function return value itself already indicates what we're returning.
2018-12-06hle/service, hle/sm: Use structured bindings where applicableLioncash2-9/+3
Gets rid of the need to keep the variables separate from their actual initialization spots.
2018-12-05service/ldr: Deduplicate instruction cache clearing code in LoadNro()Lioncash1-8/+2
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05service/ldr: Amend layout of the NRO headerLioncash1-3/+3
The first word is just a padding byte, it's not an actual entry instruction. Also renames the rest of the entries according to SwitchBrew.
2018-12-05service/ldr: Corrent padding within the NRR header layoutLioncash1-1/+2
The padding after the magic signature value should be 12 bytes rather than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-03applets: Correct event ResetTypes from OneShot to StickyZach Hilman4-13/+5
Fixes bugs relating to signalling in software keyboard.
2018-12-03am: Use ProfileSelect appletZach Hilman1-0/+4
2018-12-03applets: Implement ProfileSelect appletZach Hilman2-0/+130
Allows the player to select an emulated profile.
2018-12-03software_keyboard: Signal state changed event upon constructionZach Hilman1-1/+6
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-12-03aoc_u: Obey disabled add-ons list when listing DLCZach Hilman1-0/+12
2018-12-02service/usb: Update function tableLioncash1-1/+1
Updates the function table for IClientEpSession based off information provided by SwitchBrew.
2018-12-02service/erpt: Update function tableLioncash1-5/+7
Updates the function table according to information provided by SwitchBrew.
2018-12-02Fixed crash with SetNpadModeDavid Marcec1-2/+3
fixed crash due to handheld
2018-12-02service/audio/audout_u: Amend constructor initialization list orderLioncash1-2/+2
Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings
2018-12-02filesystem: De-globalize registered_cache_unionLioncash3-19/+6
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
2018-12-01service/fsp_srv: Implement CleanDirectoryRecursivelyLioncash3-1/+35
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
2018-11-30Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.Subv1-0/+2
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30service/set: Convert GetLanguageCode over to using PushEnum()Lioncash1-1/+1
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
2018-11-30service/set: Implement MakeLanguageCodeLioncash2-1/+19
This function simply converts a given index into a language code.
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman4-6/+4
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman22-186/+122
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman24-148/+268
2018-11-28npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman1-2/+2
2018-11-28dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei1-8/+6
2018-11-27npad: Fix copy/paste error with LED position assignmentsZach Hilman1-3/+3
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-3/+10
- More accurate impl., fixes Undertale (among other games).
2018-11-27Reworked svcs slightly, improved error messages in AM and fsp_srvDavid Marcec2-8/+10
2018-11-26profile_manager: Save and load ProfileData from diskZach Hilman3-17/+19
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26Fixed hwopus compile errorDavid Marcec1-1/+1
2018-11-26Improved error messages in AM, HwOpus and NvMapDavid Marcec3-26/+39
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec50-363/+636
2018-11-24service/sm: Take std::string by const reference in UnregisterServiceLioncash2-2/+2
Avoids the need to create a copy of the std::string instance (potentially allocating). The only reason RegisterService takes its argument by value is because it's std::moved internally.
2018-11-24nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.bunnei2-2/+18
- Used by Undertale.
2018-11-22am: Return StubApplet instead of nullptr when AppletId not foundZach Hilman3-11/+11
2018-11-22debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)Zach Hilman1-2/+3
Prevents memory exceptions when the debug pad is enabled.
2018-11-22audout_u: Add support for multiple IAudioOut streams.bunnei2-9/+22
- Used by Undertale.
2018-11-22applets: Add StubAppletZach Hilman2-0/+96
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21nvhost_ctrl_gpu: Implement IoctlGetGpuTime.bunnei2-0/+19
- Used by Undertale.
2018-11-21am: Correct build failureLioncash1-2/+2
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash5-31/+36
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-20am/applets: Replace includes with forward declarations where applicableLioncash2-2/+9
Also resolve places where includes should have been provided, but weren't.
2018-11-20am/applets: Relocate comments above the relevant data member in AppletDataBrokerLioncash1-11/+18
Avoids wonky wrapping and makes it nicer to read.
2018-11-20lm: Implement SetDestination by doing nothingLioncash1-1/+12
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
2018-11-19software_keyboard: Fix erroneous extra PushNormalDataZach Hilman1-3/+2
2018-11-19software_keyboard: Return correct result code on user cancel operationZach Hilman3-5/+1
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman5-104/+194
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19software_keyboard: Use correct offset for inital text stringZach Hilman1-1/+2
2018-11-19ldr: Clean up error codesLioncash1-29/+12
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here.
2018-11-19filesystem: Clear registered union paths on factory creationZach Hilman2-0/+6
2018-11-19hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman4-174/+61
2018-11-19hid/npad: Update NPad to use player controller bindings and typeZach Hilman2-55/+108
2018-11-19hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman1-6/+6
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-19hid: Add controller bindings for Mouse controllerZach Hilman2-4/+30
2018-11-19hid: Add keyboard bindings for Keyboard controllerZach Hilman2-2/+24
2018-11-19hid: Add controller bindings for DebugPad controllerZach Hilman2-21/+43
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-19Added missing start/end touch attributes to touchscreenDavid Marcec2-1/+18
2018-11-19Added debugpad skeletonDavid Marcec2-2/+55
2018-11-19Added controller helper funcsDavid Marcec2-0/+35
2018-11-19Changed polling rate of hid and Right joycon rotationDavid Marcec1-2/+2
2018-11-19Left joycon rotation button remappingDavid Marcec2-7/+21
2018-11-19Added automatic npad switch based on supported stylesetsDavid Marcec2-4/+124
2018-11-19Added multi-input support and controller assignment at any portDavid Marcec2-122/+181
2018-11-19Removed hard coded values for width and heightDavid Marcec1-2/+4
2018-11-19software_keyboard: Check for UTF-8 config flagZach Hilman2-9/+23
2018-11-18software_keyboard: Push all data over all channels on dialog completionZach Hilman1-18/+26
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman5-18/+44
2018-11-18applet: Add operation completed callbackZach Hilman2-3/+5
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman4-18/+39
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman3-6/+20
a
2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman4-36/+34
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman1-4/+8
2018-11-18am: Implement text check software keyboard modeZach Hilman3-14/+95
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman6-27/+44
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman1-1/+26
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18am/applets: Add connector between frontend and AM applet classesZach Hilman2-0/+128
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18am/applets: Add Applet superclass to describe a generic appletZach Hilman2-0/+75
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman1-5/+17
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman1-14/+24
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman1-27/+59
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman1-0/+16
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman2-64/+62
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman2-0/+26
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18ldr_ro: Add error check for memory allocation failureZach Hilman1-7/+20
2018-11-17vi: Implement TransactParcel for Disconnect and DetachBufferZach Hilman1-0/+22
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile2-10/+18
2018-11-17hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.bunnei1-1/+1
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-17Implemented CalculateStandardUserSystemClockDifferenceByUserDavid Marcec3-1/+18
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-16Added various bluetooth based cmds for palmaDavid Marcec2-1/+145
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-16Added SetIsPalmaAllConnectable, SetPalmaBoostModeDavid Marcec1-2/+14
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-16Report resolution scaling support for vi and amDavid Marcec2-13/+29
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16file_sys/errors: Extract FS-related error codes to file_sys/errors.hLioncash2-11/+11
Keeps filesystem-related error codes in one spot.
2018-11-16Fixed priority switching edge case for handheld (#1675)David1-12/+46
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
2018-11-16fsp_srv: Add support for using open source archive if not found in NANDZach Hilman1-0/+10
2018-11-16csrng: Use random integer distribution instead of raw engineZach Hilman1-1/+2
Prevents returning the same value every single call.
2018-11-15ldr_ro: Implement UnloadNro (command 1)Zach Hilman1-22/+85
Includes actual unmapping and address error checking.
2018-11-15ldr_ro: Fully Implement LoadNro (command 0)Zach Hilman1-11/+110
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15ldr_ro: Implement UnloadNrr (command 3)Zach Hilman1-2/+84
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15ldr_ro: Fully implement LoadNrr (command 2)Zach Hilman1-0/+112
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15pl_u: Resize buffers in shared font data getter to what game requestsZach Hilman1-0/+8
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-14service/acc: Correct error case within TrySelectUserWithoutInteraction()Lioncash1-2/+4
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
2018-11-14profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()Lioncash1-4/+5
2018-11-14profile_manager: Move UUID Format function definitions into the cpp fileLioncash2-11/+18
Avoids relying on fmt always being indirectly included.
2018-11-14nfp: Correct erroneous sizeof expression within GetTagInfo()Lioncash1-1/+1
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead.
2018-11-14service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdateLioncash1-3/+3
Based off RE, they both currently go through the same codepath with no difference in behavior.
2018-11-14hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()Lioncash1-0/+1
2018-11-14service: Mark MakeFunctionString with the [[maybe_unused]] attribute.Lioncash1-2/+2
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused).
2018-11-13hle/audren_u: Implement Get/SetRenderingTimeLimitLioncash1-2/+23
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
2018-11-12csrng: Use std::mt19937 engine for random number generationZach Hilman2-2/+11
2018-11-10Added maybe_unusedDavid Marcec2-2/+7
2018-11-10Added ToPosixTime & ToPosixTimeWithMyRuleDavid Marcec1-2/+41
Added instead of using a seperate PR to prevent conflicts
2018-11-10Added consts and staticDavid Marcec1-6/+6
2018-11-09Implement GetClockSnapshotDavid Marcec3-21/+88
Needed by megaman 11
2018-11-07Updated npad styles on holdtype switchesDavid Marcec1-0/+2
Fixes input for megaman
2018-11-07FixupsDavid Marcec1-1/+1
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec6-35/+138
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec1-1/+1
2018-11-07Added missing logDavid Marcec1-0/+1
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec5-3/+25
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing1-2/+2
2018-11-04sm: Implement RegisterService and UnregisterServiceZach Hilman2-2/+55
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-02Fixed incorrect hwopus assertDavid Marcec1-1/+1
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec2-0/+5
This should fix crashes when launching multiple games in yuzu
2018-11-02filesystem: Cache RegisteredCacheUnion instead of constructing on demandZach Hilman2-4/+11
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash1-1/+2
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30service/usb: Update IPdSession's function tableLioncash1-3/+3
Updated based off information on SwitchBrew.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L6-19/+21
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-29ns: Implement command 400: GetApplicationControlDataZach Hilman2-15/+73
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29bis_factory: Add getter for mod dump root for a title IDZach Hilman2-4/+22
Equates to yuzu_dir/dump/<title id>/
2018-10-29fsp_srv: Implement ISaveDataInfoReaderZach Hilman1-0/+144
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceIdZach Hilman2-1/+13
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29savedata_factory: Expose accessors for SaveDataSpaceZach Hilman2-0/+11
2018-10-27service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursivelyDeeJayBro1-2/+26
2018-10-26ldr: Partially implement LoadNro.bunnei1-3/+49
- This is an incomplete implementation. It was tested with Super Mario Party.
2018-10-25service/usb: Update service function tablesLioncash1-21/+22
Updated based off the information provided by Hexkyz on Switchbrew.
2018-10-25service/acc: Move fallback image to file scopeLioncash1-14/+13
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
2018-10-25service/acc: Silence compiler warningsLioncash1-5/+8
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
2018-10-25service/acc: Early return in failure case in LoadImage()Lioncash1-8/+8
Allows unindenting the other branch's code.
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash3-43/+48
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24yuzu/main: Notify user of loading errors with Amiibo dataLioncash2-3/+5
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success.
2018-10-24npad: Remove unused controller variable from OnInit()Lioncash1-2/+3
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
2018-10-24aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() functionLioncash1-3/+3
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
2018-10-24profile_manager: Create save data if it doesn't exist on useZach Hilman2-13/+37
2018-10-24acc: Fix account UUID duplication errorZach Hilman4-17/+47
2018-10-24configure_system: Clear selection after user deleteZach Hilman1-1/+1
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman4-26/+129
2018-10-24acc: Load user images from config dirZach Hilman1-9/+45
2018-10-24am: Pass current user UUID to launch parametersZach Hilman1-7/+9
2018-10-24profile_manager: Load users from emulator settingsZach Hilman2-5/+7
2018-10-24Added Amiibo support (#1390)David3-50/+294
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-22psm: Stub GetChargerTypeZach Hilman2-24/+27
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
2018-10-21service: Add the basic skeleton for the NPNS servicesLioncash3-2/+107
2018-10-21hid: Update service function table for hidbusLioncash1-0/+1
Updated based off information provided by Switchbrew.
2018-10-21am: Add the basic skeleton for the tcap serviceLioncash3-0/+42
Added based off information provided by Switchbrew.
2018-10-21am: Update service function tablesLioncash4-15/+60
Updated based off information from Switchbrew
2018-10-21prepo: Update service function table.Lioncash1-8/+13
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew.
2018-10-21lbl: Update service function table namesLioncash1-28/+28
Updated based off information provided by Switchbrew.
2018-10-21psm: Stub GetBatteryChargePercentageZach Hilman2-1/+14
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
2018-10-21service: Add skeleton for psm serviceZach Hilman3-0/+72
Seems to be the power controller. Listed in switchbrew under the category PTM services.
2018-10-20Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec2-4/+189
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20aoc_u: Stub GetAddOnContentListChangedEventZach Hilman2-1/+16
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
2018-10-19Stubbed home blockingDavid Marcec2-4/+36
Needed by arms due to new hid rework
2018-10-19es: Update service function tablesLioncash1-7/+11
Updated based off information provided by Switchbrew.
2018-10-19audio: Update service function tablesLioncash1-17/+20
Updated based off information provided by Switchbrew.
2018-10-19omm: Update service function tablesLioncash1-16/+18
Updated based off information provided by Switchbrew.
2018-10-19nifm: Update service function tablesLioncash1-0/+1
Updated based off information provided by switchbrew.
2018-10-19hid: Update service function tablesLioncash1-6/+45
Updated based off information provided by Switchbrew.
2018-10-19nim: Add the basic skeleton of the nim:eca serviceLioncash1-0/+17
Added based off information provided by Switchbrew
2018-10-19ns: Update service function tableLioncash1-6/+49
Updated based off information provided by Switchbrew.
2018-10-19set_cal: Update service function tableLioncash1-1/+2
Updated based on information from Switchbrew.
2018-10-18Used better names for mm:u and fixed bad stubDavid Marcec1-8/+42
InitializeWithId needs to return an id which is a u32 which should be a non zero value
2018-10-18hid/controller: Remove unused header inclusionsLioncash9-9/+0
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
2018-10-18hid/controller/npad: Remove unused dump_idx member variableLioncash1-1/+0
Given it's unused, we may as well toss it.
2018-10-18hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash1-1/+1
2018-10-18hid/controller/npad: Remove #pragma once from the cpp fileLioncash1-2/+0
This is only useful in headers.
2018-10-18hid/controller/npad: Move npad_id_list into the cpp fileLioncash2-2/+10
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
2018-10-18hid/controller/npad: Remove unnecessary const from void return typeLioncash2-2/+2
This literally does nothing.
2018-10-18hid/controller: Default the destructors of all controller types in the cpp fileLioncash16-0/+16
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-18controller_base: Default the base class constructor and destructor in the cpp fileLioncash2-2/+4
The destructor doesn't need to be a pure-virtual function.
2018-10-17Using dual joycons as the default controllerDavid Marcec3-77/+59
Reason for the change is to allow both docked and undocked mode to work
2018-10-17fsp_srv: Apply patches to Data storage in OpenDataStorageByDataIdZach Hilman1-1/+5
2018-10-16Implement VI ConvertScalingMode (#1475)David1-1/+49
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well
2018-10-16file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicableLioncash3-12/+11
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
2018-10-15aoc: Read DLC base title ID from RegisteredCacheZach Hilman1-2/+13
Falls back to title ID + 0x1000, which is what HOS does.
2018-10-14aoc: Return size in ListAddOnContentZach Hilman1-1/+2
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash4-14/+13
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-12Returned an error before processing other remapsDavid Marcec1-6/+2
2018-10-12Made the minimum alignment more clearDavid Marcec1-2/+3
2018-10-12WipDavid Marcec2-3/+23
2018-10-11Dynamically decide handheld variant based on supported npad id priorityDavid Marcec3-19/+62
Kirby input still doesn't work, should fix a lot of other games
2018-10-11Added error codes for nvmapDavid Marcec1-12/+59
2018-10-11Passing an invalid nmap handle to Remap should throw an errorDavid Marcec1-3/+14
Added error for invalid nmap handles
2018-10-11nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.bunnei1-3/+4
2018-10-11HwOpus, Implemented DecodeInterleavedWithPerformanceDavid Marcec1-3/+34
Used by sonic ages
2018-10-10Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec3-2/+26
Used by Mario Party
2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec3-6/+63
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10Kirby expects handheld controllers to be at position 8David Marcec1-2/+8
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec3-16/+40
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec2-13/+2
2018-10-10Addressed changes for better hidDavid Marcec19-167/+238
2018-10-10"Better Hid" rework part 1David Marcec21-644/+1482
2018-10-08Unmapping an unmapped buffer should succeedDavid Marcec1-1/+6
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-07Fixed assertion due to CountAddOnContentDavid Marcec1-5/+5
Word count should be 3 since we're pushing a result code and a u32. Also fixed up compiler warnings due to casting
2018-10-06Ported #4296 from citraDavid Marcec1-0/+19
This will allow us to easily remove the use of "NFC" in "System"
2018-10-05romfs_factory: Extract packed update setter to new functionZach Hilman2-0/+10
2018-10-03aoc_u: Fix edge case with DLC that causes breaksZach Hilman1-1/+1
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-03services/fsp_srv: Amend service function tableLioncash1-0/+2
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew.
2018-10-03service/lbl: Update service function tableLioncash1-19/+19
Amends the lbl service table to include new names of functions that were added to Switchbrew.
2018-10-01aoc_u: Extract AccumulateAOCTitleIDs to separate functionZach Hilman1-20/+26
2018-10-01aoc_u: Implement GetAddOnContentBaseIdZach Hilman2-3/+5
Command #5
2018-10-01aoc_u: Implement Count, List and Prepare AddOnContentZach Hilman2-3/+78
Commands #2, #3, and #7
2018-09-30kernel/process: Make data member variables privateLioncash2-4/+4
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-30Implement ISystemDisplayService::GetDisplayModeraven021-1/+19
2018-09-25service: Add missing headers inclusions where applicableLioncash5-1/+7
Gets rid of a few indirect inclusions.
2018-09-24Implemented fatal:u properly (#1347)David3-4/+140
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups
2018-09-24Stubbed IRS (#1349)David2-18/+167
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
2018-09-24stream: Preserve enum class type in GetState()Lioncash1-1/+1
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec1-1/+8
2018-09-22filesystem: Add LayeredFS VFS directory getterZach Hilman2-1/+14
2018-09-21Revert GetRequestStateDavid Marcec1-1/+1
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-20Fixed submitDavid Marcec1-2/+1
2018-09-20Added IRequest::SubmitDavid Marcec1-1/+8
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-20Removed unneeded event clearDavid Marcec1-1/+0
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec1-3/+100
Needed because of the recent nim fixes
2018-09-19Reworked incorrect nifm stubs (#1355)David1-3/+10
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
2018-09-19Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevisionDavid Marcec3-7/+12
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19Corrected SSL::SetInterfaceVersionDavid Marcec1-3/+3
Should be a single u32
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec6-27/+26
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin1-2/+3
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-18Added ActivateGestureDavid Marcec1-1/+7
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec2-1/+18
2018-09-18Added StopSixAxisSensorDavid Marcec1-1/+7
2018-09-18Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec1-2/+14
2018-09-18Implemented GetImageSizeDavid Marcec1-1/+9
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi15-50/+53
2018-09-14services/sm: Amend error code constantsLioncash2-8/+6
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes.
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash3-7/+9
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash1-1/+1
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-13service: Use nested namespace specifiers where applicableLioncash3-12/+6
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
2018-09-13services/pl_u: Add missing Korean font to the fallback case for shared fontsLioncash1-2/+4
Previously this wasn't using the Korean font at all.
2018-09-12service/audio: Replace includes with forward declarations where applicableLioncash7-17/+34
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-12pl_u: Eliminate mutable file-scope stateLioncash2-66/+88
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state.
2018-09-12service/prepo: Move class into the cpp fileLioncash2-39/+40
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header.
2018-09-11externals: Place font data within cpp filesLioncash1-6/+6
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash148-45/+291
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-11Use open-source shared fonts if no dumped file is available (#1269)Tobias1-1/+25
* Add open-source shared fonts * Address review comments
2018-09-10video_core: Move command buffer loop.Markus Wick2-31/+12
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10service: Remove unused g_kernel_named_ports variableLioncash1-2/+0
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
2018-09-09hid: Implement ReloadInputDevicesfearlessTobi1-4/+4
2018-09-06core/core: Remove unnecessary sm/controller includeLioncash4-1/+5
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include.
2018-09-04bktr: Fix bucket overlap errorZach Hilman1-1/+1
2018-09-04registration: Add RegisteredCacheUnionZach Hilman2-0/+10
Aggregates multiple caches into one interface
2018-09-04file_sys: Replace includes with forward declarations where applicableLioncash1-1/+3
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
2018-09-02service: Migrate global named port map to the KernelCore classLioncash2-14/+2
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
2018-09-02ssl: Move SSL class to cpp fileLioncash2-37/+39
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future.
2018-09-02filesystem: Move dir retrieval after path checking in DeleteFile()Lioncash1-2/+5
We don't need to do the lookup if the path is considered empty currently.
2018-09-01filesystem: Implement OpenReadOnlySaveDataFilesystemZach Hilman2-1/+7
2018-09-01filesystem: Add OpenFileSystemWithPatchZach Hilman2-1/+23
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-0/+1
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei1-0/+1
2018-08-31core: Make the main System class use the PImpl idiomLioncash2-2/+4
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-29kernel: Eliminate kernel global stateLioncash12-23/+51
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28gpu: Make memory_manager privateLioncash1-6/+6
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-26set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me2-8/+45
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
2018-08-24hid: Move core include to cpp fileLioncash2-1/+4
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
2018-08-24filesystem: Fix typo in log messageLioncash1-1/+1
2018-08-24Added GetBootMode (#1107)David4-3/+25
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-23Addressed plu TTF changesDavid Marcec1-6/+7
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman2-8/+11
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman1-4/+25
2018-08-23Added SharedFonts loading via TTFDavid Marcec1-5/+50
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files. FontStandard.ttf FontChineseSimplified.ttf FontExtendedChineseSimplified.ttf FontChineseTraditional.ttf FontKorean.ttf FontNintendoExtended.ttf FontNintendoExtended2.ttf
2018-08-22Added missing include for pl:uDavid Marcec1-0/+1
Should fix any compile errors
2018-08-22PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David1-25/+140
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash3-2/+3
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash1-3/+4
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-21service/filesystem: Use forward declarations where applicableLioncash3-5/+19
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-21acc: Replace profile_manager include with a forward declarationLioncash2-2/+6
This is only used in a shared_ptr, so we can forward declare it.
2018-08-21acc: Simplify WriteBuffer call within LoadImage()Lioncash1-3/+3
We have an overload of WriteBuffer that accepts containers that satisfy the ContiguousContainer concept, which std::array does, so we only need to pass in the array itself.
2018-08-21acc: Correct IProfile's constructor initializer list orderLioncash1-1/+1
Arranges them in the order the members would be initialized
2018-08-21acc: Remove unused DEFAULT_USER_IDLioncash1-3/+0
This is no longer used, so it can be removed.
2018-08-21profile_manager: Use INVALID_UUID in the initializer of last_opened_userLioncash1-1/+1
Makes it a little bit more self-documenting.
2018-08-21profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()Lioncash1-1/+1
Given the source and destination types are the same std::array type, we can simply use regular assignment to perform the same behavior.
2018-08-21profile_manager: Use type aliases for username data, profile data, and user arraysLioncash2-19/+22
Avoids the need to repeatedly specify the whole array type in multiple places.
2018-08-21profile_manager: Take ProfileInfo by const reference where applicableLioncash2-8/+8
ProfileInfo is quite a large struct in terms of data, and we don't need to perform a copy in these instances, so we can just pass constant references instead.
2018-08-21profile_manager: Make array parameter to CreateNewUser a const referenceLioncash2-2/+2
This doesn't modify the passed in array, so this can be a const reference.
2018-08-21profile_manager: Remove unnecessary staticLioncash1-1/+1
This can just be constexpr like the others
2018-08-21profile_manager: Simplify UUID's two param constructor, operator==, and operator boolLioncash1-6/+4
We can use the constructor initializer list and just compare the contained u128's together instead of comparing each element individually. Ditto for comparing against an invalid UUID.
2018-08-21profile_manager: Move UUID generation function to the cpp fileLioncash2-10/+12
This avoids needing to dump the contents of <random> into other files that include the profile manager header.
2018-08-20profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()Lioncash1-2/+2
Moving a const reference isn't possible, so this just results in a copy (and given ProfileInfo is composed of trivial types and aggregates, a move wouldn't really do anything).
2018-08-20Added CheckFreeCommunicationPermissionDavid Marcec1-1/+8
This fixes save files not loading in splatoon 2
2018-08-19filesystem: Add support for loading of system archivesZach Hilman4-16/+50
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer2-2/+22
* Used by Mario Tennis Aces
2018-08-16correct coding stylegreggameplayer1-1/+1
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer2-1/+13
Require by Toki Tori and Toki Tori 2+
2018-08-15kernel/server_session: Add IsSession() member functionLioncash1-1/+1
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession().
2018-08-15sm/controller: Correct return value of QueryPointerBufferSizeLioncash1-1/+1
This should be returning a u16 according to Switch Brew.
2018-08-15lm: Use LOG_DEBUG for printing out trace logsLioncash1-1/+1
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
2018-08-15lm: Handle threads and modules within the loggerLioncash1-1/+19
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
2018-08-14mm_u: Forward all old variants of functions to the new onesLioncash1-5/+11
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-14mm_u: Move implementation class into the cpp fileLioncash2-46/+46
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
2018-08-14audout_u: Correct IAudioOut initializer list orderLioncash1-1/+1
Orders elements in the precise order they'll be initialized.
2018-08-13Registered missing channel devicesDavid Marcec1-0/+4
2018-08-13Added missing channel devicesDavid Marcec4-0/+140
2018-08-12vfs: Make type hierarchy objects classes instead of structsLioncash1-1/+1
struct should be used when the data type is very simple or otherwise has no invariants associated with it. Given these are used to form a hierarchy, class should be used instead.
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec2-1/+13
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12hid: disable clang-format around tablesLioncash1-4/+5
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash1-1/+7
This is required by ARMS.
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec1-4/+2
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec1-5/+28
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12Stub UpdateUserPresenceDavid Marcec1-1/+8
Needed for Retro City Rampage to go in game
2018-08-12filesystem: Add Open and Register functions for BISFactoryZach Hilman2-4/+23
2018-08-12friend: Stub DeclareCloseOnlinePlaySession.bunnei1-1/+10
- Used by Splatoon 2.
2018-08-12friend: Fix CreateFriendService to return an IFriendService interface.bunnei1-2/+86
2018-08-11Better UUID randomnessDavid Marcec1-2/+7
2018-08-11Removed un-needed count from ListOpenUsers and ListAllUsersDavid Marcec1-4/+2
2018-08-11Added better explanations in the profile managerDavid Marcec2-1/+34
2018-08-11Code cleanup for profile managerDavid Marcec3-40/+47
2018-08-11Removed const from ProfileBase InvalidateDavid Marcec1-1/+1
2018-08-11fixed invalid uuid bool operatorDavid Marcec1-1/+1
2018-08-11Added GetOpenUserCountDavid Marcec3-3/+14
2018-08-11Removed all for loops from the profile managerDavid Marcec1-9/+4
2018-08-11Added missing ListAllUsers countDavid Marcec1-1/+2
2018-08-11If statement style changeDavid Marcec1-11/+19
2018-08-11Second round of account changesDavid Marcec3-18/+21
2018-08-11First round of account changesDavid Marcec3-49/+55
2018-08-11Refactored profile manager sharingDavid Marcec10-20/+28
2018-08-11Added IsUserRegistrationRequestPermittedDavid Marcec7-3/+19
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash1-0/+1
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-09buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2-2/+2
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
2018-08-09Don't add user if the uuid already existsDavid Marcec1-0/+4
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman4-11/+16
2018-08-09filesystem: Remove unnecessary if conditionsZach Hilman1-1/+1
2018-08-09fsp_srv: Use std::string_view's copy() function instead of strncpy()Lioncash1-5/+1
Given elements inserted into a vector are zeroed out, we can just copy MAX_LEN - 1 elements and the data will already be properly null terminated.
2018-08-09fsp_srv: Emplace entries first when building index instead of emplacing lastLioncash1-2/+3
The current way were doing it would require copying a 768 character buffer (part of the Entry struct) to the new element in the vector. Given it's a plain array, std::move won't eliminate that. Instead, we can emplace an instance directly into the destination buffer and then fill it out, avoiding the need to perform any unnecessary copies. Given this is done in a loop, we can request the destination to allocate all of the necessary memory ahead of time, avoiding the need to potentially keep reallocating over and over on every few insertions into the vector.
2018-08-08Open first user addedDavid Marcec1-1/+3
2018-08-08Inital pass of account backend implementationDavid Marcec3-12/+22
This commit verified working on puyo
2018-08-08GetProfileBase and GetProfileBaseAndData addedDavid Marcec3-44/+106
2018-08-08began initial implementation of "ProfileManager"David Marcec4-44/+200
2018-08-08Service/Account: stub LoadImage functionmailwl1-1/+22
2018-08-08Switched uuids from u128 to new UUID structDavid Marcec2-10/+49
2018-08-08hid: fix IsSixAxisSensorAtRest() responsemailwl1-1/+1
2018-08-08nvhost_gpu: Don't over copy IoctlSubmitGpfifo.bunnei1-1/+1
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei2-1/+9
- Used by Super Mario Odyssey.
2018-08-08acc: Add missing function table entries for GetUserCountLioncash2-2/+2
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
2018-08-08acc: Stub GetUserCount. (#973)bunnei3-1/+9
- Used by Pokken Tournament DX.
2018-08-08nvdrv: Get rid of global std::weak_ptrLioncash5-11/+22
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
2018-08-07service/apm: Add the apm:sys serviceLioncash3-0/+34
Adds the basic skeleton of the apm:sys service based off the information on Switch Brew.
2018-08-07nvflinger: Correct typo in name of composition eventLioncash1-1/+1
2018-08-07nvdrv: Make Ioctl()'s definition match its prototypeLioncash1-1/+1
The only reason this wasn't a compilation error is because we use little-endian systems.
2018-08-07nvdrv: Get rid of indirect inclusionsLioncash12-15/+17
2018-08-07nvflinger: Get rid of indirect inclusionsLioncash2-1/+7
2018-08-07nvflinger: Use std::string_view in OpenDisplay()Lioncash2-2/+3
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
2018-08-07services/hid: Add ActivateNpadWithRevision() to the hid function info arrayLioncash1-0/+1
Updated based off the information on Switch Brew.
2018-08-07service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()Lioncash1-2/+2
Updates the ID of these based off the information on Switch Brew.
2018-08-07service: Add usb servicesLioncash3-0/+255
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
2018-08-06Service/Audio: audout_a.cpp: remove pragma oncemailwl1-2/+0
2018-08-05audio_core: Implement audren_u audio playback.bunnei2-218/+9
2018-08-05audio_core: Use s16 where possible for audio samples.bunnei1-3/+3
2018-08-05audio_core: Port codec code from Citra for ADPCM decoding.bunnei2-11/+3
2018-08-05service: Add arp servicesLioncash3-0/+93
Adds the basic skeleton of the arp services based off the information provided by Switch Brew.
2018-08-04service: Remove redundant #pragma once directivesLioncash5-10/+0
These don't do anything within .cpp files (we don't include cpp files, so...)
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei1-1/+1
2018-08-04renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash1-2/+2
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
2018-08-04video_core: Eliminate the g_renderer global variableLioncash3-10/+13
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David4-5/+45
2018-08-02service: Add migration servicesLioncash3-0/+51
Adds the basic skeleton for the mig:usr service based off information provided by Switch Brew.
2018-08-02kernel: Move object class to its own source filesLioncash3-8/+8
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-08-02service: Add psc servicesLioncash3-0/+94
Adds the basic skeleton for the psc services based off the information provided by Switch Brew.
2018-08-02service/ns: Add missing ns servicesLioncash1-0/+447
Implements the basic skeleton of ns:am2, ns:ec, ns:rid, ns:rt, ns:su, ns:vm, and ns:web based off the information provided by Switch Brew and SwIPC.
2018-08-01lm: Amend name of ILoggerLioncash1-4/+4
Previously this was being registered with the name "Logger". While we're at it, also change the name of the class to match it.
2018-08-01service/filesystem: Add fsp:ldr and fsp:pr servicesLioncash5-0/+85
Adds the basic skeleton for the remaining fsp services based off information provided by Switch Brew.
2018-08-01service: Add capture servicesLioncash3-0/+169
Adds the basic skeleton for the capture services based off information provided by Switch Brew.
2018-08-01service: Add bpc and pcv servicesLioncash5-0/+175
Adds the basic skeleton for the remaining pcv-related services based off information on Switch Brew.
2018-08-01service/audio: Add missing servicesLioncash13-0/+277
Adds the missing audctl service, as well as the :a and :d services for audin, audout, audrec, and audren.
2018-07-31audout_u: Remove std::move in OpenAudioOutImpl()Lioncash1-1/+1
Previously the code was using the values from params further below after it was std::moved. Thankfully, given AudoutParams is a trivially copyable struct, the values would have simply been copied in this instance and not invalidated to garbage values.
2018-07-31service/am: Add missing am servicesLioncash7-0/+150
Adds the basic skeleton for missing am services idle:sys, omm, and spsm based off the information provided by Switch Brew.
2018-07-31service: Add fgm servicesLioncash3-0/+92
Adds the basic skeleton for the fgm services based off the information provided by Switch Brew.
2018-07-31service: Add the pcie serviceLioncash3-0/+81
Adds the basic skeleton of the pcie service based off information on Switch Brew.
2018-07-31nvhost_gpu: Added checks to ensure we don't read past the end of the entries when handling a GPU command list.Subv1-3/+6
2018-07-31nvhost_ctrl_gpu: Only read the input parameters if they are actually there.Subv1-3/+11
Passing nullptr to memcpy is undefined behavior.
2018-07-31audio_core: Move to audout_u impl.bunnei2-4/+6
- This is necessary so streams are created on the same thread.
2018-07-31Implemented various hwopus functions (#853)David2-5/+131
2018-07-30Add some HID commands (#843)Hexagon121-2/+16
* Added some HID commands * Addressed comments
2018-07-29service: Add wlan servicesLioncash3-1/+190
Adds the basic skeleton for the wlan services based off the information on Switch Brew.
2018-07-29service/btm: Add basic implementation of GetCoreImpl()Lioncash1-1/+35
Based off information on SwIPC and Switch Brew.
2018-07-29service: Add btm servicesLioncash3-0/+104
Adds the skeleton for the btm services based off the information on Switch Brew.
2018-07-28audout: Implement IAudioOut interface with AudioCore.bunnei2-93/+114
2018-07-27service: Add ncm servicesLioncash3-0/+76
Adds the basic skeleton for the ncm services based off information on Switch Brew.
2018-07-27service: Add mii servicesLioncash3-0/+124
Adds the skeleton for the mii services based off information provided by Switch Brew
2018-07-27service/nfc: Implement Create[x]Interface functionsLioncash1-4/+43
These simply return the respective interface.
2018-07-27service: Add nfc servicesLioncash3-0/+200
Adds the skeleton of the nfc service based off the information provided on Switch Brew.
2018-07-27service/lbl: Implement EnableVrMode, DisableVrMode and GetVrModeLioncash1-3/+35
Implements these functions according to the information available on Switch Brew.
2018-07-27service: Add the lbl serviceLioncash3-0/+75
Adds the skeleton of the lbl service based off the information provided by Switch Brew.
2018-07-27service: Add the btdrv serviceLioncash3-1/+91
Adds the skeleton for the btdrv service based off the information provided by Switch Brew
2018-07-26service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp servicesLioncash1-0/+220
2018-07-26service/hid: Add the xcd:sys serviceLioncash3-0/+55
2018-07-26service/hid: Add irs servicesLioncash3-0/+73
2018-07-26service: Add the grc:c serviceLioncash3-0/+48
Adds the basic skeleton for the grc:c service based off the information provided by Switch Brew.
2018-07-26service: Add the nim servicesLioncash3-0/+141
Adds the skeleton for the nim services based off information from Switch Brew.
2018-07-26service: Add ldn servicesLioncash3-0/+160
Adds ldn services based off information provided by Switch Brew.
2018-07-26service/sockets: Add ethc:c and ethc:i servicesLioncash3-0/+64
2018-07-26service/sockets: Add missing bsdcfg socket serviceLioncash3-0/+29
2018-07-26service: Add ldr servicesLioncash3-0/+99
Adds the skeleton for the ldr-related services based off the information provided on Switch Brew.
2018-07-26lm: Move LM's class declaration into the cpp fileLioncash2-37/+31
This isn't used directly outside of this translation unit, so we can hide it from external use.
2018-07-26lm: Amend names of Initialize() in Logger and Initialize() in LMLioncash2-7/+7
Amends these to match the information on Switch Brew.
2018-07-26lm: Add missing function entry to Logger's function tableLioncash1-0/+1
2018-07-26service: Add eupld servicesLioncash3-0/+70
Adds the skeleton for the eupld services based off information on Switch Brew.
2018-07-26service: Add the erpt servicesLioncash3-0/+69
Adds the basic skeleton of the erpt service based off information on Switch Brew.
2018-07-25service/nvdrv: Take std::string in Open() by const referenceLioncash2-2/+2
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
2018-07-25service/nvdrv: Use std::move where applicableLioncash1-3/+5
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
2018-07-25service/nifm: Deduplicate interface codeLioncash8-135/+30
Rather than having the same code for each nifm service variant, we can centralize it on one class and get rid of a bit of extra code.
2018-07-25service: Add pm servicesLioncash3-0/+88
Adds the skeleton for the process management services based off information on Switch Brew.
2018-07-25service: Add the es serviceLioncash3-0/+75
Adds the skeleton for the ETicket service based off the information on Switch Brew
2018-07-25time: Add the time:a serviceLioncash3-10/+11
Given we already have time:s and time:u, we should also have time:a
2018-07-24friend: Add friend:m, friend:s, and friend:v servicesLioncash1-0/+3
Given we already have friend:a and friend:u, we should add the remaining services as well.
2018-07-24friend/interface: Add missing CreateDaemonSuspendSessionService() to the function handler tableLioncash1-0/+1
2018-07-24friend: Deduplicate interfacesLioncash5-44/+9
2018-07-24time: Simplify interface creationLioncash5-60/+13
We can use one instance of the interface instead of duplicating code.
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage5-0/+5
2018-07-24set_sys: Implement SetColorSetId()Lioncash2-5/+25
2018-07-24core: Make converting constructors explicit where applicableLioncash2-2/+2
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-24apm/interface: Remove redundant declaration of InstallInterfaces()Lioncash1-3/+0
This is already declared in apm/apm.h
2018-07-24VFS Regression and Accuracy Fixes (#776)Zach Hilman1-16/+29
* Regression and Mode Fixes * Review Fixes * string_view correction * Add operator& for FileSys::Mode * Return std::string from SanitizePath * Farming Simulator Fix * Use != With mode operator&
2018-07-23vi: Add std::is_trivially_copyable checks to Read and Write functionsLioncash1-2/+13
It's undefined behavior to memcpy an object that isn't considered trivially copyable, so put a compile-time check in to make sure this doesn't occur.
2018-07-23vi: std::move std::vector in constructors where applicableLioncash1-9/+9
Allows avoiding unnecessary copies of the vector depending on the calling code. While we're at it, remove a redundant no-parameter base constructor call
2018-07-23set: Add missing log call in GetAvailableLanguageCodeCount()Lioncash1-0/+2
Forgot to include this in 22f448b6327044076959e338811ee576f3dcf093
2018-07-23set: Implement GetAvailableLanguageCodeCount()Lioncash2-21/+29
This just returns the size of the language code buffer.
2018-07-23set: Correct return code size of value in GetAvailableLanguageCodes()Lioncash1-2/+2
The return code should be 32-bit in size.
2018-07-22file_util, vfs: Use std::string_view where applicableLioncash1-1/+1
Avoids unnecessary construction of std::string instances where applicable.
2018-07-21GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.Subv3-6/+34
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx. Many thanks to @gdkchan for investigating this!
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash2-3/+3
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-20apm: Improve stub for GetPerformanceConfiguration.bunnei1-1/+16
2018-07-20HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.Subv1-6/+8
And make IManagerForApplication::CheckAvailability always return false. Returning a bogus id from GetAccountId causes games to crash on boot. We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20audren_u: Use a std::array instead of std::string for holding the audio interface/device nameLioncash1-2/+4
std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
2018-07-20audout_u: Use a std::array instead of std::string for holding the audio interface nameLioncash1-1/+2
Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
2018-07-20pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
With the new overload, we can simply pass the container directly.
2018-07-19HLE/ACC: Return an IProfile that is consistent with what was requested.Subv1-5/+15
The default username for now is "yuzu". We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19HLE/ACC: Change the default user id to be consistent with what we tell games on startup.Subv1-2/+1
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.Subv1-4/+6
We only emulate a single user id for now.
2018-07-19hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash3-4/+4
This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
2018-07-19pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
This WriteBuffer overload expects its size argument to be in bytes, not elements.
2018-07-19pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()Lioncash1-1/+1
This can just use the fmt specifiers and be type-agnostic.
2018-07-19hid: Use a ranged-for loops in UpdatePadCallbackLioncash1-7/+3
Modernizes the loops themselves while also getting rid of a signed/unsigned comparison in a loop condition.
2018-07-19hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts arrayLioncash1-1/+1
Gets rid of the use of a magic constant
2018-07-19Filesystem: Return EntryType::Directory for the root directory.Subv1-0/+4
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19hle/service: Make constructors explicit where applicableLioncash22-25/+25
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-19nvflinger: Emplace Display instances directlyLioncash1-9/+4
We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
2018-07-19nvdrv: Take std::string by const reference in GetDevice()Lioncash1-1/+1
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here.
2018-07-19fsp_srv: Remove unnecessary vector construction in IFile's Write() functionLioncash1-2/+3
We can avoid constructing a std::vector here by simply passing a pointer to the original data and the size of the copy we wish to perform to the backend's Write() function instead, avoiding copying the data where it's otherwise not needed.
2018-07-19fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() functionLioncash1-10/+8
We were using a second std::vector as a buffer to convert another std::vector's data into a byte sequence, however we can just use pointers to the original data and use them directly with WriteBuffer, which avoids copying the data at all into a separate std::vector. We simply cast the pointers to u8* (which is allowed by the standard, given std::uint8_t is an alias for unsigned char on platforms that we support).
2018-07-19filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructorLioncash1-1/+3
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19filesystem: Use std::string's empty() function instead of comparing against a literalLioncash1-1/+1
This is simply a basic value check as opposed to potentially doing string based operations (unlikely, but still, avoiding it is free).
2018-07-19filesystem: Remove pragma disabling global optimizationsLioncash1-2/+0
This was just an artifact missed during PR review.
2018-07-19fsp_srv: Make IStorage constructor explicitLioncash1-1/+1
Prevents implicit conversions.
2018-07-19fsp_srv: Add missing includesLioncash1-0/+5
Gets rid of relying on indirect inclusions.
2018-07-19fsp_srv: Resolve sign-mismatch warnings in assertion comparisonsLioncash1-3/+3
2018-07-19fsp_srv: Respect write length in Write()Lioncash1-4/+5
Previously we were just copying the data whole-sale, even if the length was less than the total data size. This effectively makes the actual_data vector useless, which is likely not intended. Instead, amend this to only copy the given length amount of data. At the same time, we can avoid zeroing out the data before using it by passing iterators to the constructor instead of a size.
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman5-116/+383
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-19service/prepo: Add missing header guardLioncash1-0/+2
2018-07-18hle/filesystem: Amend trace log in OpenSaveData() to compile in debug modeLioncash1-1/+1
Previously this wouldn't compile, since no such function named SaveStructDebugInfo() exists.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman1-4/+9
2018-07-18Single touch supportZach Hilman1-4/+19
2018-07-18vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei1-1/+1
2018-07-18vi: Fix size for ListDisplays default display.bunnei1-2/+2
2018-07-18vi: Partially implement buffer crop parameters.bunnei6-10/+26
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman5-101/+130
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei4-29/+10
2018-07-15HID: Update controllers less oftenJames Rowe1-3/+3
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv1-2/+1
2018-07-13We only need to alert for memory pool changesDavid Marcec1-2/+0
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec1-1/+3
2018-07-12Audout "Auto" functionsDavid Marcec2-14/+14
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAcceptedDavid Marcec1-3/+21
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11hid: Fix timestamps and controller type.bunnei1-7/+5
- This fixes user input in SMO.
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-08Revert "Virtual Filesystem (#597)"bunnei5-405/+71
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman5-71/+405
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-03Update AudioRenderer Voice Sections (#614)David1-0/+87
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03Update clang formatJames Rowe11-37/+35
2018-07-03Rename logging macro back to LOG_*James Rowe43-322/+322
2018-07-01GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv1-0/+5
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2-4/+11
This behavior is confirmed by reverse engineering.
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David1-1/+1
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl3-0/+51
2018-06-24Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2-34/+21
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2-44/+76
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-21Service/Audio: update audren:u servicemailwl2-49/+60
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv2-2/+3
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer1-4/+1
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-19Services/FS: Return the correct error code when trying to mount a nonexistent savedata.Subv1-2/+11
2018-06-14Narrow down filter of layout configsZach Hilman2-10/+5
2018-06-13Move loop condition to free functionZach Hilman1-4/+9
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman2-1/+5
2018-06-12hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTOshinyquagsire232-2/+3
2018-06-07Common/string_util: add StringFromBuffer functionmailwl1-22/+9
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl1-5/+23
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2-0/+53
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Remove unused header filesmailwl1-2/+0
2018-06-06nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei1-1/+10
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei2-1/+13
2018-06-05Small fixesmailwl2-6/+8
2018-06-05Service/MM: add service and stub some functionsmailwl3-0/+81
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer1-0/+47
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04Correct function resultsmailwl1-4/+16
2018-06-04Service/nfp:user : stub some functions.mailwl1-6/+70
Used by Zelda: BoTW
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei2-21/+34
2018-06-01Service/time: implement posix time to calendar conversionmailwl2-14/+72
2018-05-30add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer1-0/+30
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl3-0/+72
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2-0/+10
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2-5/+9
2018-05-28Service/BCAT: add module and servicesmailwl5-0/+114
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei2-1/+10
2018-05-26Add & correct miscellaneous things (#470)greggameplayer3-4/+52
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-26GetAudioRendererWorkBufferSize impl (#465)David2-2/+88
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-25Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2-0/+22
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2-0/+16
Used in Nintendo Labo ToyCon 1&2
2018-05-24Fix deadlocks caused from HID having too many layoutsDavid Marcec1-1/+1
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23change some functionsgreggameplayer1-6/+6
according to the changes made previously
2018-05-23correct placement and add size checkgreggameplayer1-21/+25
2018-05-23Add ioctl commands with their params and size checkgreggameplayer1-2/+86
2018-05-22Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2-1/+20
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
2018-05-21Correct audio command numbers & add or rename some functions (#455)greggameplayer5-34/+34
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-05-20GPU: Implemented the nvmap Free ioctl.Subv2-1/+48
It releases a reference to an nvmap object
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2-0/+50
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-18rename fatal:u functions & add ThrowFatalgreggameplayer1-2/+3
2018-05-18Properly update fatal.h void namegreggameplayer1-2/+2
2018-05-18Properly rename fatal module functionsgreggameplayer1-2/+2
2018-05-17Added RequestWithContext & ControlWithContextDavid Marcec1-0/+2
2018-05-13Updated nfp with more service namesHexagon121-24/+24
2018-05-11More accurate GetTPCMasks implDavid Marcec2-4/+8
2018-05-07Stubs for QLaunch (#428)Hexagon124-5/+221
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-07hid: Tweaks, Analog Sticks (#435)Max Thomas2-68/+220
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash14-24/+24
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-05-01GetSharedFontInOrderOfPriority (#381)David2-1/+27
* GetSharedFontInOrderOfPriority * Update pl_u.cpp * Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority * switched to NGLOG * Update pl_u.cpp * Update pl_u.cpp * language_code is actually language code and not index * u32->u64 * final cleanups
2018-05-01GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2-5/+0
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash5-7/+8
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash1-3/+2
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-29set: Fix GetAvailableLanguageCodes implementation.bunnei2-6/+45
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash2-3/+3
2018-04-27Switched to NGLOG_WARNINGDavid Marcec3-4/+4
2018-04-26Added PREPO to logging backend, Removed comments from SaveReportWithUserDavid Marcec2-13/+2
2018-04-25Service/PCTL: convert to module, add services, stubmailwl6-37/+69
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-24service: Move logging macros over to new fmt-compatible onesLioncash1-5/+5
2018-04-24vi: Move logging macros over to new fmt-compatible onesLioncash1-26/+27
2018-04-24time: Move logging macros over to new fmt-compatible onesLioncash1-12/+12
2018-04-24ssl: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24spl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24sockets: Move logging macros over to new fmt-compatible onesLioncash2-7/+8
2018-04-24sm: Move logging macros over to new fmt-compatible onesLioncash2-9/+8
2018-04-24set: Move logging macros over to new fmt-compatible onesLioncash2-2/+2
2018-04-24pctl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash2-3/+3
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash7-60/+61
2018-04-24ns: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24nifm: Move logging macros over to new fmt-compatible onesLioncash1-11/+11
2018-04-24nfp: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24lm: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24hid: Move logging macros over to new fmt-compatible onesLioncash1-25/+25
2018-04-24friend: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24filesystem: Move logging macros over to new fmt-compatible onesLioncash2-30/+29
2018-04-24fatal: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24audio: Move logging macros over to new fmt-compatible onesLioncash2-21/+21
2018-04-24apm: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24aoc: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash3-50/+50
2018-04-24acc: Move logging macros over to new fmt-compatible onesLioncash1-10/+10
2018-04-24Service/FS: implement IFileSystem::RenameFilemailwl1-1/+21
2018-04-23NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv1-0/+10
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2-0/+47
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv5-5/+5
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec9-25/+63
2018-04-22lioncash proposed changesDavid1-2/+2
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec10-11/+107
2018-04-21Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv2-4/+8
2018-04-21core: Relocate g_service_manager to the System classLioncash4-32/+32
Converts the service manager from a global into an instance-based variable.
2018-04-20service: Use nested namespace specifiers where applicableLioncash136-570/+273
Tidies up namespace declarations
2018-04-20vi: Remove redundant initializers in the constructorsLioncash1-9/+5
2018-04-19nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei1-0/+3
2018-04-17Service/VI: stub SetLayerVisibility, fix GetDisplayResolution outputmailwl1-7/+27
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon1212-3/+199
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-15pl_u: Use empty shared font if none is available.bunnei1-17/+14
- Makes games work in lieu of shared_font.bin.
2018-04-15fsp_srv: Implement DeleteFile.bunnei1-1/+15
- Used by Binding of Isaac.
2018-04-15fsp_srv: Implement IFile::Flush.bunnei1-1/+9
2018-04-13Fixed normal params in GetDisplayResolutionHexagon121-1/+1
2018-04-13Stubbed out GetPlayerLedPatternHexagon121-1/+7
2018-04-11Service/SSL: update service according switchbrewmailwl2-1/+98
2018-04-11Various fixes and clangHexagon126-115/+108
2018-04-10Decimal changeHexagon121-4/+4
2018-04-10Updated pctl:a with new service names.Hexagon121-4/+101
2018-04-10Updated nvmemp with new service names.Hexagon121-4/+4
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-04-10Updated pl:u with more service names.Hexagon121-1/+3
2018-04-10Updated hid with more service names.Hexagon121-0/+50
2018-04-10Updated friend:u with more service names.Hexagon121-1/+2
2018-04-10Updated the unknown nameHexagon121-1/+1
2018-04-10Updated friend:a with more service names.Hexagon121-1/+2
2018-04-10Updated fsp-srv with more service names.Hexagon121-4/+102
2018-04-10Updated CodecCtl with more service names.Hexagon121-3/+3
2018-04-10Updated audren with more service names.Hexagon121-10/+14
2018-04-10Updated audrec with more service names.Hexagon121-7/+9
2018-04-10Updated audout with more service names.Hexagon121-13/+16
2018-04-10Updated audin with more service names.Hexagon121-9/+16
2018-04-10Updated AOC with more service names.Hexagon121-0/+1
2018-04-10Updated AppletOE with more service names.Hexagon121-0/+1
2018-04-10Updated AppletAE with more service names.Hexagon121-0/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl10-127/+336
2018-04-07Fix spelling of InitializeJames Rowe2-3/+3
2018-04-03audren_u: Stub out GetActiveAudioDeviceName.bunnei1-1/+13
2018-04-03audout_u: Implement GetAudioOutState.bunnei1-1/+8
2018-04-03nifm: GetResult does not return a data field.bunnei1-2/+1
2018-04-03vi: Implement GetDisplayResolution.bunnei2-0/+26
2018-04-03service: Add friend:u interface.bunnei3-0/+39
2018-04-02externals: Update fmt to 4d35f94Daniel Lim Wee Soong1-6/+6
Versions prior to this didn't compile on OpenBSD due to unconditional use of the non-standard strtod_l() function. The fmt::MemoryWriter API has been removed in the intervening versions, so replace its use with fmt::memory_buffer and fmt::format_to. The library also no longer provides the fmt::fmt ALIAS, so define it in externals/CMakeLists.txt.
2018-04-01hid: Write empty touch screen state.bunnei1-5/+21
2018-04-01hle_ipc, fsp_srv: Cleanup logging.bunnei1-2/+2
2018-03-31hid: Stub out GetSupportedNpadStyleSet.bunnei1-0/+8
2018-03-31fsp_srv: Implement GetSize and SetSize.bunnei1-2/+21
2018-03-30audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei1-8/+36
2018-03-30service: Add NFP module interface.bunnei5-0/+95
service: Initialize NFP service. Log: Add NFP service as a log subtype.
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei1-5/+5
2018-03-27config: Add setting for whether the system is docked or not.bunnei1-2/+6
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl7-30/+92
2018-03-25audren_u: Fix GetAudioDevice.bunnei2-7/+48
2018-03-25hid: Stub out SetNpadJoyAssignmentModeDual.bunnei1-1/+7
2018-03-25pl_u: Add RequestLoad.bunnei2-0/+11
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei1-6/+0
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei2-3/+3
2018-03-23Service/SSL: add ssl servicemailwl3-0/+41
2018-03-23nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei1-0/+7
- Workaround for texture forwarding until we have a better place.
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei1-3/+3
2018-03-22Service/spl: add module and servicesmailwl7-0/+168
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv1-0/+15
2018-03-21Service/vi: convert services to modulemailwl8-212/+160
2018-03-20Service: add fatal:u, fatal:p servicesmailwl7-0/+138
2018-03-20FS: Implemented IFileSystem's OpenDirectory function.Subv1-0/+28
Note that the filter parameter is not yet implemented.
2018-03-20FS: Added the IDirectory IPC interface and implemented its two functions.Subv1-0/+51
2018-03-20FS: Implement MountSdCard.Subv1-2/+6
2018-03-20FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.Subv2-0/+6
2018-03-19Clang FixesN00byKing1-2/+2
2018-03-19oopsN00byKing1-3/+3
2018-03-19Clean Warnings (?)N00byKing5-7/+7
2018-03-19vi: Remove DequeueBuffer and wait until next available buffer.bunnei3-12/+49
2018-03-19hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei1-2/+1
2018-03-17nvflinger: Remove superfluous buffer format check.bunnei1-3/+1
2018-03-16IGeneralService: fix function listmailwl1-2/+3
2018-03-16Service/NIFM: stub cancel functionmailwl1-1/+6
2018-03-16Service/NIFM: convert to modulemailwl8-122/+75
2018-03-14core: Move process creation out of global state.bunnei2-6/+7
2018-03-04FS: Stubbed CreateSaveData. It currently does nothing.Subv2-0/+15
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv3-2/+40
2018-03-04CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv3-2/+10
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv1-0/+3
This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03Service/Set: add more servicesmailwl11-10/+340
2018-03-02FS: Implement MountSaveData and some of the IFile interface.Subv2-0/+189
2018-03-02Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv2-2/+10
2018-02-23time: Add missing time:s functions, used for libnxshinyquagsire231-0/+4
2018-02-22Stub more functionsmailwl6-7/+79
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl4-0/+20
2018-02-22time: Add GetStandardLocalSystemClock, used by libnxshinyquagsire233-0/+9
2018-02-20Service/AOC: stub ListAddOnContent functionmailwl2-2/+26
2018-02-19acc_u0: Stub ListOpenUsers service function.bunnei2-1/+11
2018-02-19service: Add Friend service interface.bunnei5-0/+96
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-17nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv1-5/+2
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv1-0/+5
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv1-2/+2
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv1-1/+2
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-16Service/hid: stub some functionsmailwl2-1/+45
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2-0/+25
2018-02-15Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv1-0/+3
2018-02-15Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv1-0/+1
2018-02-15Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv1-4/+2
2018-02-15Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2-18/+28
2018-02-15pl_u: Implement basic shared font loading from RAM dump.bunnei5-0/+178
2018-02-15hid: Stub GetVibrationDeviceInfo and SendVibrationValues.bunnei1-0/+15
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe1-0/+2
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvmap: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvhost_gpu: Silence formatting specifier warningsLioncash1-6/+8
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-14nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvhost_as_gpu: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei5-14/+8
2018-02-14audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2-9/+3
2018-02-14vi: Eliminate direct usage of BufferDescriptorB.bunnei1-14/+3
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-14vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei1-44/+19
2018-02-14vi: Fix TransactParcelAuto to support both buffer formats.bunnei1-25/+16
2018-02-14audren_u: Schedule reoccuring event. (#183)bunnei2-6/+36
* audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
2018-02-13Service/lm: add support to multiline logsmailwl1-20/+49
2018-02-13vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei1-7/+21
2018-02-13vi: Stub TransactParcel CancelBuffer.bunnei1-0/+2
2018-02-13TransactParcel: Move WriteBlock to narrowest scope.bunnei1-10/+13
2018-02-12Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan1-2/+76
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv7-181/+15
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv3-3/+5
2018-02-12nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv3-6/+16
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei6-11/+46
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei1-6/+8
2018-02-10fsp_srv: Stub MountSdCard.bunnei2-0/+9
2018-02-10apm: Refactor service impl. to support multiple ports.bunnei4-58/+100
2018-02-10vi: Implement TransactParcelAuto.bunnei1-32/+46
2018-02-10nvflinger: (Hack) Use first available buffer if none are found.bunnei1-1/+5
2018-02-10IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei1-1/+0
- Another fix for libnx.
2018-02-10IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei1-7/+4
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei2-4/+8
2018-02-09IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei1-1/+1
2018-02-09nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei1-2/+14
2018-02-09acc_u0: Implement ListAllUsers.bunnei2-2/+15
2018-02-08nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2-10/+33
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei2-0/+160
2018-02-08nvmap: Refactor to expose nvmap objects.bunnei2-19/+22
2018-02-08nvhost_as_gpu: Add nvmap as a class member.bunnei3-2/+9
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl9-6/+191
2018-02-06Service/hid: stub SetNpadHandheldActivationModemailwl1-0/+7
2018-02-06hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.bunnei1-2/+14
2018-02-06Extra nvdrv support (#162)David16-37/+761
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei2-0/+8
2018-02-05Dont call UNIMPLEMENTED for 'empty services', just return error codeDavid Marcec1-0/+2
2018-02-05set: GetAvailableLanguageCodes should not return lang_codes size.bunnei1-2/+3
2018-02-05nvflinger: Signal BufferQueue native handle event.bunnei1-0/+1
- This gets BOTW booting.
2018-02-05logger: Add Time service logging category.bunnei1-10/+10
2018-02-05logger: Add SET service logging category.bunnei1-1/+1
2018-02-05logger: Add PCTL service logging category.bunnei1-1/+1
2018-02-05logger: Add LM service logging category.bunnei1-2/+2
2018-02-05logger: Add APM service logging category.bunnei1-2/+3
2018-02-05lm: Ensure log string is non-empty before checking back().bunnei1-1/+1
2018-02-05logger: Add NIFM service logging category.bunnei4-11/+11
2018-02-05logger: Add VI service logging category.bunnei4-21/+20
2018-02-05hid: Stub out several functions.bunnei1-1/+39
2018-02-04hid: Implement CreateActiveVibrationDeviceList.bunnei1-0/+25
2018-02-04logger: Use Service_HID category where applicable.bunnei1-2/+2
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-02-04logger: Add AM service logging category.bunnei3-42/+42
2018-02-04logger: Add "account" service logging category.bunnei1-8/+8
2018-02-04acc_u0: Stub out GetLastOpenedUser.bunnei2-0/+10
2018-02-04acc:u0 : stub GetAccountIdmailwl1-1/+9
2018-02-03controller: DuplicateSession should return a ClientSession.bunnei1-4/+9
2018-02-03Service:nifm: add nifm:a, nifm:s and nifm:u servicesmailwl9-0/+370
2018-02-02Service/am: Add AppletAE service (#153)mailwl6-379/+569
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-02-02Services/vi: add vi:s and vi:u servicesmailwl5-0/+124
2018-02-02vi::CreateStrayLayer : add padding to requestmailwl1-0/+1
2018-01-30[WIP] sfdnsres: stub (#146)mailwl4-2/+51
sfdnsres: Add several stubs
2018-01-26time: Implement ISteadyClock::GetCurrentTimePoint.bunnei2-1/+22
2018-01-25audout_u: Various cleanups.bunnei1-29/+17
2018-01-25ResponseBuilder: Use a bit field for customizing instead of always_move_handles.bunnei2-2/+3
2018-01-25time: Stub GetSystemClockContext function.bunnei2-2/+17
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei17-107/+107
2018-01-25service: Fix all incorrect IPC response headers.bunnei14-82/+42
2018-01-25hle: Integrate Domain handling into ServerSession.bunnei1-7/+5
2018-01-25hle: Remove Domain and SyncObject kernel objects.bunnei1-1/+0
2018-01-25audout:u OpenAudioOut and IAudioOut (#138)st4rk2-14/+166
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation * using an enum for audio_out_state as well as changing its initialize to member initializer list * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * added missing Audio loggin subclass, minor fixes, clang comment breakline * Solving backend logging conflict * minor fix * Fixed duplicated Service NVDRV in backend.cpp, my bad
2018-01-24Fix time returning epoch time in milliseconds rather than in secondsgdkchan1-1/+1
2018-01-23Services: Added a todo about returning interfaces as domain objects in lm, hid and time.Subv3-0/+12
2018-01-22Time: Don't create unnecessary ports when retrieving the clock service sessions.Subv1-33/+27
2018-01-22HID: Don't create an unnecessary port in CreateAppletResource.Subv1-13/+13
2018-01-22LM: Don't create an unnecessary port in Initialize.Subv2-15/+10
2018-01-22Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan3-2/+21
2018-01-22AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the Default display.Subv1-0/+14
This function is used by libnx to obtain a new layer.
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv5-10/+32
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv5-7/+13
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv8-363/+448
2018-01-22Added stubs for audio services. (#116)st4rk11-5/+299
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David7-5/+158
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21fsp_srv: Various improvements to IStorage:Read implementation.bunnei3-48/+72
2018-01-21filesystem: Implement basic IStorage functionality.David Marcec5-0/+254
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv2-0/+58
2018-01-21service/time: remove accidental #pragmastgsm2-4/+0
2018-01-21Format: Run the new clang format on everythingJames Rowe4-5/+7
2018-01-20Added CreateSharedMemory & UNIMPLEMENTED() for non existent services. (#113)David1-0/+1
* Added svcCreateSharedMemory * Services which are not implemented now throw UNIMPLEMENTED() * clang-format * changed perms to u32 * removed camelcase
2018-01-20Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware1-1/+1
* Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
2018-01-19acc, set, applet_oe: stub various functions, add set service (#105)goaaats7-0/+159
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19ISelfController: Stub LockExit and UnlockExitRozlette1-0/+16
2018-01-19time: Add new line to ends of files.bunnei4-4/+4
2018-01-19applet_oe: Clang-format.bunnei1-2/+1
2018-01-19time: Stub out GetTotalLocationNameCount and some cleanup.bunnei2-4/+12
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-19Fix dispdrv typogdkchan1-1/+1
2018-01-18Stub PopLaunchParameter and implement Buffer C Descriptors reading on hle_ipc (#96)gdkchan1-0/+86
* Stub PopLaunchParameter and implement Buffer C Descriptors reading * Address PR feedback * Ensure we push a u64 not a size_t * Fix formatting
2018-01-18Start to implement/stub BSD:U and SFDNSRES services (#78)flerovium^-^6-0/+154
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)
2018-01-18time: Fix use of CamelCase in ToCalendarTimeWithMyRuleRozlette1-6/+6
2018-01-18time: Refactor time:* to use a single shared moduleRozlette6-26/+103
2018-01-18lm: Minor logging fix to skip a byte.bunnei1-0/+7
2018-01-18controller: Use DuplicateSession for DuplicateSessionEx.bunnei2-1/+8
2018-01-18vi: Make constructors explicit where applicableLioncash1-13/+14
Prevents implicit conversions.
2018-01-18vi: Add missing override specifiersLioncash1-7/+7
2018-01-18vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash1-2/+3
Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
2018-01-17TIME: consolidate time:* interfaces, stub functions and structsRozlette4-83/+164
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17hid: Adjust timing based on actual hardwareshinyquagsire231-3/+3
2018-01-17UI: Fix frame rate perf statsJames Rowe1-0/+3
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17acc_u0: Add IPC interface and stub InitializeApplicationInfo.bunnei5-0/+82
2018-01-17hid: clang-formatshinyquagsire231-3/+3
2018-01-17hid: Adjust for style guideshinyquagsire232-63/+68
2018-01-17applet_oe: Fix GetOperationMode and GetPerformanceMode.bunnei1-2/+2
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv3-14/+16
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv13-165/+95
2018-01-17VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv2-3/+85
2018-01-17Services: Stubbed APM::OpenSession and the ISession interface.Subv3-2/+53
# Conflicts: # src/core/hle/service/am/applet_oe.cpp # src/core/hle/service/apm/apm.cpp
2018-01-17AppletOE: Stub a bunch of functions required by libnx homebrew.Subv1-4/+62
2018-01-16implemented more of ISelfController and IApplicationFunctionsDavid Marcec1-0/+53
2018-01-16clang-formatMerryMage2-2/+2
2018-01-16hid: Write to all layouts, implement circular buffers, set up controller metadata.shinyquagsire232-39/+71
2018-01-15pctl: Clang format.bunnei1-1/+1
2018-01-15pctl: GetService should return an IParentalControlService interface.bunnei1-3/+8
2018-01-15applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.bunnei1-2/+55
2018-01-15hid: Bare-minimum sharedmem inputshinyquagsire232-2/+88
2018-01-15hid: Remove redundant HID prefix on structs/enumsshinyquagsire231-73/+73
2018-01-15hid: Add sharedmem structsshinyquagsire231-0/+312
2018-01-15vi: Add IManagerDisplayService::CloseDisplay functionbsaleil1-0/+10
2018-01-15Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue executionDavid Marcec1-1/+1
2018-01-15renderer: Render previous frame when no new one is available.bunnei1-1/+4
2018-01-15lm: Fix IPC header for Initialize.bunnei1-1/+1
2018-01-15time: Implement GetStandardUserSystemClock, GetCurrentTime.bunnei5-1/+117
2018-01-15audio: Add files to CMake.bunnei1-1/+0
2018-01-15hid: Remove unused registered_loggers.bunnei1-3/+0
2018-01-15audio: Stub out AudOutU::ListAudioOuts.bunnei5-0/+84
2018-01-15hid: Implement IAppletResource::GetSharedMemoryHandle.bunnei3-14/+68
2018-01-13yuzu: Update license text to be consistent across project.bunnei35-35/+35
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe1-2/+0
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe4-249/+0
2018-01-12core: Include <algorithm> where used.bunnei2-0/+4
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv10-166/+423
2018-01-11VI: Use a Pulse event instead of OneShot for the vblank events.Subv1-1/+1
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-11vi: Use new CoreTiming::EventTypebunnei1-1/+5
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv6-172/+252
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Determine what buffer to draw for each layer of each display.Subv2-13/+58
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
2018-01-11NV: Signal all display's vsync event 60 times per second.Subv2-1/+32
2018-01-11NV: Give each display its own vsync event.Subv2-12/+29
2018-01-11NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv4-41/+261
2018-01-11NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv5-0/+718
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354
2018-01-10Services: Allow lm to log single-character messages.Subv1-7/+3
2018-01-07IPC: Make DuplicateSession return the Domain instead of the Session if the request was made on a Domain interface.Subv2-2/+7
2018-01-07AppletOE: Fixed command buffer structure for ReceiveMessage.Subv1-2/+1
2018-01-07IPC: Corrected some command headers in the IPC Controller interface.Subv1-4/+2
2018-01-07IPC: Corrected some command header sizes in appletOE.Subv1-12/+21
2018-01-07IPC: Take the number of domain objects as a parameter in MakeBuilder.Subv1-2/+2
2018-01-07SM: Fixed connecting to services with an 8-byte name, like appletOE.Subv1-12/+4
2018-01-07IPC: Fixed pushing ResultCodes into the command buffer.Subv1-2/+2
They should have 32 bits of padding after the error code now.
2018-01-07IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain objects in IPC requests.Subv4-4/+4
Popping objects from the buffer is still not implemented.
2018-01-07IPC: Skip the entire u64 of the command id when receiving an IPC request.Subv1-14/+3
Service code now doesn't have to deal with this.
2018-01-06lm: Assert on unsupported multi-message.bunnei1-0/+9
2018-01-05lm: Improve Log() to format a useful string.bunnei1-10/+75
2018-01-03pctl: Remove duplicate InstallInterfaces function.bunnei1-4/+0
2017-12-29applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei2-1/+159
2017-12-29controller: Implement DuplicateSession.bunnei2-9/+11
2017-12-29kernel: Fix implementation of ConvertSessionToDomain.bunnei3-24/+9
2017-12-29ap, aoc_u: Minor cleanup.bunnei3-4/+1
2017-12-29service: Add empty interface for pctl:a.bunnei5-0/+86
2017-12-28service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei10-20/+10
2017-12-28service: Halt on ReportUnimplementedFunction and improve output log.bunnei1-4/+2
2017-12-28service: Add empty interface for aoc:u.bunnei3-0/+42
2017-11-01service: Return proper result code for IPC::CommandType::Close.bunnei2-3/+5
2017-11-01hle: Use Switch formatted result codes.bunnei1-13/+5
2017-10-19lm: Implement lm::Initialize and Logger::log.bunnei2-3/+67
2017-10-19service: Add CreatePort function (that does not register/install).bunnei2-0/+12
2017-10-18service: Print correct command ID on unimplemented function.bunnei1-1/+1
2017-10-15hle: Implement ConvertSessionToDomain, various cleanups.bunnei5-27/+40
2017-10-15hle: Add service stubs for apm and appletOE.bunnei9-2/+130
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei10-432/+283
2017-10-13Remove more 3DS-specific code.bunnei4-45/+0
2017-10-13Remove more 3DS-specific code.bunnei5-1411/+1
2017-10-13Remove more 3DS-specific code.bunnei1-9/+0
2017-10-13Remove lots more 3DS-specific code.bunnei24-4161/+6
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei173-20703/+2
2017-10-09Change command header in nwm::UDS Initialize functionDragios1-1/+1
2017-09-30arm: Use 64-bit addressing in a bunch of places.bunnei1-1/+1
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv3-2/+29
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-09-30Services/UDS: Handle the rest of the connection sequence. (#2963)B3n303-19/+250
Services/UDS: Handle the rest of the connection sequence.
2017-09-30Fixed type conversion ambiguityHuw Pascoe9-19/+21
2017-09-26HLE/APT: Always set up the APT parameter when starting a library applet.Subv2-30/+47
Only use the HLE interface if an HLE applet with the desired id was started. This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future. As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
2017-09-25HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.Subv2-1/+24
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25Services/UDS: Added a function to send EAPoL-Start packets (#2920)B3n305-88/+250
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
2017-09-24HLE/APT: Always return an error from PrepareToStartNewestHomeMenu so that the Home Menu doesn't try to reboot the system.Subv3-2/+26
As per 3dbrew: "During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
2017-09-24HLE/APT: Prepare the APT Wakeup parameter when the game calls InitializeSubv1-6/+19
We need to know what is being run so we can set the APT parameter destination AppId correctly. Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
2017-09-24HLE/SRV: Implemented RegisterService.Subv4-1/+33
Now system modules can do more than just crash immediately on startup.
2017-09-16Services/NS: Port ns:s to the new service framework.Subv6-40/+73
2017-09-03APT: load different shared font depending on the regionwwylele3-135/+155
2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv2-22/+0
2017-08-27Services/UDS: Handle the connection sequence packets.Subv1-17/+83
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.Subv1-3/+62
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv4-11/+142
2017-08-24HID: use TouchDevice for touch padwwylele1-4/+8
2017-08-20HID: fix a comment and a warningwwylele1-2/+2
2017-08-15dsp_dsp: Remove size assertion in LoadComponentMerryMage1-3/+4
2017-08-11HID: use MotionDevice for Accelerometer and Gyroscopewwylele1-5/+27
2017-08-10HID: zero unused PadState bitswwylele2-2/+2
2017-08-09Service/dlp: Update function tables according 3dbrewmailwl3-4/+44
2017-08-08Update cryptoppJames1-1/+1
2017-08-07Services/APT: Use the AppletAttributes union directly when dealing with applet attrs.Subv1-19/+15
2017-08-07Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System).Subv2-35/+204
This gives each applet type its own set of events as per the real NS module.
2017-08-04telemetry: Add field for RequiresSharedFont.bunnei1-0/+4
2017-07-21Service/APT: Log Send/Cancel/Receive/GlanceParameter calls even if they return an error.Subv1-7/+9
2017-07-21Services/APT: Return the proper error code when calling SendParameter with an outstanding parameter already in memory.Subv2-4/+17
2017-07-21Services/APT: Reset the APT parameter inside CancelParameter if the conditions are met.Subv1-6/+23
2017-07-21Services/APT: Properly clear the apt parameter after a successful ReceiveParameter call.Subv1-2/+8
2017-07-21Services/APT: Use the right error codes in ReceiveParameter and GlanceParameter when the parameter doesn't exist.Subv1-0/+28
2017-07-21Services/APT: Use boost::optional for the APT parameter structure.Subv1-20/+26
2017-07-17stubbed frd::UnscrambleLocalFriendCode (#2827)B3n303-1/+57
2017-07-01Service/boss:P: Add some functions to FunctionTablemailwl1-0/+3
2017-06-26UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.Subv1-15/+32
2017-06-26UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.Subv1-4/+1
2017-06-26UDS: Run clang-format.Subv3-51/+55
2017-06-26UDS: Added functions to encrypt and decrypt the data frames.Subv3-12/+156
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26apt: load shared font from system archivewwylele1-20/+134
2017-06-25apt/shared_font: don't relocate zero offsetwwylele1-2/+4
2017-06-22Memory: Add function to flush a virtual range from the rasterizer cacheYuri Kunde Schlesner2-8/+7
This is slightly more ergonomic to use, correctly handles virtual regions which are disjoint in physical addressing space, and checks only regions which can be cached by the rasterizer.
2017-06-22Memory: Make PhysicalToVirtualAddress return a boost::optionalYuri Kunde Schlesner1-1/+1
And fix a few places in the code to take advantage of that.
2017-06-19ResultVal: Remove MoveFrom()Yuri Kunde Schlesner19-46/+46
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue.
2017-06-19Kernel/IPC: Make HLERequestContext usable from outside kernelYuri Kunde Schlesner1-2/+1
2017-06-15UDS: Clarify comment about the first 4 bytes of the SecureData header.Subv2-1/+5
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.Subv1-6/+13
2017-06-15UDS: Stub SendTo to generate the unencrypted data frame with the right headers.Subv3-1/+259
2017-06-15UDS: Added a hook for updating the connection status when a client connects to the network.Subv1-0/+36
2017-06-13Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle3-5/+15
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-11Kernel: Basic support for IPC translation for HLE servicesYuri Kunde Schlesner1-12/+5
2017-06-11Service/sm: Convert srv: to use IPC helpersYuri Kunde Schlesner1-49/+56
2017-06-11ServiceFramework: Use separate copy of command bufferYuri Kunde Schlesner1-6/+20
Copy the IPC command buffer to/from the request context before/after the handler is invoked. This is part of a move away from using global data for handling IPC requests.
2017-06-09Service/sm: Convert 'srv:' to ServiceFrameworkYuri Kunde Schlesner5-51/+75
2017-06-08Service: Remove a few redundant namespace qualifiersYuri Kunde Schlesner1-5/+5
2017-06-08Service: Add new ServiceFramework framework for writing HLE servicesYuri Kunde Schlesner2-1/+232
The old "Interface" class had a few problems such as using free functions (Which didn't allow you to write the service handler as if it were a regular class.) which weren't very extensible. (Only received one parameter with a pointer to the Interface object.) The new ServiceFramework aims to solve these problems by working with member functions and passing a generic context struct as parameter. This struct can be extended in the future without having to update all existing service implementations.
2017-06-06Services/UDS: Implement DecryptBeaconData.Subv1-1/+97
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner31-12/+79
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-06-06Service: Make service registration part of the sm implementationYuri Kunde Schlesner5-24/+145
Also enhances the GetServiceHandle implementation to be more accurate.
2017-06-06Service/sm: Use an actual semaphore for the notification semaphoreYuri Kunde Schlesner1-8/+9
An Event was used way back then when we didn't have proper working semaphores. Our Semaphore implementation is good enough now.
2017-06-06Service: Move SRV interface to a new sm/ subdirectoryYuri Kunde Schlesner3-7/+8
This will contain the implementation of the sm (Service Manager) system module.
2017-06-06Kernel: Add a dedicated SetHleHandler method to ServerPort/ServerSessionYuri Kunde Schlesner4-29/+37
This allows attaching a HLE handle to a ServerPort at any point after it is created, allowing port/session creation to be generic between HLE and regular services.
2017-06-06HLE: Move SessionRequestHandler from Service:: to Kernel::Yuri Kunde Schlesner5-58/+8
Most of the code that works with this is or will be in the kernel, so it's a more appropriate place for it to be.
2017-06-03Addressed Bunnei's review comments, and made some other tweaks:TheKoopaKingdom1-1/+2
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-03Switched to the ERROR_NOT_FOUND constant from errors.h.TheKoopaKingdom1-2/+1
2017-06-03Moved whitelist checks from FS_User to the Archive_NCCH handler.TheKoopaKingdom1-52/+2
2017-06-03Created a whitelist of system archives to prevent false positives creating dialogs.TheKoopaKingdom2-7/+53
2017-06-03Made some changes from review comments:TheKoopaKingdom2-9/+6
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
2017-06-03Added system for handling core errors in citra-qt.TheKoopaKingdom3-2/+12
2017-05-30Kernel: Move HandleTable to a separate fileYuri Kunde Schlesner2-1/+2
2017-05-28Core: Fix some out-of-style includesYuri Kunde Schlesner1-1/+1
2017-05-27fixup!cam: use IPCHelperwwylele2-30/+43
2017-05-25FS: Remove unused result definitionYuri Kunde Schlesner1-5/+0
2017-05-25Kernel: Centralize error definitions in errors.hYuri Kunde Schlesner5-14/+5
2017-05-25GSP_GPU: Move error codes from result.h to local fileYuri Kunde Schlesner1-14/+23
2017-05-25FileSys: Move all result description to errors.hYuri Kunde Schlesner4-23/+19
2017-05-25result: Make error description a generic integerYuri Kunde Schlesner2-3/+4
It is now known that result code description vary depending on the module, and so they're best defined on a per-module basis. To support this, allow passing in an arbitrary integer instead of limiting to the ones in the ErrorDescription enum. These will be gradually migrated to their individual users, but a few will be kept as "common" codes shared by all modules.
2017-05-24cam: move u32->u8 trancation to IPCHelperwwylele1-34/+33
2017-05-24cam: use IPCHelperwwylele1-278/+238
2017-05-19use IPCHelper for PTM servicesemmaus3-31/+45
2017-05-15Services/UDS: Use the new IPC helper functions.Subv1-21/+10
2017-05-15Services/UDS: Implement RecvBeaconBroadcastData.Subv1-19/+69
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
2017-05-15Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv4-7/+535
2017-05-07fixup!ir: implement new 3ds HID via ir:rstwwylele1-31/+32
2017-05-06Create a random console_unique_id (#2668)B3n302-5/+71
* Create a random console_id when config save_file is created Added button in system config to refresh the console unique id * Moved the connect for the button from .ui file to constructor of ConfigureSystem * Added warning and info dialog Fixup: Make use of qt5 style connects, renamed the refresh button, removed some duplicate code, changed random device and moved all to the generate function * Changed the random generator to reflect what a real 3DS stores as console unique id Fixup: Changed the warning message * Fixup: Set and Create * Fixup: Added console id label, therfore removed second message box * Fixup: fixed the endianess * Fixup: more endianness fixes * Fixup: Endianness the 3rd
2017-05-04ir: implement new 3ds HID via ir:rstwwylele8-23/+206
2017-05-03ir: implement circle pad prowwylele4-44/+757
2017-04-17ldr_ro: use IPC helperwwylele1-193/+138
2017-04-12dsp_dsp: Messages are modified by service before being sent to DSPMerryMage1-0/+18
2017-04-03error conversion fixes for soc_unoah the goodra1-39/+32
2017-03-27Services/UDS: Fixed a style mistake in GetChannel.Sebastian Valle1-2/+1
2017-03-26Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.Subv1-4/+4
2017-03-26Services/UDS: Signal the connection event when closing down the network.Subv1-0/+1
2017-03-26Services/UDS: Do not allow trying to start up a network that only the host can connect to.Subv1-0/+3
2017-03-26Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2-2/+58
2017-03-26Services/UDS: Store the entire NetworkInfo structure that was used to create the network.Subv1-13/+5
It will be needed when generating the beacon frames.
2017-03-26Services/UDS: Initial support for hosting local-wlan networks.Subv2-44/+336
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-25ptm: create SharedExtSave file before openning itwwylele1-1/+1
2017-03-20hopefully fix clang-format issues with old versionLectem1-3/+2
2017-03-19address more commentsLectem1-20/+20
2017-03-18Cast size_t to u32 for PushStaticBuffer usagesLectem1-2/+2
2017-03-18IPCHelper Skip method + address comments for aptLectem2-37/+39
2017-03-18apt: fix RequestBuilder parameters for Unwrapwwylele1-1/+1
2017-03-18fix #2560 and other commentsLectem2-20/+20
2017-03-18move push out of class body and add u8 u16 bool specializationsLectem2-6/+4
2017-03-18refactor APT service to use the new IPC helpersLectem3-195/+246
2017-03-12cfg: implement GenHashConsoleUniquewwylele1-7/+24
2017-03-01Input: remove unused stuff & clean upwwylele1-34/+0
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
2017-03-01HID: use AnalogDevicewwylele1-2/+9
2017-03-01HID: use ButtonDevicewwylele2-1/+47
2017-02-27Doxygen: Amend minor issues (#2593)Mat M3-6/+6
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-02-27Core: Make PerfStats internally lockedYuri Kunde Schlesner1-2/+1
More ergonomic to use and will be required for upcoming changes.
2017-02-27Add performance statistics to status barYuri Kunde Schlesner1-0/+3
2017-02-27Core: Remove unnecessary include in thread.hYuri Kunde Schlesner1-0/+1
2017-02-26IR: separate functions of each port to their own fileswwylele6-147/+159
2017-02-21APT: implement Wrap and Unwrapwwylele5-6/+149
2017-02-17HID: move enable_accelerometer/gyroscope_count initialization into Init() (#2574)Weiyi Wang1-2/+5
Fixes #2556
2017-02-14NWM changed to NIMnoah the goodra1-1/+1
2017-02-14turned clang format back onnoah the goodra1-1/+1
2017-02-13loader: use self NCCH archivewwylele1-1/+1
2017-02-11hid: remove the touch field from PadState (#2557)Weiyi Wang1-4/+0
2017-02-03GSP_GPU::StoreDataCache stubbed (#2428)mailwl1-1/+28
2017-01-29core: fix err_f.cpp warning about unhandled enumeration value on OSXKloen1-0/+2
2017-01-23core: fix mic_u warnings on MSVCKloen1-4/+4
2017-01-20HID: reset acceleroeter and gyroscope index in Initwwylele1-0/+2
2017-01-19CFG: override language setting on bootwwylele1-36/+38
2017-01-16CoreTiming: use named constant for ARM11 clock ratewwylele1-3/+3
2017-01-16HID: manages updating itself using correct tickswwylele2-58/+93
2017-01-14Service/NFC: stub some functionsmailwl4-20/+249
Tested on: Mini-Mario & Friends - amiibo Challenge
2017-01-14GSP::WriteHWRegsWithMask: fix register maskmailwl1-1/+1
2017-01-11Y2R: Use the proper error code when GetStandardCoefficient receives an invalid value.Subv1-1/+3
2017-01-11CAM: implement basic camera functions with a blank camerawwylele3-172/+1242
2017-01-04Fix some warnings (#2399)Jonathan Hao4-8/+6
2016-12-30Service/NFC: stub GetTagInRangeEventmailwl5-0/+42
Fix Fatal Error in Mini-Mario & Friends - amiibo Challenge
2016-12-30Service/AC: add ac:i servicemailwl8-295/+418
2016-12-26IPC helpers exampleLectem3-35/+40
2016-12-23core: Move emu_window and key_map into coreMerryMage1-1/+1
* Removes circular dependences (common should not depend on core)
2016-12-22Service/NWM: add nwm servicesmailwl17-8/+301
2016-12-22core: Replace "AppCore" nomenclature with just "CPU".bunnei1-4/+4
2016-12-22Address clang-format issues.bunnei1-2/+2
2016-12-22core: Remove HLE module, consolidate code & various cleanups.bunnei5-9/+7
2016-12-22core: Consolidate core and system state, remove system module & cleanups.bunnei1-4/+4
2016-12-15FS: fix debug build from #2249wwylele1-11/+9
2016-12-15hid: Get rid of a double -> float truncation warningLioncash1-1/+2
float literals need to have the 'f' prefix.
2016-12-15core: Add missing #pragma once directives where applicableLioncash2-0/+4
2016-12-15act: Fix docstring typoLioncash1-1/+1
These aren't the AM services.
2016-12-15Service/CECD: Add cecd:ndm servicemailwl7-13/+79
2016-12-14Fixed the codestyle to match our clang-format rules.Subv7-32/+52
2016-12-14Service/ACT: move ACT services to foldermailwl7-6/+38
2016-12-13Minor amendment of GSP_GPU::ImportDisplayCaptureInfo codeJamePeng1-3/+5
2016-12-12csnd:SND reformat source codemailwl2-49/+92
2016-12-11APT::GetStartupArgument: force clear startup argumentmailwl2-5/+11
2016-12-11Add all services to the Service namespaceLioncash41-471/+376
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-09Moved the HLE command buffer translation task to ServerSession instead of the HLE handler superclass.Subv4-45/+15
2016-12-09Kernel/IPC: Small codestyle cleanupSubv1-1/+1
2016-12-09service: Add cfg:nor serviceLioncash3-0/+47
2016-12-09ptm: Use boolean instead of integral valueLioncash1-1/+1
The third parameter of Write is actually a bool type, not an int.
2016-12-09service: Drop '_Interface' from cfg service namesLioncash7-12/+12
2016-12-08Added a framework for partially handling Session disconnections.Subv4-0/+32
Further implementation will happen in a future commit. Fixes a regression.
2016-12-08Use std::move where appropriate.Subv4-165/+10
2016-12-08service: Add the ptm:s serviceLioncash3-0/+14
3dbrew documents this as being the exact same as ptm:sysm
2016-12-08service: Add common ptm:u commands to other ptm servicesLioncash4-0/+54
3dbrew indicates that all services have access to these commands except for ptm:sets.
2016-12-08service: Drop '_Interface' in ptm service class namesLioncash7-14/+14
Inheriting from Service::Interface makes this obvious.
2016-12-08service: Add ptm::gets and ptm::sets servicesLioncash5-0/+86
2016-12-08service: Add mvd and qtm servicesLioncash13-0/+259
Adds the two New3DS-only modules. 3dbrew was used for command information.
2016-12-08service: Add nfc servicesLioncash7-30/+193
3dbrew was used for the command information.
2016-12-08ssl_c: Update function tableLioncash1-0/+3
Updated based off information from 3dbrew
2016-12-08ptm: Update ptm_sysm function tableLioncash3-6/+7
Updated based off information from 3dbrew.
2016-12-08pm_app: Update function tableLioncash1-6/+9
Updated based off information from 3dbrew.
2016-12-08nwm_uds: Update function tableLioncash1-5/+7
Updated based off information from 3dbrew.
2016-12-08nim: Update function tablesLioncash2-0/+2
Updated based off information from 3dbrew.
2016-12-08http_c: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08gsp_lcd: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08fs_user: Update function tableLioncash1-0/+2
Updated based off information from 3dbrew.
2016-12-08dlp_srvr: Update function tableLioncash1-0/+7
2016-12-08cfg: Update function tablesLioncash3-0/+3
Updated based off information from 3dbrew
2016-12-08cecd_u: Update function tableLioncash1-1/+13
Updated based off information from 3dbrew.
2016-12-08boss_p: Update function tableLioncash1-3/+68
2016-12-08act: Update function tablesLioncash2-0/+10
Updated based off information from 3dbrew.
2016-12-08apt: Update apt function tablesLioncash2-7/+73
Updated based off information from 3dbrew.
2016-12-08Update AM service function tablesLioncash6-113/+246
Updated based off information from 3dbrew.
2016-12-07Config: auto-select region and languagewwylele2-2/+62
2016-12-05Return an error code when connecting to a saturated port.Subv1-2/+6
The error code was taken from the 3DS kernel.
2016-12-05HLE: Use a member variable instead of a virtual function to retrieve the max number of sessions that can be connected to an HLE service at the same time.Subv5-8/+18
2016-12-05Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.Subv4-22/+57
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it.Subv3-21/+21
2016-12-04GSP: Downgrade log severity of SetAxiConfigQoSModeYuri Kunde Schlesner1-1/+1
This function doesn't need to do anything for HLE and some games call it quite often, spamming up the logs.
2016-12-01Threads do not wait for the server endpoint to call AcceptSession before returning from a ConnectToPort or GetServiceHandle call.Subv1-1/+2
2016-12-01Fixed the rebase mistakes.Subv3-31/+30
2016-12-01A bit of a redesign.Subv6-46/+233
Sessions and Ports are now detached from each other. HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class. The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested. File::OpenLinkFile now creates a new session pair and binds the File instance to it.
2016-12-01IPC/HLE: Associate the ClientSessions with their parent port's HLE interface if it exists.Subv2-4/+6
Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
2016-12-01Kernel/HLE: Service::Interface no longer inherits from any Kernel object, and is now its own standalone class.Subv2-16/+8
Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
2016-12-01fixup! Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv1-1/+1
2016-12-01 Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv7-27/+62
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions. Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed. HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30Set client SDK version to Service APIsmailwl7-13/+86
2016-11-29FileSys: Implement OtherSaveDatawwylele2-0/+11
2016-11-29FS: add missing MediaTypewwylele1-1/+1
2016-11-29FileSys: abstract SD save data archive sourcewwylele1-1/+2
2016-11-25Output parameters to logmailwl1-4/+6
2016-11-25MIC_U: Stub service funcionsmailwl2-16/+305
2016-11-24Bravely Default/Second stuck #1822 (#2188)pippo29314-2/+22
* Bravely Default/Second stuck #1822 CancelLibraryApplet stub * Log parameter. * Taking care of comments * Sync with 3DBrew * White space ? * lower case
2016-11-19APT/Applets: Renamed the members of the SignalType enum.Subv2-7/+18
Names now make sense and match 3dbrew.
2016-11-19FileSys: rename SaveDataCheck archive to NCCH archivewwylele2-6/+5
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19PTM & CFG: use the correct path and error code according to the new FileSys policywwylele2-5/+6
2016-11-19FileSys: add SDMCWriteOnlyArchivewwylele1-0/+8
2016-11-17cfg: add config block 0x00090000wwylele1-2/+8
2016-11-02Style fixmailwl1-2/+2
2016-11-02Rename AcConfig, change types u8 to u32mailwl1-21/+25
2016-11-02AC_U: Stub functions, used if EULA agreedmailwl2-14/+190
2016-11-01FileSys: make Archive interfaces return error codewwylele1-32/+9
and make the mode parameter a reference since it is a BitField union
2016-10-28core: some errno values are uncommon on UnixJan Beich1-0/+8
src/core/hle/service/soc_u.cpp:107:6: error: 'ENODATA' was not declared in this scope {ENODATA, 43}, ^ src/core/hle/service/soc_u.cpp:117:6: error: 'ENOSR' was not declared in this scope {ENOSR, 53}, ^ src/core/hle/service/soc_u.cpp:118:6: error: 'ENOSTR' was not declared in this scope {ENOSTR, 54}, ^ src/core/hle/service/soc_u.cpp:139:6: error: 'ETIME' was not declared in this scope {ETIME, 75}, ^
2016-10-25FRD: fix GetMyFriendKeymailwl1-1/+1
2016-10-20Fix typosRicardo de Almeida Gonzaga1-1/+1
2016-10-12NWM: stub Initialize with an errorwwylele1-0/+11
2016-10-06Rework the code of err:f serviceJamePeng1-118/+198
2016-10-02Update the stub code of BOSSJamePeng3-4/+1808
2016-10-02fs: clean up log formatwwylele1-22/+24
2016-10-02fs: implement DeleteDirectoryRecursivelywwylele3-1/+51
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner51-51/+51
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot39-107/+47
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner49-282/+339
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot85-2639/+2865
2016-08-27LDR: Implement CROwwylele8-97/+3007
2016-08-27Auto-detect original shared_font.bin memory baseYuri Kunde Schlesner3-30/+68
This allows a file dumped from either an o3DS or a n3DS (and potentially even an original unrebased file) to be used.
2016-08-02fix #1942 and adds a few IPC functions for descriptorsLectem4-7/+7
2016-07-28Instead of segfaulting, log an error to remind the user to dump the shared font fileHenrik Rydgard1-0/+7
2016-07-15Correct APT::0x00550040 and APT::0x00560000 functionJamePeng5-22/+31
2016-07-04Fix the errorcode of archive handleJamePeng1-10/+14
2016-07-04HLE/Applets: Implement ErrEula appletmailwl1-0/+8
2016-07-03HLE/FS: Document some command parameters and implemented command 0x08560240 (CreateLegacySystemSaveData)Subv1-11/+42
2016-07-03Service::CFG/FS: add and refactor out utilities for front-endwwylele4-15/+146
2016-07-03Service::CFG: move known block ID to an enumwwylele1-11/+25
2016-07-03Service::CFG: add SetConfigInfoBlk4wwylele4-8/+73
2016-07-02Service::CFG: add missing languagewwylele1-1/+2
2016-07-02Service::CFG: name sound output modeswwylele2-2/+7
2016-06-11hid: add missing headerwwylele1-0/+2
2016-06-05service: Add other DLP servicesLioncash9-21/+142
Specifically, dlp::CLNT and dlp::FKCL Moves them to their own folder like with other services.
2016-06-01gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl1-15/+21
2016-05-31Fix parameter name in EnableNotificationmailwl1-2/+2
2016-05-31Fix mistakes, add output header codesmailwl1-8/+24
2016-05-31remove ugly functionmailwl1-35/+3
2016-05-31srv: Update according 3dbrewmailwl1-15/+137
2016-05-28Memory: Handle RasterizerCachedMemory and RasterizerCachedSpecial page types in the memory block manipulation functions.Subv1-1/+0
2016-05-28Memory: Make ReadBlock and WriteBlock accept void pointers.Subv2-13/+11
2016-05-28SOC_U: Remove usage of GetPointerSubv1-27/+73
2016-05-28SSL_C: Remove use of Memory::GetPointerMerryMage1-4/+3
2016-05-28GSP_GPU: Remove use of Memory::GetPointerMerryMage1-33/+50
2016-05-28DSP_DSP: Remove use of Memory::GetPointerMerryMage1-7/+10
2016-05-28FS/Archive: Remove use of Memory::GetPointerMerryMage1-7/+14
2016-05-24New3DS: Minor style cleanup to #1520.bunnei1-2/+2
2016-05-21CFG: Remove use of Memory::GetPointerMerryMage1-6/+10
2016-05-21APT: Remove use of Memory::GetPointerMerryMage2-16/+15
2016-05-18Update ACT:U and create ACT:A (#1809)András Domonkos4-0/+54
* Update ACT_U * Create act_a.h * Create act_a.cpp * Add service ACT:A * Add ACT:A source and header * Fix wrong header
2016-05-16DSP_DSP: Remove GetHeadphoneStatus logspam (#1799)Maribel1-2/+2
2016-05-15fixup! fixup! Refactor input systemwwylele1-1/+1
2016-05-15Refactor input subsystemwwylele2-35/+36
2016-05-13APT: Move the shared font loading and relocation functions to their own subdirectory services/apt/bcfnt.Subv3-66/+165
2016-05-13APT: Implement relocating the shared font to its true address.Subv1-9/+74
2016-05-13Kernel/SharedMemory: Properly implemented shared memory support.Subv5-37/+29
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
2016-05-07fixup simple type conversions where possibleAlexander Laties1-2/+2
2016-05-07HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.Subv1-0/+15
2016-05-03clean up config blockwwylele1-29/+13
2016-05-01remove duplicated function declarationwwylele1-13/+0
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-0/+1
2016-04-29add config block 0x00170000wwylele1-0/+4
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner1-1/+0
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-27DSP_DSP: Fix log format strings and argumentsMerryMage1-12/+20
2016-04-27DSP_DSP: Add return IPC headersMerryMage1-4/+26
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage2-42/+106
2016-04-27y2r_u: Cleanup some formatting.bunnei1-52/+89
2016-04-24am: title_id is long long uintSam Spilsbury1-1/+1
2016-04-24DSP_DSP: Remove unused variableMerryMage1-2/+0
2016-04-23return checks if event and memory createdmailwl1-1/+8
2016-04-23fs: Fix what appears to be a typo (filename_size / file_size)Sam Spilsbury1-1/+1
2016-04-22gsp::Gpu: implement AcquireRight, ReleaseRight functionsmailwl1-8/+37
2016-04-21HWRasterizer: Texture forwardingtfarley3-24/+18
2016-04-21ac:u: stub CloseAsync; check memory size aling in svc:GetProcessInfo(type=2)mailwl1-1/+25
2016-04-20Update the stub code of NDM service!JamePeng3-27/+420
2016-04-20Update the code of service y2r!JamePeng2-32/+357
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng8-10/+135
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-08update the code of AM service! (#1623)JamePeng6-51/+289
2016-04-08cecd:u: stub GetCecStateAbbreviated (#1648)mailwl3-0/+28
2016-04-06append SetAppCpuTimeLimit and GetAppCpuTimeLimit to APT:AJamePeng3-13/+16
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-7/+6
2016-04-04implement APT::GetStartupArgumentJamePeng5-2/+37
2016-04-04Append the missing function name"GetAppletInfo" to APT:AJamePeng1-1/+2
2016-04-02Dummy implementation dlp:SRVR Service.exhalatio3-0/+61
2016-04-02Rework sockopt translation to match the error translation code already in placeRyan Loebs1-22/+30
2016-03-31cecd:u: stub GetCecInfoEventHandle, GetChangeStateEventHandlemailwl3-3/+54
2016-03-31Add gsp functions: SetAxiConfigQoSMode, UnregisterInterruptRelayQueuemailwl1-6/+41
2016-03-31GSP: Return proper error codes for register writespurpasmart962-80/+96
2016-03-30Code styleRyan Loebs1-2/+2
2016-03-30Added GetSockOptNameRyan Loebs1-15/+58
Filter out and translate invalid sockopt names.
2016-03-29Derp: win32: typedef int socklen_t;Ryan Loebs1-4/+0
2016-03-29But of course, Windows uses 'int' while Linux uses 'socklen_t'Ryan Loebs1-0/+4
2016-03-29Compiling on Windows nowRyan Loebs1-3/+3
2016-03-29Formatting...Ryan Loebs1-1/+1
2016-03-29Addressing PR commentsRyan Loebs1-4/+4
2016-03-29SOC UpdatesRyan Loebs1-3/+46
-Implement GetSockOpt / SetSockOpt -Fix bug in RecvFrom where sending from localhost does not fill in src_addr/src_addr_len on Linux
2016-03-29Add common methods to all cfg:* portsRyan Loebs3-0/+21
2016-03-27frd:u: Initial stub some functionsmailwl4-55/+234
2016-03-26use reference instead of pointerwwylele1-9/+9
2016-03-25implement GyroscopeCalibrateParamwwylele2-9/+20
2016-03-22implement accel and gyro backendwwylele4-23/+176
2016-03-21soc_u: Get rid of explicit delete and newLioncash1-8/+5
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv1-4/+8
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv4-6/+4
2016-03-20HLE/FS: Fixed creating the config savefile when it doesn't exist.Subv1-1/+1
This fixes a regression.
2016-03-20HLE/FS: Implemented GetFormatInfoSubv5-48/+126
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20HLE/FS: Don't return an error when deleting the ExtSaveData if it does not exist.Subv1-1/+1
2016-03-20HLE/FS: Return the proper error codes when opening files.Subv1-3/+4
2016-03-20HLE/FS: Fixed the OpenDirectory error codeSubv1-1/+1
2016-03-20HLE/FS: Return the proper error codes on file Read/Write operations.Subv1-2/+15
These operations are limited by the open flags specified while opening the file.
2016-03-20HLE/FS: Corrected the error codes for DeleteFileSubv1-4/+1
2016-03-20HLE/FS: FS::CreateFile takes an u64 for the file size.Subv3-5/+5
2016-03-14Reorganize the ndm service path for dummy implement functionJamePeng5-24/+118
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons The NDM file move to /core/hle/service/ndm/ now!
2016-03-13hid: fix pad updatewwylele1-1/+1
2016-03-13svc: Move ResetType enum to the kernel event headerLioncash5-6/+6
2016-03-12svc: Make ResetType an enum classLioncash8-17/+17
2016-03-12Fix headerpippo29311-1/+1
2016-03-12GetArchiveResource stubpippo29311-1/+25
2016-03-12HLE/Applets: Implemented a dummy Mii Selector applet.Subv3-2/+36
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12gsp_gpu: Change 0 literal to nullptrLioncash1-1/+1
2016-03-12hle: Update service function tablesLioncash4-1/+16
2016-03-09renderer_base: Don't directly expose the rasterizer unique_ptrLioncash2-5/+5
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
2016-03-06DSP: Implement Pipe 2MerryMage1-43/+151
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-03-06DSP: Print hash of firmware to consoleMerryMage1-8/+21
2016-03-04ac:u: Stub IsConnectedmailwl1-2/+17
2016-03-01Service/CFG: Fix potential endianess issueYuri Kunde Schlesner1-2/+3
2016-03-01Service/CFG: Add block 0x000A0000 (username) to default config fileYuri Kunde Schlesner1-1/+14
2016-03-01Service/CAM: Add doxycomments to all service functionsYuri Kunde Schlesner1-0/+217
2016-02-26Initial implementation ir:usermailwl3-18/+142
2016-02-21AudioCore: Skeleton ImplementationMerryMage2-57/+90
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
2016-02-13Service/CAM: Dummy implementation of some functionsYuri Kunde Schlesner3-20/+346
Thanks to @mailwl for the initial version of the stubs.
2016-02-12BitField: Make trivially copyable and remove assignment operatorMerryMage5-15/+15
2016-02-02services: Get rid of unnecessary includesLioncash69-132/+32
2016-02-02services: Update function tablesLioncash2-5/+11
2015-12-30services: Update some function tablesLioncash25-113/+369
2015-12-24HLE/Sockets: Fixed the buffer offset in recvfrom.Subv1-3/+13
Closes #1277
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2-5/+5
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2-5/+5
2015-11-23Services/Cam: Added new log type and camera enums from 3dbrew.Subv1-0/+156
Followup to #1102 Original author @mailwl
2015-11-22Add stub functions for Initialize and GenerateRandomData in ssl:Cpolaris-1-2/+51
2015-11-22Add Initialize and GenerateRandomData stubspolaris-1-0/+2
2015-10-28csnd_snd: Get rid of type punningLioncash1-12/+13
2015-10-28Added CSND stub.Matthias Ernst2-4/+66
2015-10-28Implement FS_User::GetFreeBytesarchshift3-1/+42
2015-10-24Fix copy pasteFiliph Sandström1-1/+1
2015-10-23Fix wrong branchFiliph Sandström1-0/+12
2015-10-23Add GetTotalStepCount StubFiliph Sandström1-1/+1
2015-10-23Update ptm.hFiliph Sandström1-0/+8
2015-09-30Service/CFG: Use a constexpr function for country initializationEmmanuel Gil Peyrot1-4/+3
This fixes a TODO left over from when we supported MSVC 2013.
2015-09-29fix some xcode 7.0 warningsMartin Lindhe1-1/+1
2015-09-16general: Silence some warnings when using clangLioncash4-8/+8
2015-09-14Service/CFG: Add default entry for block 0x000A0001 (birthday)Yuri Kunde Schlesner1-0/+6
2015-09-14Service/CFG: Correct flags in 2 default blocksYuri Kunde Schlesner1-2/+2
Verified against a 9.2.0-20 config save
2015-09-14Service/CFG: Add additional blocks to default save dataYuri Kunde Schlesner1-0/+34
These blocks are required by various games to boot.
2015-09-14Fix narrowing conversion warningYuri Kunde Schlesner1-1/+1
2015-09-14Service/CFG: Move several private types from the header to the cppYuri Kunde Schlesner2-63/+49
2015-09-14Service/CFG: Clean up default block creationYuri Kunde Schlesner2-27/+17
2015-09-14GSP: Implement command 0x05, used for flushing cachesYuri Kunde Schlesner2-13/+34
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
2015-09-11General: Replace NULL and '0' usages with nullptr where applicableLioncash1-1/+1
2015-09-10General: Fix up doxygen commentsLioncash1-1/+1
2015-09-03Add cam:u service function names to its function tablearchshift1-3/+60
2015-08-27Core: Improve APT Shared Font hackYuri Kunde Schlesner1-2/+2
Should fix invalid read loops in some games
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+5
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner2-11/+25
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16APT: Adjust shared font hack so it works with the new linear heap codeYuri Kunde Schlesner1-10/+11
2015-08-16Memory: Move address type conversion routines to memory.cpp/hYuri Kunde Schlesner2-2/+0
These helpers aren't really part of the kernel, and mem_map.cpp/h is going to be moved there next.
2015-07-29core: Eliminate some unused variable warningsLioncash2-3/+5
2015-07-29core: Fix missing prototype warningsLioncash1-0/+1
2015-07-29am_net: Add missing function to the function tableLioncash1-0/+1
2015-07-29am_net: Add correct function name to the function tableLioncash1-1/+1
2015-07-28Move input values into an arrayJames Rowe2-1/+14
2015-07-24Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.Subv5-4/+35
2015-07-24Service/APT: Return proper parameters in GetLockHandle.Subv2-14/+37
Documented some APT functions This allows applets to boot.
2015-07-24GSP: Don't try to write memory fill registers if start address is 0Yuri Kunde Schlesner1-13/+18
Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
2015-07-23Qt/GPU Breakpoints: Added three more breakpoint types:Subv1-0/+7
* IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
2015-07-21Services/Logging: Log more useful information when some operations fail.Subv1-4/+8
Namely OpenFileDirectly, OpenDirectory and OpenArchive
2015-07-21Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv3-3/+33
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
2015-07-21Services/CFG: Added some missing functions to cfg:sSubv1-1/+3
2015-07-20SOC:U : Update deprecated function gethostbyname() to getaddrinfo()zawata1-2/+8
2015-07-19Change trace/unimplemented service call logs to use hexarchshift1-1/+1
Changes the log to use hex in the parameter list instead of decimal.
2015-07-19Add more frd:u unknown service commands from 3dbrewarchshift1-1/+12
2015-07-17Ensure all kernel objects are released during shutdownYuri Kunde Schlesner11-1/+31
This commit fixes several kernel object leaks. The most severe of them was threads not being removed from the private handle table used for CoreTiming events. This resulted in Threads never being released, which in turn held references to Process, causing CodeSets to never be freed when loading other applications.
2015-07-14Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner1-1/+1
Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13Add CiTrace recording support.Tony Wasserka1-1/+1
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-12Core: Fix applet includes using iwyu.Emmanuel Gil Peyrot1-3/+6
2015-07-12Applets: Reworked how the Applet update event is handled.Subv3-4/+4
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-12Applets: Add infrastructure to allow custom drawing and input handling in Applets.Subv3-20/+39
2015-07-12HLE/APT: Initial HLE support for applets.Subv4-50/+173
Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot3-0/+7
2015-06-28Core: Cleanup soc:U includes.Emmanuel Gil Peyrot2-26/+36
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot3-7/+18
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot3-1/+5
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot2-8/+9
2015-06-27Services: Use the standard _WIN32 define in soc:U instead of our own EMU_PLATFORM.Emmanuel Gil Peyrot1-8/+7
2015-06-25Services/SOC: Added command headers to some of the soc commands.Subv1-5/+13
2015-06-23Add helpers to create IPC command buffer headers and descriptorsYuri Kunde Schlesner2-7/+9
2015-06-22Y2R: Rework conversion process, enabling support for all formatsYuri Kunde Schlesner2-163/+309
2015-06-21Y2R: Re-organize how params are stored. Support SetConversionParamsYuri Kunde Schlesner1-72/+100
2015-06-12Services: Continue separation of services into their own folderspurpasmart9672-607/+1134
2015-06-02ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Subv3-11/+32
Organize the ExtSaveData folders as they are stored in the console.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot16-52/+52
2015-05-27hid: Get rid of undefined behaviorLioncash1-2/+2
Modifying a variable twice across a sequence point.
2015-05-26Service/GSP: Implemented ImportDisplayCaptureInfo.Subv1-1/+47
2015-05-23y2r_u: Remove unused variable in StartConversionLioncash1-1/+0
2015-05-23HID: Stub DisableAccelerometer and DisableGyroscopeLowpurpasmart964-9/+47
2015-05-23Flush for y2r (moflex)tfarley1-0/+11
2015-05-23OpenGL renderertfarley1-0/+9
2015-05-22Service::Y2R: Support for grayscale decoding of specific formatsYuri Kunde Schlesner1-35/+265
Implements unrotated planar YUV 4:2:0 -> RGB24 conversions in Y2R. Currently only the Y (luma) channel is used, so the results don't contain color. This will be added in a later PR at some point. This is enough to get all currently know Moflex videos to decode. (Some don't display on-screen due to seemingly unrelated reasons.) Thanks to @archshift for doing the initial implementation which I cleaned up and then fixed the 8x8 block mode.
2015-05-21y2r_u: Stub StartConversion to prevent moflex games from hanging.bunnei1-1/+17
2015-05-16CFG: Update the cfg service to be like other integrated servicespurpasmart965-337/+304
2015-05-16APT/FS: Remove asserts that were causing false positivespurpasmart962-5/+5
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner1-0/+1
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-12PTM: Changed the way the ptm services are handled to be like thepurpasmart965-125/+112
IR, HID, and APT services.
2015-05-12NWM_UDS: Fix a typo in the nwm service port namepurpasmart961-1/+1
2015-05-11fixup! GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-1/+1
2015-05-11GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-9/+11
2015-05-11Kernel: Capture SharedMemory attributes at creation, not when mappingYuri Kunde Schlesner4-11/+19
2015-05-09Memory: Re-organize and rename memory area address constantsYuri Kunde Schlesner1-1/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner21-10/+32
2015-05-07FileSys: De-inline Path membersYuri Kunde Schlesner1-0/+2
2015-05-07FileSys: Clean-up includes, de-inline destructorsYuri Kunde Schlesner4-13/+21
2015-05-02Services: Initialize all state variables at bootup.bunnei8-22/+38
2015-04-28Services/Loader: Use more sensible log formats for certain functionspurpasmart962-8/+22
along with more info being logged.
2015-04-25ptm_sysm: Add static specifier to IsLegacyPowerOffLioncash1-1/+1
2015-04-14De-inline functions from Interface, removing them from service.hYuri Kunde Schlesner2-50/+48
This reduces the time for a full recompile from 65.43s to 59.53s (~9%)
2015-04-10APT: (Subv) Fix bug where start event was being incorrectly signaled.bunnei1-6/+7
2015-04-06Clean-up mem_map constants and fix framebuffer translation errorsYuri Kunde Schlesner1-4/+6
2015-04-04IR: Move The IR services to their own folder and implement "GetHandles"purpasmart9610-55/+180
2015-04-03Services: Stubs and minor changespurpasmart9616-67/+402
2015-03-19Service/FS: Document and log some unknown values.Subv1-1/+26
In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
2015-03-17HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow alongpurpasmart964-12/+72
with a stub for GetSoundVolume
2015-03-16arm_interface: Get rid of GetTicks.Lioncash1-3/+3
Removes a TODO.
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv3-24/+164
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-11hid_user: Removed unnecessary includes.bunnei1-2/+0
2015-03-11HID: Removed unnecessary global variables.bunnei2-58/+42
2015-03-11HID: Added additional variable comments and some code cleanups.bunnei2-20/+29
2015-03-11HID: Complete refactor of pad/touch input to fix threading issues.bunnei2-111/+28
2015-03-10HID: Cleanup how `next_touch_index` is calculated for Pad and touch.bunnei1-2/+2
2015-03-10HID: Changed TouchDataEntry `valid` to a BitField and added some doc strings.bunnei2-4/+4
2015-03-10HID: Added static asserts to check register position in shared memory.bunnei1-2/+16
2015-03-10HID: Added functions to emulate the touchpad.bunnei2-0/+61
2015-03-10HID: Moved some docstrings to the header.bunnei2-24/+16
2015-03-10HID: Refactored shared memory decoding for touchpad support.bunnei2-33/+64
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift1-17/+15
2015-03-06Implement SetLcdForceBlack, move register enum to hw.harchshift1-5/+39
2015-03-04Services: Moved the PTM and APT services to their own folderSubv38-1089/+1186
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs. Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-02Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.Subv1-8/+45
They will always return 0 titles for every media type for now. This is needed to boot Home Menu further
2015-03-01Services/FS: Stubbed CardSlotIsInserted to always return falseSubv1-1/+25
We won't be emulating this for the foreseeable future and it is needed for Home Menu to boot further
2015-03-01Services/PTM: Stubbed PTM_Sysm::IsLegacyPowerOff.Subv1-1/+13
This allows the Home Menu to boot further
2015-02-26Archives: Properly implemented the SystemSaveData archive.Subv2-26/+42
Ported to the new factory pattern we have for archives.
2015-02-24Services: Implemented Y2R_U::GetTransferEndEventSubv1-1/+18
Aero Porter was throwing an "Invalid Handle" fatal error without this.
2015-02-22Added information reporting from ThrowFatalErrorarchshift1-1/+164
This was RE'd from the errdisp applet.
2015-02-22Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.Emmanuel Gil Peyrot1-0/+19
2015-02-21Fix error message for bad config block request.Kevin Hartman1-5/+10
2015-02-18GPU: Properly implement memory fills.Tony Wasserka2-17/+21
2015-02-16Services: Fixed "Tried to connect to named port err:f".Subv1-1/+1
err:f is a named port, not a service
2015-02-13core: Apply static to local functionsLioncash3-15/+15
2015-02-12Build: Fixed some warningsSubv3-36/+52
2015-02-11Implemented WriteHWRegsWithMask for GSP.Kevin Hartman1-6/+91
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift42-52/+10
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-02-11GSP: Fixed typo in SignalInterruptbunnei1-1/+1
2015-02-11GSP: Call SetBufferSwap for each screen on corresponding signal interrupt.bunnei1-4/+3
2015-02-10PTM: Fixed a problem with the gamecoin PTM file.Subv1-21/+13
2015-02-10Archives: Made the Format function more generic.Subv3-9/+10
2015-02-10Archives: Expose the File and Directory classes to HLESubv3-58/+62
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner3-29/+35
2015-02-10FS: Get rid of completely useless Archive classYuri Kunde Schlesner1-36/+26
2015-02-08Services: Stub some functionspurpasmart963-8/+188
2015-02-02Kernel: Stop creating useless Handles during object creationYuri Kunde Schlesner5-14/+13
They're finally unnecessary, and will stop cluttering the application's handle table.
2015-02-02HID: Fix crash when pressing a key when the emulator is stoppedYuri Kunde Schlesner1-0/+2
2015-02-02FS: Remove use of GetHandleYuri Kunde Schlesner1-1/+1
2015-02-02Service: Store function names as const char* instead of std::stringYuri Kunde Schlesner1-6/+6
Uses less memory (strings and function table is stored in constant data) and speeds up start up (no need to allocate and copy strings).
2015-02-02Service: Clean-up InterfaceYuri Kunde Schlesner46-67/+54
2015-02-02Make Port/Service registration and querying more HW-accurateYuri Kunde Schlesner3-102/+64
2015-02-02Filesys: Move creation of Handles for File/Directory to service handlersYuri Kunde Schlesner3-32/+33
2015-01-30archive: Fix initializer list order for the File class.Lioncash1-1/+1
2015-01-30apt_u: Fix missing printf specifiersLioncash1-2/+2
2015-01-30Remove result.h InvalidHandleYuri Kunde Schlesner1-9/+14
It was only being used in two places, where it was replaced by a local constant.
2015-01-30Kernel: Convert Event to not use HandlesYuri Kunde Schlesner7-58/+71
2015-01-30Kernel: Convert Mutex to not use HandlesYuri Kunde Schlesner2-8/+9
2015-01-30Kernel: Convert SharedMemory to not use HandlesYuri Kunde Schlesner5-16/+24
2015-01-24Services/HID: Removed some files due to a rebase errorSubv3-267/+0
2015-01-24Services: Stubbed more services.Subv21-1/+660
Implemented FSUser::CreateExtSaveData
2015-01-23APT_U: Stub some functions & misc changespurpasmart961-91/+276
2015-01-22cam_u.h: fix indentationarchshift1-2/+2
Withholding my profanity towards Xcode.
2015-01-22Event: Fixed some bugs and cleanup (Subv)bunnei2-3/+3
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift8-217/+324
2015-01-21Stubbed cam:u servicearchshift3-0/+49
2015-01-21Stubbed ptm:play servicearchshift3-0/+53
2015-01-20core: Fix a few docstringsLioncash2-2/+2
2015-01-19Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectivelyarchshift2-1/+4
2015-01-16APT: Fix typo in setting return code for NotifyToWaitbunnei1-1/+1
2015-01-16DSP: Removed useless spam log for SignalInterruptbunnei1-5/+2
2015-01-14APT: Fixed the comment style in some variablesSebastian Valle1-2/+2
2015-01-14GSP: Fix appending of interrupts to the shared memory bufferYuri Kunde Schlesner2-17/+12
The code was previously appending the interrupt to after the end of the buffer, instead of at the end.
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner1-12/+13
Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
2015-01-14GPU: Fire GPU interrupts at the correct places.Yuri Kunde Schlesner1-6/+0
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a HBlank interrupt and fired many more times than it should. They now both fire together at 60 Hz. This puzzlingly *improves* apparent framerate on many applications. A few other interrupts were being fired inside the GSP command processing instead of on the actual GPU register writes, so they were moved there, which should cover direct writes tho those registers not going through the GX command queue.
2015-01-14APTU: Stubbed NotifyToWait, taken from 3dmoo.Subv1-7/+21
Also renamed some handles in the APT:U service to be more descriptive. Fixed a typo in InquireNotification
2015-01-13Services: Added some missing services.Subv8-1/+358
cfg:s, ptm:sysm, apt:s. apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-12Fix building on MinGWdarkf1-0/+13
2015-01-11Stubbed y2r:u IsBusyConversionarchshift1-1/+16
There is no documentation available on this function, but we set the result to false as a stub. This allows Super Little Acorns to move all the way in game with pp3c.
2015-01-10Added Archive ID to fs:USER debug logs involving opening the archive.archshift1-3/+3
2015-01-10Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance.archshift7-30/+20
2015-01-09Kernel: Start using boost::intrusive_ptr for lifetime managementYuri Kunde Schlesner1-1/+2
2015-01-09Move ThreadContext to core/core.h and deal with the falloutYuri Kunde Schlesner1-0/+1
2015-01-08GSP: Toggle active framebuffer each framebunnei1-1/+4
2015-01-07Fix double-free in Service manager during shutdownYuri Kunde Schlesner2-25/+4
Fixes #423.
2015-01-06Archives: Changed the unimplemented archives comment.Subv1-1/+1
It now refers to me as the PoC
2015-01-06Archives: Addressed some commentsSubv1-2/+2
2015-01-06Services: Clean up a few things and add a few function namespurpasmart967-33/+36
2015-01-05DSP: Signal (faked) interrupt on every frame.bunnei2-4/+21
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv2-4/+4
2015-01-04Archives: Changed the way paths are built for the archives.Subv4-15/+20
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03Stub the y2r:u servicearchshift3-0/+70
2015-01-03Archives: Change the folder layout of some archives.Subv2-2/+2
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-03Archives: Reduced duplicate code in RomFS and SaveCheck.Subv2-4/+5
Fixed a few warnings and cleaned up the code
2015-01-03SaveDataCheck: Preliminary work in this archive.Subv2-3/+35
This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-03archive: Fix initializer list orderLioncash1-3/+3
2015-01-03soc_u: Fix a missing formatting argumentLioncash1-1/+1
2015-01-01Silence some -Wsign-compare warnings.Rohit Nirmal1-4/+4
2014-12-31SOC_U: Preliminary implementation of sockets.Subv2-21/+701
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-30APT:A: Some style changesSubv1-12/+12
2014-12-30Archives: Implemented ExtSaveData and SharedExtSaveDataSubv5-45/+94
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-28Kernel: New handle managerYuri Kunde Schlesner3-7/+11
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-28Rename ObjectPool to HandleTableYuri Kunde Schlesner3-8/+8
2014-12-26More services & small clean upspurpasmart9660-305/+355
2014-12-24Stubbed IsSdmcWriteable to always return writeable.archshift1-1/+18
2014-12-22CFG: Fixed some warnings and errors in ClangSubv2-4/+4
2014-12-22CFG: More style changesSubv1-5/+5
2014-12-21CFGU: IndentationSubv1-4/+3
2014-12-21CFG: Some indentationSubv1-11/+13
2014-12-21CFG: Changed the CreateConfigInfoBlk search loopSubv1-7/+4
2014-12-21CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cppSubv2-2/+2
2014-12-21CFG: Create a new subfolder cfg inside service to handle cfgSubv8-485/+607
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21CFGU: Some changesSubv1-12/+33
2014-12-21CFGU: Addressed some issues.Subv1-43/+55
2014-12-21CFGU: Addressed some comments.Subv1-11/+13
2014-12-21Style: Addressed some commentsSubv1-4/+5
2014-12-21CFG_U: Use Common::make_unique instead of the std versionSubv1-1/+2
2014-12-21CFG:U: Implemented some more blocksSubv1-4/+30
2014-12-21CFG: Implemented block 0x00070001 in the config savefileSubv1-0/+5
2014-12-21CFGU: Use an absolute offset in the config savefile blocksSubv1-1/+3
2014-12-21CFG: Load the Config savedata file if it already exists.Subv1-3/+4
2014-12-21CFGU: Added block 0x000A0002 to the default savegame fileSubv1-0/+18
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21CFG: Refactored how the config file works.Subv1-55/+126
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21CFG:U: Add some data to the 0x00050005 config block.Subv1-6/+11
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv2-12/+188
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21More warning cleanupsChin1-2/+2
2014-12-21Added CreateFile to the FS_USER servicearchshift3-1/+47
Tested with hwtests.
2014-12-21License changepurpasmart9658-59/+59
2014-12-20Common: Add a clone of std::make_uniqueYuri Kunde Schlesner1-6/+7
2014-12-20FS_U: Added the command to the docs of SaveData functionsSubv1-0/+2
2014-12-19GSP_GPU: Shut up FlushDataCachepurpasmart961-1/+25
2014-12-19SystemSaveData: Fixed a typo that was segfaultingSubv1-1/+1
2014-12-18SaveData: Added some documentation to FormatSaveDataSubv1-2/+29
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18SaveData: Implemented the SystemSaveData archive.Subv1-0/+9
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv3-13/+86
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16Comment out empty arrays causing compile errors in MSVCYuri Kunde Schlesner2-6/+8
2014-12-16Work around libstdc++'s lack of support for std::hash on enumsYuri Kunde Schlesner1-0/+15
2014-12-16FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner3-196/+175
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
2014-12-16Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner1-1/+1
2014-12-16Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner1-2/+2
2014-12-16Service.FS: Rename FileSys::Archive to ArchiveBackendYuri Kunde Schlesner2-5/+5
2014-12-16Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner3-16/+27
2014-12-16HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner5-31/+33
2014-12-16HLE: Move kernel/archive.* to service/fs/Yuri Kunde Schlesner5-4/+536
2014-12-16Added stub for nim:aoc service...archshift3-0/+60
2014-12-16Added stub for cecd:u service...archshift3-0/+52
I couldn't find any information about this service...
2014-12-16Added stub for ldr:ro service...archshift3-0/+57
2014-12-16Added am:app service stub.archshift3-0/+52
Apparently nothing at all is known about this service...
2014-12-15Remove SyncRequest from K::Object and create a new K::Session typeYuri Kunde Schlesner10-59/+49
This is a first step at fixing the conceptual insanity that is our handling of service and IPC calls. For now, interfaces still directly derived from Session because we don't have the infrastructure to do it properly. (That is, Processes and scheduling them.)
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner11-84/+60
2014-12-13APT_U: Added GetSharedFont service function.bunnei1-34/+100
2014-12-12DSP: Added stub for ReadPipeIfPossible.bunnei1-1/+45
2014-12-10CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID.Emmanuel Gil Peyrot1-44/+48
2014-12-10GSP: Trigger GPU interrupts at more accurate locations.bunnei1-7/+6
2014-12-10GSP: Updated TriggerCmdReqQueue to return success code.bunnei1-0/+3
2014-12-10GSP: Updated RegisterInterruptRelayQueue to return expected magic number.bunnei1-1/+4
2014-12-10GPU: Fixed bug in command list size decoding.bunnei1-1/+1
2014-12-04Updated archive.cpp functions for proper error handlingarchshift1-5/+5
2014-12-04Add stub for ConvertProcessFromDspDramarchshift1-25/+44
Should theoretically push retail stuff further along
2014-12-04hid_user: Pass by reference with PadButtonPress/PadButtonReleaseLioncash2-4/+4
2014-12-04PTM_U: Added a stub for GetBatteryLevel & GetBatteryChargeState & GetAdapterStatepurpasmart961-3/+72
2014-12-03AC_U: Added a stub for GetWifiStatuspurpasmart961-1/+19
2014-12-01DSP: Added stubs for several commonly used DSP service functions.bunnei1-25/+106
2014-12-01DSP: Fixed typo in port name.bunnei1-1/+1
2014-12-01PTM_U: Implemented the GetShellState function.Subv1-1/+18
2014-11-30CFG:U: Implemented the GetCountryCodeID and GetCountryCodeString.Subv1-2/+86
2014-11-27Fixed formatting and switch statement warningsvaguilar1-3/+3
2014-11-25Log the cmd_buff arguments when citra comes across an unimplemented functionarchshift1-12/+12
2014-11-25Implemented RenameDirectory in FS:USERarchshift1-1/+43
2014-11-25Implemented RenameFile in FS:USERarchshift1-1/+43
2014-11-24Remove duplicated docs/update them for changed parameters.Yuri Kunde Schlesner1-10/+0
2014-11-24HLE: Revamp error handling throrough the HLE codeYuri Kunde Schlesner6-62/+46
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
2014-11-23Added DeleteFile and DeleteDirectory functions to FS:USER and the archives.archshift1-25/+67
2014-11-21Add more services and some fixes, along with more "override"purpasmart9625-17/+452
in the service's headers
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot11-21/+21
2014-11-19Add static to some variablesLioncash1-1/+1
2014-11-18core: Mark some hle functions as staticLioncash4-20/+20
These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
2014-11-18FS_User: Support FileSye::Path in a more generic way.bunnei1-42/+65
added a todo to kernel archive
2014-11-18FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei1-4/+4
2014-11-17Add missing boss:U service, needed according to Nintendo Zone logs.archshift3-0/+57
2014-11-13Use std::u16string for conversion between UTF-8 and UTF-16, FS:USER functionsarchshift2-138/+40
2014-11-12APT_U: Added stub for function AppletUtility.bunnei1-1/+29
2014-11-12APT_U: Set a valid parameter buffer size in GlanceParameter.bunnei1-17/+39
- Also Clarified GlanceParameter/ReceiveParameter documentation.
2014-11-12APT_U: Release service lock on initialization.bunnei1-0/+4
2014-11-12APT_U: Fixes for GetLockHandle to boot system titles.bunnei1-1/+18
- Also added comment to GetLockHandle function.
2014-11-11Add FRD:U service and functionsarchshift3-0/+64
2014-11-10Add support for UTF-16 strings for LowPaths in FS:USERarchshift2-86/+182
2014-11-02Added CreateDirectory function to service/fs.cpp, and in Archive.archshift1-2/+38
2014-11-02Added ReceiveNotification, PublishToSubscriber unimplemented functions to SRVarchshift1-0/+2
2014-11-02Added stub err:f service.archshift3-0/+56
2014-11-01Added a bunch of servicespurpasmart9617-0/+581
2014-10-30FS:USER - Implemented IsSdmcDetectedarchshift1-1/+17
2014-10-29Renamed souce files of services to match port namesGareth Poole11-10/+10
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner7-11/+11
This was automated using `clang-modernize`.
2014-10-25Don’t fail on empty filename in OpenFileDirectly, return the archive handle insteadEmmanuel Gil Peyrot1-8/+7
2014-10-14hid.cpp: Fixed crash when updating pad data while nullarchshift1-0/+4
Fixes #137
2014-10-08APT: Added a stub for the "GlanceParameter" function.purpasmart961-1/+31
2014-10-05Added some more names to the function tablepurpasmart961-0/+2
Added "SetApplicationCpuTimeLimit" and "GetApplicationCpuTimeLimit" to apt.cpp
2014-09-30added "StoreDataCache" to the function tablepurpasmart961-0/+1
seems simple enough
2014-09-17FS: Implement OpenArchive, OpenDirectory, OpenFile and OpenFileDirectly calls.Emmanuel Gil Peyrot1-20/+177
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman2-113/+127
2014-09-12Initial HID PAD work, with GLFW only.Kevin Hartman2-24/+197
2014-09-12Created structure for PAD.Kevin Hartman2-0/+28
2014-09-09core: Prune redundant includesarchshift5-11/+0
2014-09-06core: Pass string by reference in FetchFromPortName and DeleteServiceLioncash2-4/+4
2014-08-31srv::Initialize: Return "success" status code.bunnei1-0/+4
2014-08-28srv::Initialize: Return "success" status code.bunnei1-0/+4
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.Tony Wasserka1-5/+0
2014-08-25GSP: Update framebuffer information when necessary.Tony Wasserka2-2/+41
2014-08-25GSP: Implement SetBufferSwap.Tony Wasserka2-1/+47
2014-08-25GSP: Add a helper function for convenience.Tony Wasserka1-17/+22
2014-08-18Core: Alter the kernel string functions to use std::string instead of const char*.Lioncash7-11/+11
Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
2014-08-13HID: Added new function entries from 3dbrew to FunctionTable.bunnei1-0/+5
HID: Fix typo with DisableGyroscopeLow command.
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka1-9/+9
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12GSP: Fix a major regression introduced in ffda035c, due to which no display transfers were triggered at all anymore.Tony Wasserka1-4/+13
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka1-18/+18
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-08HID: Implemented HID_User::GetIPCHandles service function.bunnei1-5/+39
2014-08-07GSP: Cleaned up command buffer decoding.bunnei2-61/+69
GSP: Cleaned up code and added additional comments. GSP: Removed unnecessary TODO comment. GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
2014-08-06GSP: Added reinitialization of other state objects.bunnei1-0/+3
2014-08-06GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei2-77/+78
- Various other cleanups.
2014-08-06GSP: Removed unnecessary GX_FinishCommand function.bunnei1-13/+5
2014-08-06GSP: Implements preliminary command synchronization via GPU interrupts.bunnei2-18/+109
Core: Added a comment to explain the logic for the RunLoop iterations.
2014-08-06SRV: Updated GetProcSemaphore to create an event instead of a mutex.bunnei1-8/+10
2014-08-06FS: Fix port name (old port name was based on an unaligned memory read).bunnei1-1/+1
2014-07-23GSP: Add a few comments.Tony Wasserka2-1/+15
2014-07-23GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.Tony Wasserka2-37/+79
Anonymous structs are not standard C++, hence don't use them.
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka1-21/+28
2014-07-23GPU: Emulate memory fills.Tony Wasserka2-1/+9
2014-07-23GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.Tony Wasserka1-2/+9
2014-07-23GSP: Implement ReadHWRegs and WriteHWRegs properly.Tony Wasserka1-27/+46
2014-07-05GSP: Fixed to use real shared memory object, various cleanups.bunnei1-25/+34
- Previously, used a hard-coded shared memory handle of 0x10002000 (as used by libctru homebrew) GSP: Added name for shared memory. GSP: Cleaned up assertion message.
2014-07-05FileSys: Added preliminary support for applications reading the RomFS archive.bunnei1-3/+30
Archive: Fixed brace ugliness for neobrain :) FS: Commented out unused local variables to prevent warnings. ...But keeping them here for future use. archive_romfs: Removed unused #include.
2014-07-04APT: Added stubbed ReceiveParameter and various cleanups.bunnei1-71/+93
APT: More cleanups. APT: Changed SignalType to be type u32.
2014-06-27FS: Added stubbed code to intercept and decode file system service functions.bunnei3-0/+154
FS: Added to CMakeLists.txt
2014-06-13HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)bunnei7-118/+118
2014-06-13HLE: Updated various handle debug assertions to be more clear.bunnei1-1/+1
2014-06-13Kernel: Updated several member functions to be constbunnei1-2/+2
2014-06-12GPU debugger: Add functionality to inspect command lists.Tony Wasserka1-0/+4
2014-06-12GPU: Cleanup register definitions.Tony Wasserka1-3/+3
2014-06-12Rename LCD to GPU.Tony Wasserka1-8/+8
2014-06-12Add initial graphics debugger interface.Tony Wasserka1-0/+6
2014-06-12GSP: Define more GX commands.Tony Wasserka2-14/+54
2014-06-05service: added a error log messages for unimplemented WaitSynchronizationbunnei1-0/+1
2014-06-03svc: added optional name field to Event and Mutex (used for debugging)bunnei2-4/+4
2014-06-01gsp: always pass through synchronization barrier for commandsbunnei1-1/+16
2014-05-30hle: added stubbed service for ndm_ubunnei2-0/+65
2014-05-30service: cleaned up log messagesbunnei1-2/+2
2014-05-30service: removed PT_A from, as this was just an alias for APT_Ubunnei1-2/+0
2014-05-30srv: fix to log unimplemented service (instead of crash)bunnei1-6/+2
2014-05-30hle: cleaned up log messagesbunnei4-11/+15
2014-05-30service: added additional hack to return success on unimplemented service callsbunnei1-2/+10
2014-05-30srv: changed a NOTICE_LOG to DEBUG_LOGbunnei1-1/+1
2014-05-29apt: added stubbed function for InquireNotificationbunnei1-78/+86
2014-05-29service: changed interface to return 0 (no error) when a service method is unimplemented - hack to make apps boot furtherbunnei1-2/+2
2014-05-28APT_U: added stubbed function for APT_U::Enable, fixed some log messages to be more consistentbunnei1-3/+10
2014-05-28APT_U: added event creation to Initialize methodbunnei1-1/+11
2014-05-27kernel: added WaitSynchronization method to Kernel::Objectbunnei1-0/+10
2014-05-27kernel: updated SyncRequest to take boolean thread wait result as a parameterbunnei1-3/+4
2014-05-27service: Renamed Sync to SyncRequestbunnei1-1/+1
2014-05-27srv: added a real mutex for GetProcSemaphore (instead of stubbed)bunnei1-3/+10
2014-05-27kernel: add a SyncRequest method to KernelObject for use with svcSendSyncRequestbunnei1-6/+0
2014-05-23service: fixed typo that MSVC did not catch as an errorbunnei1-1/+1
2014-05-23APT_U: added a debug log on calling GetLockHandlebunnei1-0/+1
2014-05-21mutex: refactored the interface to code to return a Mutex* handlebunnei1-1/+2
2014-05-21mutex: initial commit of HLE modulebunnei1-6/+4
2014-05-21service: removed redundant include of common_types.hbunnei1-1/+0
2014-05-21renamed "syscall" module to "svc" (more accurate naming)bunnei1-1/+1
2014-05-21- created a Kernel namespacebunnei2-8/+8
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-20apt: changed stubbed handle to be something other than 0xDEADBEEF (used as a magic value in other places) so that I can track how it propagates through the app codebunnei1-1/+1
2014-05-19- renamed NewHandle to CreateHandlebunnei2-8/+8
- updated CreateHandle/DeleteHandle to use KernelObject's
2014-05-19- updated service(s) to be KernelObject'sbunnei6-55/+26
- various cleanups
2014-05-19renamed "UID" to "Handle" where appropriatebunnei3-22/+20
2014-05-19- moved Handle/Result definitions to kernel.hbunnei3-7/+9
- added ResetType enum
2014-05-17added stubbed GetProcSemaphore - does nothing but avoids an exceptionbunnei1-1/+7
2014-05-17updated APT_U::GetLockHandle to return a valid handlebunnei1-1/+5
2014-05-08removed unknown fields from GX_CmdBufferHeaderbunnei1-5/+0
2014-05-08- removed HLE mem "hack" and replaced with kernel mem regionbunnei4-8/+84
- added a helper function for getting command buffer for services - fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
2014-04-28removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei3-9/+0
2014-04-28fixed weird spacingbunnei1-1/+1
2014-04-27hackish but working way to set the framebuffer location to VRAM (used in ARM11 demos tested thus far, e.g. yeti3DS)bunnei1-3/+9
2014-04-26added simple GSP GPU ReadHWRegs function to support returning the framebuffer addressbunnei1-1/+37
2014-04-25added GSP::RegisterInterruptRelayQueue functionbunnei1-31/+40
2014-04-25- refactored how service functions are calledbunnei5-19/+39
- added option to create/delete service handles
2014-04-17fixed bug with printing std::string in log messagesbunnei1-2/+2
2014-04-17added class stub for HID:User servicebunnei3-0/+72
2014-04-17updated service commentsbunnei6-5/+17
2014-04-16- added stubbed out GSP::Gpu service interfacebunnei7-7/+103
- various cleanups/refactors to HLE services
2014-04-16removed no longer used function headerbunnei1-2/+0
2014-04-16restructured hle:services completely to use function lookup tablesbunnei5-137/+215
2014-04-16fixed naming for APT_Ubunnei3-9/+9
2014-04-16- extracted srv: calls from service.cpp and put in its own modulebunnei4-106/+105
- added function tables for service calls - lots of refactoring
2014-04-14added a stub for GetLockHandlebunnei3-9/+44
2014-04-13added framework for APT service (application and title launching service)bunnei4-5/+117
2014-04-13renamed class Interface_SRV to SRVbunnei1-6/+6
2014-04-13added some very initial command parsing for SRV Syncbunnei1-5/+31
2014-04-13cleanups to service HLEbunnei2-8/+8
2014-04-13- added HLE to connect to "srv:" servicebunnei2-2/+170
- added a manager for keeping track of services/ports - added a memory mapped region for memory accessed by HLE - added HLE for GetThreadCommandBuffer function
2014-04-12- renamed hle_syscall to just syscallbunnei1-0/+60
- added service.h as an initial service interface