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* Core: Fix warnings in gpu.cppLioncash2014-09-141-6/+6
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* core: Prune redundant includesarchshift2014-09-091-2/+0
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* GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.bunnei2014-08-311-13/+31
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* VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2014-08-261-9/+8
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* Pica: Add command processor.Tony Wasserka2014-08-121-3/+5
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* Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2014-08-121-84/+18
| | | | | This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2014-08-121-24/+23
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).bunnei2014-08-071-5/+5
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* GPU: Updated horizontal sync line counter to use framebuffer height.bunnei2014-08-071-2/+3
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* GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei2014-08-061-2/+2
| | | | - Various other cleanups.
* GSP: Implements preliminary command synchronization via GPU interrupts.bunnei2014-08-061-3/+19
| | | | Core: Added a comment to explain the logic for the RunLoop iterations.
* Use uniform formatting when printing hexadecimal numbers.Tony Wasserka2014-07-231-3/+3
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* GPU: Clarify display transfer code.Tony Wasserka2014-07-231-12/+15
| | | | Also makes the illogical component order more obvious.
* RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka2014-07-231-51/+51
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* GPU: Make use of RegisterSet.Tony Wasserka2014-07-231-241/+101
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* GPU: Make framebuffer code format-aware.Tony Wasserka2014-07-231-6/+47
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* GPU: Interface cleanup.Tony Wasserka2014-07-231-12/+17
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* GPU: Initialize GPU registers to some sensible default state.Tony Wasserka2014-07-231-1/+16
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* GPU: Emulate memory fills.Tony Wasserka2014-07-231-2/+54
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* GPU: Add proper framebuffer register handling.Tony Wasserka2014-07-231-1/+52
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* GPU: Properly implement display transfers.Tony Wasserka2014-07-231-1/+19
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* GPU: Add display transfer configuration.Tony Wasserka2014-07-231-0/+52
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* Merge branch 'threading' of https://github.com/bunnei/citrabunnei2014-06-141-2/+0
| | | | | | Conflicts: src/core/hle/function_wrappers.h src/core/hle/service/gsp.cpp
* GPU: Cleanup register definitions.Tony Wasserka2014-06-121-13/+13
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* Rename LCD to GPU.Tony Wasserka2014-06-121-0/+194