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2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-334/+0
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.Subv1-2/+2
2017-06-29gpu: add comments for TextureCopywwylele1-1/+1
2017-02-27Add performance statistics to status barYuri Kunde Schlesner1-0/+2
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot1-1/+0
Fixes #1960.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-40/+44
2016-04-21HWRasterizer: Texture forwardingtfarley1-2/+2
2016-03-17core/video_core: Make NumIds functions constexprLioncash1-1/+1
2016-03-17core/video_core: Don't cast away const in subscript operatorsLioncash1-3/+3
Not to say these subscript operators aren't totally ugly as is.
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner1-5/+27
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-07-20GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.Subv1-0/+1
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-0/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-1/+3
2015-03-16GPU/DisplayTransfer: Made the scaling bits a single 2bit valueSubv1-2/+7
Rephrased some comments.
2015-03-14GPU: Implemented the flip_data (bit 0) bit in display transfers.Subv1-1/+1
2015-03-10GPU: Fixed the bit 25 in the display transfer flags.Subv1-2/+2
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10GPU: Added the stencil test structure to the Pica Regs struct.Subv1-3/+3
2015-03-10GPU: Implemented more depth buffer formats.Subv1-3/+3
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift1-0/+2
2015-03-09GPU: Use the correct position for the finished bit in memory fillsSubv1-1/+1
2015-03-09GPU: Corrected the 24 bit memory fills component orderSubv1-3/+3
2015-02-28Added RGBA5551 compatibility in the rasterizerarchshift1-1/+1
This allows Virtual Console games to display properly.
2015-02-27GPU: Implemented bits 3 and 1 from the display transfer flags.Subv1-2/+3
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-20Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift1-11/+0
2015-02-18GPU: Properly implement memory fills.Tony Wasserka1-3/+29
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot1-0/+19
2015-01-14GPU: Do periodic VBlank updates using CoreTimingYuri Kunde Schlesner1-3/+0
2014-12-31GPU: Pseudo-implement horizontal scaling.Tony Wasserka1-0/+3
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-29GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei1-0/+1
2014-12-21License changepurpasmart961-1/+1
2014-12-10GPU: Fixed bug in command list size decoding.bunnei1-1/+1
2014-10-28Use configuration files to enable or disable the new dyncom interpreter.archshift1-3/+0
2014-10-12Rename GPU::Regs::FramebufferFormat to PixelFormatYuri Kunde Schlesner1-9/+5
This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
2014-10-08Fix warnings in video_coreLioncash1-1/+1
2014-08-25GPU: Fix a compiler warning about redundant semicolons.Tony Wasserka1-2/+2
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka1-66/+0
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka1-108/+189
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-07-23Fix a few warnings.Tony Wasserka1-2/+2
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23GPU: Add documentation.Tony Wasserka1-2/+14
2014-07-23RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka1-82/+72
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka1-65/+71
2014-07-23GPU: Interface cleanup.Tony Wasserka1-1/+3
2014-07-23GPU: Emulate memory fills.Tony Wasserka1-0/+26
2014-07-23GPU: Add proper framebuffer register handling.Tony Wasserka1-10/+53
2014-07-23GPU: Add display transfer configuration.Tony Wasserka1-0/+40
2014-07-23GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.Tony Wasserka1-0/+8
2014-07-22Use a more compatible choice of initial framebuffer addresses.Tony Wasserka1-10/+22
2014-06-12GPU: Cleanup register definitions.Tony Wasserka1-15/+15
2014-06-12Rename LCD to GPU.Tony Wasserka1-1/+1
2014-06-12Pica: Add command list registers.Tony Wasserka1-2/+10
2014-05-29lcd: moved kFrameTicks to lcd.h for use in other modulesbunnei1-0/+2
2014-04-27added code to LCD modules keep track of framebuffer location in FCRAM or VRAMbunnei1-14/+63
2014-04-26added (fake) physical addresses for where to put framebuffer in VRAMbunnei1-0/+10
2014-04-18renamed hw_lcd module to just lcdbunnei1-0/+0
2014-04-09fixed project includes to use new directory structurebunnei1-1/+1
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-09fixed all license file headers in corebunnei1-23/+3
2014-04-05added a module for interfacing to hardware LCDbunnei1-4/+27
2014-04-05added initial support for hw.cpp modulebunnei1-0/+6
2014-04-05added hw module to interface h/w register reads/writesbunnei1-21/+9
2014-04-05- added an interface layer for ARM coresbunnei1-13/+25
- cleaned up core.cpp a bit
2013-09-26renamed from citrus to citraShizZy1-7/+7
2013-09-14renamed project to 'citrus'ShizZy1-8/+8
2013-09-06added core and mem_map files to the projectShizZy1-12/+12
2013-08-30adding initial project layoutShizZy1-0/+35