Commit message (Collapse) | Author | Files | Lines | ||
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2023-02-03 | Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span" | ameerj | 1 | -4/+5 | |
This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363. | |||||
2023-02-02 | Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" | liamwhite | 1 | -5/+4 | |
2022-12-29 | bsd: Use std::span for read payloads | ameerj | 1 | -4/+5 | |
Allows the use of HLERequestContext::ReadBufferSpan | |||||
2022-09-22 | sockets: Make fd member variable protected | Lioncash | 1 | -0/+11 | |
Other things shouldn't be able to directly mess around with the descriptor | |||||
2022-08-15 | core, yuzu: Address first part of review comments | FearlessTobi | 1 | -5/+1 | |
2022-08-15 | core, network: Add ability to proxy socket packets | FearlessTobi | 1 | -32/+104 | |
2022-07-25 | yuzu: Add ui files for multiplayer rooms | FearlessTobi | 1 | -1/+2 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-04-07 | service: bsd: Add keepalive socket option | tech-ticks | 1 | -0/+2 | |
2022-03-19 | core: Reduce unused includes | ameerj | 1 | -1/+0 | |
2020-12-07 | CMakeLists,network: Create YUZU_UNIX macro to replace __unix__ | comex | 1 | -2/+2 | |
__unix__ is not predefined on Apple platforms even though they are Unix. | |||||
2020-10-21 | Revert "core: Fix clang build" | bunnei | 1 | -3/+3 | |
2020-10-18 | core: Fix clang build | Lioncash | 1 | -3/+3 | |
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | |||||
2020-07-19 | core/network: Add network abstraction | ReinUsesLisp | 1 | -0/+94 | |
This commit adds a network abstraction designed to implement bsd:s but at the same time work as a generic abstraction to implement any networking code we have to use from core. This is implemented on top of BSD sockets on Unix systems and winsock on Windows. The code is designed around winsocks having compatibility definitions to support both BSD and Windows sockets. |