Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Common: Remove common.h | Yuri Kunde Schlesner | 2015-05-07 | 1 | -1/+3 |
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* | Services/Loader: Use more sensible log formats for certain functions | purpasmart96 | 2015-04-28 | 1 | -4/+14 |
| | | | | along with more info being logged. | ||||
* | NCCH: Minor updates to the ncch header | purpasmart96 | 2015-03-15 | 1 | -11/+14 |
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* | Loader: Guess filetype from the magic, or fallback to the extension. | Emmanuel Gil Peyrot | 2015-01-15 | 1 | -1/+8 |
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* | Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. | Emmanuel Gil Peyrot | 2015-01-15 | 1 | -6/+1 |
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* | Loader: Initialize the default NCCH values in the class declaration, not in the constructor. | Emmanuel Gil Peyrot | 2015-01-15 | 1 | -4/+4 |
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* | Loader: Never forget to change is_loaded. | Emmanuel Gil Peyrot | 2015-01-15 | 1 | -1/+1 |
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* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-18 | 1 | -0/+6 |
| | | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found | ||||
* | Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated | Emmanuel Gil Peyrot | 2014-11-19 | 1 | -1/+1 |
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* | ncch: Remove C-style struct typedefs | Lioncash | 2014-09-06 | 1 | -4/+4 |
| | | | | In C++ you can simply just declare it as is. | ||||
* | Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override". | bunnei | 2014-07-05 | 1 | -7/+7 |
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* | Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final" | bunnei | 2014-07-05 | 1 | -1/+1 |
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* | Loader: Updated read methods to be const | bunnei | 2014-07-05 | 1 | -8/+7 |
| | | | | - Required "file" handle to be made local and explicitly opened/closed as needed | ||||
* | Loader: Refactored interface such that data is no longer stored by loader. | bunnei | 2014-06-27 | 1 | -20/+18 |
| | | | | NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’. | ||||
* | Loader: Refactored loading functions to only read data from binary if called. | bunnei | 2014-06-25 | 1 | -13/+44 |
| | | | | NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code. | ||||
* | Loader: Refactored use of const. | bunnei | 2014-06-25 | 1 | -6/+5 |
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* | NCCH: Added RomFS loading. | bunnei | 2014-06-25 | 1 | -0/+8 |
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* | NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly. | bunnei | 2014-06-25 | 1 | -2/+3 |
| | | | | Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used. | ||||
* | Loader: Implemented AppLoader interface for abstracting application loading. | bunnei | 2014-06-25 | 1 | -7/+174 |
| | | | | | | | | | | | | | | | | | | - Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr. | ||||
* | Loader: Added support for booting NCCH executables. | bunnei | 2014-06-17 | 1 | -0/+21 |
NCCH: Fixed typo in printing NCCH filename. |