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* loader/{nca, nro}: std::move VirtualFile in the constructors where applicableLioncash2018-07-201-1/+2
| | | | This avoids unnecessary atomic reference count increments and decrements
* loader/nro: Resolve sign mismatch warningsLioncash2018-07-191-1/+1
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* Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman2018-07-191-22/+10
| | | | | | | | | | * Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
* More improvements to GDBStub (#653)Hedges2018-07-131-0/+4
| | | | | | | | | | | * More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
* Revert "Virtual Filesystem (#597)"bunnei2018-07-081-10/+22
| | | | This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
* Virtual Filesystem (#597)Zach Hilman2018-07-061-22/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
* Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv2018-04-211-1/+1
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* memory: Fix stack region.bunnei2018-03-311-1/+1
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* kernel: Move stack region outside of application heap.bunnei2018-03-161-1/+1
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* core: Move process creation out of global state.bunnei2018-03-141-3/+2
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* Kernel: Store the program id in the Process class instead of the CodeSet class.Subv2018-03-021-2/+2
| | | | There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
* Merge pull request #92 from gdkchan/nro_refactorbunnei2018-01-211-2/+2
|\ | | | | Fix NRO entry point
| * Fix NRO Entry Pointgdkchan2018-01-181-2/+2
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* | loader: Clean up ctors and includes.bunnei2018-01-201-0/+4
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* | loader: Refactor to also pass filepath into IdentifyType.bunnei2018-01-201-1/+1
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* Fix NRO loadinggdkchan2018-01-181-20/+9
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* Remove relocation on NSO/NROgdkchan2018-01-171-9/+0
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* core: Refactor MakeMagic usage and remove dead code.bunnei2017-10-151-3/+4
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* Merge remote-tracking branch 'upstream/master' into nxbunnei2017-10-101-6/+6
| | | | | | | | | | | | | | | | | # Conflicts: # src/core/CMakeLists.txt # src/core/arm/dynarmic/arm_dynarmic.cpp # src/core/arm/dyncom/arm_dyncom.cpp # src/core/hle/kernel/process.cpp # src/core/hle/kernel/thread.cpp # src/core/hle/kernel/thread.h # src/core/hle/kernel/vm_manager.cpp # src/core/loader/3dsx.cpp # src/core/loader/elf.cpp # src/core/loader/ncch.cpp # src/core/memory.cpp # src/core/memory.h # src/core/memory_setup.h
* loader: Various improvements for NSO/NRO loaders.bunnei2017-10-101-14/+3
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* loader: Add support for NRO, as well as various fixes and shared linker.bunnei2017-10-061-0/+173