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2024-01-19Core: Invert guest memory depandancyFernando Sahmkow1-0/+6
2024-01-19Core: Clang format and other small issues.Fernando Sahmkow1-1/+1
2024-01-19SMMU: Add Android compatibilityFernando Sahmkow1-2/+2
2024-01-19SMMU: Initial adaptation to video_core.Fernando Sahmkow1-205/+0
2023-12-31Vulkan: Only recreate swapchain if the frame is bigger than the swap image.Fernando Sahmkow1-1/+2
2023-12-31MaxwellDMA: Don't flush the outputs of a dma copy.Fernando Sahmkow1-1/+1
2023-12-26core: track separate heap allocation for linuxLiam1-2/+5
2023-12-04core: refactor emulated cpu core activationLiam1-1/+1
2023-11-25Address more review commentsGPUCode1-0/+11
2023-11-25arm: Implement native code execution backendLiam1-0/+1
2023-11-25core: Respect memory permissions in MapGPUCode1-2/+4
2023-08-10general: fix apple clang buildLiam1-60/+65
2023-07-22memory: minimize dependency on processLiam1-7/+6
2023-07-03Use spans over guest memory where possible instead of copying data.Kelebek11-0/+212
2023-06-28Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPUFernando Sahmkow1-1/+5
2023-03-24memory: rename global memory references to application memoryLiam1-58/+6
2023-03-22kernel: use KTypedAddress for addressesLiam1-41/+47
2022-11-12kernel: implement FlushProcessDataCacheLiam1-0/+34
2022-10-06MemoryManager: Fix errors popping out.Fernando Sahmkow1-0/+1
2022-08-20code: dodge PAGE_SIZE #defineKyle Kienapfel1-3/+3
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-3/+2
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-22Project AndioKelebek11-0/+13
2022-06-16core/debugger: memory breakpoint supportLiam1-0/+11
2022-06-01core/debugger: Implement new GDB stub debuggerLiam1-0/+11
2021-08-05memory: Address lioncash's reviewyzct123451-1/+1
2021-08-05memory: Clean up codeyzct123451-100/+4
2021-05-21hle: kernel: Use host memory allocations for KSlabMemory.bunnei1-9/+0
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-06hle: kernel: Rename Process to KProcess.bunnei1-9/+9
2021-05-06core: memory: Add a work-around to allocate and access kernel memory regions by vaddr.bunnei1-0/+16
2021-02-19core: memory: Add templated GetPointer methods.bunnei1-0/+10
2021-01-01memory: Remove MemoryHookMerryMage1-34/+0
2020-06-27ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.Fernando Sahmkow1-0/+65
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow1-1/+1
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-04-17core: memory: Updates for new VMM.bunnei1-14/+1
2020-04-17core: memory: Move to Core::Memory namespace.bunnei1-2/+2
- helpful to disambiguate Kernel::Memory namespace.
2020-04-08Memory: Address Feedback.Fernando Sahmkow1-0/+68
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow1-0/+10
2020-01-18core/memory: Create a special MapMemoryRegion for physical memory.Markus Wick1-1/+15
This allows us to create a fastmem arena within the memory.cpp helpers.
2019-11-27core/memory; Migrate over SetCurrentPageTable() to the Memory classLioncash1-4/+7
Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code.
2019-11-27core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash1-9/+88
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
2019-11-27core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash1-7/+78
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-27core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory classLioncash1-2/+51
These currently aren't used anywhere in the codebase, so these are very trivial to move over to the Memory class.
2019-11-27core/memory: Migrate over RasterizerMarkRegionCached() to the Memory classLioncash1-5/+10
This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration.
2019-11-27core/memory: Migrate over ReadCString() to the Memory classLioncash1-2/+17
This only had one usage spot, so this is fairly straightforward to convert over.
2019-11-27core/memory: Migrate over GetPointer()Lioncash1-2/+20
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
2019-11-27core/memory: Migrate over address checking functions to the new Memory classLioncash1-3/+21
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
2019-11-27core/memory: Migrate over memory mapping functions to the new Memory classLioncash1-0/+59
Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
2019-11-27core/memory: Introduce skeleton of Memory classLioncash1-0/+21
Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state.
2019-07-06memory: Remove unused PageTable forward declarationLioncash1-4/+0
This isn't used by anything in the header file, so it can be removed.
2019-05-07core/memory: Remove unused FlushMode enumLioncash1-9/+0
Recent changes to memory-related code resulted in this being unused, so we can remove it.
2019-04-12core/cpu_core_manager: Create threads separately from initialization.Lioncash1-2/+3
Our initialization process is a little wonky than one would expect when it comes to code flow. We initialize the CPU last, as opposed to hardware, where the CPU obviously needs to be first, otherwise nothing else would work, and we have code that adds checks to get around this. For example, in the page table setting code, we check to see if the system is turned on before we even notify the CPU instances of a page table switch. This results in dead code (at the moment), because the only time a page table switch will occur is when the system is *not* running, preventing the emulated CPU instances from being notified of a page table switch in a convenient manner (technically the code path could be taken, but we don't emulate the process creation svc handlers yet). This moves the threads creation into its own member function of the core manager and restores a little order (and predictability) to our initialization process. Previously, in the multi-threaded cases, we'd kick off several threads before even the main kernel process was created and ready to execute (gross!). Now the initialization process is like so: Initialization: 1. Timers 2. CPU 3. Kernel 4. Filesystem stuff (kind of gross, but can be amended trivially) 5. Applet stuff (ditto in terms of being kind of gross) 6. Main process (will be moved into the loading step in a following change) 7. Telemetry (this should be initialized last in the future). 8. Services (4 and 5 should ideally be alongside this). 9. GDB (gross. Uses namespace scope state. Needs to be refactored into a class or booted altogether). 10. Renderer 11. GPU (will also have its threads created in a separate step in a following change). Which... isn't *ideal* per-se, however getting rid of the wonky intertwining of CPU state initialization out of this mix gets rid of most of the footguns when it comes to our initialization process.
2019-04-07core/memory: Remove unused enum constantsLioncash1-10/+0
These are holdovers from Citra and can be removed.
2019-04-07core/memory: Remove GetCurrentPageTable()Lioncash1-2/+1
Now that nothing actually touches the internal page table aside from the memory subsystem itself, we can remove the accessor to it.
2019-03-21core/memory: Remove unnecessary includesLioncash1-3/+0
In 93da8e0abfcdcc6e3cb5488a0db12373429f1377, the page table construct was moved to the common library (which utilized these inclusions). Since the move, nothing requires these headers to be included within the memory header.
2019-03-17core: Move PageTable struct into Common.bunnei1-68/+6
2019-03-16memory: Simplify rasterizer cache operations.bunnei1-6/+0
2018-09-25memory: Dehardcode the use of fixed memory range constantsLioncash1-30/+1
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
2018-09-25memory: Dehardcode the use of a 36-bit address spaceLioncash1-11/+21
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-9/+9
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei1-2/+1
2018-08-06memory: Make prototype parameter names match their definitionsLioncash1-5/+5
Keeps the code consistent.
2018-08-06memory: Correct prototype of ZeroBlockLioncash1-1/+1
Previously, the prototype wasn't matching the definition, which has a Processor parameter before the destination address.
2018-08-06memory: Remove unnecessary const qualifiers in prototypesLioncash1-9/+8
These aren't necessary, as value-wise const only matters in the definition.
2018-08-03core/memory: Get rid of 3DS leftoversLioncash1-87/+1
Removes leftover code from citra that isn't needed.
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire1-0/+7
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-1/+2
2018-03-31memory: Fix stack region.bunnei1-4/+5
2018-03-27memory: Add RasterizerMarkRegionCached code and cleanup.bunnei1-0/+5
2018-03-23rasterizer: Flush and invalidate regions should be 64-bit.bunnei1-1/+1
2018-03-23memory: Port RasterizerFlushVirtualRegion from Citra.bunnei1-1/+19
2018-03-22Remove more N3DS ReferencesN00byKing1-11/+0
2018-03-16memory: Add regions for map region, "new" map region, etc.bunnei1-19/+29
2018-02-12arm_dynarmic: Support direct page table accessMerryMage1-4/+5
2018-01-27memory: Replace all memory hooking with Special regionsMerryMage1-51/+21
2018-01-17Update memory.hDavid1-2/+2
2018-01-16Increased heap size and changed tls area vaddrDavid Marcec1-2/+2
2018-01-01core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei1-5/+5
2017-12-29svc: Implement MapMemory.bunnei1-1/+1
2017-10-23memory: Support 32-bit paging, move heap address space up.bunnei1-2/+2
2017-10-10loader: Various improvements for NSO/NRO loaders.bunnei1-2/+2
2017-10-01Memory: Make WriteBlock take a Process parameter on which to operateSubv1-0/+2
2017-10-01Memory: Make ReadBlock take a Process parameter on which to operateSubv1-0/+2
2017-09-30core: Various changes to support 64-bit addressing.bunnei1-8/+8
2017-09-27Memory: Allow IsValidVirtualAddress to be called with a specific process parameter.Subv1-0/+7
There is still an overload of IsValidVirtualAddress that only takes the VAddr and will default to the current process.
2017-09-24memory: Remove GetCurrentPageTablePointersMerryMage1-6/+0
2017-09-24memory: Add GetCurrentPageTable/SetCurrentPageTableMerryMage1-1/+2
Don't expose Memory::current_page_table as a global.
2017-09-15Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer.Subv1-2/+0
2017-09-10Kernel/Memory: Give each Process its own page table.Subv1-1/+59
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-06-22Memory: Add function to flush a virtual range from the rasterizer cacheYuri Kunde Schlesner1-0/+13
This is slightly more ergonomic to use, correctly handles virtual regions which are disjoint in physical addressing space, and checks only regions which can be cached by the rasterizer.
2017-06-22Memory: Add TryVirtualToPhysicalAddress, returning a boost::optionalYuri Kunde Schlesner1-3/+11
2017-06-22Memory: Make PhysicalToVirtualAddress return a boost::optionalYuri Kunde Schlesner1-3/+4
And fix a few places in the code to take advantage of that.
2017-06-21Memory: Add enum definitions for the n3DS FCRAM sizeYuri Kunde Schlesner1-1/+3
2017-05-10Memory: Add constants for the n3DS additional RAMYuri Kunde Schlesner1-0/+10
This is 4MB of extra, separate memory that was added on the New 3DS.
2016-11-25Expose page table to dynarmic for optimized reads and writes to the JITJames Rowe1-0/+9
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-35/+35
2016-08-27Memory: add ReadCString functionwwylele1-0/+3
2016-05-28Memory: Make ReadBlock and WriteBlock accept void pointers.Subv1-2/+2
2016-05-28Memory: CopyBlockMerryMage1-2/+2
2016-05-21Memory: ZeroBlockMerryMage1-0/+1
2016-05-21Memory: ReadBlock/WriteBlockMerryMage1-1/+3
2016-05-21Memory: IsValidVirtualAddress/IsValidPhysicalAddressMerryMage1-0/+3
2016-05-07Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.Subv1-6/+0
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries. This is consistent with what the real kernel does.
2016-04-21HWRasterizer: Texture forwardingtfarley1-0/+16
2015-08-22Fix broken boot introduced by last-minute change in #1025Yuri Kunde Schlesner1-1/+1
2015-08-16Kernel: Implement svcGetProcessInfo in a basic wayYuri Kunde Schlesner1-1/+3
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
2015-08-16Kernel: Add more infrastructure to support different memory layoutsYuri Kunde Schlesner1-0/+5
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
2015-08-16Memory: Move address type conversion routines to memory.cpp/hYuri Kunde Schlesner1-0/+11
These helpers aren't really part of the kernel, and mem_map.cpp/h is going to be moved there next.
2015-08-16Memory: Move PAGE_MASK and PAGE_BITS to memory.hYuri Kunde Schlesner1-0/+2
2015-06-28Common: Cleanup memory and misc includes.Emmanuel Gil Peyrot1-0/+2
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-15Memory: Use a table based lookup scheme to read from memory regionsYuri Kunde Schlesner1-0/+4
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner1-74/+2
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-15Memmap: Remove unused declarationsYuri Kunde Schlesner1-9/+0
2015-05-12Core/Memory: Add TLS support for creating up to 300 threadsSubv1-3/+5
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner1-0/+9
2015-05-09Memory: Support more regions in the VAddr-PAddr translation functionsYuri Kunde Schlesner1-4/+9
Also adds better documentation and removes the one-off reimplementation of the function in pica.h.
2015-05-09Memory: Sort memory region variables by VAddrYuri Kunde Schlesner1-7/+7
2015-05-09Memory: Re-organize and rename memory area address constantsYuri Kunde Schlesner1-75/+88
2015-05-09Process: Support parsing of exheader kernel capsYuri Kunde Schlesner1-0/+2
2015-05-08Common: Remove mem_arena.cpp/hYuri Kunde Schlesner1-12/+0
It is superfluous for Citra. (It's only really necessary if you're doing JIT. We were using it but not taking any advantage from it.) This should make 32-bit builds work again.
2015-05-07Clean-up includesYuri Kunde Schlesner1-3/+0
2015-05-02Memory: Properly cleanup & shutdown.bunnei1-0/+6
2015-04-06Clean-up mem_map constants and fix framebuffer translation errorsYuri Kunde Schlesner1-16/+10
2015-03-17dyncom: Make Load/Store instructions support big endianLioncash1-0/+1
2015-01-30Move VAddr/PAddr typedefs to kernel.hYuri Kunde Schlesner1-9/+2
2014-12-30MemMap: Add support for DSP Read & Writes in the memory mappurpasmart961-0/+1
2014-12-21License changepurpasmart961-1/+1
2014-12-14MemMap: Added AXI_WRAM & SHARED_PAGE along with other stuffpurpasmart961-59/+76
Got rid of I/O address's since the I/O addresses range's overlap with other address's types such as vram, these I/O addresses need to be done in an different way.
2014-12-12MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei1-7/+7
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-04mem_map: Make enum for addresses use u32 as the underlying typeLioncash1-1/+1
2014-12-04Add stub for ConvertProcessFromDspDramarchshift1-1/+3
Should theoretically push retail stuff further along
2014-12-03MemMap: Updated memory map to subtract base address instead of mask.bunnei1-10/+0
- More readable, a little less error prone. Conflicts: src/core/mem_map.h src/core/mem_map_funcs.cpp
2014-11-18Fix documentation of parametersLioncash1-1/+1
2014-11-17mem_map: Add missing prototype for Write64Lioncash1-0/+1
2014-08-31Introduce VAddr and PAddr typedefs for ARM addresses.Yuri Kunde Schlesner1-15/+24
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka1-15/+7
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-07-05Memory: Removed deprecated MapBlock_Shared function.bunnei1-8/+0
2014-07-05mem_map: Updated interface to expose template functions to other modules.bunnei1-0/+6
2014-06-25MemMap: Added a WriteBlock function to write a buffer of data to memory.bunnei1-0/+2
2014-05-16added memory mapped region for system mem - sdk demos load a segment here on ELF loadbunnei1-0/+7
2014-05-08added kernel memory to mem_mapbunnei1-0/+6
2014-05-07added mem_map read for config_membunnei1-0/+5
2014-05-01fixed a bug where ExeFs code was being incorrectly maskedbunnei1-1/+1
2014-05-01added virtual memory map for ExeFS (where ARM11 code is supposed to be loaded)bunnei1-0/+1
2014-05-01reorganized memory regions enum, added regions for ExeFS codebunnei1-20/+25
2014-04-28added virtual address conversion for firmware FW0Bbunnei1-0/+2
2014-04-27added helper functions to mem_map to convert physical addresses to virtual addressesbunnei1-0/+14
2014-04-26- changed HW IO map to use virtual addressesbunnei1-1/+3
- added hooks to catch LCD IO read/writes
2014-04-26added vram to memory_mapbunnei1-1/+2
2014-04-25- added preliminary support for svc_MapMemoryBlockbunnei1-0/+9
- added shared memory region - moarrrr cleanups to memory_map
2014-04-25added functions to map Heap and Shared memory spacebunnei1-4/+23
2014-04-18added GSP heap memory allocationbunnei1-0/+25
2014-04-18moved enums into Memory:: namespacebunnei1-4/+2
2014-04-18added memory read/write to GSP heapbunnei1-1/+3
2014-04-18more various refactors to memory interfacebunnei1-20/+33
2014-04-18cleaned up memory interfaces a lot, removed some hackish stuffbunnei1-3/+1
2014-04-13replace tabs with spacesbunnei1-3/+3
2014-04-13added OS memory read/write for thread command bufferbunnei1-4/+0
2014-04-13- added HLE to connect to "srv:" servicebunnei1-1/+2
- added a manager for keeping track of services/ports - added a memory mapped region for memory accessed by HLE - added HLE for GetThreadCommandBuffer function
2014-04-12added a memory mapped option for HLEbunnei1-5/+8
2014-04-11added Memory::GetCharPointer to read strings from HLE functionsbunnei1-0/+4
2014-04-09fixed project includes to use new directory structurebunnei1-2/+2
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-09fixed all license file headers in corebunnei1-30/+5
2014-04-04made memory #define's enum to make debugging easierbunnei1-15/+21
2014-04-01added support for reading/writing to stack membunnei1-2/+10
2014-03-30added ARM11 MMU from skyeyebunnei1-2/+2
2014-03-25added a GetPointer function to Memory for use with ELF loadingbunnei1-1/+4
2013-09-20added mem_map hardware writingShizZy1-0/+3
2013-09-19added hw R/W/ memory functionsShizZy1-2/+1
2013-09-19refactored some mem_map stuffShizZy1-1/+1
2013-09-14renamed project to 'citrus'ShizZy1-1/+1
2013-09-06start of 3DS memory mapShizZy1-4/+25
2013-09-06added core and mem_map files to the projectShizZy1-0/+58