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* PRKelebek12022-07-101-1/+1
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* Rework CoreTimingKelebek12022-07-101-4/+4
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* general: Convert source file copyright comments over to SPDXMorph2022-04-235-75/+10
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* npad: Return NpadButton in GetAndResetPressStateMorph2021-11-301-2/+1
| | | | We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
* general: Get the current process program id directly from the systemMorph2021-11-041-1/+1
| | | | This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
* general: Rename GetTitleID to GetProgramIDMorph2021-11-041-1/+1
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* core: Remove unused includesameerj2021-11-041-2/+0
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* core: Make variable shadowing a compile-time errorLioncash2021-05-164-13/+14
| | | | | | Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
* hle: kernel: Rename Process to KProcess.bunnei2021-05-061-1/+1
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* core: Resolve misc cases of variable shadowingLioncash2021-05-032-3/+3
| | | | | | | | | Resolves shadowing warnings that aren't in a particularly large subsection of core. Brings us closer to turning -Wshadow into an error. All that remains now is for cases in the kernel (left untouched for now since a big change by bunnei is pending), and a few left over in the service code (will be tackled next).
* hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei2021-02-191-1/+1
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* core/CMakeLists: Make some warnings errorsLioncash2020-10-131-1/+2
| | | | | | | | | Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
* cheat_engine: Convert ExtractName into a non-template functionLioncash2020-09-151-19/+17
| | | | | | We don't need to create two separate instantiations of the same code, we can simply make the character template argument a regular function parameter.
* cheat_engine: Remove unnecessary system argument to CheatParser's Parse functionLioncash2020-09-152-6/+4
| | | | | This isn't used within the function at all in any implementations, so we can remove it entirely.
* Merge pull request #4495 from lioncash/convRodrigo Locatti2020-08-141-1/+1
|\ | | | | cheat_engine: Resolve implicit bool->u64 conversion
| * cheat_engine: Resolve implicit bool->u64 conversionLioncash2020-08-061-1/+1
| | | | | | | | We can just return zero here.
* | cheat_engine: Make use of designated initializersLioncash2020-08-061-6/+18
|/ | | | Same behavior, but makes the member being assigned obvious.
* dmnt_cheat_vm: Make use of designated initializersLioncash2020-08-031-105/+121
| | | | Allows for more compact code.
* core_timing: Make use of uintptr_t to represent user_dataLioncash2020-07-282-7/+7
| | | | Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
* Merge pull request #4348 from lioncash/nanobunnei2020-07-182-8/+11
|\ | | | | core_timing: Make usage of nanoseconds more consistent in the interface
| * core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash2020-07-162-7/+9
| | | | | | | | Enforces our desired time units directly with a concrete type.
| * core_timing: Make use of std::chrono with ScheduleEventLioncash2020-07-161-3/+4
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* | clang-formatVolcaEM2020-07-151-1/+2
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* | dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)VolcaEM2020-07-152-1/+41
|/ | | | | | | | | | | | This was based on Atmosphére's DMNT Cheat VM: - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register" There are now only two remaining opcodes to implement (PauseProcess and BreakProcess) This is untested because I don't have any experience in testing cheats on yuzu
* General: Recover Prometheus project from harddrive failure Fernando Sahmkow2020-06-271-4/+4
| | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
* memory: cheat_engine: Updates for new VMM.bunnei2020-04-171-5/+8
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* core: memory: Move to Core::Memory namespace.bunnei2020-04-175-10/+10
| | | | - helpful to disambiguate Kernel::Memory namespace.
* CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-2/+3
| | | | | | | | | | | Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
* Core: Set all hardware emulation constants in a single file.Fernando Sahmkow2020-02-121-1/+2
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* core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-271-1/+1
| | | | | | | | | The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
* core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-272-5/+4
| | | | | | | | | | | | | | With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
* core_timing: Use better reference tracking for EventType. (#3159)bunnei2019-11-272-2/+3
| | | | | | | * core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
* Merge pull request #2992 from lioncash/dmntbunnei2019-10-181-2/+2
|\ | | | | dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
| * dmnt_cheat_vm: Correct register Restore and ClearRegs behaviorLioncash2019-10-181-2/+2
| | | | | | | | | | Previously these were performing the same behavior as the Save and ClearSaved opcode types.
* | core/memory/cheat_engine: Resolve -Wreorder warningsLioncash2019-10-171-4/+3
|/ | | | | Amends the initializer lists to be ordered in the same manner that they're declared within the class.
* dmnt_cheat_vm: Default initialize structure valuesZach Hilman2019-09-222-87/+87
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* dmnt_cheat_vm: Make Cheat VM compliant to code styleZach Hilman2019-09-223-868/+861
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* cheat_engine: Move to memory and strip VMZach Hilman2019-09-222-0/+320
| | | This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
* memory: Port Atmosphere's DmntCheatVmZach Hilman2019-09-223-0/+1598
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.