| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
|
|
|
|
|
|
|
| |
* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
|
|\
| |
| | |
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
|
| |
| |
| |
| |
| | |
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
|
|/
|
|
|
| |
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
|
| |
|
| |
|
|
|
| |
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
|
|
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
|