summaryrefslogtreecommitdiffstats
path: root/src/hid_core/resources/npad/npad.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2024-01-07service: hid: Implement GetLastActiveNpadgerman771-0/+2
2024-01-07service: hid: Implement AssigningSingleOnSlSrPressgerman771-0/+2
2024-01-07service: hid: Implement SetNpadSystemExtStateEnabledgerman771-0/+2
2024-01-07service: hid: Implement CaptureButtonAssignmentgerman771-0/+6
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg1-4/+4
2024-01-04service: hid: Implement NpadResource and NpadDataNarr the Reg1-69/+86
2023-12-31service: hid: Use applet resource to get latest shared memory handleNarr the Reg1-9/+2
2023-12-14core: hid: Clean up headersNarr the Reg1-4/+1
2023-12-14service: hid: Allow to create multiple instances of shared memoryNarr the Reg1-298/+11
2023-11-21service: hid: Create appropriate hid resourcesNarr the Reg1-102/+24
2023-11-19Implemented qlaunch version of the controller appletFrozenAra1-31/+41
2023-11-17service: hid: Introduce firmware settings and update activate controller callsNarr the Reg1-0/+7
2023-09-16service: hid: Implement ApplyNpadSystemCommonPolicygerman771-0/+2
2023-09-16hid: service: Remove outdated field from npadgerman771-16/+4
2023-05-15service: hid: Use span instead of vector referencegerman771-2/+2
2023-03-30service: hid: Implement SetNpadJoyAssignmentModeSingleWithDestinationgerman771-2/+2
Used by Let's Get Fit
2023-02-10core: hid: Use gyro thresholds modes set by the gameNarr the Reg1-10/+4
2023-02-08service: hid: Return error if arguments of SetSupportedNpadIdType is invalidNarr the Reg1-1/+1
2023-02-03Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj1-1/+2
This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363.
2023-02-02Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"liamwhite1-2/+1
2022-12-29hidbus: Use ReadBufferSpanameerj1-1/+2
2022-12-25service: Use ReadBufferSpan where it is trivial to do soameerj1-1/+1
2022-06-29service: hid: Correct some mistakes and add more validationsNarr the Reg1-1/+2
2022-06-27core: Replace all instances of ResultCode with Resultgerman771-35/+34
2022-05-27service: hid: Implement ResetIsSixAxisSensorDeviceNewlyAssignedgerman771-3/+13
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement LoadSixAxisSensorCalibrationParameter and GetSixAxisSensorIcInformationgerman771-0/+8
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement EnableSixAxisSensorUnalteredPassthrough and IsSixAxisSensorUnalteredPassthroughEnabledgerman771-0/+5
Needed by Nintendo Switch Sports
2022-05-27service: hid: Add error handling to sixaxis functionsgerman771-1/+2
2022-05-27service: hid: Refractor sixaxis functionsgerman771-9/+14
2022-05-27service: hid: Implement MergeSingleJoyAsDualJoy according to REgerman771-1/+2
2022-05-27service: hid: Add error handling to setNpadAssignment and variantsgerman771-2/+2
2022-05-27service: hid: Quick RE fixes and commentsgerman771-6/+7
2022-04-24service: hid: Ensure all structs are initializedNarr the Reg1-5/+4
2022-04-23service: hid: Access shared memory directlyNarr the Reg1-11/+16
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-18service: hid: Improve accuracy of sixaxis functionsNarr the Reg1-16/+34
2022-04-03service: npad: Default initialize shared memorygerman771-48/+48
2022-03-31service: hid: Remove inaccurate behavior on initializationgerman771-1/+2
2022-03-19core: Reduce unused includesameerj1-1/+2
2021-12-16core/hid: Cancel any vibration after the testNarr the Reg1-7/+0
2021-12-05service/hid: Implement SetNpadJoyAssignmentModegerman771-2/+6
2021-11-30npad: Return NpadButton in GetAndResetPressStateMorph1-2/+2
We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
2021-11-25service/hid: Finish converting LIFO objects and address some nitsNarr the Reg1-38/+18
2021-11-25core/hid: Remove usage of native types, fix a couple of errors with motiongerman771-80/+81
2021-11-25service/hid: Remove includes of core.h and settings.hgerman771-2/+1
2021-11-25core/hid: Rename NpadType to NpadStyleIndexgerman771-5/+6
2021-11-25second commit lion reviewgerman771-1/+5
2021-11-25kraken: Address comments from reviewgerman771-2/+1
start lion review
2021-11-25core/hid: Update structs to 13.1.0german771-6/+54
2021-11-25Morph review first wavegerman771-11/+11
2021-11-25service/hid: Match shared memory closer to HWgerman771-8/+35
2021-11-25kraken: Address comments from reviewgerman771-1/+1
review fixes
2021-11-25hid: Fix controller connection/disconnectiongerman771-0/+3
2021-11-25core/hid: Add output devicesgerman771-17/+1
2021-11-25service/hid: Rewrite npad to use ring lifo and the emulated controllergerman771-263/+132
2021-11-25settings: Cleanup settingsgerman771-1/+1
2021-09-27service/hid: Update to 13.0.0german771-0/+1
2021-07-21hle: service: Add a helper module for managing kernel objects.bunnei1-1/+7
2021-06-22npad: Fix data race when updating devicesRodrigo Locatti1-0/+4
Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
2021-05-06hle: kernel: Remove deprecated Object class.bunnei1-1/+0
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-1/+1
2021-05-06hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.bunnei1-2/+3
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei1-1/+1
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei1-1/+1
2021-05-04service: Resolve cases of member field shadowingLioncash1-1/+1
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-04-24hid: Implement SevenSixAxis and ConsoleSixAxisSensorgerman771-0/+2
2021-04-19npad: Remove duplicated class member variableLioncash1-1/+0
ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
2021-04-15common: Move settings to common from core.bunnei1-1/+1
- Removes a dependency on core and input_common from common.
2021-04-08service: hid: Stub SetAnalogStickUseCenterClampMorph1-0/+2
- Used by eBASEBALLパワフルプロ野球2020
2021-02-08hid: Implement GC controllergerman1-1/+25
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-2/+6
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-1/+1
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-1/+1
2021-02-04Add footer types and address commentsgerman1-13/+47
2021-02-04Fix npad struct to match switchbrewgerman1-39/+69
2021-02-04Adds missing controller types and propertiesgerman1-3/+30
2021-01-27npad: Remove unused device handle parameterMorph1-3/+3
2021-01-24Stub Set/Get/Reset SixaxisSensorFusionParametersgerman1-0/+5
2021-01-15core: Silence Wclass-memaccess warningsReinUsesLisp1-8/+15
This requires making several types trivial and properly initialize them whenever they are called.
2020-12-18controllers/npad: Make press_state atomicMorph1-1/+2
2020-12-12controllers/npad: Validate device handles before useMorph1-0/+4
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-11-29Add missing types to NpadCommunicationModegerman1-0/+2
2020-11-27Stub set and get NpadCommunicationModegerman1-0/+10
2020-11-16hid: Reimplement Begin/EndPermitVibrationSessionMorph1-0/+3
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-16general: Fix compiler warnings on linux and miscellaneous changesMorph1-1/+1
2020-11-16controllers/npad: Remove the old vibration filterMorph1-0/+4
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-16hid: Implement InitializeVibrationDevice and IsVibrationDeviceMountedMorph1-0/+7
2020-11-16input_common: Add VibrationDevice and VibrationDeviceFactoryMorph1-3/+8
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-16hid: Mark Begin/EndPermitVibrationSession as stubsMorph1-3/+0
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-16controllers/npad: Send an empty vibration on destruction/deactivationMorph1-6/+8
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-16hid: Fix controller rumble based on new researchMorph1-6/+6
This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands.
2020-11-16hid: Reorder all HID commandsMorph1-7/+7
Reorders all HID commands in command id order.
2020-11-16controllers/npad: Rename NPadType to NpadStyleSetMorph1-6/+6
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-16controllers/npad: Add DeviceHandle structMorph1-27/+50
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-09-30hid: Stub HomeButtonInputProtection service commandsMorph1-0/+3
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-29First implementation of controller rumblegerman1-1/+1
2020-09-24Use different timing for motiongerman1-0/+4
2020-09-18hid: Implement Get/SetNpadHandheldActivationModeMorph1-0/+10
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-05Remove RealMotionDevicegerman1-5/+5
2020-09-05Include HID and configuration changes related to motiongerman1-9/+45
2020-09-04hid: Implement MergeSingleJoyasDualJoyMorph1-0/+1
- Used in multiple games such as Super Mario Odyssey.
2020-09-04applets/controller: Implement fallback applet for the SDL frontendMorph1-1/+0
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04Project Mjölnir: Part 2 - Controller AppletMorph1-1/+5
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26Project Mjölnir: Part 1Morph1-4/+7
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-06-21hid: Implement Get/ResetGyroscopeZeroDriftModeMorph1-1/+9
- Used by Captain Toad Treasure Tracker
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei1-1/+1
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-10-18hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash1-1/+0
The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
2019-10-18hid/npad: Move function declarationsLioncash1-5/+6
Clearly separate these from the variable declarations to make them more visible.
2019-09-22RebasedDavid Marcec1-2/+3
2019-09-22marked controller constructors as explicitDavid Marcec1-1/+1
2019-09-22RebaseDavid Marcec1-2/+3
2019-09-22Deglobalize System: HidDavid Marcec1-1/+1
2019-09-04dittoMorph19841-1/+1
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04Update npad.hMorph19841-0/+1
2019-07-01hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec1-0/+5
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-02-16core_timing: Convert core timing into a classLioncash1-1/+1
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-06remove all occurance of specifying endianness inside BitFieldWeiyi Wang1-51/+51
This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2018-12-29web_browser: Add bounds checking to applet interfaceZach Hilman1-1/+1
2018-12-28hid: Make Hid service accessible and add GetPressStateZach Hilman1-0/+6
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-6/+2
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-3/+8
2018-11-27npad: Fix copy/paste error with LED position assignmentsZach Hilman1-3/+3
2018-11-19hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman1-3/+8
2018-11-19hid/npad: Update NPad to use player controller bindings and typeZach Hilman1-2/+7
2018-11-19Added controller helper funcsDavid Marcec1-0/+4
2018-11-19Left joycon rotation button remappingDavid Marcec1-2/+5
2018-11-19Added automatic npad switch based on supported stylesetsDavid Marcec1-1/+3
2018-11-19Added multi-input support and controller assignment at any portDavid Marcec1-3/+13
2018-10-20Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec1-0/+2
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-18hid/controller/npad: Remove unused dump_idx member variableLioncash1-1/+0
Given it's unused, we may as well toss it.
2018-10-18hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash1-1/+1
2018-10-18hid/controller/npad: Move npad_id_list into the cpp fileLioncash1-1/+0
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
2018-10-18hid/controller/npad: Remove unnecessary const from void return typeLioncash1-1/+1
This literally does nothing.
2018-10-18hid/controller: Default the destructors of all controller types in the cpp fileLioncash1-0/+1
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-17Using dual joycons as the default controllerDavid Marcec1-6/+11
Reason for the change is to allow both docked and undocked mode to work
2018-10-11Dynamically decide handheld variant based on supported npad id priorityDavid Marcec1-3/+3
Kirby input still doesn't work, should fix a lot of other games
2018-10-10Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec1-0/+2
Used by Mario Party
2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec1-2/+20
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec1-3/+12
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec1-7/+1
2018-10-10Addressed changes for better hidDavid Marcec1-26/+37
2018-10-10"Better Hid" rework part 1David Marcec1-0/+249