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path: root/src/input_common/drivers/sdl_driver.cpp (follow)
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* input_common: Remove battery duplicated struct and update every button pressgerman772022-02-071-7/+10
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* yuzu: ui: Improve battery symbolsNarr the Reg2022-02-021-3/+2
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* input_common: Add DS5 to HD rumble listNarr the Reg2022-01-271-2/+3
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* Xbox controller default name nit pickgidoly2022-01-151-2/+2
| | | Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
* Change default name for ps controllersgidoly2022-01-151-0/+6
| | | | Minor nitpick Code is from narr
* yuzu: Add controller hotkeysgerman772022-01-071-0/+2
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* Merge pull request #7577 from v1993/patch-2Narr the Reg2021-12-141-3/+4
|\ | | | | input/SDL: Update SDL hints
| * input/SDL: Update SDL hintsValeri2021-12-141-3/+4
| | | | | | | | | | SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
* | input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()Lioncash2021-12-131-2/+2
| | | | | | | | Copies the BasicMotion instance once instead of twice.
* | input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash2021-12-131-2/+4
| | | | | | | | Avoids creating copies of the struct where not necessary.
* | input_engine: std::move engine name where applicableLioncash2021-12-131-1/+1
|/ | | | | We can allow the name to be moved into, allowing allocations to be avoided.
* input_common: Fix error with thread nameNarr the Reg2021-11-301-2/+1
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* input_common: Move button names to the frontendgerman772021-11-251-8/+7
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* input_common: Fix SDL controller with inverted axisgerman772021-11-251-23/+0
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* kraken: Address comments from reviewgerman772021-11-251-1/+1
| | | | Fix compiler bug
* kraken: Address comments from reviewgerman772021-11-251-8/+8
| | | | start lion review
* input_common: Add multiple vibration curvesgerman772021-11-251-14/+19
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* core/hid: Fix rumble too strong at 1%german772021-11-251-1/+19
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* core/hid: Only signal when neededgerman772021-11-251-8/+14
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* core/hid: Add output devicesgerman772021-11-251-2/+6
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* input_common: Rewrite SDLgerman772021-11-251-0/+915