Commit message (Collapse) | Author | Files | Lines | ||
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2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | 1 | -3/+2 | |
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||||
2022-03-22 | input_common: Map sticks correctly when mapped sideways | Narr the Reg | 1 | -0/+2 | |
2022-02-07 | input_common: Remove battery duplicated struct and update every button press | german77 | 1 | -1/+1 | |
2022-02-05 | general: Rename NewUUID to UUID, and remove the previous UUID impl | Morph | 1 | -2/+2 | |
This completes the removal of the old UUID implementation. | |||||
2022-02-05 | input/hid: Migrate to the new UUID implementation | Morph | 1 | -2/+2 | |
2022-01-30 | input_common: Add home and hard touch press buttons to UDP controllers | german77 | 1 | -1/+3 | |
2022-01-24 | input_common/udp_client: Prevent unnecessary string copies | Lioncash | 1 | -2/+2 | |
We can also remove some redundant const on the return values, since these don't do anything | |||||
2022-01-17 | input_common: Report battery for UDP controllers | Narr the Reg | 1 | -0/+4 | |
2021-12-13 | input_engine: std::move engine name where applicable | Lioncash | 1 | -3/+3 | |
We can allow the name to be moved into, allowing allocations to be avoided. | |||||
2021-11-26 | input_common: Fully implement UDP controllers | Narr the Reg | 1 | -0/+56 | |
2021-11-25 | input_common: Fix UDP uuid | german77 | 1 | -0/+2 | |
2021-11-25 | kraken: Address comments from review | german77 | 1 | -2/+2 | |
review fixes | |||||
2021-11-25 | input_common: Rewrite udp client | german77 | 1 | -68/+12 | |
2021-09-10 | input_common: Enable steam controllers and 8 player support | german77 | 1 | -2/+0 | |
2021-03-31 | Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one | german77 | 1 | -20/+24 | |
2021-03-01 | inputCommon: Use an unique client id for each socket instance | german | 1 | -3/+3 | |
2021-02-09 | udp/client: Define ClientData constructor/destructor in cpp file | Lioncash | 1 | -0/+3 | |
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member. | |||||
2021-01-15 | Add mutitouch support for touch screens | german | 1 | -4/+4 | |
2021-01-15 | Allow to return up to 16 touch inputs per engine | german | 1 | -5/+19 | |
2020-11-26 | Add multiple udp server support | german | 1 | -16/+24 | |
2020-10-16 | udp/client: Take std::function by const reference with TestCommunication() | Lioncash | 1 | -2/+2 | |
Avoids redundant copies. | |||||
2020-10-16 | input_common/CMakeLists: Make some warnings errors | Lioncash | 1 | -7/+7 | |
Makes the input_common code warnings consistent with the rest of the codebase. | |||||
2020-09-05 | Add cemu hook changes related to PR #4609 | german | 1 | -7/+67 | |
2020-09-05 | Remove RealMotionDevice | german | 1 | -1/+2 | |
2020-06-21 | Cleanup after linter | Ameer | 1 | -2/+0 | |
2020-06-21 | GC Adapter Implementation | Ameer | 1 | -0/+2 | |
2020-02-03 | input_common/udp: Remove unnecessary inclusions | Lioncash | 1 | -1/+0 | |
2020-01-23 | Address second part of review comments | FearlessTobi | 1 | -2/+2 | |
2020-01-23 | Address review comments | FearlessTobi | 1 | -4/+4 | |
2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | 1 | -0/+96 | |
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> |