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2019-03-02Input: Remove global variables from SDL InputJames Rowe1-2/+0
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias1-0/+2
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-01-16Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart1-0/+32
2017-08-13Fix Spelling/English mistakesDave Leaver1-1/+1
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele1-0/+5
2017-03-01InputCommon: add AnalogFromButtonwwylele1-0/+4
2017-03-01InputCommon: add Keyboardwwylele1-0/+25