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2020-11-26Implement full mouse supportgerman1-5/+36
2020-09-05Add cemu hook changes related to PR #4609german1-0/+14
2020-09-05Include HID and configuration changes related to motiongerman1-1/+9
2020-08-30Address second batch of reviewsFearlessTobi1-3/+1
2020-08-29Address review comments and fix code compilationFearlessTobi1-0/+2
2020-08-29yuzu: Add motion and touch configurationFearlessTobi1-0/+3
2020-08-29input_common/main: Remove unnecessary headersLioncash1-2/+8
2020-08-29input_common/main: Remove unimplemented prototypeLioncash1-3/+0
I forgot to remove this in the rebase when removing most of the global variables within the input common codebase.
2020-08-27input_common: Eliminate most global stateLioncash1-46/+84
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
2020-08-26Address feedbackMorph1-1/+1
2020-08-26Project Mjölnir: Part 1Morph1-2/+24
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-06-22Tidy up the pointers, use pair over tuple where appropriateAmeer1-1/+0
2020-06-22Singleton GC Adapter class, remove globals, fix naming conventionAmeer1-3/+1
Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
2020-06-21Clang FormattingAmeer1-2/+1
2020-06-21GC Adapter ImplementationAmeer1-0/+9
2019-03-02Input: Remove global variables from SDL InputJames Rowe1-2/+0
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias1-0/+2
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-01-16Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart1-0/+32
2017-08-13Fix Spelling/English mistakesDave Leaver1-1/+1
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele1-0/+5
2017-03-01InputCommon: add AnalogFromButtonwwylele1-0/+4
2017-03-01InputCommon: add Keyboardwwylele1-0/+25