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* input_common/sdl: Use a type alias to shorten declaration of GetPollersLioncash2019-03-183-11/+9
| | | | Just makes the definitions a little bit more tidy.
* input_common/sdl_impl: Make lambda capture more specific in SDLState constructorLioncash2019-03-171-1/+1
| | | | | We don't need to universally capture by reference. We specifically just need to capture the this pointer.
* input_common/sdl_impl: Remove unnecessary std::chrono::duration constructionLioncash2019-03-171-1/+1
| | | | Specifying the time unit itself is sufficient here.
* input_common/sdl_impl: Remove unused variable in SDLState constructorLioncash2019-03-171-1/+0
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* fixup! Joystick: Allow for background events; Add deadzone to SDLAnalogB3n302019-03-021-6/+17
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* input/sdl: lock map mutex after SDL callWeiyi Wang2019-03-021-11/+17
| | | | Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
* Input: Remove global variables from SDL InputJames Rowe2019-03-024-773/+188
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Input: Copy current SDL.h/cpp files to implJames Rowe2019-03-022-0/+680
| | | | | This should make reviewing much easier as you can then see what changed happened between the old file and the new one
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-112-88/+308
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* input_common: Use std::move where applicableLioncash2018-08-031-4/+4
| | | | Avoids unnecessary atomic reference count increments and decrements
* input_common: Add missing override specifiersLioncash2018-08-031-12/+0
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* Rename logging macro back to LOG_*James Rowe2018-07-031-3/+3
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* input_common: Move old logging macros over to fmt-capable onesLioncash2018-04-271-3/+3
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* input_common/sdl: Silence a -Wpessimizing-move warningLioncash2018-01-181-1/+1
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* Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart2018-01-162-1/+205
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* Fix some spelling mistakesdanzel2017-08-111-1/+1
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* input_common/sdl: add support for binding button to axiswwylele2017-04-171-4/+53
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* InputCommon: add SDL joystick supportwwylele2017-03-012-0/+221