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* input_common: Enable steam controllers and 8 player supportgerman772021-09-101-2/+0
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* Use a single connection for UDP server, make connection test longer and check all pads instead of only the first onegerman772021-03-311-20/+24
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* inputCommon: Use an unique client id for each socket instancegerman2021-03-011-3/+3
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* udp/client: Define ClientData constructor/destructor in cpp fileLioncash2021-02-091-0/+3
| | | | | Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member.
* Add mutitouch support for touch screensgerman2021-01-151-4/+4
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* Allow to return up to 16 touch inputs per enginegerman2021-01-151-5/+19
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* Add multiple udp server supportgerman2020-11-261-16/+24
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* udp/client: Take std::function by const reference with TestCommunication()Lioncash2020-10-161-2/+2
| | | | Avoids redundant copies.
* input_common/CMakeLists: Make some warnings errorsLioncash2020-10-161-7/+7
| | | | | Makes the input_common code warnings consistent with the rest of the codebase.
* Add cemu hook changes related to PR #4609german2020-09-051-7/+67
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* Remove RealMotionDevicegerman2020-09-051-1/+2
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* input_common/udp: Remove unnecessary inclusionsLioncash2020-02-031-1/+0
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* Address second part of review commentsFearlessTobi2020-01-231-2/+2
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* Address review commentsFearlessTobi2020-01-231-4/+4
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* Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-231-0/+96
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>