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2023-01-26shader_recompiler: Remove S32 IR typeameerj1-4/+0
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-0/+4
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-12-06shader_recompiler: Adjust emit_context includesameerj1-1/+1
2021-07-23glasm: Catch more register leaksReinUsesLisp1-1/+7
Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches.
2021-07-23glasm: Do not alias ConditionRef for nowReinUsesLisp1-2/+2
Immediate condition refs where not handled correctly. Just move the value for now.
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-0/+4
Fixes the identity removal pass.
2021-07-23glasm: Fix aliased bitcasts ref countingReinUsesLisp1-6/+4
2021-07-23glasm: Add conversion instructions to GLASMReinUsesLisp1-4/+4
2021-07-23glasm: Initial GLASM fp64 supportReinUsesLisp1-0/+8
2021-07-23glasm: Implement GLASM fp16 packing and move bitwise insnsReinUsesLisp1-0/+75
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+0