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path: root/src/shader_recompiler/backend/glsl/emit_context.h (unfollow)
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2021-07-23glsl: Implement a few Integer instructionsameerj1-12/+31
2021-07-23glsl: Reusable typed variables. IADD32ameerj1-2/+26
2021-07-23glsl: Fix "reg" allocingameerj1-5/+1
2021-07-23glsl: Initial backendameerj1-27/+12
2021-07-23glasm: Implement Y directionReinUsesLisp1-0/+2
2021-07-23glasm: Implement indirect attribute loadsReinUsesLisp1-0/+1
2021-07-23shader: Split profile and runtime information in separate structsReinUsesLisp1-2/+4
2021-07-23glasm: Properly declare attributes on geometry programsReinUsesLisp1-0/+1
2021-07-23glasm: Implement ImageReadReinUsesLisp1-0/+2
2021-07-23glasm: Implement stores to gl_ViewportIndexReinUsesLisp1-2/+6
2021-07-23glasm: Implement ImageFetchReinUsesLisp1-0/+1
2021-07-23glasm: Support textures used in more than one stageReinUsesLisp1-1/+13
2021-07-23glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp1-0/+2
2021-07-23glasm: Initial GLASM fp64 supportReinUsesLisp1-0/+7
2021-07-23glasm: Make GLASM aware of typesReinUsesLisp1-4/+4
2021-07-23glasm: Implement basic GLASM instructionsReinUsesLisp1-2/+3
2021-07-23glasm: Changes to GLASM register allocator and emit contextReinUsesLisp1-3/+24
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+21