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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
backend
/
glsl
/
emit_context.h
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Author
Files
Lines
2021-07-23
glsl: Add passthrough geometry shader support
ameerj
1
-0
/
+1
2021-07-23
shader: Move loop safety tests to code emission
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
1
-2
/
+0
2021-07-23
glsl: Address rest of feedback
ameerj
1
-0
/
+2
2021-07-23
glsl: Implement legacy varyings
ameerj
1
-1
/
+1
2021-07-23
glsl: Address more feedback. Implement indexed texture reads
ameerj
1
-4
/
+9
2021-07-23
glsl: Remove Signed Integer variables
ameerj
1
-10
/
+0
2021-07-23
glsl: Address Rodrigo's feedback
ameerj
1
-1
/
+1
2021-07-23
glsl: Implement fswzadd
ameerj
1
-0
/
+1
2021-07-23
glsl: Implement indexed attribute loads
ameerj
1
-0
/
+1
2021-07-23
glsl: Cleanup and address feedback
ameerj
1
-2
/
+2
2021-07-23
glsl: Refactor Global memory functions
ameerj
1
-0
/
+1
2021-07-23
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
1
-0
/
+1
2021-07-23
glsl: Implement transform feedback
ameerj
1
-0
/
+8
2021-07-23
glsl: Implement precise fp variable allocation
ameerj
1
-0
/
+10
2021-07-23
glsl: Rework var alloc to not assign unused results
ameerj
1
-1
/
+7
2021-07-23
glsl: Rework variable allocator to allow for variable reuse
ameerj
1
-18
/
+18
2021-07-23
glsl: minor cleanup
ameerj
1
-0
/
+1
2021-07-23
glsl: WIP var forward declaration
ameerj
1
-0
/
+1
2021-07-23
glsl: Fix bindings, add some CC ops
ameerj
1
-3
/
+2
2021-07-23
glsl: Implement derivatives and YDirection
ameerj
1
-1
/
+6
2021-07-23
glsl: Fix non-immediate buffer access
ameerj
1
-0
/
+15
2021-07-23
glsl: textures wip
ameerj
1
-0
/
+8
2021-07-23
glsl: Implement some attribute getters and setters
ameerj
1
-0
/
+9
2021-07-23
glsl: F16x2 storage atomics
ameerj
1
-0
/
+5
2021-07-23
glsl: Wip storage atomic ops
ameerj
1
-7
/
+1
2021-07-23
glsl: Add many FP32/64 instructions
ameerj
1
-0
/
+10
2021-07-23
glsl: Implement a few Integer instructions
ameerj
1
-12
/
+31
2021-07-23
glsl: Reusable typed variables. IADD32
ameerj
1
-2
/
+26
2021-07-23
glsl: Fix "reg" allocing
ameerj
1
-5
/
+1
2021-07-23
glsl: Initial backend
ameerj
1
-27
/
+12
2021-07-23
glasm: Implement Y direction
ReinUsesLisp
1
-0
/
+2
2021-07-23
glasm: Implement indirect attribute loads
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Split profile and runtime information in separate structs
ReinUsesLisp
1
-2
/
+4
2021-07-23
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
1
-0
/
+1
2021-07-23
glasm: Implement ImageRead
ReinUsesLisp
1
-0
/
+2
2021-07-23
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
1
-2
/
+6
2021-07-23
glasm: Implement ImageFetch
ReinUsesLisp
1
-0
/
+1
2021-07-23
glasm: Support textures used in more than one stage
ReinUsesLisp
1
-1
/
+13
2021-07-23
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
1
-0
/
+2
2021-07-23
glasm: Initial GLASM fp64 support
ReinUsesLisp
1
-0
/
+7
2021-07-23
glasm: Make GLASM aware of types
ReinUsesLisp
1
-4
/
+4
2021-07-23
glasm: Implement basic GLASM instructions
ReinUsesLisp
1
-2
/
+3
2021-07-23
glasm: Changes to GLASM register allocator and emit context
ReinUsesLisp
1
-3
/
+24
2021-07-23
glasm: Add GLASM backend infrastructure
ReinUsesLisp
1
-0
/
+21