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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
backend
/
glsl
/
emit_glsl_context_get_set.cpp
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Author
Files
Lines
2021-07-23
shader: GCC fmt 8.0.0 fixes
lat9nq
1
-2
/
+2
2021-07-23
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
1
-2
/
+6
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-1
/
+1
2021-07-23
glsl: Add missing ; in EmitSetSampleMask
Morph
1
-1
/
+1
2021-07-23
glsl: Fix cbuf component indexing bug falback
ameerj
1
-7
/
+6
2021-07-23
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
1
-0
/
+5
2021-07-23
glsl: Address rest of feedback
ameerj
1
-1
/
+1
2021-07-23
glsl: Cleanup/Address feedback
ameerj
1
-13
/
+5
2021-07-23
glsl: Add Shader_GLSL logging
ameerj
1
-10
/
+13
2021-07-23
glsl: Implement legacy varyings
ameerj
1
-3
/
+28
2021-07-23
glsl: Fix Cbuf getters for F32 type
ameerj
1
-12
/
+15
2021-07-23
glsl: Add immediate index oob checking for Cbuf getters
ameerj
1
-0
/
+16
2021-07-23
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
1
-104
/
+66
2021-07-23
glsl: Address Rodrigo's feedback
ameerj
1
-12
/
+19
2021-07-23
glsl: Implement SampleId and SetSampleMask
ameerj
1
-1
/
+29
2021-07-23
glsl: Implement more attribute getters and setters
ameerj
1
-12
/
+56
2021-07-23
glsl: Implement indexed attribute loads
ameerj
1
-19
/
+19
2021-07-23
glsl: Remove output generic indexing for geometry stage
ameerj
1
-5
/
+3
2021-07-23
glsl: Implement image atomics and set layer
ameerj
1
-1
/
+11
2021-07-23
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
1
-51
/
+110
2021-07-23
glsl: Fix <32-bit SSBO writes
ameerj
1
-1
/
+1
2021-07-23
glsl: Cleanup and address feedback
ameerj
1
-17
/
+13
2021-07-23
glsl: Implement Load/WriteGlobal
ameerj
1
-30
/
+27
2021-07-23
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
1
-0
/
+5
2021-07-23
glsl: Implement transform feedback
ameerj
1
-4
/
+11
2021-07-23
emit_glsl_context_get_set: Remove unused function
lat9nq
1
-4
/
+0
2021-07-23
glsl: Implement tessellation shaders
ameerj
1
-4
/
+65
2021-07-23
glsl: Implement geometry shaders
ameerj
1
-2
/
+13
2021-07-23
glsl: Use NotImplemented macro with function name output
ameerj
1
-0
/
+1
2021-07-23
glsl: Implement gl_ViewportIndex
ameerj
1
-0
/
+3
2021-07-23
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
1
-10
/
+10
2021-07-23
glsl: implement set clip distance
ameerj
1
-0
/
+12
2021-07-23
glsl: Rework variable allocator to allow for variable reuse
ameerj
1
-7
/
+7
2021-07-23
glsl: Implement ST{LS}
ameerj
1
-0
/
+8
2021-07-23
glsl: Implement more instructions used by SMO
ameerj
1
-1
/
+5
2021-07-23
glsl: Fix GetAttribute return values
ameerj
1
-3
/
+3
2021-07-23
glsl: Fix and implement rest of cbuf access
ameerj
1
-7
/
+43
2021-07-23
glsl: Implement TXQ and other misc changes
ameerj
1
-0
/
+3
2021-07-23
shader_recompiler: GCC fixes
lat9nq
1
-2
/
+1
2021-07-23
glsl: Better Storage access and wip warps
ameerj
1
-4
/
+12
2021-07-23
glsl: Fix bindings, add some CC ops
ameerj
1
-15
/
+18
2021-07-23
glsl: remove unused headers
ameerj
1
-2
/
+0
2021-07-23
glsl: Fix non-immediate buffer access
ameerj
1
-11
/
+57
2021-07-23
glsl: Implement some attribute getters and setters
ameerj
1
-0
/
+53
2021-07-23
glsl: FP function fixes
ameerj
1
-3
/
+7
2021-07-23
glsl: Add many FP32/64 instructions
ameerj
1
-3
/
+4
2021-07-23
glsl: Pass IR::Inst& to Emit functions
ameerj
1
-2
/
+2
2021-07-23
glsl: Reusable typed variables. IADD32
ameerj
1
-2
/
+2
2021-07-23
glsl: Fix program linking and cbuf
ameerj
1
-1
/
+3
2021-07-23
glsl: Fix "reg" allocing
ameerj
1
-4
/
+3
2021-07-23
glsl: Initial backend
ameerj
1
-0
/
+48