Commit message (Collapse) | Author | Files | Lines | ||
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2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -2/+0 | |
2021-12-30 | glsl: Add boolean reference workaround | ameerj | 1 | -1/+3 | |
2021-12-06 | shader_recompiler: Adjust emit_context includes | ameerj | 1 | -1/+1 | |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | 1 | -2/+2 | |
2021-07-23 | glsl: Add passthrough geometry shader support | ameerj | 1 | -0/+3 | |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -2/+2 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | glsl: Remove frag color initialization | ameerj | 1 | -9/+0 | |
2021-07-23 | emit_glsl_special: Skip initialization of frag_color0 | ameerj | 1 | -1/+1 | |
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | |||||
2021-07-23 | glsl: Fix output varying initialization when transform feedback is used | ameerj | 1 | -3/+37 | |
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 1 | -9/+9 | |
2021-07-23 | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color | ameerj | 1 | -0/+9 | |
Fixes Ori and the blind forest title screen | |||||
2021-07-23 | glsl: Address rest of feedback | ameerj | 1 | -8/+14 | |
2021-07-23 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | ameerj | 1 | -5/+12 | |
2021-07-23 | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 1 | -0/+61 | |
2021-07-23 | glsl: Initial backend | ameerj | 1 | -0/+0 | |
2021-07-23 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 1 | -0/+0 | |