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path: root/src/shader_recompiler/backend/glsl/reg_alloc.cpp (follow)
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* glsl: textures wipameerj2021-07-231-45/+27
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* glsl: Implement some attribute getters and settersameerj2021-07-231-0/+6
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* glsl: Update phi node managementameerj2021-07-231-1/+2
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* glsl: F16x2 storage atomicsameerj2021-07-231-0/+2
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* glsl: implement phi nodesameerj2021-07-231-0/+17
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* glsl: Wip storage atomic opsameerj2021-07-231-0/+6
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* glsl: Implement FCMPameerj2021-07-231-0/+12
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* glsl: Add a more robust fp formatterameerj2021-07-231-4/+10
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* glsl: FP function fixesameerj2021-07-231-1/+1
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* glsl: More FP instructions/fixesameerj2021-07-231-3/+3
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* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+4
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* glsl: Implement a few Integer instructionsameerj2021-07-231-4/+15
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* glsl: INeg and IAdd negate testsameerj2021-07-231-2/+1
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* glsl: Reusable typed variables. IADD32ameerj2021-07-231-18/+34
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* glsl: Fix "reg" allocingameerj2021-07-231-7/+30
| | | | based on glasm with some tweaks
* glsl: Initial backendameerj2021-07-231-0/+96