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path: root/src/shader_recompiler/backend/glsl/var_alloc.cpp (follow)
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* glsl: Remove Signed Integer variablesameerj2021-07-231-16/+0
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* glsl: Address Rodrigo's feedbackameerj2021-07-231-1/+1
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* glsl: Allow dynamic tracking of variable allocationameerj2021-07-231-14/+20
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* glsl: Implement Load/WriteGlobalameerj2021-07-231-3/+3
| | | | along with some other misc changes and fixes
* glsl: Fix precise variable declarationameerj2021-07-231-18/+16
| | | | and add some more separation in the shader for better debugability when dumped
* glsl: Implement precise fp variable allocationameerj2021-07-231-0/+16
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* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-1/+16
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* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-0/+290