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* glsl: Remove frag color initializationameerj2021-07-231-9/+0
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* emit_glsl_special: Skip initialization of frag_color0ameerj2021-07-231-1/+1
| | | | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
* glsl: Add missing ; in EmitSetSampleMaskMorph2021-07-231-1/+1
| | | | Fixes shader compilation in Okami HD
* glsl: Fix output varying initialization when transform feedback is usedameerj2021-07-231-3/+37
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* glsl: Fix cbuf component indexing bug falbackameerj2021-07-231-7/+6
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-234-29/+22
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* glsl: Only declare fragment outputs on fragment shadersReinUsesLisp2021-07-231-4/+6
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* shader: Split profile and runtime info headersReinUsesLisp2021-07-233-3/+2
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* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-232-1/+10
| | | | Fixes Ori and the blind forest title screen
* glsl: Address rest of feedbackameerj2021-07-234-19/+51
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* glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj2021-07-232-14/+12
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* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-232-4/+27
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* glsl: Cleanup/Address feedbackameerj2021-07-238-28/+20
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* glsl: Add Shader_GLSL loggingameerj2021-07-233-28/+32
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* glsl: Add LoopSafety instructionsameerj2021-07-232-0/+10
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* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-3/+5
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* glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj2021-07-233-13/+37
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* glsl: Implement legacy varyingsameerj2021-07-234-7/+71
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* glsl: Minor cleanupameerj2021-07-232-19/+15
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* glsl: Fix Cbuf getters for F32 typeameerj2021-07-231-12/+15
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* glsl: Add immediate index oob checking for Cbuf gettersameerj2021-07-231-0/+16
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* glsl: Refactor GetCbuf functions to reduce code duplicationameerj2021-07-231-104/+66
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* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-235-111/+109
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* glsl: Remove Signed Integer variablesameerj2021-07-238-43/+13
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* glsl: Address Rodrigo's feedbackameerj2021-07-2313-75/+87
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-2311-314/+251
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* glsl: Implement SampleId and SetSampleMaskameerj2021-07-233-30/+35
| | | | plus some minor refactoring of implementations
* glsl: Add gl_PerVertex in for GSameerj2021-07-231-1/+2
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* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj2021-07-231-15/+1
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* glsl: Enable early fragment testsameerj2021-07-232-4/+7
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* glsl: Implement more attribute getters and settersameerj2021-07-232-12/+60
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* glsl: Implement fswzaddameerj2021-07-233-5/+43
| | | | and wip nv thread shuffle impl
* glsl: Implement indexed attribute loadsameerj2021-07-235-29/+64
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* glsl: Conditionally add GL_ARB_sparse_texture2ameerj2021-07-231-2/+3
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* glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj2021-07-231-2/+18
| | | | Fix for SULD.D
* glsl: Remove output generic indexing for geometry stageameerj2021-07-231-5/+3
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* glsl: Allow dynamic tracking of variable allocationameerj2021-07-233-21/+35
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* glsl: Implement barriersameerj2021-07-233-13/+21
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* glsl: Implement image atomics and set layerameerj2021-07-234-152/+202
| | | | along with some more cleanup/oversight fixes
* glsl: Fix image gather logicameerj2021-07-231-0/+4
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* glsl: Add cbuf access workaround for devices with component indexing bugameerj2021-07-231-51/+110
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* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj2021-07-232-8/+40
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* emit_glsl_image: Use immediate offsets when possibleameerj2021-07-231-12/+33
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* glsl: Fix <32-bit SSBO writesameerj2021-07-234-50/+43
| | | | and more cleanup
* glsl: Cleanup and address feedbackameerj2021-07-2310-86/+69
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* glsl: Refactor Global memory functionsameerj2021-07-232-71/+73
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* glsl: Increase NUM_VARS that can be allocatedameerj2021-07-231-1/+1
| | | | needed for HW:AoC.
* glsl: Implement Load/WriteGlobalameerj2021-07-239-98/+185
| | | | along with some other misc changes and fixes
* glsl: Implement Imagesameerj2021-07-232-9/+74
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* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-233-8/+16
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* glsl: Implement transform feedbackameerj2021-07-233-13/+63
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* glsl: Yet another gl_ViewportIndex fix attemptameerj2021-07-231-3/+19
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* glsl: Add gl_ViewportIndex out attributeameerj2021-07-231-1/+3
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* emit_glsl_context_get_set: Remove unused functionlat9nq2021-07-231-4/+0
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* glsl: Fix precise variable declarationameerj2021-07-233-24/+25
| | | | and add some more separation in the shader for better debugability when dumped
* glsl: Implement tessellation shadersameerj2021-07-235-27/+146
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* glsl: Implement ImageGradient and other texture function variantsameerj2021-07-232-32/+73
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* glsl: Fix atomic SSBO offsetsameerj2021-07-234-67/+74
| | | | and implement misc getters
* glsl: Implement geometry shadersameerj2021-07-234-9/+62
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* glsl: Use NotImplemented macro with function name outputameerj2021-07-2310-104/+103
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* glsl: Implement gl_ViewportIndexameerj2021-07-233-5/+14
| | | | SSBU now working
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-235-63/+64
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* glsl: Implement precise fp variable allocationameerj2021-07-234-8/+67
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* HACK glsl: Write defaults to unused generic attributesameerj2021-07-232-2/+11
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* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-233-77/+101
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* glsl: implement set clip distanceameerj2021-07-232-0/+15
| | | | and missed a diff in emit_glsl relating to var alloc ref counting
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-239-49/+91
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* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-2313-351/+480
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* glsl: Fix ATOM and implement ATOMSameerj2021-07-234-114/+130
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* glsl: Use gl_SubGroupInvocationARBameerj2021-07-232-8/+7
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* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-232-19/+36
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* glsl: Implement VOTEameerj2021-07-234-50/+64
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* glsl: Implement ST{LS}ameerj2021-07-236-69/+106
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* glsl: Implement more instructions used by SMOameerj2021-07-231-3/+3
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* glsl: Implement more instructions used by SMOameerj2021-07-235-10/+16
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* glsl: Fix GetAttribute return valuesameerj2021-07-232-7/+9
| | | | fixes font rendering issues as these were used to index into the ssbos
* glsl: minor cleanupameerj2021-07-234-20/+19
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* glsl: Fix and implement rest of cbuf accessameerj2021-07-231-7/+43
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* glsl: Implement TXQ and other misc changesameerj2021-07-235-6/+36
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* glsl: TLD4 implementationameerj2021-07-231-2/+89
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* glsl: Implement TLD instructionameerj2021-07-231-1/+55
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* glsl: Implement TEXSameerj2021-07-231-1/+29
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* glsl: Cleanup texture functionsameerj2021-07-231-13/+11
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* shader_recompiler: GCC fixeslat9nq2021-07-2314-3/+13
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* glsl: Implement TEX depth functionsameerj2021-07-232-4/+46
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* glsl: Implement TEX ImageSample functionsameerj2021-07-233-11/+71
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* glsl: Rework Shuffle emit instructions to align with SPIR-Vameerj2021-07-231-19/+40
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* glsl: Better Storage access and wip warpsameerj2021-07-238-62/+133
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* glsl: Fix integer conversions, implement clamp CCameerj2021-07-232-27/+36
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* glsl: Implement IADD CCameerj2021-07-232-2/+17
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* glsl: SSBO access fixes and wip SampleExplicitLod implementation.ameerj2021-07-232-4/+19
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* glsl: WIP var forward declarationameerj2021-07-236-49/+60
| | | | to fix Loop control flow.
* glsl: Fix bindings, add some CC opsameerj2021-07-238-57/+91
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* glsl: remove unused headersameerj2021-07-2314-34/+10
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* glsl: Implement derivatives and YDirectionameerj2021-07-238-81/+87
| | | | plus some other misc additions/changed
* glsl: Fix non-immediate buffer accessameerj2021-07-2312-72/+133
| | | | and many other misc implementations
* glsl: textures wipameerj2021-07-239-75/+139
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* glsl: Implement some attribute getters and settersameerj2021-07-239-191/+337
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* glsl: Track S32 atomicsameerj2021-07-231-3/+6
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* glsl: Update phi node managementameerj2021-07-234-21/+53
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* glsl: Fix floating point compare opsameerj2021-07-231-28/+28
| | | | Logic for ordered/unordered ops was wrong.
* glsl: Query GL Device for FP16 extension supportameerj2021-07-231-2/+7
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* glsl: Simply FP storage atomicsameerj2021-07-232-48/+28
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* glsl: F16x2 storage atomicsameerj2021-07-237-58/+64
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* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-234-68/+132
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* glsl: implement phi nodesameerj2021-07-234-20/+54
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* glsl: Wip storage atomic opsameerj2021-07-238-325/+406
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* glsl: Implement FCMPameerj2021-07-233-242/+185
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* glsl: Add a more robust fp formatterameerj2021-07-234-9/+14
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* glsl: More FP fixesameerj2021-07-232-9/+16
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* glsl: FP function fixesameerj2021-07-237-17/+25
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* glsl: More FP instructions/fixesameerj2021-07-235-28/+41
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* glsl: Add many FP32/64 instructionsameerj2021-07-2312-765/+1011
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* glsl: Implement more Integer opsameerj2021-07-233-119/+72
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* glsl: Implement BF*ameerj2021-07-233-9/+10
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* glsl: Implement a few Integer instructionsameerj2021-07-2310-260/+398
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* glsl: Use std::string_view for Emit function args.ameerj2021-07-236-760/+838
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* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-236-171/+169
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* glsl: INeg and IAdd negate testsameerj2021-07-233-94/+106
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* glsl: Reusable typed variables. IADD32ameerj2021-07-236-203/+311
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* glsl: Fix program linking and cbufameerj2021-07-232-3/+5
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* glsl: Fix "reg" allocingameerj2021-07-2310-898/+938
| | | | based on glasm with some tweaks
* glsl: Initial backendameerj2021-07-2326-0/+3266