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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp (unfollow)
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2021-07-23spirv: Replace Constant/ConstantComposite with Const helperameerj1-35/+34
2021-07-23shader: Implement SampleMaskReinUsesLisp1-1/+4
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+3
2021-07-23spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp1-0/+4
2021-07-23shader: Implement PrimitiveIdReinUsesLisp1-0/+3
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-42/+105
2021-07-23spirv: Implement image buffersReinUsesLisp1-21/+49
2021-07-23spirv: Implement Layer storesReinUsesLisp1-1/+8
2021-07-23shader: Implement transform feedbacks and define file formatReinUsesLisp1-7/+47
2021-07-23spirv: Rework storage buffers and shader memoryReinUsesLisp1-191/+249
2021-07-23shader: Implement geometry shadersReinUsesLisp1-7/+36
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+3
2021-07-23shader: Implement ATOM/S and REDameerj1-4/+154
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-21/+76
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-1/+3
2021-07-23shader: Interact texture buffers with buffer cacheReinUsesLisp1-27/+27
2021-07-23shader: Implement texture buffersReinUsesLisp1-0/+29
2021-07-23shader: Address feedbackFernandoS271-20/+20
2021-07-23shader: Implement indexed Position and ClipDistancesFernandoS271-0/+40
2021-07-23shader: Implement indexed attributesFernandoS271-0/+124
2021-07-23shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS271-1/+1
2021-07-23shader: Add subgroup masksReinUsesLisp1-1/+9
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-2/+2
2021-07-23shader: Address FeedbackFernandoS271-1/+2
2021-07-23shader: Fix shared memory on cool driversFernandoS271-0/+1
2021-07-23shader: Implement ViewportIndexFernandoS271-0/+6
2021-07-23shader: Fix dependency on identity removal passReinUsesLisp1-1/+1
2021-07-23spirv: Remove unnecesary variable for clip distancesReinUsesLisp1-4/+2
2021-07-23shader: Implement ClipDistanceFernandoS271-0/+9
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+1
2021-07-23spirv: Add fixed pipeline point sizeReinUsesLisp1-1/+1
2021-07-23shader: Add PointCoord attributeFernandoS271-0/+3
2021-07-23shader: Add PointSize attributeameerj1-0/+6
2021-07-23shader: Implement FSWZADDameerj1-0/+8
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-1/+114
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-3/+26
2021-07-23shader: Implement front faceReinUsesLisp1-0/+3
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-3/+5
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-11/+9
2021-07-23shader: Implement TLD4.PTPFernandoS271-0/+1
2021-07-23shader: Implement FragDepthFernandoS271-0/+6
2021-07-23shader: Implement SHFLameerj1-1/+2
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-10/+25
2021-07-23shader: Implement VOTEameerj1-0/+4
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-80/+111
2021-07-23shader: Implement I2FReinUsesLisp1-0/+2
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-12/+52
2021-07-23shader: Implement DADDameerj1-0/+2
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-4/+2
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-15/+48
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-2/+67
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-1/+2
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-9/+20
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-0/+2
2021-07-23spirv: Initial bindings supportReinUsesLisp1-0/+160