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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp (follow)
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+1
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* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-231-1/+1
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* shader: Add PointCoord attributeFernandoS272021-07-231-0/+3
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* shader: Add PointSize attributeameerj2021-07-231-0/+6
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* shader: Implement FSWZADDameerj2021-07-231-0/+8
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-1/+114
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-3/+26
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* shader: Implement front faceReinUsesLisp2021-07-231-0/+3
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-3/+5
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-11/+9
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
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* shader: Implement FragDepthFernandoS272021-07-231-0/+6
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* shader: Implement SHFLameerj2021-07-231-1/+2
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-10/+25
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* shader: Implement VOTEameerj2021-07-231-0/+4
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-80/+111
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* shader: Implement I2FReinUsesLisp2021-07-231-0/+2
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-12/+52
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* shader: Implement DADDameerj2021-07-231-0/+2
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-4/+2
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-15/+48
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-2/+67
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-1/+2
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-9/+20
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-0/+2
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+160