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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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backend
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spirv
/
emit_context.h
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2021-07-23
shader: Implement ViewportIndex
FernandoS27
1
-0
/
+3
2021-07-23
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
1
-2
/
+0
2021-07-23
shader: Implement ClipDistance
FernandoS27
1
-0
/
+3
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
1
-0
/
+1
2021-07-23
shader: Add PointCoord attribute
FernandoS27
1
-0
/
+2
2021-07-23
shader: Add PointSize attribute
ameerj
1
-0
/
+1
2021-07-23
shader: Implement FSWZADD
ameerj
1
-0
/
+2
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+21
2021-07-23
shader: Implement front face
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-3
/
+7
2021-07-23
shader: Implement VOTE
ameerj
1
-1
/
+2
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
1
-2
/
+12
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-2
/
+16
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-3
/
+19
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+7
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-1
/
+4
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-2
/
+4
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-0
/
+67