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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_context.h
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Age
Files
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*
spirv: Fix implicit lod type
ReinUsesLisp
2021-07-23
1
-0
/
+4
|
*
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-23
1
-0
/
+17
|
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
/
+2
|
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-2
/
+8
|
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-23
1
-0
/
+7
|
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-23
1
-1
/
+7
|
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-23
1
-14
/
+35
|
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+20
|
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-1
/
+8
|
*
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-23
1
-1
/
+1
|
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-23
1
-0
/
+5
|
*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-0
/
+4
|
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-23
1
-0
/
+5
|
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-23
1
-1
/
+1
|
|
|
|
It may generate better code on some compilers and it's easier to handle.
*
shader: Address Feedback
FernandoS27
2021-07-23
1
-2
/
+0
|
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-0
/
+3
|
*
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-23
1
-2
/
+0
|
*
shader: Implement ClipDistance
FernandoS27
2021-07-23
1
-0
/
+3
|
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-23
1
-0
/
+1
|
*
shader: Add PointCoord attribute
FernandoS27
2021-07-23
1
-0
/
+2
|
*
shader: Add PointSize attribute
ameerj
2021-07-23
1
-0
/
+1
|
*
shader: Implement FSWZADD
ameerj
2021-07-23
1
-0
/
+2
|
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+21
|
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
1
-1
/
+2
|
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-1
/
+0
|
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-0
/
+1
|
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-3
/
+7
|
*
shader: Implement VOTE
ameerj
2021-07-23
1
-1
/
+2
|
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-2
/
+12
|
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-2
/
+16
|
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-3
/
+19
|
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
/
+7
|
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
1
-1
/
+4
|
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-2
/
+4
|
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-0
/
+67