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path: root/src/shader_recompiler/backend/spirv/emit_context.h (follow)
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+21
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* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-3/+7
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* shader: Implement VOTEameerj2021-07-231-1/+2
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-2/+12
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-2/+16
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-3/+19
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+7
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-1/+4
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-2/+4
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+67