Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -8/+1 |
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* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Workaround image unsigned offset bug | ReinUsesLisp | 2021-07-23 | 1 | -4/+21 |
| | | | | | Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. | ||||
* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -1/+14 |
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* | shader: Implement indexed textures | ReinUsesLisp | 2021-07-23 | 1 | -1/+10 |
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* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -0/+8 |
| | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
* | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Fix implicit lod type | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 2021-07-23 | 1 | -0/+17 |
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* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -2/+8 |
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* | spirv: Implement image buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+7 |
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* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-23 | 1 | -1/+7 |
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* | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-23 | 1 | -14/+35 |
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* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+20 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -1/+8 |
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* | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement texture buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -2/+0 |
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* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2021-07-23 | 1 | -2/+0 |
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* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+21 |
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* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -3/+7 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -2/+12 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -2/+16 |
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* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -3/+19 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+7 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 1 | -1/+4 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -0/+67 |