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path: root/src/shader_recompiler/backend/spirv/emit_context.h (follow)
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* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
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* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+2
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* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-2/+8
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* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+7
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* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+1
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-1/+7
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* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-14/+35
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+20
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-1/+8
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* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-1/+1
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* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+5
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* shader: Implement indexed attributesFernandoS272021-07-231-0/+4
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* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+5
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-1/+1
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Address FeedbackFernandoS272021-07-231-2/+0
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* shader: Implement ViewportIndexFernandoS272021-07-231-0/+3
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* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-231-2/+0
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* shader: Implement ClipDistanceFernandoS272021-07-231-0/+3
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+1
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* shader: Add PointCoord attributeFernandoS272021-07-231-0/+2
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* shader: Add PointSize attributeameerj2021-07-231-0/+1
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* shader: Implement FSWZADDameerj2021-07-231-0/+2
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+21
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* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-3/+7
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* shader: Implement VOTEameerj2021-07-231-1/+2
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-2/+12
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-2/+16
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-3/+19
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+7
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-1/+4
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-2/+4
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+67