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path: root/src/shader_recompiler/backend/spirv/emit_spirv.cpp (follow)
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-14/+30
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* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-11/+6
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* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+12
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* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
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* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+3
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-5/+58
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-60/+57
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* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-2/+2
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-101/+88
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-13/+48
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* shader: Misc fixesReinUsesLisp2021-07-231-0/+6
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+43
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+134