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path: root/src/shader_recompiler/backend/spirv/emit_spirv.h (unfollow)
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2022-03-12emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsameerj1-1/+1
2021-12-06emit_spirv: Reduce emit_spirv.h include overheadameerj1-3/+1
2021-12-06shader_recompiler: Adjust emit_context includesameerj1-1/+1
2021-11-16vulkan: Fix rescaling push constant usageameerj1-2/+3
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj1-0/+1
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj1-2/+2
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp1-4/+12
2021-11-16spirv: Implement rescaling patchingReinUsesLisp1-1/+4
2021-07-23shader: Split profile and runtime information in separate structsReinUsesLisp1-3/+3
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-564/+7
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-0/+44
2021-07-23spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp1-1/+1
2021-07-23shader: Implement VertexA stageFernandoS271-0/+1
2021-07-23shader: Move microinstruction header to the value headerReinUsesLisp1-1/+0
2021-07-23shader: Add NVN storage buffer fallbacksReinUsesLisp1-8/+8
2021-07-23shader: Add coarse derivativesFernandoS271-0/+4
2021-07-23shader: Implement fine derivates constant propagationFernandoS271-0/+4
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+1
2021-07-23shader: Fix memory barriersReinUsesLisp1-3/+2
2021-07-23spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp1-4/+4
2021-07-23shader: Implement SampleMaskReinUsesLisp1-0/+1
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+3
2021-07-23spirv: Rework storage buffers and shader memoryReinUsesLisp1-8/+12
2021-07-23shader: Implement geometry shadersReinUsesLisp1-6/+6
2021-07-23shader: Implement OUTReinUsesLisp1-0/+2
2021-07-23shader: Implement LOP CCReinUsesLisp1-3/+3
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+1
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+95
2021-07-23shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp1-1/+1
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-0/+6
2021-07-23shader: Implement indexed attributesFernandoS271-2/+2
2021-07-23shader: Add subgroup masksReinUsesLisp1-0/+5
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp1-0/+1
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-1/+1
2021-07-23shader: Address FeedbackFernandoS271-9/+3
2021-07-23shader: Implement SR_LaneIdFernandoS271-0/+1
2021-07-23shader: Implement MEMBARFernandoS271-0/+1
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-0/+8
2021-07-23shader: Implement ImageGradientFernandoS271-0/+4
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+3
2021-07-23shader: Implement FSWZADDameerj1-0/+1
2021-07-23shader: Implement BRXFernandoS271-0/+3
2021-07-23shader: Implement I2I CCameerj1-3/+3
2021-07-23shader: Implement I2I SATameerj1-0/+2
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+14
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp1-3/+2
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-0/+3
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-7/+6
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-0/+4
2021-07-23shader: Implement TLD4.PTPFernandoS271-3/+4
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+8
2021-07-23shader: Implement SHFLameerj1-0/+9
2021-07-23shader: Fix F2IFernandoS271-0/+3
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+2
2021-07-23shader: Implement VOTEameerj1-0/+4
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+1
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp1-0/+2
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-2/+2
2021-07-23shader: Implement I2FReinUsesLisp1-0/+13
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-8/+10
2021-07-23shader: Implement FMNMXameerj1-4/+4
2021-07-23shader: Implement FCMPameerj1-0/+1
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-1/+7
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-1/+31
2021-07-23shader: Implement R2Pameerj1-1/+2
2021-07-23shader: Implement SHFameerj1-3/+5
2021-07-23shader: Implement LEAameerj1-1/+3
2021-07-23shader: Implement HADD2ReinUsesLisp1-6/+22
2021-07-23shader: Implement FLOameerj1-1/+3
2021-07-23shader: Implement IMNMXameerj1-0/+4
2021-07-23shader: Implement POPCameerj1-0/+2
2021-07-23shader: Implement SHRameerj1-2/+3
2021-07-23shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp1-2/+2
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp1-16/+51
2021-07-23shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp1-2/+2
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-4/+4
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp1-20/+20
2021-07-23shader: Add denorm flush supportReinUsesLisp1-1/+3
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-50/+53
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-212/+207
2021-07-23spirv: Implement EmitIdentityReinUsesLisp1-1/+1
2021-07-23spirv: Initial bindings supportReinUsesLisp1-76/+8
2021-07-23shader: Add support for forward declarationsReinUsesLisp1-39/+1
2021-07-23shader: Support SSA loops on IRReinUsesLisp1-6/+6
2021-07-23shader: Misc fixesReinUsesLisp1-0/+5
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-8/+10
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-3/+311
2021-07-23shader: Add pools and rename filesReinUsesLisp1-0/+21